Compare commits
16 Commits
adventure-
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2
.gitignore
vendored
2
.gitignore
vendored
@@ -1,4 +1,2 @@
|
|||||||
|
|
||||||
*.pyc
|
*.pyc
|
||||||
.idea
|
|
||||||
Adventure Game/adventure_game/logs/AdventureGame.log
|
|
||||||
|
|||||||
3
2/2-3/.idea/.gitignore
generated
vendored
Normal file
3
2/2-3/.idea/.gitignore
generated
vendored
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
# Default ignored files
|
||||||
|
/shelf/
|
||||||
|
/workspace.xml
|
||||||
11
2/2-3/.idea/2-3.iml
generated
Normal file
11
2/2-3/.idea/2-3.iml
generated
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<module type="PYTHON_MODULE" version="4">
|
||||||
|
<component name="NewModuleRootManager">
|
||||||
|
<content url="file://$MODULE_DIR$" />
|
||||||
|
<orderEntry type="inheritedJdk" />
|
||||||
|
<orderEntry type="sourceFolder" forTests="false" />
|
||||||
|
</component>
|
||||||
|
<component name="TestRunnerService">
|
||||||
|
<option name="PROJECT_TEST_RUNNER" value="pytest" />
|
||||||
|
</component>
|
||||||
|
</module>
|
||||||
6
2/2-3/.idea/inspectionProfiles/profiles_settings.xml
generated
Normal file
6
2/2-3/.idea/inspectionProfiles/profiles_settings.xml
generated
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
<component name="InspectionProjectProfileManager">
|
||||||
|
<settings>
|
||||||
|
<option name="USE_PROJECT_PROFILE" value="false" />
|
||||||
|
<version value="1.0" />
|
||||||
|
</settings>
|
||||||
|
</component>
|
||||||
4
2/2-3/.idea/misc.xml
generated
Normal file
4
2/2-3/.idea/misc.xml
generated
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.7" project-jdk-type="Python SDK" />
|
||||||
|
</project>
|
||||||
8
2/2-3/.idea/modules.xml
generated
Normal file
8
2/2-3/.idea/modules.xml
generated
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="ProjectModuleManager">
|
||||||
|
<modules>
|
||||||
|
<module fileurl="file://$PROJECT_DIR$/.idea/2-3.iml" filepath="$PROJECT_DIR$/.idea/2-3.iml" />
|
||||||
|
</modules>
|
||||||
|
</component>
|
||||||
|
</project>
|
||||||
6
2/2-3/.idea/vcs.xml
generated
Normal file
6
2/2-3/.idea/vcs.xml
generated
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="VcsDirectoryMappings">
|
||||||
|
<mapping directory="$PROJECT_DIR$/../.." vcs="Git" />
|
||||||
|
</component>
|
||||||
|
</project>
|
||||||
BIN
2/2-3/2-3 PyCharm Writeup.odt
Normal file
BIN
2/2-3/2-3 PyCharm Writeup.odt
Normal file
Binary file not shown.
BIN
2/2-3/2-3 PyCharm Writeup.pdf
Normal file
BIN
2/2-3/2-3 PyCharm Writeup.pdf
Normal file
Binary file not shown.
20
2/2-3/main.py
Normal file
20
2/2-3/main.py
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
import datetime
|
||||||
|
|
||||||
|
|
||||||
|
def prompt_user():
|
||||||
|
name = input('What is your name? ')
|
||||||
|
try:
|
||||||
|
age = int(input('How old are you? '))
|
||||||
|
except ValueError:
|
||||||
|
return 'Age must be a number.'
|
||||||
|
|
||||||
|
return 'Hello {0}! You were born in {1}.'.format(name, get_year() - age)
|
||||||
|
|
||||||
|
|
||||||
|
def get_year():
|
||||||
|
now = datetime.datetime.now()
|
||||||
|
return now.year
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == '__main__':
|
||||||
|
print(prompt_user())
|
||||||
20
2/2.12/2.12 Name Format/name_format/name_format.py
Normal file
20
2/2.12/2.12 Name Format/name_format/name_format.py
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
|
||||||
|
def output_format_one(first, middle, last):
|
||||||
|
_format = "{0}, {1}.".format(last, first[0])
|
||||||
|
return _format
|
||||||
|
|
||||||
|
def output_format_two(first, middle, last):
|
||||||
|
_format = "{0}, {1}.{2}.".format(last, first[0], middle[0])
|
||||||
|
return _format
|
||||||
|
|
||||||
|
if __name__ == '__main__':
|
||||||
|
name = input("Input your name: ")
|
||||||
|
|
||||||
|
name = name.split(' ')
|
||||||
|
|
||||||
|
if len(name) == 2:
|
||||||
|
name = output_format_one(name[0], None, name[1])
|
||||||
|
elif len(name) == 3:
|
||||||
|
name = output_format_two(name[0], name[1], name[2])
|
||||||
|
|
||||||
|
print(name)
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
|
||||||
|
if __name__ == '__main__':
|
||||||
|
_input = input()
|
||||||
|
|
||||||
|
character, phrase = [_input.split(' ', 1)[i] for i in range(2)]
|
||||||
|
|
||||||
|
frequency = phrase.count(character)
|
||||||
|
frequency_nocase = phrase.upper().count(character.upper())
|
||||||
|
|
||||||
|
if frequency != 0:
|
||||||
|
print(frequency)
|
||||||
|
#elif frequency_nocase > 0: # Lol im stupid~
|
||||||
|
# print("{0} is diferent than {1}.".format(character, character.upper()))
|
||||||
|
if frequency == 0 & frequency_nocase == 0:
|
||||||
|
print(frequency)
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
if __name__ == '__main__':
|
||||||
|
favorite_color = input('Enter favorite color:\n')
|
||||||
|
pets_name = input('Enter pet\'s name:\n')
|
||||||
|
favorite_number = input('Enter a number:\n')
|
||||||
|
|
||||||
|
print('You entered: {0} {1} {2}\n'.format(favorite_color, pets_name, favorite_number))
|
||||||
|
|
||||||
|
first_password = '{0}_{1}'.format(favorite_color, pets_name)
|
||||||
|
second_password = '{0}{1}{0}'.format(favorite_number, favorite_color)
|
||||||
|
|
||||||
|
print('First password: {0}'.format(first_password))
|
||||||
|
print('Second password: {0}\n'.format(second_password))
|
||||||
|
|
||||||
|
print('Number of characters in {0}: {1}'.format(first_password, len(first_password)))
|
||||||
|
print('Number of characters in {0}: {1}'.format(second_password, len(second_password)))
|
||||||
|
|
||||||
@@ -0,0 +1,20 @@
|
|||||||
|
def collect_grades():
|
||||||
|
grades = []
|
||||||
|
print('Enter a score on an exam. If the weight is different than x/100 specify using (grade)/(weight).')
