Compare commits
14 Commits
AdvetureGa
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5ea69d0956
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2
.gitignore
vendored
2
.gitignore
vendored
@@ -1,4 +1,2 @@
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*.pyc
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*.pyc
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.idea
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Adventure Game/adventure_game/logs/AdventureGame.log
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13
3/3.10 Tweet Decoder/tweet_decoder/main.py
Normal file
13
3/3.10 Tweet Decoder/tweet_decoder/main.py
Normal file
@@ -0,0 +1,13 @@
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tweet = input('Enter abbreviation from tweet:\n')
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tweet_dict = {
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'LOL': 'LOL = laughing out loud',
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'BFN': 'BFN = bye for now',
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'FTW': 'FTW = for the win',
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'IRL': 'IRL = in real life'
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}
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try:
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print(tweet_dict[tweet.upper()])
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except KeyError:
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print("Sorry, don't know that one")
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16
3/3.11 Smallest Number/smallest_number/main.py
Normal file
16
3/3.11 Smallest Number/smallest_number/main.py
Normal file
@@ -0,0 +1,16 @@
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def get_input():
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result = []
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print('Enter a number when prompted. Press enter to stop')
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while True:
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_input = input('Input a number: ')
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if len(_input) == 0:
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break
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try:
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_input = int(_input)
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result.append(_input)
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except ValueError:
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print("Error, only accepts numbers")
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return result
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print(min(get_input()))
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53
3/3.12 Seasons/seasons/main.py
Normal file
53
3/3.12 Seasons/seasons/main.py
Normal file
@@ -0,0 +1,53 @@
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from datetime import datetime
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import logging
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logging.basicConfig(level=logging.ERROR)
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input_month = input('Input a month to analyse: ')
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input_day = int(input('Input a day of that month: '))
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def convert_doy_to_season(doy):
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if not isinstance(doy, int):
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return 'Invalid'
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if 79 <= doy <= 171:
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return 'Spring'
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if 172 <= doy <= 264:
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return 'Summer'
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if 265 <= doy <= 354:
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return 'Autumn'
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if 355 <= doy <= 365 or 1 <= doy <= 78:
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return 'Winter'
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def convert_month_to_num(month_name):
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try:
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_date = datetime.strptime(month_name, "%B")
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logging.debug(_date.month)
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return int(_date.month)
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except ValueError:
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logging.warning('Was unable to convert from full month name, trying with shortname.')
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try:
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_date = datetime.strptime(month_name, "%b")
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logging.debug(_date.month)
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return int(_date.month)
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except ValueError:
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logging.error('Was unable to convert the month {0}! Tried long name and short name.'.format(month_name))
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return None
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def day_of_year(month,day):
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try:
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# Cannot handle leap years!!!
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if day > 30 or day <= 0:
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raise OverflowError
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result = int((275 * month) / 9.0) - 2 * int((month + 9) / 12.0) + day - 30
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logging.debug(result)
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return result
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except TypeError:
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return None
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except OverflowError:
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return None
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print(convert_doy_to_season(day_of_year(convert_month_to_num(input_month), input_day)))
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40
3/3.13 Exact Change/exact_change/main.py
Normal file
40
3/3.13 Exact Change/exact_change/main.py
Normal file
@@ -0,0 +1,40 @@
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try:
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user_cents = int(input('Cents: '))
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except ValueError:
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print('Cannot cannot parse input.')
