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3 Commits

Author SHA1 Message Date
Joe S 1eb7f0b07b Dont be quite as verbose 2021-02-24 16:14:30 -05:00
Joe S d1c85a7738 Handle commands that dont match existing handlers 2021-02-24 16:14:20 -05:00
Joe S 1c4f962201 Add some more world 2021-02-24 16:11:14 -05:00
3 changed files with 23 additions and 2 deletions

View File

@ -59,7 +59,7 @@ class Handler(npyscreen.ButtonPress):
room = parse(self.parent.parentApp.mainPath / 'gamedata/world/blank_room.yaml') room = parse(self.parent.parentApp.mainPath / 'gamedata/world/blank_room.yaml')
# By now we should be situated in our room, and with our player. # By now we should be situated in our room, and with our player.
self.parent.parentApp.log.debug(room) #self.parent.parentApp.log.debug(room) # We dont need to log this, its too verbose!
# TODO: Should upgrade these to use fuzzy words library! and not direct comparisons! # TODO: Should upgrade these to use fuzzy words library! and not direct comparisons!
if command == 'LOOK': if command == 'LOOK':
@ -75,7 +75,7 @@ class Handler(npyscreen.ButtonPress):
except KeyError: except KeyError:
self.parent.update_log("Not sure what you're trying to look at.") self.parent.update_log("Not sure what you're trying to look at.")
if command == 'PICK': elif command == 'PICK':
if arguments[0] == 'UP': if arguments[0] == 'UP':
if len(arguments) <= 2: # If there are only 2 args ex:up, item then we dont need to merge that last arg if len(arguments) <= 2: # If there are only 2 args ex:up, item then we dont need to merge that last arg
try: try:
@ -91,6 +91,9 @@ class Handler(npyscreen.ButtonPress):
self.parent.update_log(room[long_arg.lower()]['pick_up']) self.parent.update_log(room[long_arg.lower()]['pick_up'])
except KeyError: except KeyError:
self.parent.update_log("You cant pick that up.") self.parent.update_log("You cant pick that up.")
else:
self.parent.parentApp.log.info('Player\'s command was not understood: {0}'.format(command))
self.parent.update_log('I didn\'t understand {0}'.format(command))
if command == 'WHERE': if command == 'WHERE':
# TODO: this should take the human readable room name, not the code-name # TODO: this should take the human readable room name, not the code-name

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@ -0,0 +1,11 @@
office:
grid: [0, 1]
upon_enter: "You are standing just outside your office door."
look_around: "You look up, and down the hallway, you see the receptionists |desk|. And a |closet| at the other end of the hall."
closet:
look_at: "Its a closet door."
inspect: "Its still a closet door."
open: "You cant open this door."
desk:
look_at: "Its your receptionists desks, she's not sitting behind it."
inspect: "She's still not there."

View File

@ -5,11 +5,18 @@ office:
desk: desk:
look_at: "You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|" look_at: "You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
inspect: "The desk is large and ornate with one of those silly lamps hovering over it." inspect: "The desk is large and ornate with one of those silly lamps hovering over it."
bookshelf:
look_at: "The bookshelf is a bookshelf."
inspect: "Its still a bookshelf."
log_viewer: log_viewer:
item: yes item: yes
look_at: "The log viewer is a small piece of ornate code, allowing you to examine |entities| more closely." look_at: "The log viewer is a small piece of ornate code, allowing you to examine |entities| more closely."
inspect: "The dials are wiggly and the viewer makes Beep Boop sounds sometimes." inspect: "The dials are wiggly and the viewer makes Beep Boop sounds sometimes."
pick_up: "You pick up the *LOG VIEWER*." pick_up: "You pick up the *LOG VIEWER*."
door:
leads_to: hallway.yaml
look_at: "Its a door, it leads to the Hallway. You should try to |OPEN| it."
inspect: "Its ornate but basic, the other side of the door has your name on a plaque."
art: | art: |
+ + + +
| | | |