|
||||||
|
while True:
|
||||||
|
_input = input('''Enter a score on an exam. ( 93 OR 93/100)\n(Press enter to stop):\n''')
|
||||||
|
if len(_input) == 0:
|
||||||
|
break
|
||||||
|
grades.append(_input)
|
||||||
|
return grades
|
||||||
|
|
||||||
|
if __name__ == '__main__':
|
||||||
|
print(collect_grades())
|
||||||
|
|
||||||
|
exam1_grade = float(input('Enter score on Exam 1 (out of 100):\n'))
|
||||||
|
exam2_grade = float(input('Enter score on Exam 2 (out of 100):\n'))
|
||||||
|
exam3_grade = float(input('Enter score on Exam 3 (out of 100):\n'))
|
||||||
|
|
||||||
|
overall_grade = (exam1_grade + exam2_grade + exam3_grade) / 3
|
||||||
|
|
||||||
|
print('Your overall grade is:', overall_grade)
|
||||||
13
3/3.10 Tweet Decoder/tweet_decoder/main.py
Normal file
13
3/3.10 Tweet Decoder/tweet_decoder/main.py
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
tweet = input('Enter abbreviation from tweet:\n')
|
||||||
|
|
||||||
|
tweet_dict = {
|
||||||
|
'LOL': 'LOL = laughing out loud',
|
||||||
|
'BFN': 'BFN = bye for now',
|
||||||
|
'FTW': 'FTW = for the win',
|
||||||
|
'IRL': 'IRL = in real life'
|
||||||
|
}
|
||||||
|
|
||||||
|
try:
|
||||||
|
print(tweet_dict[tweet.upper()])
|
||||||
|
except KeyError:
|
||||||
|
print("Sorry, don't know that one")
|
||||||
16
3/3.11 Smallest Number/smallest_number/main.py
Normal file
16
3/3.11 Smallest Number/smallest_number/main.py
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
|
||||||
|
def get_input():
|
||||||
|
result = []
|
||||||
|
print('Enter a number when prompted. Press enter to stop')
|
||||||
|
while True:
|
||||||
|
_input = input('Input a number: ')
|
||||||
|
if len(_input) == 0:
|
||||||
|
break
|
||||||
|
try:
|
||||||
|
_input = int(_input)
|
||||||
|
result.append(_input)
|
||||||
|
except ValueError:
|
||||||
|
print("Error, only accepts numbers")
|
||||||
|
return result
|
||||||
|
|
||||||
|
print(min(get_input()))
|
||||||
53
3/3.12 Seasons/seasons/main.py
Normal file
53
3/3.12 Seasons/seasons/main.py
Normal file
@@ -0,0 +1,53 @@
|
|||||||
|
from datetime import datetime
|
||||||
|
import logging
|
||||||
|
|
||||||
|
logging.basicConfig(level=logging.ERROR)
|
||||||
|
|
||||||
|
input_month = input('Input a month to analyse: ')
|
||||||
|
input_day = int(input('Input a day of that month: '))
|
||||||
|
|
||||||
|
def convert_doy_to_season(doy):
|
||||||
|
if not isinstance(doy, int):
|
||||||
|
return 'Invalid'
|
||||||
|
|
||||||
|
if 79 <= doy <= 171:
|
||||||
|
return 'Spring'
|
||||||
|
if 172 <= doy <= 264:
|
||||||
|
return 'Summer'
|
||||||
|
if 265 <= doy <= 354:
|
||||||
|
return 'Autumn'
|
||||||
|
if 355 <= doy <= 365 or 1 <= doy <= 78:
|
||||||
|
return 'Winter'
|
||||||
|
|
||||||
|
def convert_month_to_num(month_name):
|
||||||
|
try:
|
||||||
|
_date = datetime.strptime(month_name, "%B")
|
||||||
|
logging.debug(_date.month)
|
||||||
|
return int(_date.month)
|
||||||
|
except ValueError:
|
||||||
|
logging.warning('Was unable to convert from full month name, trying with shortname.')
