Fix up curses stuff
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import sys,os
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import curses
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def draw_menu(stdscr):
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k = 0
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cursor_x = 0
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cursor_y = 0
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# Clear and refresh the screen for a blank canvas
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stdscr.clear()
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stdscr.refresh()
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# Start colors in curses
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curses.start_color()
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curses.init_pair(1, curses.COLOR_CYAN, curses.COLOR_BLACK)
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curses.init_pair(2, curses.COLOR_RED, curses.COLOR_BLACK)
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curses.init_pair(3, curses.COLOR_BLACK, curses.COLOR_WHITE)
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# Loop where k is the last character pressed
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while (k != ord('q')):
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# Initialization
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stdscr.clear()
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height, width = stdscr.getmaxyx()
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if k == curses.KEY_DOWN:
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cursor_y = cursor_y + 1
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elif k == curses.KEY_UP:
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cursor_y = cursor_y - 1
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elif k == curses.KEY_RIGHT:
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cursor_x = cursor_x + 1
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elif k == curses.KEY_LEFT:
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cursor_x = cursor_x - 1
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cursor_x = max(0, cursor_x)
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cursor_x = min(width-1, cursor_x)
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cursor_y = max(0, cursor_y)
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cursor_y = min(height-1, cursor_y)
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# Declaration of strings
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title = "Curses example"[:width-1]
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subtitle = "Written by Clay McLeod"[:width-1]
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keystr = "Last key pressed: {}".format(k)[:width-1]
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statusbarstr = "Press 'q' to exit | STATUS BAR | Pos: {}, {}".format(cursor_x, cursor_y)
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if k == 0:
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keystr = "No key press detected..."[:width-1]
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# Centering calculations
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start_x_title = int((width // 2) - (len(title) // 2) - len(title) % 2)
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start_x_subtitle = int((width // 2) - (len(subtitle) // 2) - len(subtitle) % 2)
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start_x_keystr = int((width // 2) - (len(keystr) // 2) - len(keystr) % 2)
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start_y = int((height // 2) - 2)
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# Rendering some text
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whstr = "Width: {}, Height: {}".format(width, height)
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stdscr.addstr(0, 0, whstr, curses.color_pair(1))
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# Render status bar
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stdscr.attron(curses.color_pair(3))
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stdscr.addstr(height-1, 0, statusbarstr)
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stdscr.addstr(height-1, len(statusbarstr), " " * (width - len(statusbarstr) - 1))
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stdscr.attroff(curses.color_pair(3))
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# Turning on attributes for title
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stdscr.attron(curses.color_pair(2))
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stdscr.attron(curses.A_BOLD)
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# Rendering title
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stdscr.addstr(start_y, start_x_title, title)
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# Turning off attributes for title
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stdscr.attroff(curses.color_pair(2))
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stdscr.attroff(curses.A_BOLD)
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# Print rest of text
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stdscr.addstr(start_y + 1, start_x_subtitle, subtitle)
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stdscr.addstr(start_y + 3, (width // 2) - 2, '-' * 4)
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stdscr.addstr(start_y + 5, start_x_keystr, keystr)
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stdscr.move(cursor_y, cursor_x)
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# Refresh the screen
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stdscr.refresh()
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# Wait for next input
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k = stdscr.getch()
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def main():
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curses.wrapper(draw_menu)
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if __name__ == "__main__":
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main()
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@ -0,0 +1,17 @@
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from dashing import *
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if __name__ == '__main__':
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ui = HSplit(
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VSplit(
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Log(title='logs', border_color=5),
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)
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)
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# access a tile by index
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log = ui.items[0].items[0]
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log.append("0 -----")
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log.append("1 Hello")
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log.append("2 -----")
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# display/refresh the ui
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ui.display()
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@ -1,40 +1,73 @@
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from blessed import Terminal
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from time import sleep, time
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import math
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class Graphics:
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def __init__(self):
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self.bottom_left_corner = u"└"
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self.bottom_right_corner = u"┘"
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self.top_left_corner = u"┌"
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self.top_right_corner = u"┐"
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self.border_horizontal = u"─"
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self.border_vertical = u"│"
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from dashing import *
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class Window:
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def __init__(self, term, height, width, xpos, ypos, title=None):
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self.term = term
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if __name__ == '__main__':
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self.title = title
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self.height = height
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self.width = width
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self.xpos = xpos
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self.ypos = ypos
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def draw_borders(self):
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# Print the top
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print(
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self.term.move_xy(self.xpos, self.ypos) +
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u"┌" +
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u"─" * (self.width - 2) +
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u"┐"
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ui = HSplit(
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VSplit(
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HGauge(val=50, title="only title", border_color=5),
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HGauge(label="only label", val=20, border_color=5),
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HGauge(label="only label", val=30, border_color=5),
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HGauge(label="only label", val=50, border_color=5),
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HGauge(label="only label", val=80, border_color=5),
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HGauge(val=20),
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HGauge(label="label, no border", val=55),
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HSplit(
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VGauge(val=0, border_color=2),
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VGauge(val=5, border_color=2),
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VGauge(val=30, border_color=2),
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VGauge(val=50, border_color=2),
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VGauge(val=80, border_color=2, color=4),
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VGauge(val=95, border_color=2, color=3),
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ColorRangeVGauge(
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val=100,
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border_color=2,
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colormap=(
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(33, 2),
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(66, 3),
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(100, 1),
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)
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),
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)
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),
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VSplit(
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Text('Hello World,\nthis is dashing.', border_color=2),
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Log(title='logs', border_color=5),
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VChart(border_color=2, color=2),
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HChart(border_color=2, color=2),
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HBrailleChart(border_color=2, color=2),
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# HBrailleFilledChart(border_color=2, color=2),
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),
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title='Dashing',
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)
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log = ui.items[1].items[1]
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vchart = ui.items[1].items[2]
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hchart = ui.items[1].items[3]
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bchart = ui.items[1].items[4]
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# bfchart = ui.items[1].items[5]
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log.append("0 -----")
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log.append("1 Hello")
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log.append("2 -----")
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prev_time = time()
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for cycle in range(0, 200):
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ui.items[0].items[0].value = int(50 + 49.9 * math.sin(cycle / 80.0))
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ui.items[0].items[1].value = int(50 + 45 * math.sin(cycle / 20.0))
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ui.items[0].items[2].value = int(50 + 45 * math.sin(cycle / 30.0 + 3))
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# Print the middle
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# We exclude the top and bottom rows since we'll draw them with other chars
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for dx in range (1, self.height - 1):
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print(self.term.move_xy(self.xpos + dx, self.ypos) + u'│')
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print(self.term.move_xy(self.xpos + dx, self.ypos + self.width - 1) + u'│')
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vgauges = ui.items[0].items[-1].items
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for gaugenum, vg in enumerate(vgauges):
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vg.value = 50 + 49.9 * math.sin(cycle / 12.0 + gaugenum)
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terminal = Terminal()
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my_window = Window(terminal, 4, 20, 10, 10)
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my_window.draw_borders()
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t = int(time())
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if t != prev_time:
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log.append("%s" % t)
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prev_time = t
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vchart.append(50 + 50 * math.sin(cycle / 16.0))
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hchart.append(99.9 * abs(math.sin(cycle / 26.0)))
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bchart.append(50 + 50 * math.sin(cycle / 6.0))
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# bfchart.append(50 + 50 * math.sin(cycle / 16.0))
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ui.display()
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sleep(1.0/25)
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