17 Commits

Author SHA1 Message Date
Joe S
493b663b4e Must handle these 2021-02-26 21:54:59 -05:00
Joe S
21bd3c39bb Change where we set art, inventory and location 2021-02-26 21:53:41 -05:00
Joe S
a1f215cc93 handle updating location 2021-02-26 21:51:34 -05:00
Joe S
2f8dd761ba player can now change rooms! 2021-02-26 21:46:08 -05:00
Joe S
bcb2ee060d add more try/except. Also handle new method of parenting room names 2021-02-26 21:45:58 -05:00
Joe S
3aa6d426fe Make room global 'room' not name of room 2021-02-26 21:45:36 -05:00
Joe S
301d3d75db Add some extra handlers to make engine less likely to crash unexpectedly 2021-02-26 21:34:08 -05:00
Joe S
377bb43e42 Add (most) of a handler for OPEN command
TODO: finish by updating the player locatio
2021-02-26 20:45:49 -05:00
Joe S
f400a4c7c3 Clean up handler 2021-02-24 16:16:03 -05:00
Joe S
1eb7f0b07b Dont be quite as verbose 2021-02-24 16:14:30 -05:00
Joe S
d1c85a7738 Handle commands that dont match existing handlers 2021-02-24 16:14:20 -05:00
Joe S
1c4f962201 Add some more world 2021-02-24 16:11:14 -05:00
Joe S
2d60766c0f Add missingno easteregg 2021-02-24 01:19:48 -05:00
Joe S
2b176aebdd Make the default missing texture cuter 2021-02-24 01:13:41 -05:00
Joe S
4c6e3a51af Add some 'office art' 2021-02-24 01:13:28 -05:00
Joe S
9fa60fe404 Add dev note and welcome back/starter text 2021-02-24 01:00:38 -05:00
Joe S
0d58881e94 add some todos 2021-02-24 00:57:28 -05:00
6 changed files with 168 additions and 62 deletions

View File

@@ -29,6 +29,13 @@ class GameNavigator(npyscreen.FormBaseNew):
self.logBox.value = res # Set the logbox to that value self.logBox.value = res # Set the logbox to that value
def update_location(self, location):
"""
This may not be needed in the future, dynamic
handling of location is something the navigator should do and should inherit from player.
"""
self.artBox.footer = location
def create(self): def create(self):
top_division_height = 20 top_division_height = 20
inventory_width = 20 inventory_width = 20
@@ -51,13 +58,13 @@ class GameNavigator(npyscreen.FormBaseNew):
editable=False) editable=False)
self.artBox.footer = 'Unknown Location' self.artBox.footer = 'Unknown Location'
self.artBox = self.add(npyscreen.BoxBasic, self.inventoryBox = self.add(npyscreen.BoxBasic,
name='Inventory', name='Inventory',
max_width=inventory_width, max_width=inventory_width,
max_height=top_division_height, max_height=top_division_height,
relx=1, relx=1,
rely=2, rely=2,
editable=False) editable=False)
self.logBoxOutline = self.add(npyscreen.BoxBasic, self.logBoxOutline = self.add(npyscreen.BoxBasic,
max_width=inventory_width + art_width, max_width=inventory_width + art_width,
@@ -95,3 +102,17 @@ class GameNavigator(npyscreen.FormBaseNew):
name="Quit", name="Quit",
relx=1, relx=1,
rely=1) rely=1)
"""
We've reached end of __init__ basicly by this point
its up to Handler.py to actually play the game, but we should
do some basic initalization here
"""
# TODO: load art from the last place the player was in
# TODO: load up inventory
# TODO: Expand this by loding the text from the game
# WARN: THIS MAY REQUIRE REWRITING HANDLER.PY TO INTALIZE THE ROOM OBJECT OUTSIDE OF HANDLER.PY
self.update_log('Welcome back! Try "LOOK AROUND" to get started.')
self.update_log(
'>>Note from joe: Welcome! you\'re playing the demo! Please dont mind text issues like |this| and *this*\ni have yet to implement color!')