|
||||||
|
try:
|
||||||
|
_date = datetime.strptime(month_name, "%b")
|
||||||
|
logging.debug(_date.month)
|
||||||
|
return int(_date.month)
|
||||||
|
except ValueError:
|
||||||
|
logging.error('Was unable to convert the month {0}! Tried long name and short name.'.format(month_name))
|
||||||
|
return None
|
||||||
|
|
||||||
|
def day_of_year(month,day):
|
||||||
|
try:
|
||||||
|
# Cannot handle leap years!!!
|
||||||
|
if day > 30 or day <= 0:
|
||||||
|
raise OverflowError
|
||||||
|
|
||||||
|
result = int((275 * month) / 9.0) - 2 * int((month + 9) / 12.0) + day - 30
|
||||||
|
logging.debug(result)
|
||||||
|
return result
|
||||||
|
except TypeError:
|
||||||
|
return None
|
||||||
|
except OverflowError:
|
||||||
|
return None
|
||||||
|
|
||||||
|
|
||||||
|
print(convert_doy_to_season(day_of_year(convert_month_to_num(input_month), input_day)))
|
||||||
|
|
||||||
40
3/3.13 Exact Change/exact_change/main.py
Normal file
40
3/3.13 Exact Change/exact_change/main.py
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
try:
|
||||||
|
user_cents = int(input('Cents: '))
|
||||||
|
except ValueError:
|
||||||
|
print('Cannot cannot parse input.')
|
||||||
|
exit()
|
||||||
|
|
||||||
|
change = []
|
||||||
|
coins = [
|
||||||
|
['Dollars', 'Dollar'],
|
||||||
|
['Quarters', 'Quarter'],
|
||||||
|
['Dimes', 'Dime'],
|
||||||
|
['Nickels', 'Nickel'],
|
||||||
|
['Pennies', 'Penny']]
|
||||||
|
|
||||||
|
while user_cents >= 100:
|
||||||
|
user_cents -= 100
|
||||||
|
change.append(coins[0])
|
||||||
|
while user_cents >= 25:
|
||||||
|
user_cents -= 25
|
||||||
|
change.append(coins[1])
|
||||||
|
while user_cents >= 10:
|
||||||
|
user_cents -= 10
|
||||||
|
change.append(coins[2])
|
||||||
|
while user_cents >= 5:
|
||||||
|
user_cents -= 5
|
||||||
|
change.append(coins[3])
|
||||||
|
for _i in range(user_cents):
|
||||||
|
change.append(coins[4])
|
||||||
|
|
||||||
|
if len(change) != 0:
|
||||||
|
for coin in coins:
|
||||||
|
num_coins = change.count(coin)
|
||||||
|
if num_coins != 0:
|
||||||
|
if num_coins > 1:
|
||||||
|
print('{0} {1}'.format(num_coins, coin[0]))
|
||||||
|
else:
|
||||||
|
print('{0} {1}'.format(num_coins, coin[1]))
|
||||||
|
else:
|
||||||
|
print('No change ')
|
||||||
|
|
||||||
2
Adventure Game/.gitignore
vendored
2
Adventure Game/.gitignore
vendored
@@ -1,2 +0,0 @@
|
|||||||
venv
|
|
||||||
inspectionProfiles
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
init:
|
|
||||||
pip install -r requirements.txt
|
|
||||||
|
|
||||||
test:
|
|
||||||
py.test tests
|
|
||||||
|
|
||||||
.PHONY: init test
|
|
||||||
@@ -1,138 +0,0 @@
|
|||||||
import npyscreen
|
|
||||||
import sys
|
|
||||||
|
|
||||||
from Handler import Handler
|
|
||||||
|
|
||||||
|
|
||||||
class QuitButton(npyscreen.ButtonPress):
|
|
||||||
def whenPressed(self):
|
|
||||||
sys.exit(0)
|
|
||||||
|
|
||||||
|
|
||||||
class GameNavigator(npyscreen.FormBaseNew):
|
|
||||||
"""
|
|
||||||
This class handles all the drawing and 'graphics' of our game.
|
|
||||||
only basic logic like initial loading should happen here. re-drawing
|
|
||||||
and game logic should be done in Handler.py
|
|
||||||
TODO: Find a fix for initial room startup
|
|
||||||
TODO: Find a way to reset the cursor after a user hits sendButton
|
|
||||||
"""
|
|
||||||
|
|
||||||
def update_log(self, newline):
|
|
||||||
self.logList.append('> ' + newline) # Append the newline
|
|
||||||
self.logList = self.logList[-7:] # Truncate to only the last 5 lines
|
|
||||||
|
|
||||||
res = '' # Convert the list to a string
|
|
||||||
for element in self.logList:
|
|
||||||
res = res + str(element) + '\n'
|
|
||||||
res = res.upper() # Log is always uppercase
|
|
||||||
|
|
||||||
self.logBox.value = res # Set the logbox to that value
|
|
||||||
|
|
||||||
def update_location(self, location, art=None):
|
|
||||||
"""
|
|
||||||
This may not be needed in the future, dynamic
|
|
||||||
handling of location is something the navigator should do and should inherit from player.
