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14 Commits
AdvetureGa
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2f8dd761ba
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0d58881e94 |
@@ -29,6 +29,13 @@ class GameNavigator(npyscreen.FormBaseNew):
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self.logBox.value = res # Set the logbox to that value
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self.logBox.value = res # Set the logbox to that value
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def update_location(self, location):
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"""
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This may not be needed in the future, dynamic
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handling of location is something the navigator should do and should inherit from player.
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"""
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pass
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def create(self):
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def create(self):
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top_division_height = 20
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top_division_height = 20
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inventory_width = 20
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inventory_width = 20
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@@ -95,3 +102,16 @@ class GameNavigator(npyscreen.FormBaseNew):
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name="Quit",
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name="Quit",
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relx=1,
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relx=1,
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rely=1)
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rely=1)
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"""
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We've reached end of __init__ basicly by this point
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its up to Handler.py to actually play the game, but we should
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do some basic initalization here
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"""
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#TODO: load art from the last place the player was in
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#TODO: load up inventory
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#TODO: Expand this by loding the text from the game
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#WARN: THIS MAY REQUIRE REWRITING HANDLER.PY TO INTALIZE THE ROOM OBJECT OUTSIDE OF HANDLER.PY
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self.update_log('Welcome back! Try "LOOK AROUND" to get started.')
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self.update_log('>>Note from joe: Welcome! you\'re playing the demo! Please dont mind text issues like |this| and *this*\ni have yet to implement color!')
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@@ -46,8 +46,7 @@ class Handler(npyscreen.ButtonPress):
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player = self.parent.parentApp.player
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player = self.parent.parentApp.player
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roomlocation = player.playerData['player']['location'] + '.yaml'
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roomlocation = player.playerData['player']['location'] + '.yaml'
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try:
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try:
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room = parse(self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation)[
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room = parse(self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation)['room']
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player.playerData['player']['location']]
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# If the file could not be found
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# If the file could not be found
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except FileNotFoundError:
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except FileNotFoundError:
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@@ -59,10 +58,11 @@ class Handler(npyscreen.ButtonPress):
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room = parse(self.parent.parentApp.mainPath / 'gamedata/world/blank_room.yaml')
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room = parse(self.parent.parentApp.mainPath / 'gamedata/world/blank_room.yaml')
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# By now we should be situated in our room, and with our player.
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# By now we should be situated in our room, and with our player.
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self.parent.parentApp.log.debug(room)
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# self.parent.parentApp.log.debug(room) # We dont need to log this, its too verbose!
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# TODO: Should upgrade these to use fuzzy words library! and not direct comparisons!
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# TODO: Should upgrade these to use fuzzy words library! and not direct comparisons!
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if command == 'LOOK':
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if command == 'LOOK':
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try:
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if arguments[0] == 'AROUND':
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if arguments[0] == 'AROUND':
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try:
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try:
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self.parent.update_log(room['look_around'])
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self.parent.update_log(room['look_around'])
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@@ -73,11 +73,16 @@ class Handler(npyscreen.ButtonPress):
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# Argument[1] is the "thing" you want to look at, yaml is lowercase so we lowercase it.
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# Argument[1] is the "thing" you want to look at, yaml is lowercase so we lowercase it.
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self.parent.update_log(room[arguments[1].lower()]['look_at'])
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self.parent.update_log(room[arguments[1].lower()]['look_at'])
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except KeyError:
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except KeyError:
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self.parent.update_log("Not sure what you're trying to look at.")
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self.parent.update_log("Im not sure what you're trying to look at.")
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except IndexError:
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self.parent.parentApp.log.error('Could not handle {0}, {1}'.format(command, arguments))
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self.parent.update_log("You must specify something to look at.")
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if command == 'PICK':
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elif command == 'PICK':
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try:
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if arguments[0] == 'UP':
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if arguments[0] == 'UP':
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if len(arguments) <= 2: # If there are only 2 args ex:up, item then we dont need to merge that last arg
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if len(
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arguments) <= 2: # If there are only 2 args ex:up, item then we dont need to merge that last arg
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try:
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try:
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# Argument[1] is the "thing" you want to pick up, yaml is lowercase so we lowercase it.
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# Argument[1] is the "thing" you want to pick up, yaml is lowercase so we lowercase it.
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self.parent.parentApp.log.info('Player tried to pick up {0}'.format(arguments[1]))
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self.parent.parentApp.log.info('Player tried to pick up {0}'.format(arguments[1]))
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@@ -91,6 +96,25 @@ class Handler(npyscreen.ButtonPress):
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self.parent.update_log(room[long_arg.lower()]['pick_up'])
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self.parent.update_log(room[long_arg.lower()]['pick_up'])
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except KeyError:
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except KeyError:
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self.parent.update_log("You cant pick that up.")
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self.parent.update_log("You cant pick that up.")
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except IndexError:
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self.parent.parentApp.log.error('Could not handle {0}, {1}'.format(command, arguments))
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self.parent.update_log("You must specify something to pick up.")
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elif command == 'OPEN':
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#try:
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self.parent.parentApp.log.info('Player tried to open door: {0}'.format(arguments[0]))
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new_room = room[arguments[0].lower()]['leads_to']
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self.parent.parentApp.log.debug('New room is: {0}'.format(new_room))
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upon_enter = player.change_room(new_room) # Change the player to that new room.
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self.parent.update_log(upon_enter) # Print the new room upon enter text.
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#except KeyError:
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# self.parent.update_log("You cant open that.")
