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No commits in common. "0867fe6d5fbafa2d82a4b2bd3b67f795101cdc10" and "e79fda1bb9ae9d5b03984949b05bd4f071b3fc04" have entirely different histories.

2 changed files with 5 additions and 4 deletions

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@ -9,10 +9,11 @@ class GameNavigator(npyscreen.Form):
self.parentApp.setNextForm(None) # Nothing to do after this but exit the game.
def create(self):
self.artBox = self.add(npyscreen.BoxBasic, name='ArtBox', max_width=100, max_height=20, relx=21)
self.artBox = self.add(npyscreen.BoxBasic, name='ArtBox', max_width=100, max_height=20, relx=2,)
self.artBox.footer = 'Unknown Location'
self.artBox = self.add(npyscreen.BoxBasic, name='Inventory', max_width=20, max_height=20, relx=1, rely=2)
self.artBox = self.add(npyscreen.BoxBasic, name='ArtBox', max_width=100, max_height=20, relx=32, rely=2)
self.artBox.footer = 'Unknown Location'
#self.myName = self.add(npyscreen.TitleText, name='Name')
#self.myDepartment = self.add(npyscreen.TitleSelectOne, scroll_exit=True, max_height=3, name='Department',
@ -43,7 +44,7 @@ class AlphaWarning(npyscreen.Popup):
class AdventureGame(npyscreen.NPSAppManaged):
# Do on creation
def onStart(self):
# Setup some important 'global' values we'll need later
# Setup some important 'globa' values we'll need later
self.gamelib = parse(
'gamedata/gamelib.yaml') # parse this data first (since it includes graphics for the main menu
self.playerSaveLocation = None # We'll load the save location after the player gets to the save select screen