|
|
||||||
"""
|
|
||||||
self.artBox.footer = location
|
|
||||||
if art != None:
|
|
||||||
self.artContent.value = art
|
|
||||||
else:
|
|
||||||
self.artContent.value = self.parentApp.gamelib['menu']['graphics']['not_found']
|
|
||||||
|
|
||||||
def update_inventory(self, items):
|
|
||||||
res = ''
|
|
||||||
for element in items:
|
|
||||||
res = res + str(element) + '\n'
|
|
||||||
res = res.upper() # Inventory is always uppercase
|
|
||||||
|
|
||||||
self.inventoryContent.value = res # Set the logbox to that value
|
|
||||||
|
|
||||||
def create(self):
|
|
||||||
top_division_height = 20
|
|
||||||
inventory_width = 20
|
|
||||||
art_width = 100
|
|
||||||
self.logList = []
|
|
||||||
|
|
||||||
self.artBox = self.add(npyscreen.BoxBasic,
|
|
||||||
name='ArtBox',
|
|
||||||
max_width=art_width,
|
|
||||||
max_height=top_division_height,
|
|
||||||
rely=2,
|
|
||||||
relx=inventory_width + 1,
|
|
||||||
editable=False)
|
|
||||||
self.artContent = self.add(npyscreen.MultiLineEdit,
|
|
||||||
rely=3,
|
|
||||||
relx=inventory_width + 2,
|
|
||||||
max_width=art_width - 2,
|
|
||||||
max_height=top_division_height - 2,
|
|
||||||
value=self.parentApp.gamelib['menu']['graphics']['start_to_continue'],
|
|
||||||
editable=False)
|
|
||||||
self.artBox.footer = 'Unknown Location'
|
|
||||||
|
|
||||||
self.inventoryBox = self.add(npyscreen.BoxBasic,
|
|
||||||
name='Inventory',
|
|
||||||
max_width=inventory_width,
|
|
||||||
max_height=top_division_height,
|
|
||||||
relx=1,
|
|
||||||
rely=2,
|
|
||||||
editable=False)
|
|
||||||
|
|
||||||
self.inventoryContent = self.add(npyscreen.MultiLineEdit,
|
|
||||||
max_width=inventory_width,
|
|
||||||
max_height=top_division_height,
|
|
||||||
relx=2,
|
|
||||||
rely=3,
|
|
||||||
value='------------------',
|
|
||||||
editable=False)
|
|
||||||
|
|
||||||
self.logBoxOutline = self.add(npyscreen.BoxBasic,
|
|
||||||
max_width=inventory_width + art_width,
|
|
||||||
max_height=9,
|
|
||||||
relx=1,
|
|
||||||
rely=top_division_height + 2,
|
|
||||||
editable=False)
|
|
||||||
|
|
||||||
self.logBox = self.add(npyscreen.MultiLineEdit,
|
|
||||||
max_width=inventory_width + art_width - 7,
|
|
||||||
max_height=7,
|
|
||||||
relx=2,
|
|
||||||
rely=top_division_height + 3,
|
|
||||||
editable=False)
|
|
||||||
|
|
||||||
self.dialogueBoxOutline = self.add(npyscreen.BoxBasic,
|
|
||||||
max_width=inventory_width + art_width,
|
|
||||||
max_height=3,
|
|
||||||
relx=1,
|
|
||||||
rely=top_division_height + 2 + 9,
|
|
||||||
editable=False)
|
|
||||||
|
|
||||||
self.dialogueBox = self.add(npyscreen.Textfield,
|
|
||||||
name='Type Here',
|
|
||||||
max_width=inventory_width + art_width - 14,
|
|
||||||
max_height=1,
|
|
||||||
relx=2,
|
|
||||||
rely=top_division_height + 3 + 9)
|
|
||||||
|
|
||||||
self.sendButton = self.add(Handler,
|
|
||||||
name="Send",
|
|
||||||
relx=inventory_width + art_width - 7,
|
|
||||||
rely=top_division_height + 3 + 9)
|
|
||||||
self.quitButton = self.add(QuitButton,
|
|
||||||
name="Quit",
|
|
||||||
relx=1,
|
|
||||||
rely=1)
|
|
||||||
|
|
||||||
"""
|
|
||||||
We've reached end of __init__ basicly by this point
|
|
||||||
its up to Handler.py to actually play the game, but we should
|
|
||||||
do some basic initalization here
|
|
||||||
"""
|
|
||||||
# TODO: load art from the last place the player was in
|
|
||||||
# TODO: load up inventory
|
|
||||||
|
|
||||||
# TODO: Expand this by loding the text from the game
|
|
||||||
# WARN: THIS MAY REQUIRE REWRITING HANDLER.PY TO INTALIZE THE ROOM OBJECT OUTSIDE OF HANDLER.PY
|
|
||||||
self.update_log('Welcome back! Try "LOOK AROUND" to get started.')
|
|
||||||
self.update_log(
|
|
||||||
'>>Note from joe: Welcome! you\'re playing the demo! Please dont mind text issues like |this| and *this*\ni have yet to implement color!')
|
|
||||||
@@ -1,171 +0,0 @@
|
|||||||
import npyscreen
|
|
||||||
|
|
||||||
from yaml_parser import parse_datafile as parse
|
|
||||||
|
|
||||||
|
|
||||||
class Handler(npyscreen.ButtonPress):
|
|
||||||
"""
|
|
||||||
Very important, called when the player hits send, there are several things we need to do here:
|
|
||||||
1: handle the player's input, and run logic, this is done in handler.py
|
|
||||||
2: prepare new items to display on the screen
|
|
||||||
3: re-render the screen
|
|
||||||
"""
|
|
||||||
|
|
||||||
def localize_room(self, roomlocation):
|
|
||||||
"""
|
|
||||||
This method can re-localize the room.
|
|
||||||
"""
|
|
||||||
try:
|
|
||||||
room = parse(self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation)['room']
|
|
||||||
|
|
||||||
# If the file could not be found
|
|
||||||
except FileNotFoundError:
|
|
||||||
# Log a critical error!
|
|
||||||
self.parent.parentApp.log.critical(
|
|
||||||
'Handler could not load the current room! Is the player file corrupt or was there a typo? Path was {0}'.format(
|
|
||||||
self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation))
|
|
||||||
# Put the player in a blank room i forgot to finish
|
|
||||||
room = parse(self.parent.parentApp.mainPath / 'gamedata/world/blank_room.yaml')
|
|
||||||
return room
|
|
||||||
|
|
||||||
def whenPressed(self):
|
|
||||||
self.parent.parentApp.log.debug('Send button pressed!')
