Move around/clean up game renderer
Also add space for log window
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@ -6,19 +6,18 @@ class QuitButton(npyscreen.ButtonPress):
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def whenPressed(self):
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def whenPressed(self):
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sys.exit(0)
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sys.exit(0)
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class SendButton(npyscreen.ButtonPress):
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class Render(npyscreen.ButtonPress):
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def whenPressed(self):
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def whenPressed(self):
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self.parent.artContent.value = 'Undraw!'
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self.parent.artContent.value = 'Undraw!'
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#self.parent.parentApp.switchForm('GAME')
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self.parent.artContent.display()
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self.parent.artContent.display()
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self.parent.parentApp.switchForm('GAME')
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class GameNavigator(npyscreen.FormBaseNew):
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class GameNavigator(npyscreen.FormBaseNew):
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# def afterEditing(self):
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# def afterEditing(self):
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# it self.parentApp.setNextForm('GAME')
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# it self.parentApp.setNextForm('GAME')
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def render(self):
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self.artContent.value = 'Undraw!'
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def create(self):
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def create(self):
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top_division_height = 20
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top_division_height = 20
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inventory_width = 20
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inventory_width = 20
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@ -52,20 +51,20 @@ class GameNavigator(npyscreen.FormBaseNew):
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max_width=inventory_width + art_width,
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max_width=inventory_width + art_width,
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max_height=3,
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max_height=3,
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relx=1,
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relx=1,
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rely=top_division_height + 2,
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rely=top_division_height + 2 + 9,
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editable=False)
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editable=False)
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self.dialogueBox = self.add(npyscreen.Textfield,
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self.dialogueBox = self.add(npyscreen.Textfield,
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name='Type Here',
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name='Type Here',
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max_width=inventory_width + art_width - 7,
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max_width=inventory_width + art_width - 14,
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max_height=1,
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max_height=1,
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relx=2,
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relx=2,
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rely=top_division_height + 3)
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rely=top_division_height + 3 + 9)
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self.sendButton = self.add(SendButton,
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self.sendButton = self.add(Render,
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name="Send",
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name="Send",
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relx=inventory_width + art_width - 7,
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relx=inventory_width + art_width - 7,
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rely=top_division_height + 3)
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rely=top_division_height + 3 + 9)
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self.quitButton = self.add(QuitButton,
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self.quitButton = self.add(QuitButton,
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name="Quit",
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name="Quit",
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relx=1,
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relx=1,
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@ -28,9 +28,9 @@ class AdventureGame(npyscreen.NPSAppManaged):
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# Set screen size before drawing windows
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# Set screen size before drawing windows
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dimensions = self.gamelib['menu']['graphics']['dimensions']
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dimensions = self.gamelib['menu']['graphics']['dimensions']
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system('mode con: cols={0} lines={1}'.format(
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#system('mode con: cols={0} lines={1}'.format(
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dimensions['inventory_width']+dimensions['art_width'],
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# dimensions['inventory_width']+dimensions['art_width'],
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30)) # TODO: Finish setting this up.
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# 30)) # TODO: Finish setting this up.
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# Draw game windows
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# Draw game windows
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self.addForm('GAME', GameNavigator, name='Unnamed Adventure Game') # This window should draw the actual game
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self.addForm('GAME', GameNavigator, name='Unnamed Adventure Game') # This window should draw the actual game
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@ -42,7 +42,7 @@ class AdventureGame(npyscreen.NPSAppManaged):
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if __name__ == '__main__':
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if __name__ == '__main__':
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# Set the screen size bigger
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# Set the screen size bigger
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system('mode con: cols={0} lines={1}'.format(124, 30))
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system('mode con: cols={0} lines={1}'.format(124, 36))
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# Make a new adventure game if not imported
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# Make a new adventure game if not imported
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adventure_game = AdventureGame()
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adventure_game = AdventureGame()
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