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#except IndexError:
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# self.parent.update_log("you must specify something to open")
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else:
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self.parent.parentApp.log.info('Player\'s command was not understood: {0}'.format(command))
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self.parent.update_log('I didn\'t understand {0}'.format(command))
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if command == 'WHERE':
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if command == 'WHERE':
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# TODO: this should take the human readable room name, not the code-name
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# TODO: this should take the human readable room name, not the code-name
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@@ -1,11 +1,24 @@
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from yaml_parser import parse_datafile as parse
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from yaml_parser import parse_datafile as parse
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class Player:
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class Player:
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"""
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"""
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This class intended to abstract out the actual yaml data into a player.(item) that is more
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This class intended to abstract out the actual yaml data into a player.(item) that is more
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friendly to handle in code.
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friendly to handle in code.
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"""
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"""
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def __init__(self, save_location):
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def __init__(self, save_location):
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self.save_location = save_location
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self.save_location = save_location
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self.playerData = parse(save_location)
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self.playerData = parse(save_location)
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def change_room(self, new_room):
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"""
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Should move the player to a new room
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TODO: Put a check here that checks if the room we're moving to exists!
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"""
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self.playerData['player']['location'] = new_room
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room = self.playerData['player']['location']
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return parse('adventure_game/gamedata/world/' + room)['room']['upon_enter']
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@@ -13,24 +13,25 @@ menu:
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\____/_/ |_/_/ /_/_____/
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\____/_/ |_/_/ /_/_____/
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not_found: |
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not_found: |
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--------------------------------------------------------------------------------------------------
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+--------------------------------------------------------------------------------NNN0ddk0000kkX--+
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--------------------------------------------------------------------------------------------------
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|--------------------------------------------------------------------------------N0OOkkkO0OkxON--|
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--------------------------------------------------------------------------------------------------
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|--------------------------------------------------------------------------------KkOkkkxkOxloON--|
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--------------------------------------------------------------------------------------------------
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|--------------------------------------------------------------------------------0xOO00000kdokX--|
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-----------------------------------------------/ \-----------------------------------------------
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|---------------------------------------------+/ \+-----------------------------XOxdddxdl:;cdX--|
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----------------------------------------------/ !! \----------------------------------------------
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|--------------------------------------------+/ !! \+----------------------------XOxoldxllc:oON--|
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---------------------------------------------/ \---------------------------------------------
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|-------------------------------------------+/ \+---------------------------0xkddkxdOxod0W--|
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--------------------------------------No Art for this location------------------------------------
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|------------------------------------+No Art for this location+------------------XkddkxodkxkxxX--|
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----------------------------------Consider making a pull request?---------------------------------
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|--------------------------------|Consider making a pull request?|---------NXXXKOOkxxxddodxkkOX--|
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--------------------------------------------------------------------------------------------------
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|--------------------------------------------------------------------------NXNNXxclddxkkxkOOO0N--|
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--------------------------------------------------------------------------------------------------
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|--------------------------------------------------------------------------XkxxxdddoxkkxkOkxkKW--|
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--------------------------------------------------------------------------------------------------
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|--------------------------------------------------------------------------KxxxxdollloodO0kkk0N--|
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--------------------------------------------------------------------------------------------------
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|--------------------------------------------------------------------------XkxxxdlclddkOOkk0OON--|
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--------------------------------------------------------------------------------------------------
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|--------------------------------------------------------------------------N0dooxdlcdkOkkkkxcoX--|
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--------------------------------------------------------------------------------------------------
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|--------------------------------------------------------------------------WXKKKKOOO0K0kxxxdodX--|
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--------------------------------------------------------------------------------------------------
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|------------------------------------------------------------------------------------------------|
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--------------------------------------------------------------------------------------------------
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|------------------------------------------------------------------------------------------------|
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--------------------------------------------------------------------------------------------------
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+------------------------------------------------------------------------------------------------+
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dimensions:
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dimensions:
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inventory_width: 23
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inventory_width: 23
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inventory_height: 20
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inventory_height: 20
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11
Adventure Game/adventure_game/gamedata/world/hallway.yaml
Normal file
11
Adventure Game/adventure_game/gamedata/world/hallway.yaml
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room:
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grid: [0, 1]
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upon_enter: "You are standing just outside your office door."
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look_around: "You look up, and down the hallway, you see the receptionists |desk|. And a |closet| at the other end of the hall."
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closet:
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look_at: "Its a closet door."
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inspect: "Its still a closet door."
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open: "You cant open this door."
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desk:
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look_at: "Its your receptionists desks, she's not sitting behind it."
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inspect: "She's still not there."
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@@ -1,12 +1,38 @@
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office:
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room:
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grid: [0, 0]
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grid: [0, 0]
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upon_enter: "You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
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upon_enter: "You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
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look_around: "You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|"
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look_around: "You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|"
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pick_up_logviewer: "You pick the *LOG VIEWER* up."
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desk:
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desk:
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look_at: "You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
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look_at: "You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
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inspect: "Desk, ornate, stuff"
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inspect: "The desk is large and ornate with one of those silly lamps hovering over it."
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bookshelf:
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look_at: "The bookshelf is a bookshelf."
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inspect: "Its still a bookshelf."
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log_viewer:
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log_viewer:
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look_at: "log viewer looks like garbo"
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item: yes
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inspect: "beep boop"
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look_at: "The log viewer is a small piece of ornate code, allowing you to examine |entities| more closely."
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inspect: "The dials are wiggly and the viewer makes Beep Boop sounds sometimes."
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pick_up: "You pick up the *LOG VIEWER*."
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pick_up: "You pick up the *LOG VIEWER*."
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door:
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leads_to: hallway.yaml
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look_at: "Its a door, it leads to the Hallway. You should try to |OPEN| it."
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inspect: "Its ornate but basic, the other side of the door has your name on a plaque."
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art: |
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