|
|
||||||
# This is the raw command from the user
|
|
||||||
raw_command = self.parent.dialogueBox.value.upper()
|
|
||||||
|
|
||||||
# Clear the dialogue box, TODO: This may become unneeded if issue #8 is fixed
|
|
||||||
self.parent.dialogueBox.value = ''
|
|
||||||
|
|
||||||
# This is the raw command from the user
|
|
||||||
parsed_command = raw_command.split()
|
|
||||||
|
|
||||||
try:
|
|
||||||
command = parsed_command.pop(0)
|
|
||||||
except IndexError:
|
|
||||||
self.parent.parentApp.log.warn(
|
|
||||||
'Command "{0}" could not be split, was it malformed or incomplete?'.format(raw_command))
|
|
||||||
command = ''
|
|
||||||
arguments = parsed_command # Whatever is left in the list, are arguments.
|
|
||||||
|
|
||||||
# Handle an empty command
|
|
||||||
if len(command) <= 2:
|
|
||||||
self.parent.update_log('Command was too short, try something like "MOVE", "LOOK AROUND" or "USE".')
|
|
||||||
|
|
||||||
else:
|
|
||||||
# Concatenate everything back together (just to show the user the program understood them correctly
|
|
||||||
self.parent.update_log(command + ' ' + ' '.join(str(s) for s in arguments))
|
|
||||||
|
|
||||||
"""
|
|
||||||
This is where real logic can happen!
|
|
||||||
"""
|
|
||||||
|
|
||||||
# Localize the player
|
|
||||||
player = self.parent.parentApp.player
|
|
||||||
|
|
||||||
room = self.localize_room(player.playerData['player']['location']) # Localize the room
|
|
||||||
|
|
||||||
# By now we should be situated in our room, and with our player.
|
|
||||||
# self.parent.parentApp.log.debug(room) # We dont need to log this, its too verbose!
|
|
||||||
|
|
||||||
# TODO: Should upgrade these to use fuzzy words library! and not direct comparisons!
|
|
||||||
if command == 'LOOK':
|
|
||||||
try:
|
|
||||||
if arguments[0] == 'AROUND':
|
|
||||||
try:
|
|
||||||
self.parent.update_log(room['look_around'])
|
|
||||||
except KeyError:
|
|
||||||
self.parent.update_log('There is nothing to look at?.. This might be a bug.')
|
|
||||||
if arguments[0] == 'AT':
|
|
||||||
try:
|
|
||||||
# Argument[1] is the "thing" you want to look at, yaml is lowercase so we lowercase it.
|
|
||||||
self.parent.update_log(room[arguments[1].lower()]['look_at'])
|
|
||||||
except KeyError:
|
|
||||||
self.parent.update_log("Im not sure what you're trying to look at.")
|
|
||||||
except IndexError:
|
|
||||||
self.parent.parentApp.log.error('Could not handle {0}, {1}'.format(command, arguments))
|
|
||||||
self.parent.update_log("You must specify something to look at.")
|
|
||||||
|
|
||||||
elif command in ['PICK', 'TAKE']:
|
|
||||||
try:
|
|
||||||
if arguments[0] == 'UP' or command in ['TAKE']:
|
|
||||||
if command in ['TAKE']:
|
|
||||||
arguments = ['UP'] + arguments # This is a messy way to fix take logic vs pick up logic but it works.
|
|
||||||
if len(arguments) <= 2: # If there are only 2 args ex:up, item then we dont need to merge that last arg
|
|
||||||
try:
|
|
||||||
# Argument[1] is the "thing" you want to pick up, yaml is lowercase so we lowercase it.
|
|
||||||
self.parent.parentApp.log.info('Player tried to pick up {0}'.format(arguments[1]))
|
|
||||||
self.parent.update_log(room[arguments[1].lower()]['pick_up'])
|
|
||||||
player.add_inventory(room[arguments[1].lower()]['item_name'])
|
|
||||||
except KeyError:
|
|
||||||
self.parent.update_log("You cant pick that up.")
|
|
||||||
else: # if its a longer list of args, the player prolly wants to pick up an item with multiple words, like hand_axe, or log_viewer
|
|
||||||
try:
|
|
||||||
long_arg = '_'.join(
|
|
||||||
arguments[1:]) # Joins whatever comes after 1 in our args with '_' between
|
|
||||||
self.parent.parentApp.log.info(
|
|
||||||
'Player tried to pick up long object {0}'.format(long_arg))
|
|
||||||
self.parent.update_log(room[long_arg.lower()]['pick_up'])
|
|
||||||
player.add_inventory(room[long_arg.lower()]['item_name'])
|
|
||||||
except KeyError:
|
|
||||||
self.parent.update_log("You cant pick that up.")
|
|
||||||
except IndexError:
|
|
||||||
self.parent.parentApp.log.error('Could not handle {0}, {1}'.format(command, arguments))
|
|
||||||
self.parent.update_log("You must specify something to pick up.")
|
|
||||||
|
|
||||||
elif command == 'OPEN':
|
|
||||||
try:
|
|
||||||
self.parent.parentApp.log.info('Player tried to open door: {0}'.format(arguments[0]))
|
|
||||||
new_room = room[arguments[0].lower()]['leads_to']
|
|
||||||
self.parent.parentApp.log.debug('New room is: {0}'.format(new_room))
|
|
||||||
upon_enter = player.change_room(new_room) # Change the player to that new room.
|
|
||||||
self.parent.update_log(upon_enter) # Print the new room upon enter text.
|
|
||||||
|
|
||||||
room = self.localize_room(player.playerData['player']['location']) # Re-Localize!
|
|
||||||
except KeyError:
|
|
||||||
self.parent.update_log("You cant open that.")
|
|
||||||
except IndexError:
|
|
||||||
self.parent.update_log("You must specify something to open")
|
|
||||||
|
|
||||||
elif command == 'INSPECT':
|
|
||||||
try:
|
|
||||||
self.parent.parentApp.log.info('Player inspecting: {0}'.format(arguments[0]))
|
|
||||||
self.parent.update_log(
|
|
||||||
room[arguments[0].lower()]['inspect']) # Prints the inspect text, if it exists
|
|
||||||
except KeyError:
|
|
||||||
self.parent.update_log("Nothing more to inspect here.")
