Add some more world
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office:
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grid: [0, 1]
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upon_enter: "You are standing just outside your office door."
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look_around: "You look up, and down the hallway, you see the receptionists |desk|. And a |closet| at the other end of the hall."
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closet:
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look_at: "Its a closet door."
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inspect: "Its still a closet door."
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open: "You cant open this door."
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desk:
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look_at: "Its your receptionists desks, she's not sitting behind it."
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inspect: "She's still not there."
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@ -5,11 +5,18 @@ office:
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desk:
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desk:
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look_at: "You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
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look_at: "You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
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inspect: "The desk is large and ornate with one of those silly lamps hovering over it."
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inspect: "The desk is large and ornate with one of those silly lamps hovering over it."
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bookshelf:
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look_at: "The bookshelf is a bookshelf."
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inspect: "Its still a bookshelf."
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log_viewer:
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log_viewer:
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item: yes
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item: yes
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look_at: "The log viewer is a small piece of ornate code, allowing you to examine |entities| more closely."
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look_at: "The log viewer is a small piece of ornate code, allowing you to examine |entities| more closely."
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inspect: "The dials are wiggly and the viewer makes Beep Boop sounds sometimes."
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inspect: "The dials are wiggly and the viewer makes Beep Boop sounds sometimes."
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pick_up: "You pick up the *LOG VIEWER*."
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pick_up: "You pick up the *LOG VIEWER*."
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door:
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leads_to: hallway.yaml
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look_at: "Its a door, it leads to the Hallway. You should try to |OPEN| it."
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inspect: "Its ornate but basic, the other side of the door has your name on a plaque."
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art: |
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art: |
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