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exit()
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change = []
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coins = [
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['Dollars', 'Dollar'],
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['Quarters', 'Quarter'],
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['Dimes', 'Dime'],
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['Nickels', 'Nickel'],
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['Pennies', 'Penny']]
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while user_cents >= 100:
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user_cents -= 100
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change.append(coins[0])
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while user_cents >= 25:
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user_cents -= 25
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change.append(coins[1])
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while user_cents >= 10:
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user_cents -= 10
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change.append(coins[2])
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while user_cents >= 5:
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user_cents -= 5
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change.append(coins[3])
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for _i in range(user_cents):
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change.append(coins[4])
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if len(change) != 0:
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for coin in coins:
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num_coins = change.count(coin)
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if num_coins != 0:
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if num_coins > 1:
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print('{0} {1}'.format(num_coins, coin[0]))
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else:
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print('{0} {1}'.format(num_coins, coin[1]))
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else:
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print('No change ')
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@@ -0,0 +1,7 @@
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user_score = 0
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simon_pattern = input()
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user_pattern = input()
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user_score = sum(a==b for a, b in zip(simon_pattern, user_pattern))
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print('User score:', user_score)
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10
4/4.14 LAB/main.py
Normal file
10
4/4.14 LAB/main.py
Normal file
@@ -0,0 +1,10 @@
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user_text = input()
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def count_letters(string):
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result = 0;
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for letter in list(string):
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if letter.isalpha():
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result += 1
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return(result)
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print(count_letters(user_text))
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5
4/4.2/4.2.3/main.py
Normal file
5
4/4.2/4.2.3/main.py
Normal file
@@ -0,0 +1,5 @@
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user_num = int(input())
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while user_num >= 1:
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user_num = user_num / 2 # We operate on the value first, before printing it
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print(user_num)
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9
4/4.3/4.3.3/main.py
Normal file
9
4/4.3/4.3.3/main.py
Normal file
@@ -0,0 +1,9 @@
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num_insects = int(input()) # Must be >= 1
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result = []
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while num_insects <= 100:
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result.append(num_insects)
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num_insects = num_insects * 2
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print(*result, end = ' ')
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12
4/4.5/4.5.2/main.py
Normal file
12
4/4.5/4.5.2/main.py
Normal file
@@ -0,0 +1,12 @@
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contact_emails = {
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'Sue Reyn' : 's.reyn@email.com',
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'Mike Filt': 'mike.filt@bmail.com',
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'Nate Arty': 'narty042@nmail.com'
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}
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new_contact = input()
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new_email = input()
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contact_emails[new_contact] = new_email
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for contact in contact_emails:
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print('{0} is {1}'.format(contact_emails.get(contact), contact))
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8
4/4.8/4.8.1/main.py
Normal file
8
4/4.8/4.8.1/main.py
Normal file
@@ -0,0 +1,8 @@
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num_rows = int(input())
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num_cols = int(input())
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for _i in range(num_rows):
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print('*', end=' ')
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for _i in range(num_cols - 1):
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print('*', end=' ')
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print()
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11
4/4.8/4.8.2/main.py
Normal file
11
4/4.8/4.8.2/main.py
Normal file
@@ -0,0 +1,11 @@
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num_rows = int(input())
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num_cols = int(input())
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# Note 1: You will need to declare more variables
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# Note 2: Place end=' ' at the end of your print statement to separate seats by spaces
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for row_num in range(1, num_rows + 1):
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for col_char in map(chr, range(ord('A'), ord('A') + num_cols)):
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print('{0}{1}'.format(row_num, col_char), end=' ')
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print()
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2
Adventure Game/.gitignore
vendored
2
Adventure Game/.gitignore
vendored
@@ -1,2 +0,0 @@
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venv
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inspectionProfiles
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@@ -1,7 +0,0 @@
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init:
|
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pip install -r requirements.txt
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test:
|
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py.test tests
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.PHONY: init test
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@@ -1,97 +0,0 @@
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import npyscreen
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import sys
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from Handler import Handler
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class QuitButton(npyscreen.ButtonPress):
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def whenPressed(self):
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sys.exit(0)
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class GameNavigator(npyscreen.FormBaseNew):
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"""
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This class handles all the drawing and 'graphics' of our game.
