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4 changed files with 55 additions and 40 deletions

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@ -46,8 +46,7 @@ class Handler(npyscreen.ButtonPress):
player = self.parent.parentApp.player player = self.parent.parentApp.player
roomlocation = player.playerData['player']['location'] + '.yaml' roomlocation = player.playerData['player']['location'] + '.yaml'
try: try:
room = parse(self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation)[ room = parse(self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation)['room']
player.playerData['player']['location']]
# If the file could not be found # If the file could not be found
except FileNotFoundError: except FileNotFoundError:
@ -63,45 +62,55 @@ class Handler(npyscreen.ButtonPress):
# TODO: Should upgrade these to use fuzzy words library! and not direct comparisons! # TODO: Should upgrade these to use fuzzy words library! and not direct comparisons!
if command == 'LOOK': if command == 'LOOK':
if arguments[0] == 'AROUND': try:
try: if arguments[0] == 'AROUND':
self.parent.update_log(room['look_around']) try:
except KeyError: self.parent.update_log(room['look_around'])
self.parent.update_log('There is nothing to look at?.. This might be a bug.') except KeyError:
if arguments[0] == 'AT': self.parent.update_log('There is nothing to look at?.. This might be a bug.')
try: if arguments[0] == 'AT':
# Argument[1] is the "thing" you want to look at, yaml is lowercase so we lowercase it. try:
self.parent.update_log(room[arguments[1].lower()]['look_at']) # Argument[1] is the "thing" you want to look at, yaml is lowercase so we lowercase it.
except KeyError: self.parent.update_log(room[arguments[1].lower()]['look_at'])
self.parent.update_log("Not sure what you're trying to look at.") except KeyError:
self.parent.update_log("Im not sure what you're trying to look at.")
except IndexError:
self.parent.parentApp.log.error('Could not handle {0}, {1}'.format(command, arguments))
self.parent.update_log("You must specify something to look at.")
elif command == 'PICK': elif command == 'PICK':
if arguments[0] == 'UP': try:
if len( if arguments[0] == 'UP':
arguments) <= 2: # If there are only 2 args ex:up, item then we dont need to merge that last arg if len(
try: arguments) <= 2: # If there are only 2 args ex:up, item then we dont need to merge that last arg
# Argument[1] is the "thing" you want to pick up, yaml is lowercase so we lowercase it. try:
self.parent.parentApp.log.info('Player tried to pick up {0}'.format(arguments[1])) # Argument[1] is the "thing" you want to pick up, yaml is lowercase so we lowercase it.
self.parent.update_log(room[arguments[1].lower()]['pick_up']) self.parent.parentApp.log.info('Player tried to pick up {0}'.format(arguments[1]))
except KeyError: self.parent.update_log(room[arguments[1].lower()]['pick_up'])
self.parent.update_log("You cant pick that up.") except KeyError:
else: # if its a longer list of args, the player prolly wants to pick up an item with multiple words, like hand_axe, or log_viewer self.parent.update_log("You cant pick that up.")
try: else: # if its a longer list of args, the player prolly wants to pick up an item with multiple words, like hand_axe, or log_viewer
long_arg = '_'.join(arguments[1:]) # Joins whatever comes after 1 in our args with '_' between try:
self.parent.parentApp.log.info('Player tried to pick up long object {0}'.format(long_arg)) long_arg = '_'.join(arguments[1:]) # Joins whatever comes after 1 in our args with '_' between
self.parent.update_log(room[long_arg.lower()]['pick_up']) self.parent.parentApp.log.info('Player tried to pick up long object {0}'.format(long_arg))
except KeyError: self.parent.update_log(room[long_arg.lower()]['pick_up'])
self.parent.update_log("You cant pick that up.") except KeyError:
self.parent.update_log("You cant pick that up.")
except IndexError:
self.parent.parentApp.log.error('Could not handle {0}, {1}'.format(command, arguments))
self.parent.update_log("You must specify something to pick up.")
elif command == 'OPEN': elif command == 'OPEN':
try: #try:
self.parent.parentApp.log.info('Player tried to open door: {0}'.format(arguments[0])) self.parent.parentApp.log.info('Player tried to open door: {0}'.format(arguments[0]))
new_room = room[arguments[0].lower()]['leads_to'] new_room = room[arguments[0].lower()]['leads_to']
self.parent.parentApp.log.debug('New room is: {0}'.format(new_room)) self.parent.parentApp.log.debug('New room is: {0}'.format(new_room))
except KeyError: upon_enter = player.change_room(new_room) # Change the player to that new room.
self.parent.update_log("You cant open that.") self.parent.update_log(upon_enter) # Print the new room upon enter text.
except IndexError: #except KeyError:
self.parent.update_log("you must specify something to open") # self.parent.update_log("You cant open that.")
#except IndexError:
# self.parent.update_log("you must specify something to open")
else: else:
self.parent.parentApp.log.info('Player\'s command was not understood: {0}'.format(command)) self.parent.parentApp.log.info('Player\'s command was not understood: {0}'.format(command))

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@ -1,10 +1,12 @@
from yaml_parser import parse_datafile as parse from yaml_parser import parse_datafile as parse
class Player: class Player:
""" """
This class intended to abstract out the actual yaml data into a player.(item) that is more This class intended to abstract out the actual yaml data into a player.(item) that is more
friendly to handle in code. friendly to handle in code.
""" """
def __init__(self, save_location): def __init__(self, save_location):
self.save_location = save_location self.save_location = save_location
@ -15,4 +17,8 @@ class Player:
Should move the player to a new room Should move the player to a new room
TODO: Put a check here that checks if the room we're moving to exists! TODO: Put a check here that checks if the room we're moving to exists!
""" """
self.playerData['player']['location'] = new_room self.playerData['player']['location'] = new_room
room = self.playerData['player']['location']
return parse('adventure_game/gamedata/world/' + room)['room']['upon_enter']

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@ -1,4 +1,4 @@
office: room:
grid: [0, 1] grid: [0, 1]
upon_enter: "You are standing just outside your office door." upon_enter: "You are standing just outside your office door."
look_around: "You look up, and down the hallway, you see the receptionists |desk|. And a |closet| at the other end of the hall." look_around: "You look up, and down the hallway, you see the receptionists |desk|. And a |closet| at the other end of the hall."

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@ -1,4 +1,4 @@
office: room:
grid: [0, 0] grid: [0, 0]
upon_enter: "You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|" upon_enter: "You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
look_around: "You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|" look_around: "You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|"