|
|
||||||
except IndexError:
|
|
||||||
self.parent.update_log("You must specify something to inspect.")
|
|
||||||
|
|
||||||
elif command == 'START':
|
|
||||||
self.parent.update_log('Welcome to the game! Try to |LOOK AROUND|.')
|
|
||||||
|
|
||||||
else:
|
|
||||||
self.parent.parentApp.log.info('Player\'s command was not understood: {0}'.format(command))
|
|
||||||
self.parent.update_log('I didn\'t understand {0}'.format(command))
|
|
||||||
|
|
||||||
if command == 'WHERE':
|
|
||||||
# TODO: this should take the human readable room name, not the code-name
|
|
||||||
self.parent.update_log('You are in {0}.'.format(room))
|
|
||||||
|
|
||||||
# Log the command that we parsed
|
|
||||||
self.parent.parentApp.log.info('Parsed command "{0}" with arguments "{1}"'.format(command, arguments))
|
|
||||||
|
|
||||||
"""
|
|
||||||
Do a little bit of final setup, change the art if we
|
|
||||||
need to, change the text at the bottom and update the inventory.
|
|
||||||
"""
|
|
||||||
try:
|
|
||||||
self.parent.update_location(
|
|
||||||
room['name'],
|
|
||||||
room['art'])
|
|
||||||
except KeyError:
|
|
||||||
self.parent.update_location('Unknown Location')
|
|
||||||
|
|
||||||
self.parent.update_inventory(player.playerData['player']['inventory'])
|
|
||||||
|
|
||||||
# Make sure to re-draw the art box when we're all done (in case we updated it in logic above)
|
|
||||||
self.parent.artContent.display()
|
|
||||||
|
|
||||||
# Switch back to the game menu.
|
|
||||||
# TODO: possibly deprecate this statement?
|
|
||||||
self.parent.parentApp.switchForm('GAME')
|
|
||||||
@@ -1,21 +0,0 @@
|
|||||||
import npyscreen
|
|
||||||
|
|
||||||
|
|
||||||
from Player import Player
|
|
||||||
|
|
||||||
|
|
||||||
class MainMenu(npyscreen.Form):
|
|
||||||
"""
|
|
||||||
This is the main menu, code here should only be for
|
|
||||||
initializing the player data and any settings they want to change
|
|
||||||
"""
|
|
||||||
def afterEditing(self):
|
|
||||||
# TODO: the game needs to happen after this inital main menu
|
|
||||||
self.parentApp.setNextForm('GAME')
|
|
||||||
|
|
||||||
def create(self):
|
|
||||||
self.add(npyscreen.FixedText, value='You cannot select a file yet! Just hit OK', editable=False)
|
|
||||||
self.playerSaveLocation = self.add(npyscreen.TitleFilenameCombo, name="Your save file:")
|
|
||||||
|
|
||||||
self.parentApp.player = Player(self.parentApp.mainPath / 'playerdata/defaults/default_player.yaml')
|
|
||||||
self.add(npyscreen.MultiLineEdit, value=self.parentApp.gamelib['menu']['graphics']['logo'], editable=False)
|
|
||||||
@@ -1,34 +0,0 @@
|
|||||||
from yaml_parser import parse_datafile as parse
|
|
||||||
from errors import ItemAlreadyTaken
|
|
||||||
|
|
||||||
|
|
||||||
class Player:
|
|
||||||
"""
|
|
||||||
This class intended to abstract out the actual yaml data into a player.(item) that is more
|
|
||||||
friendly to handle in code.
|
|
||||||
"""
|
|
||||||
|
|
||||||
def __init__(self, save_location):
|
|
||||||
self.save_location = save_location
|
|
||||||
|
|
||||||
self.playerData = parse(save_location)
|
|
||||||
|
|
||||||
def change_room(self, new_room):
|
|
||||||
"""
|
|
||||||
Should move the player to a new room
|
|
||||||
TODO: Put a check here that checks if the room we're moving to exists!
|
|
||||||
"""
|
|
||||||
self.playerData['player']['location'] = new_room
|
|
||||||
|
|
||||||
room = self.playerData['player']['location']
|
|
||||||
|
|
||||||
return parse('adventure_game/gamedata/world/' + room)['room']['upon_enter']
|
|
||||||
|
|
||||||
def add_inventory(self, item):
|
|
||||||
if item in self.playerData['player']['inventory']:
|
|
||||||
raise ItemAlreadyTaken
|
|
||||||
else:
|
|
||||||
self.playerData['player']['inventory'].append(item)
|
|
||||||
|
|
||||||
def remove_inventory(self, item):
|
|
||||||
pass
|
|
||||||
@@ -1,83 +0,0 @@
|
|||||||
import pathlib
|
|
||||||
import npyscreen
|
|
||||||
import logging
|
|
||||||
from npyscreen import NotEnoughSpaceForWidget
|
|
||||||
from os import system
|
|
||||||
|
|
||||||
from yaml_parser import parse_datafile as parse
|
|
||||||
from GameNavigator import GameNavigator
|
|
||||||
from MainMenu import MainMenu
|
|
||||||
|
|
||||||
|
|
||||||
class AlphaWarning(npyscreen.Popup):
|
|
||||||
def afterEditing(self):
|
|
||||||
self.parentApp.setNextForm('MENU')
|
|
||||||
|
|
||||||
def create(self):
|
|
||||||
self.add(npyscreen.MultiLineEdit, value="""Welcome to Unnamed Adventure game!
|
|
||||||
This game is still in ALPHA! And a TON
|
|
||||||
of features are not implemented.