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only basic logic like initial loading should happen here. re-drawing
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and game logic should be done in Handler.py
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TODO: Find a fix for initial room startup
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TODO: Find a way to reset the cursor after a user hits sendButton
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"""
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def update_log(self, newline):
|
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self.logList.append('> ' + newline) # Append the newline
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self.logList = self.logList[-7:] # Truncate to only the last 5 lines
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res = '' # Convert the list to a string
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for element in self.logList:
|
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res = res + str(element) + '\n'
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res = res.upper() # Log is always uppercase
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self.logBox.value = res # Set the logbox to that value
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def create(self):
|
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top_division_height = 20
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inventory_width = 20
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art_width = 100
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self.logList = []
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self.artBox = self.add(npyscreen.BoxBasic,
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name='ArtBox',
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max_width=art_width,
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max_height=top_division_height,
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rely=2,
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relx=inventory_width + 1,
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editable=False)
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self.artContent = self.add(npyscreen.MultiLineEdit,
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rely=3,
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|
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relx=inventory_width + 2,
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max_width=art_width - 2,
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max_height=top_division_height - 2,
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value=self.parentApp.gamelib['menu']['graphics']['not_found'],
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|
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editable=False)
|
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self.artBox.footer = 'Unknown Location'
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|
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self.artBox = self.add(npyscreen.BoxBasic,
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name='Inventory',
|
|
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max_width=inventory_width,
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|
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max_height=top_division_height,
|
|
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relx=1,
|
|
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rely=2,
|
|
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editable=False)
|
|
||||||
|
|
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self.logBoxOutline = self.add(npyscreen.BoxBasic,
|
|
||||||
max_width=inventory_width + art_width,
|
|
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max_height=9,
|
|
||||||
relx=1,
|
|
||||||
rely=top_division_height + 2,
|
|
||||||
editable=False)
|
|
||||||
|
|
||||||
self.logBox = self.add(npyscreen.MultiLineEdit,
|
|
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max_width=inventory_width + art_width - 7,
|
|
||||||
max_height=7,
|
|
||||||
relx=2,
|
|
||||||
rely=top_division_height + 3,
|
|
||||||
editable=False)
|
|
||||||
|
|
||||||
self.dialogueBoxOutline = self.add(npyscreen.BoxBasic,
|
|
||||||
max_width=inventory_width + art_width,
|
|
||||||
max_height=3,
|
|
||||||
relx=1,
|
|
||||||
rely=top_division_height + 2 + 9,
|
|
||||||
editable=False)
|
|
||||||
|
|
||||||
self.dialogueBox = self.add(npyscreen.Textfield,
|
|
||||||
name='Type Here',
|
|
||||||
max_width=inventory_width + art_width - 14,
|
|
||||||
max_height=1,
|
|
||||||
relx=2,
|
|
||||||
rely=top_division_height + 3 + 9)
|
|
||||||
|
|
||||||
self.sendButton = self.add(Handler,
|
|
||||||
name="Send",
|
|
||||||
relx=inventory_width + art_width - 7,
|
|
||||||
rely=top_division_height + 3 + 9)
|
|
||||||
self.quitButton = self.add(QuitButton,
|
|
||||||
name="Quit",
|
|
||||||
relx=1,
|
|
||||||
rely=1)
|
|
||||||
@@ -1,107 +0,0 @@
|
|||||||
import npyscreen
|
|
||||||
|
|
||||||
from yaml_parser import parse_datafile as parse
|
|
||||||
|
|
||||||
|
|
||||||
class Handler(npyscreen.ButtonPress):
|
|
||||||
"""
|
|
||||||
Very important, called when the player hits send, there are several things we need to do here:
|
|
||||||
1: handle the player's input, and run logic, this is done in handler.py
|
|
||||||
2: prepare new items to display on the screen
|
|
||||||
3: re-render the screen
|
|
||||||
"""
|
|
||||||
|
|
||||||
def whenPressed(self):
|
|
||||||
self.parent.parentApp.log.debug('Send button pressed!')
|
|
||||||
# This is the raw command from the user
|
|
||||||
raw_command = self.parent.dialogueBox.value.upper()
|
|
||||||
|
|
||||||
# Clear the dialogue box, TODO: This may become unneeded if issue #8 is fixed
|
|
||||||
self.parent.dialogueBox.value = ''
|
|
||||||
|
|
||||||
# This is the raw command from the user
|
|
||||||
parsed_command = raw_command.split()
|
|
||||||
|
|
||||||
try:
|
|
||||||
command = parsed_command.pop(0)
|
|
||||||
except IndexError:
|
|
||||||
self.parent.parentApp.log.warn(
|
|
||||||
'Command "{0}" could not be split, was it malformed or incomplete?'.format(raw_command))
|
|
||||||
command = ''
|
|
||||||
arguments = parsed_command # Whatever is left in the list, are arguments.
|
|
||||||
|
|
||||||
# Handle an empty command
|
|
||||||
if len(command) <= 2:
|
|
||||||
self.parent.update_log('Command was too short, try something like "MOVE", "LOOK AROUND" or "USE".')
|
|
||||||
|
|
||||||
else:
|
|
||||||
# Concatenate everything back together (just to show the user the program understood them correctly
|
|
||||||
self.parent.update_log(command + ' ' + ' '.join(str(s) for s in arguments))
|
|
||||||
|
|
||||||
"""
|
|
||||||
This is where real logic can happen!
