Change up inventory structure

This commit is contained in:
Joe S 2021-02-26 22:13:26 -05:00
parent e844ac23f4
commit 50d1fc5cae
3 changed files with 24 additions and 4 deletions

View File

@ -80,12 +80,12 @@ class Handler(npyscreen.ButtonPress):
elif command == 'PICK':
try:
if arguments[0] == 'UP':
if len(
arguments) <= 2: # If there are only 2 args ex:up, item then we dont need to merge that last arg
if len(arguments) <= 2: # If there are only 2 args ex:up, item then we dont need to merge that last arg
try:
# Argument[1] is the "thing" you want to pick up, yaml is lowercase so we lowercase it.
self.parent.parentApp.log.info('Player tried to pick up {0}'.format(arguments[1]))
self.parent.update_log(room[arguments[1].lower()]['pick_up'])
player.add_inventory(room[arguments[1].lower()]['item_name'])
except KeyError:
self.parent.update_log("You cant pick that up.")
else: # if its a longer list of args, the player prolly wants to pick up an item with multiple words, like hand_axe, or log_viewer
@ -93,6 +93,7 @@ class Handler(npyscreen.ButtonPress):
long_arg = '_'.join(arguments[1:]) # Joins whatever comes after 1 in our args with '_' between
self.parent.parentApp.log.info('Player tried to pick up long object {0}'.format(long_arg))
self.parent.update_log(room[long_arg.lower()]['pick_up'])
player.add_inventory(room[long_arg.lower()]['item_name'])
except KeyError:
self.parent.update_log("You cant pick that up.")
except IndexError:
@ -109,7 +110,16 @@ class Handler(npyscreen.ButtonPress):
except KeyError:
self.parent.update_log("You cant open that.")
except IndexError:
self.parent.update_log("you must specify something to open")
self.parent.update_log("You must specify something to open")
elif command == 'INSPECT':
try:
self.parent.parentApp.log.info('Player inspecting: {0}'.format(arguments[0]))
self.parent.update_log(room[arguments[0].lower()]['inspect']) # Prints the inspect text, if it exists
except KeyError:
self.parent.update_log("Nothing more to inspect here.")
except IndexError:
self.parent.update_log("You must specify something to inspect.")
else:
self.parent.parentApp.log.info('Player\'s command was not understood: {0}'.format(command))

View File

@ -1,4 +1,5 @@
from yaml_parser import parse_datafile as parse
from errors import ItemAlreadyTaken
class Player:
@ -22,3 +23,12 @@ class Player:
room = self.playerData['player']['location']
return parse('adventure_game/gamedata/world/' + room)['room']['upon_enter']
def add_inventory(self, item):
if item in self.playerData['player']['inventory']:
raise ItemAlreadyTaken
else:
self.playerData['player']['inventory'].append(item)
def remove_inventory(self, item):
pass

View File

@ -10,7 +10,7 @@ room:
look_at: "The bookshelf is a bookshelf."
inspect: "Its still a bookshelf."
log_viewer:
item: yes
item_name: "Log Viewer"
look_at: "The log viewer is a small piece of ornate code, allowing you to examine |entities| more closely."
inspect: "The dials are wiggly and the viewer makes Beep Boop sounds sometimes."
pick_up: "You pick up the *LOG VIEWER*."