View File

@@ -46,8 +46,7 @@ class Handler(npyscreen.ButtonPress):
player = self.parent.parentApp.player player = self.parent.parentApp.player
roomlocation = player.playerData['player']['location'] + '.yaml' roomlocation = player.playerData['player']['location'] + '.yaml'
try: try:
room = parse(self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation)[ room = parse(self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation)['room']
player.playerData['player']['location']]
# If the file could not be found # If the file could not be found
except FileNotFoundError: except FileNotFoundError:
@@ -59,38 +58,63 @@ class Handler(npyscreen.ButtonPress):
room = parse(self.parent.parentApp.mainPath / 'gamedata/world/blank_room.yaml') room = parse(self.parent.parentApp.mainPath / 'gamedata/world/blank_room.yaml')
# By now we should be situated in our room, and with our player. # By now we should be situated in our room, and with our player.
self.parent.parentApp.log.debug(room) # self.parent.parentApp.log.debug(room) # We dont need to log this, its too verbose!
# TODO: Should upgrade these to use fuzzy words library! and not direct comparisons! # TODO: Should upgrade these to use fuzzy words library! and not direct comparisons!
if command == 'LOOK': if command == 'LOOK':
if arguments[0] == 'AROUND': try:
try: if arguments[0] == 'AROUND':
self.parent.update_log(room['look_around']) try:
except KeyError: self.parent.update_log(room['look_around'])
self.parent.update_log('There is nothing to look at?.. This might be a bug.') except KeyError:
if arguments[0] == 'AT': self.parent.update_log('There is nothing to look at?.. This might be a bug.')
try: if arguments[0] == 'AT':
# Argument[1] is the "thing" you want to look at, yaml is lowercase so we lowercase it. try:
self.parent.update_log(room[arguments[1].lower()]['look_at']) # Argument[1] is the "thing" you want to look at, yaml is lowercase so we lowercase it.
except KeyError: self.parent.update_log(room[arguments[1].lower()]['look_at'])
self.parent.update_log("Not sure what you're trying to look at.") except KeyError:
self.parent.update_log("Im not sure what you're trying to look at.")
except IndexError:
self.parent.parentApp.log.error('Could not handle {0}, {1}'.format(command, arguments))
self.parent.update_log("You must specify something to look at.")
if command == 'PICK': elif command == 'PICK':
if arguments[0] == 'UP': try:
if len(arguments) <= 2: # If there are only 2 args ex:up, item then we dont need to merge that last arg if arguments[0] == 'UP':
try: if len(
# Argument[1] is the "thing" you want to pick up, yaml is lowercase so we lowercase it. arguments) <= 2: # If there are only 2 args ex:up, item then we dont need to merge that last arg
self.parent.parentApp.log.info('Player tried to pick up {0}'.format(arguments[1])) try:
self.parent.update_log(room[arguments[1].lower()]['pick_up']) # Argument[1] is the "thing" you want to pick up, yaml is lowercase so we lowercase it.
except KeyError: self.parent.parentApp.log.info('Player tried to pick up {0}'.format(arguments[1]))
self.parent.update_log("You cant pick that up.") self.parent.update_log(room[arguments[1].lower()]['pick_up'])
else: # if its a longer list of args, the player prolly wants to pick up an item with multiple words, like hand_axe, or log_viewer except KeyError:
try: self.parent.update_log("You cant pick that up.")
long_arg = '_'.join(arguments[1:]) # Joins whatever comes after 1 in our args with '_' between else: # if its a longer list of args, the player prolly wants to pick up an item with multiple words, like hand_axe, or log_viewer
self.parent.parentApp.log.info('Player tried to pick up long object {0}'.format(long_arg)) try:
self.parent.update_log(room[long_arg.lower()]['pick_up']) long_arg = '_'.join(arguments[1:]) # Joins whatever comes after 1 in our args with '_' between
except KeyError: self.parent.parentApp.log.info('Player tried to pick up long object {0}'.format(long_arg))
self.parent.update_log("You cant pick that up.") self.parent.update_log(room[long_arg.lower()]['pick_up'])
except KeyError:
self.parent.update_log("You cant pick that up.")
except IndexError:
self.parent.parentApp.log.error('Could not handle {0}, {1}'.format(command, arguments))
self.parent.update_log("You must specify something to pick up.")
elif command == 'OPEN':
try:
self.parent.parentApp.log.info('Player tried to open door: {0}'.format(arguments[0]))
new_room = room[arguments[0].lower()]['leads_to']
self.parent.parentApp.log.debug('New room is: {0}'.format(new_room))
upon_enter = player.change_room(new_room) # Change the player to that new room.
self.parent.update_log(upon_enter) # Print the new room upon enter text.
except KeyError:
self.parent.update_log("You cant open that.")
except IndexError:
self.parent.update_log("you must specify something to open")
else:
self.parent.parentApp.log.info('Player\'s command was not understood: {0}'.format(command))
self.parent.update_log('I didn\'t understand {0}'.format(command))
if command == 'WHERE': if command == 'WHERE':
# TODO: this should take the human readable room name, not the code-name # TODO: this should take the human readable room name, not the code-name
@@ -99,6 +123,15 @@ class Handler(npyscreen.ButtonPress):
# Log the command that we parsed # Log the command that we parsed
self.parent.parentApp.log.info('Parsed command "{0}" with arguments "{1}"'.format(command, arguments)) self.parent.parentApp.log.info('Parsed command "{0}" with arguments "{1}"'.format(command, arguments))
"""
Do a little bit of final setup, change the art if we
need to, change the text at the bottom and update the inventory.
"""
try:
self.parent.update_location(room['name'])
except KeyError:
self.parent.update_location('Unknown Location')
# Make sure to re-draw the art box when we're all done (in case we updated it in logic above) # Make sure to re-draw the art box when we're all done (in case we updated it in logic above)
self.parent.artContent.display() self.parent.artContent.display()