|
|
||||||
"""
|
|
||||||
|
|
||||||
# Localize the player
|
|
||||||
player = self.parent.parentApp.player
|
|
||||||
roomlocation = player.playerData['player']['location'] + '.yaml'
|
|
||||||
try:
|
|
||||||
room = parse(self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation)[
|
|
||||||
player.playerData['player']['location']]
|
|
||||||
|
|
||||||
# If the file could not be found
|
|
||||||
except FileNotFoundError:
|
|
||||||
# Log a critical error!
|
|
||||||
self.parent.parentApp.log.critical(
|
|
||||||
'Handler could not load the current room! Is the player file corrupt or was there a typo? Path was {0}'.format(
|
|
||||||
self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation))
|
|
||||||
# Put the player in a blank room i forgot to finish
|
|
||||||
room = parse(self.parent.parentApp.mainPath / 'gamedata/world/blank_room.yaml')
|
|
||||||
|
|
||||||
# By now we should be situated in our room, and with our player.
|
|
||||||
self.parent.parentApp.log.debug(room)
|
|
||||||
|
|
||||||
# TODO: Should upgrade these to use fuzzy words library! and not direct comparisons!
|
|
||||||
if command == 'LOOK':
|
|
||||||
if arguments[0] == 'AROUND':
|
|
||||||
try:
|
|
||||||
self.parent.update_log(room['look_around'])
|
|
||||||
except KeyError:
|
|
||||||
self.parent.update_log('There is nothing to look at?.. This might be a bug.')
|
|
||||||
if arguments[0] == 'AT':
|
|
||||||
try:
|
|
||||||
# Argument[1] is the "thing" you want to look at, yaml is lowercase so we lowercase it.
|
|
||||||
self.parent.update_log(room[arguments[1].lower()]['look_at'])
|
|
||||||
except KeyError:
|
|
||||||
self.parent.update_log("Not sure what you're trying to look at.")
|
|
||||||
|
|
||||||
if command == 'PICK':
|
|
||||||
if arguments[0] == 'UP':
|
|
||||||
if len(arguments) <= 2: # If there are only 2 args ex:up, item then we dont need to merge that last arg
|
|
||||||
try:
|
|
||||||
# Argument[1] is the "thing" you want to pick up, yaml is lowercase so we lowercase it.
|
|
||||||
self.parent.parentApp.log.info('Player tried to pick up {0}'.format(arguments[1]))
|
|
||||||
self.parent.update_log(room[arguments[1].lower()]['pick_up'])
|
|
||||||
except KeyError:
|
|
||||||
self.parent.update_log("You cant pick that up.")
|
|
||||||
else: # if its a longer list of args, the player prolly wants to pick up an item with multiple words, like hand_axe, or log_viewer
|
|
||||||
try:
|
|
||||||
long_arg = '_'.join(arguments[1:]) # Joins whatever comes after 1 in our args with '_' between
|
|
||||||
self.parent.parentApp.log.info('Player tried to pick up long object {0}'.format(long_arg))
|
|
||||||
self.parent.update_log(room[long_arg.lower()]['pick_up'])
|
|
||||||
except KeyError:
|
|
||||||
self.parent.update_log("You cant pick that up.")
|
|
||||||
|
|
||||||
if command == 'WHERE':
|
|
||||||
# TODO: this should take the human readable room name, not the code-name
|
|
||||||
self.parent.update_log('You are in {0}.'.format(room))
|
|
||||||
|
|
||||||
# Log the command that we parsed
|
|
||||||
self.parent.parentApp.log.info('Parsed command "{0}" with arguments "{1}"'.format(command, arguments))
|
|
||||||
|
|
||||||
# Make sure to re-draw the art box when we're all done (in case we updated it in logic above)
|
|
||||||
self.parent.artContent.display()