|
|
||||||
Please check out the git project for
|
|
||||||
details and updates! and please report
|
|
||||||
any bugs! Thank you and enjoy!
|
|
||||||
https://kitsunehosting.net/gitea/Kenwood/SNHU-IT-140/issues""",
|
|
||||||
editable=False)
|
|
||||||
|
|
||||||
|
|
||||||
class AdventureGame(npyscreen.NPSAppManaged):
|
|
||||||
"""
|
|
||||||
This is the 'root' of the entire game!
|
|
||||||
"""
|
|
||||||
# Do on creation
|
|
||||||
def onStart(self):
|
|
||||||
# Setup some important 'global' values we'll need later
|
|
||||||
# Set the path all other files will follow
|
|
||||||
self.mainPath = pathlib.Path(__file__).parent
|
|
||||||
|
|
||||||
# Setup logging
|
|
||||||
self.log = logging
|
|
||||||
self.log.basicConfig(filename=self.mainPath / 'logs/AdventureGame.log',
|
|
||||||
filemode='w',
|
|
||||||
level=logging.DEBUG)
|
|
||||||
self.log.info('Logging started!')
|
|
||||||
|
|
||||||
# parse this data first (since it includes graphics for the main menu
|
|
||||||
self.gamelib = parse(self.mainPath / 'gamedata/gamelib.yaml')
|
|
||||||
self.log.debug('Gamelib at {0}'.format(self.mainPath / 'gamedata/gamelib.yaml'))
|
|
||||||
|
|
||||||
# Intalize the player as none, the player will be created in the main menu.
|
|
||||||
self.player = None
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# Set screen size before drawing windows
|
|
||||||
dimensions = self.gamelib['menu']['graphics']['dimensions']
|
|
||||||
#system('mode con: cols={0} lines={1}'.format(
|
|
||||||
# dimensions['inventory_width']+dimensions['art_width'],
|
|
||||||
# 30)) # TODO: Finish setting this up.
|
|
||||||
|
|
||||||
# Set theme
|
|
||||||
#TODO: modify custom theme?
|
|
||||||
npyscreen.setTheme(npyscreen.Themes.ElegantTheme)
|
|
||||||
|
|
||||||
# Draw game windows
|
|
||||||
self.addForm('GAME', GameNavigator, name='Unnamed Adventure Game') # This window should draw the actual game
|
|
||||||
self.addForm('MENU', MainMenu, name='Welcome to the main menu') # This window should draw the main menu
|
|
||||||
self.addForm('MAIN', AlphaWarning, name='Welcome to the alpha!') # This window is only needed for the ALPHA
|
|
||||||
|
|
||||||
# TODO: Create a 'splash screen' or, traditional "main menu"
|
|
||||||
|
|
||||||
|
|
||||||
if __name__ == '__main__':
|
|
||||||
# Set the screen size bigger
|
|
||||||
system('mode con: cols={0} lines={1}'.format(124, 36))
|
|
||||||
|
|
||||||
# Make a new adventure game if not imported
|
|
||||||
adventure_game = AdventureGame()
|
|
||||||
|
|
||||||
# Run the game!
|
|
||||||
try:
|
|
||||||
adventure_game.run()
|
|
||||||
except NotEnoughSpaceForWidget:
|
|
||||||
# This exception should catch if a player tries to play in a screen that is too small.
|
|
||||||
print('Your screen is too small!\nOr, Joe has not fixed https://kitsunehosting.net/gitea/Kenwood/SNHU-IT-140/issues/7')
|
|
||||||
@@ -1,6 +0,0 @@
|
|||||||
class ItemAlreadyTaken(Exception):
|
|
||||||
pass
|
|
||||||
|
|
||||||
|
|
||||||
class ItemRequired(Exception):
|
|
||||||
pass
|
|
||||||
@@ -1,62 +0,0 @@
|
|||||||
menu:
|
|
||||||
graphics:
|
|
||||||
logo: |
|
|
||||||
. __ __ __ ___ __ __
|
|
||||||
/ / / /___ ____ ____ _____ ___ ___ ____/ / / | ____/ / _____ ____ / /___ __________
|
|
||||||
/ / / / __ \/ __ \/ __ `/ __ `__ \/ _ \/ __ / / /| |/ __ / | / / _ \/ __ \/ __/ / / / ___/ _ \
|
|
||||||
/ /_/ / / / / / / / /_/ / / / / / / __/ /_/ / / ___ / /_/ /| |/ / __/ / / / /_/ /_/ / / / __/
|
|
||||||
\____/_/ /_/_/ /_/\__,_/_/ /_/ /_/\___/\__,_/ /_/ |_\__,_/ |___/\___/_/ /_/\__/\__,_/_/ \___/
|
|
||||||
_________ __ _________
|
|
||||||
/ ____/ | / |/ / ____/
|
|
||||||
/ / __/ /| | / /|_/ / __/
|
|
||||||
/ /_/ / ___ |/ / / / /___
|
|
||||||
\____/_/ |_/_/ /_/_____/
|
|
||||||
|
|
||||||
not_found: |
|
|
||||||
+--------------------------------------------------------------------------------NNN0ddk0000kkX--+
|
|
||||||
|--------------------------------------------------------------------------------N0OOkkkO0OkxON--|
|
|
||||||
|--------------------------------------------------------------------------------KkOkkkxkOxloON--|
|
|
||||||
|--------------------------------------------------------------------------------0xOO00000kdokX--|
|
|
||||||
|---------------------------------------------+/ \+-----------------------------XOxdddxdl:;cdX--|
|
|
||||||
|--------------------------------------------+/ !! \+----------------------------XOxoldxllc:oON--|
|
|
||||||
|-------------------------------------------+/ \+---------------------------0xkddkxdOxod0W--|
|
|
||||||
|------------------------------------+No Art for this location+------------------XkddkxodkxkxxX--|
|
|
||||||
|--------------------------------|Consider making a pull request?|---------NXXXKOOkxxxddodxkkOX--|
|
|
||||||
|--------------------------------------------------------------------------NXNNXxclddxkkxkOOO0N--|
