fix this bit
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commit
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@ -1,19 +1,14 @@
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import npyscreen
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import sys
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from Handler import Handler
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class QuitButton(npyscreen.ButtonPress):
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def whenPressed(self):
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sys.exit(0)
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class Render(npyscreen.ButtonPress):
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def whenPressed(self):
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self.parent.artContent.value = 'Undraw!'
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self.parent.artContent.display()
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self.parent.parentApp.switchForm('GAME')
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class GameNavigator(npyscreen.FormBaseNew):
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# def afterEditing(self):
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# it self.parentApp.setNextForm('GAME')
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@ -55,7 +50,6 @@ class GameNavigator(npyscreen.FormBaseNew):
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editable=False)
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self.logBox = self.add(npyscreen.Textfield,
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name='Type Here',
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max_width=inventory_width + art_width - 7,
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max_height=7,
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relx=2,
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@ -76,7 +70,7 @@ class GameNavigator(npyscreen.FormBaseNew):
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relx=2,
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rely=top_division_height + 3 + 9)
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self.sendButton = self.add(Render,
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self.sendButton = self.add(Handler,
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name="Send",
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relx=inventory_width + art_width - 7,
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rely=top_division_height + 3 + 9)
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@ -0,0 +1,15 @@
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import npyscreen
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class Handler(npyscreen.ButtonPress):
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"""
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Very important, called when the player hits send, there are several things we need to do here:
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1: handle the player's input, and run logic, this is done in handler.py
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2: prepare new items to display on the screen
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3: re-render the screen
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"""
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def whenPressed(self):
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self.parent.logBox.value = self.parent.dialogueBox.value
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self.parent.dialogueBox.value = ''
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self.parent.artContent.display()
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self.parent.parentApp.switchForm('GAME')
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