commands should be compared to uppercase commands
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parent
705a00fe9c
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@ -13,7 +13,7 @@ class Handler(npyscreen.ButtonPress):
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def whenPressed(self):
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def whenPressed(self):
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self.parent.parentApp.log.debug('Send button pressed!')
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self.parent.parentApp.log.debug('Send button pressed!')
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# This is the raw command from the user
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# This is the raw command from the user
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raw_command = self.parent.dialogueBox.value
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raw_command = self.parent.dialogueBox.value.upper()
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# Clear the dialogue box, TODO: This may become unneeded if issue #8 is fixed
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# Clear the dialogue box, TODO: This may become unneeded if issue #8 is fixed
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self.parent.dialogueBox.value = ''
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self.parent.dialogueBox.value = ''
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@ -52,7 +52,10 @@ class Handler(npyscreen.ButtonPress):
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self.parent.parentApp.log.critical('Handler could not load the current room! Is the player file corrupt or was there a typo? Path was {0}'.format(self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation))
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self.parent.parentApp.log.critical('Handler could not load the current room! Is the player file corrupt or was there a typo? Path was {0}'.format(self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation))
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# Put the player in a blank room i forgot to finish
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# Put the player in a blank room i forgot to finish
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room = parse(self.parent.parentApp.mainPath / 'gamedata/world/blank_room.yaml')
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room = parse(self.parent.parentApp.mainPath / 'gamedata/world/blank_room.yaml')
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self.parent.update_log('You are in {0}.'.format(room))
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# By now we should be situated in our room, and with our player.
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if command == '':
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self.parent.update_log('You are in {0}.'.format(room))
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# Log the command that we parsed
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# Log the command that we parsed
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self.parent.parentApp.log.info('Parsed command "{0}" with arguments "{1}"'.format(command, arguments))
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self.parent.parentApp.log.info('Parsed command "{0}" with arguments "{1}"'.format(command, arguments))
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