|
|
||||||
|
|
||||||
# Switch back to the game menu.
|
|
||||||
# TODO: possibly deprecate this statement?
|
|
||||||
self.parent.parentApp.switchForm('GAME')
|
|
||||||
@@ -1,21 +0,0 @@
|
|||||||
import npyscreen
|
|
||||||
|
|
||||||
|
|
||||||
from Player import Player
|
|
||||||
|
|
||||||
|
|
||||||
class MainMenu(npyscreen.Form):
|
|
||||||
"""
|
|
||||||
This is the main menu, code here should only be for
|
|
||||||
initializing the player data and any settings they want to change
|
|
||||||
"""
|
|
||||||
def afterEditing(self):
|
|
||||||
# TODO: the game needs to happen after this inital main menu
|
|
||||||
self.parentApp.setNextForm('GAME')
|
|
||||||
|
|
||||||
def create(self):
|
|
||||||
self.add(npyscreen.FixedText, value='You cannot select a file yet! Just hit OK', editable=False)
|
|
||||||
self.playerSaveLocation = self.add(npyscreen.TitleFilenameCombo, name="Your save file:")
|
|
||||||
|
|
||||||
self.parentApp.player = Player(self.parentApp.mainPath / 'playerdata/defaults/default_player.yaml')
|
|
||||||
self.add(npyscreen.MultiLineEdit, value=self.parentApp.gamelib['menu']['graphics']['logo'], editable=False)
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
from yaml_parser import parse_datafile as parse
|
|
||||||
|
|
||||||
class Player:
|
|
||||||
"""
|
|
||||||
This class intended to abstract out the actual yaml data into a player.(item) that is more
|
|
||||||
friendly to handle in code.
|
|
||||||
"""
|
|
||||||
def __init__(self, save_location):
|
|
||||||
self.save_location = save_location
|
|
||||||
|
|
||||||
self.playerData = parse(save_location)
|
|
||||||
@@ -1,83 +0,0 @@
|
|||||||
import pathlib
|
|
||||||
import npyscreen
|
|
||||||
import logging
|
|
||||||
from npyscreen import NotEnoughSpaceForWidget
|
|
||||||
from os import system
|
|
||||||
|
|
||||||
from yaml_parser import parse_datafile as parse
|
|
||||||
from GameNavigator import GameNavigator
|
|
||||||
from MainMenu import MainMenu
|
|
||||||
|
|
||||||
|
|
||||||
class AlphaWarning(npyscreen.Popup):
|
|
||||||
def afterEditing(self):
|
|
||||||
self.parentApp.setNextForm('MENU')
|
|
||||||
|
|
||||||
def create(self):
|
|
||||||
self.add(npyscreen.MultiLineEdit, value="""Welcome to Unnamed Adventure game!
|
|
||||||
This game is still in ALPHA! And a TON
|
|
||||||
of features are not implemented.
|
|
||||||
Please check out the git project for
|
|
||||||
details and updates! and please report
|
|
||||||
any bugs! Thank you and enjoy!
|
|
||||||
https://kitsunehosting.net/gitea/Kenwood/SNHU-IT-140/issues""",
|
|
||||||
editable=False)
|
|
||||||
|
|
||||||
|
|
||||||
class AdventureGame(npyscreen.NPSAppManaged):
|
|
||||||
"""
|
|
||||||
This is the 'root' of the entire game!
|
|
||||||
"""
|
|
||||||
# Do on creation
|
|
||||||
def onStart(self):
|
|
||||||
# Setup some important 'global' values we'll need later
|
|
||||||
# Set the path all other files will follow
|
|
||||||
self.mainPath = pathlib.Path(__file__).parent
|
|
||||||
|
|
||||||
# Setup logging
|
|
||||||
self.log = logging
|
|
||||||
self.log.basicConfig(filename=self.mainPath / 'logs/AdventureGame.log',
|
|
||||||
filemode='w',
|
|
||||||
level=logging.DEBUG)
|
|
||||||
self.log.info('Logging started!')
|
|
||||||
|
|
||||||
# parse this data first (since it includes graphics for the main menu
|
|
||||||
self.gamelib = parse(self.mainPath / 'gamedata/gamelib.yaml')
|
|
||||||
self.log.debug('Gamelib at {0}'.format(self.mainPath / 'gamedata/gamelib.yaml'))
|
|
||||||
|
|
||||||
# Intalize the player as none, the player will be created in the main menu.
|
|
||||||
self.player = None
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# Set screen size before drawing windows
|
|
||||||
dimensions = self.gamelib['menu']['graphics']['dimensions']
|
|
||||||
#system('mode con: cols={0} lines={1}'.format(
|
|
||||||
# dimensions['inventory_width']+dimensions['art_width'],
|
|
||||||
# 30)) # TODO: Finish setting this up.
|
|
||||||
|
|
||||||
# Set theme
|
|
||||||
#TODO: modify custom theme?
