Add some more handling for commands
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@ -22,10 +22,22 @@ class Handler(npyscreen.ButtonPress):
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except IndexError:
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self.parent.parentApp.log.warn('Command "{0}" could not be split, was it malformed or incomplete?'.format(raw_command))
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command = ''
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arguments = parsed_command # Whatever is left in the list, are arguments.
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arguments = parsed_command # Whatever is left in the list, are arguments.
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# Handle an empty command
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if len(command) <= 2:
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self.parent.update_log('Command was too short, try something like "MOVE", "PICK UP" or "USE".')
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else:
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# Concatenate everything back together (just to show the user the program understood them correctly
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self.parent.update_log(command + ' ' + ' '.join(str(s) for s in arguments))
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# Log the command that we parsed
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self.parent.parentApp.log.info('Parsed command "{0}" with arguments "{1}"'.format(command, arguments))
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self.parent.update_log('command: ' + command)
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self.parent.update_log('args: {0}'.format(arguments))
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# Make sure to re-draw the art box when we're all done (in case we updated it in logic above)
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self.parent.artContent.display()
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# Switch back to the game menu.
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#TODO: possibly deprecate this statement?
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self.parent.parentApp.switchForm('GAME')
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