add more try/except. Also handle new method of parenting room names
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@ -46,8 +46,7 @@ class Handler(npyscreen.ButtonPress):
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player = self.parent.parentApp.player
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player = self.parent.parentApp.player
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roomlocation = player.playerData['player']['location'] + '.yaml'
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roomlocation = player.playerData['player']['location'] + '.yaml'
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try:
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try:
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room = parse(self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation)[
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room = parse(self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation)['room']
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player.playerData['player']['location']]
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# If the file could not be found
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# If the file could not be found
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except FileNotFoundError:
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except FileNotFoundError:
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@ -102,14 +101,16 @@ class Handler(npyscreen.ButtonPress):
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self.parent.update_log("You must specify something to pick up.")
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self.parent.update_log("You must specify something to pick up.")
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elif command == 'OPEN':
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elif command == 'OPEN':
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try:
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#try:
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self.parent.parentApp.log.info('Player tried to open door: {0}'.format(arguments[0]))
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self.parent.parentApp.log.info('Player tried to open door: {0}'.format(arguments[0]))
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new_room = room[arguments[0].lower()]['leads_to']
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new_room = room[arguments[0].lower()]['leads_to']
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self.parent.parentApp.log.debug('New room is: {0}'.format(new_room))
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self.parent.parentApp.log.debug('New room is: {0}'.format(new_room))
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except KeyError:
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upon_enter = player.change_room(new_room) # Change the player to that new room.
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self.parent.update_log("You cant open that.")
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self.parent.update_log(upon_enter) # Print the new room upon enter text.
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except IndexError:
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#except KeyError:
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self.parent.update_log("you must specify something to open")
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# self.parent.update_log("You cant open that.")
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#except IndexError:
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# self.parent.update_log("you must specify something to open")
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else:
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else:
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self.parent.parentApp.log.info('Player\'s command was not understood: {0}'.format(command))
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self.parent.parentApp.log.info('Player\'s command was not understood: {0}'.format(command))
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