|
|
||||||
npyscreen.setTheme(npyscreen.Themes.ElegantTheme)
|
|
||||||
|
|
||||||
# Draw game windows
|
|
||||||
self.addForm('GAME', GameNavigator, name='Unnamed Adventure Game') # This window should draw the actual game
|
|
||||||
self.addForm('MENU', MainMenu, name='Welcome to the main menu') # This window should draw the main menu
|
|
||||||
self.addForm('MAIN', AlphaWarning, name='Welcome to the alpha!') # This window is only needed for the ALPHA
|
|
||||||
|
|
||||||
# TODO: Create a 'splash screen' or, traditional "main menu"
|
|
||||||
|
|
||||||
|
|
||||||
if __name__ == '__main__':
|
|
||||||
# Set the screen size bigger
|
|
||||||
system('mode con: cols={0} lines={1}'.format(124, 36))
|
|
||||||
|
|
||||||
# Make a new adventure game if not imported
|
|
||||||
adventure_game = AdventureGame()
|
|
||||||
|
|
||||||
# Run the game!
|
|
||||||
try:
|
|
||||||
adventure_game.run()
|
|
||||||
except NotEnoughSpaceForWidget:
|
|
||||||
# This exception should catch if a player tries to play in a screen that is too small.
|
|
||||||
print('Your screen is too small!\nOr, Joe has not fixed https://kitsunehosting.net/gitea/Kenwood/SNHU-IT-140/issues/7')
|
|
||||||
@@ -1,42 +0,0 @@
|
|||||||
menu:
|
|
||||||
graphics:
|
|
||||||
logo: |
|
|
||||||
. __ __ __ ___ __ __
|
|
||||||
/ / / /___ ____ ____ _____ ___ ___ ____/ / / | ____/ / _____ ____ / /___ __________
|
|
||||||
/ / / / __ \/ __ \/ __ `/ __ `__ \/ _ \/ __ / / /| |/ __ / | / / _ \/ __ \/ __/ / / / ___/ _ \
|
|
||||||
/ /_/ / / / / / / / /_/ / / / / / / __/ /_/ / / ___ / /_/ /| |/ / __/ / / / /_/ /_/ / / / __/
|
|
||||||
\____/_/ /_/_/ /_/\__,_/_/ /_/ /_/\___/\__,_/ /_/ |_\__,_/ |___/\___/_/ /_/\__/\__,_/_/ \___/
|
|
||||||
_________ __ _________
|
|
||||||
/ ____/ | / |/ / ____/
|
|
||||||
/ / __/ /| | / /|_/ / __/
|
|
||||||
/ /_/ / ___ |/ / / / /___
|
|
||||||
\____/_/ |_/_/ /_/_____/
|
|
||||||
|
|
||||||
not_found: |
|
|
||||||
--------------------------------------------------------------------------------------------------
|
|
||||||
--------------------------------------------------------------------------------------------------
|
|
||||||
--------------------------------------------------------------------------------------------------
|
|
||||||
--------------------------------------------------------------------------------------------------
|
|
||||||
-----------------------------------------------/ \-----------------------------------------------
|
|
||||||
----------------------------------------------/ !! \----------------------------------------------
|
|
||||||
---------------------------------------------/ \---------------------------------------------
|
|
||||||
--------------------------------------No Art for this location------------------------------------
|
|
||||||
----------------------------------Consider making a pull request?---------------------------------
|
|
||||||
--------------------------------------------------------------------------------------------------
|
|
||||||
--------------------------------------------------------------------------------------------------
|
|
||||||
--------------------------------------------------------------------------------------------------
|
|
||||||
--------------------------------------------------------------------------------------------------
|
|
||||||
--------------------------------------------------------------------------------------------------
|
|
||||||
--------------------------------------------------------------------------------------------------
|
|
||||||
--------------------------------------------------------------------------------------------------
|
|
||||||
--------------------------------------------------------------------------------------------------
|
|
||||||
--------------------------------------------------------------------------------------------------
|
|
||||||
dimensions:
|
|
||||||
inventory_width: 23
|
|
||||||
inventory_height: 20
|
|
||||||
art_width: 101
|
|
||||||
art_height: 20
|
|
||||||
dialogue_width: 122
|
|
||||||
dialogue_height: 20
|
|
||||||
entry_box_width: 122
|
|
||||||
entry_box_height: 3
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
blank_room:
|
|
||||||
grid: [-1, -1]
|
|
||||||
upon_enter: "You're in a blank room. It looks unfinished, like joe forgot to put something here"
|
|
||||||
look_around: "There is nothing to look at, you should tell joe you're here."