View File

@@ -1,11 +1,24 @@
from yaml_parser import parse_datafile as parse from yaml_parser import parse_datafile as parse
class Player: class Player:
""" """
This class intended to abstract out the actual yaml data into a player.(item) that is more This class intended to abstract out the actual yaml data into a player.(item) that is more
friendly to handle in code. friendly to handle in code.
""" """
def __init__(self, save_location): def __init__(self, save_location):
self.save_location = save_location self.save_location = save_location
self.playerData = parse(save_location) self.playerData = parse(save_location)
def change_room(self, new_room):
"""
Should move the player to a new room
TODO: Put a check here that checks if the room we're moving to exists!
"""
self.playerData['player']['location'] = new_room
room = self.playerData['player']['location']
return parse('adventure_game/gamedata/world/' + room)['room']['upon_enter']

View File

@@ -13,24 +13,25 @@ menu:
\____/_/ |_/_/ /_/_____/ \____/_/ |_/_/ /_/_____/
not_found: | not_found: |
-------------------------------------------------------------------------------------------------- +--------------------------------------------------------------------------------NNN0ddk0000kkX--+
-------------------------------------------------------------------------------------------------- |--------------------------------------------------------------------------------N0OOkkkO0OkxON--|
-------------------------------------------------------------------------------------------------- |--------------------------------------------------------------------------------KkOkkkxkOxloON--|
-------------------------------------------------------------------------------------------------- |--------------------------------------------------------------------------------0xOO00000kdokX--|
-----------------------------------------------/ \----------------------------------------------- |---------------------------------------------+/ \+-----------------------------XOxdddxdl:;cdX--|
----------------------------------------------/ !! \---------------------------------------------- |--------------------------------------------+/ !! \+----------------------------XOxoldxllc:oON--|
---------------------------------------------/ \--------------------------------------------- |-------------------------------------------+/ \+---------------------------0xkddkxdOxod0W--|
--------------------------------------No Art for this location------------------------------------ |------------------------------------+No Art for this location+------------------XkddkxodkxkxxX--|
----------------------------------Consider making a pull request?--------------------------------- |--------------------------------|Consider making a pull request?|---------NXXXKOOkxxxddodxkkOX--|
-------------------------------------------------------------------------------------------------- |--------------------------------------------------------------------------NXNNXxclddxkkxkOOO0N--|
-------------------------------------------------------------------------------------------------- |--------------------------------------------------------------------------XkxxxdddoxkkxkOkxkKW--|
-------------------------------------------------------------------------------------------------- |--------------------------------------------------------------------------KxxxxdollloodO0kkk0N--|
-------------------------------------------------------------------------------------------------- |--------------------------------------------------------------------------XkxxxdlclddkOOkk0OON--|
-------------------------------------------------------------------------------------------------- |--------------------------------------------------------------------------N0dooxdlcdkOkkkkxcoX--|
-------------------------------------------------------------------------------------------------- |--------------------------------------------------------------------------WXKKKKOOO0K0kxxxdodX--|
-------------------------------------------------------------------------------------------------- |------------------------------------------------------------------------------------------------|
-------------------------------------------------------------------------------------------------- |------------------------------------------------------------------------------------------------|
-------------------------------------------------------------------------------------------------- +------------------------------------------------------------------------------------------------+
dimensions: dimensions:
inventory_width: 23 inventory_width: 23
inventory_height: 20 inventory_height: 20

View File

@@ -0,0 +1,11 @@
room:
grid: [0, 1]
upon_enter: "You are standing just outside your office door."
look_around: "You look up, and down the hallway, you see the receptionists |desk|. And a |closet| at the other end of the hall."
closet:
look_at: "Its a closet door."
inspect: "Its still a closet door."
open: "You cant open this door."
desk:
look_at: "Its your receptionists desks, she's not sitting behind it."
inspect: "She's still not there."

View File

@@ -1,12 +1,39 @@
office: room:
name: "Your Office"
grid: [0, 0] grid: [0, 0]
upon_enter: "You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|" upon_enter: "You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
look_around: "You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|" look_around: "You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|"
pick_up_logviewer: "You pick the *LOG VIEWER* up."
desk: desk:
look_at: "You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|" look_at: "You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
inspect: "Desk, ornate, stuff" inspect: "The desk is large and ornate with one of those silly lamps hovering over it."
bookshelf:
look_at: "The bookshelf is a bookshelf."
inspect: "Its still a bookshelf."
log_viewer: log_viewer:
look_at: "log viewer looks like garbo" item: yes
inspect: "beep boop" look_at: "The log viewer is a small piece of ornate code, allowing you to examine |entities| more closely."
pick_up: "You pick up the *LOG VIEWER*." inspect: "The dials are wiggly and the viewer makes Beep Boop sounds sometimes."
pick_up: "You pick up the *LOG VIEWER*."
door:
leads_to: hallway.yaml
look_at: "Its a door, it leads to the Hallway. You should try to |OPEN| it."
inspect: "Its ornate but basic, the other side of the door has your name on a plaque."
art: |
+ +
| |
| OFFICE STUFF? |
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+ +