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
office:
|
|
||||||
grid: [0, 0]
|
|
||||||
upon_enter: "You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
|
|
||||||
look_around: "You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|"
|
|
||||||
pick_up_logviewer: "You pick the *LOG VIEWER* up."
|
|
||||||
desk:
|
|
||||||
look_at: "You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
|
|
||||||
inspect: "Desk, ornate, stuff"
|
|
||||||
log_viewer:
|
|
||||||
look_at: "log viewer looks like garbo"
|
|
||||||
inspect: "beep boop"
|
|
||||||
pick_up: "You pick up the *LOG VIEWER*."
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
INFO:root:Logging started!
|
|
||||||
DEBUG:root:Gamelib at adventure_game\gamedata\gamelib.yaml
|
|
||||||
DEBUG:root:Send button pressed!
|
|
||||||
DEBUG:root:{'grid': [0, 0], 'upon_enter': 'You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'look_around': 'You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|', 'pick_up_logviewer': 'You pick the *LOG VIEWER* up.', 'desk': {'look_at': 'You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'inspect': 'Desk, ornate, stuff'}, 'log_viewer': {'look_at': 'logviewer looks like garbo', 'inspect': 'beep boop', 'pick_up': 'You pick up the *LOG VIEWER*.'}}
|
|
||||||
INFO:root:Parsed command "LOOK" with arguments "['AROUND']"
|
|
||||||
DEBUG:root:Send button pressed!
|
|
||||||
DEBUG:root:{'grid': [0, 0], 'upon_enter': 'You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'look_around': 'You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|', 'pick_up_logviewer': 'You pick the *LOG VIEWER* up.', 'desk': {'look_at': 'You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'inspect': 'Desk, ornate, stuff'}, 'log_viewer': {'look_at': 'logviewer looks like garbo', 'inspect': 'beep boop', 'pick_up': 'You pick up the *LOG VIEWER*.'}}
|
|
||||||
INFO:root:Parsed command "LOOK" with arguments "['AT', 'DESK']"
|
|
||||||
DEBUG:root:Send button pressed!
|
|
||||||
DEBUG:root:{'grid': [0, 0], 'upon_enter': 'You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'look_around': 'You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|', 'pick_up_logviewer': 'You pick the *LOG VIEWER* up.', 'desk': {'look_at': 'You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'inspect': 'Desk, ornate, stuff'}, 'log_viewer': {'look_at': 'logviewer looks like garbo', 'inspect': 'beep boop', 'pick_up': 'You pick up the *LOG VIEWER*.'}}
|
|
||||||
INFO:root:Parsed command "LOOK" with arguments "['AT', 'DOOR']"
|
|
||||||
DEBUG:root:Send button pressed!
|
|
||||||
DEBUG:root:{'grid': [0, 0], 'upon_enter': 'You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'look_around': 'You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|', 'pick_up_logviewer': 'You pick the *LOG VIEWER* up.', 'desk': {'look_at': 'You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'inspect': 'Desk, ornate, stuff'}, 'log_viewer': {'look_at': 'logviewer looks like garbo', 'inspect': 'beep boop', 'pick_up': 'You pick up the *LOG VIEWER*.'}}
|
|
||||||
INFO:root:Parsed command "LOOK" with arguments "['AT', 'BOOKSHELF']"
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
player:
|
|
||||||
name: 'Default'
|
|
||||||
location: 'office'
|
|
||||||
inventory: ['test', 'test2']
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
import yaml
|
|
||||||
|
|
||||||
|
|
||||||
def parse_datafile(file):
|
|
||||||
# With the file open
|
|
||||||
with open(file, 'r') as stream:
|
|
||||||
# Try to read it and return it
|
|
||||||
try:
|
|
||||||
content = yaml.safe_load(stream)
|
|
||||||
return content
|
|
||||||
except yaml.YAMLError as exc:
|
|
||||||
return exc
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
npyscreen~=4.10.5
|
|
||||||
PyYAML~=5.1.2
|
|
||||||
Reference in New Issue
Block a user