|
|
||||||
|--------------------------------------------------------------------------XkxxxdddoxkkxkOkxkKW--|
|
|
||||||
|--------------------------------------------------------------------------KxxxxdollloodO0kkk0N--|
|
|
||||||
|--------------------------------------------------------------------------XkxxxdlclddkOOkk0OON--|
|
|
||||||
|--------------------------------------------------------------------------N0dooxdlcdkOkkkkxcoX--|
|
|
||||||
|--------------------------------------------------------------------------WXKKKKOOO0K0kxxxdodX--|
|
|
||||||
|------------------------------------------------------------------------------------------------|
|
|
||||||
|------------------------------------------------------------------------------------------------|
|
|
||||||
+------------------------------------------------------------------------------------------------+
|
|
||||||
|
|
||||||
start_to_continue: |
|
|
||||||
+ +
|
|
||||||
| |
|
|
||||||
| TYPE |
|
|
||||||
| START |
|
|
||||||
| TO BEGIN! |
|
|
||||||
| |
|
|
||||||
| |
|
|
||||||
| |
|
|
||||||
| |
|
|
||||||
| |
|
|
||||||
| |
|
|
||||||
| |
|
|
||||||
| |
|
|
||||||
| |
|
|
||||||
| |
|
|
||||||
| |
|
|
||||||
| |
|
|
||||||
+ +
|
|
||||||
dimensions:
|
|
||||||
inventory_width: 23
|
|
||||||
inventory_height: 20
|
|
||||||
art_width: 101
|
|
||||||
art_height: 20
|
|
||||||
dialogue_width: 122
|
|
||||||
dialogue_height: 20
|
|
||||||
entry_box_width: 122
|
|
||||||
entry_box_height: 3
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
blank_room:
|
|
||||||
grid: [-1, -1]
|
|
||||||
upon_enter: "You're in a blank room. It looks unfinished, like joe forgot to put something here"
|
|
||||||
look_around: "There is nothing to look at, you should tell joe you're here."
|
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
room:
|
|
||||||
name: "The Hallway"
|
|
||||||
grid: [0, 1]
|
|
||||||
upon_enter: "You are standing just outside your office door."
|
|
||||||
look_around: "You look up, and down the hallway, you see the receptionists |desk|. A |closet| at the other end of the hall and the |Office Door| Behind you."
|
|
||||||
closet:
|
|
||||||
look_at: "Its a closet door."
|
|
||||||
inspect: "Its still a closet door."
|
|
||||||
desk:
|
|
||||||
look_at: "Its your receptionists desk, she's not sitting behind it."
|
|
||||||
inspect: "She's still not there."
|
|
||||||
office_door:
|
|
||||||
leads_to: office.yaml
|
|
||||||
look_at: "Its a door, it leads to your office. You should try to |OPEN| it."
|
|
||||||
inspect: "Its ornate but basic, this side of the door has your name on a |plaque|."
|
|
||||||
plaque:
|
|
||||||
item_name: "Office Door Plaque"
|
|
||||||
look_at: "Its a small brass plate, it has your name on it."
|
|
||||||
inspect: "Its still a small brass plate, and it has your name on it. Beyond that its nothing special."
|
|
||||||
pick_up: "You tear off the *PLAQUE*, and now you're stuck with it i guess."
|
|
||||||
@@ -1,39 +0,0 @@
|
|||||||
room:
|
|
||||||
name: "Your Office"
|
|
||||||
grid: [0, 0]
|
|
||||||
upon_enter: "You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
|
|
||||||
look_around: "You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|"
|
|
||||||
desk:
|
|
||||||
look_at: "You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
|
|
||||||
inspect: "The desk is large and ornate with one of those silly lamps hovering over it."
|
|
||||||
bookshelf:
|
|
||||||
look_at: "The bookshelf is a bookshelf."
|
|
||||||
inspect: "Its still a bookshelf."
|
|
||||||
log_viewer:
|
|
||||||
item_name: "Log Viewer"
|
|
||||||
look_at: "The log viewer is a small piece of ornate code, allowing you to examine |entities| more closely."
|
|
||||||
inspect: "The dials are wiggly and the viewer makes Beep Boop sounds sometimes."
|
|
||||||
pick_up: "You pick up the *LOG VIEWER*."
|
|
||||||
door:
|
|
||||||
leads_to: hallway.yaml
|
|
||||||
look_at: "Its a door, it leads to the Hallway. You should try to |OPEN| it."
|
|
||||||
inspect: "Its ornate but basic, the other side of the door has your name on a plaque."
|
|
||||||
art: |
|
|
||||||
+ +
|
|
||||||
| |
|
|
||||||
| OFFICE STUFF? |
|
|
||||||
| |
|
|
||||||
| |
|
|
||||||
| |
|
|
||||||
| |
|
|
||||||
| |
|
|
||||||
| |
|
|
||||||
| |
|
|
||||||
| |
|
|
||||||
| |
|
|
||||||
| |
|
|
||||||
| |
|
|
||||||
| |
|
|
||||||
| |
|
|
||||||
| |
|
|
||||||
+ +
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
INFO:root:Logging started!
|
|
||||||
DEBUG:root:Gamelib at adventure_game\gamedata\gamelib.yaml
|
|
||||||
DEBUG:root:Send button pressed!
|
|
||||||
DEBUG:root:{'grid': [0, 0], 'upon_enter': 'You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'look_around': 'You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|', 'pick_up_logviewer': 'You pick the *LOG VIEWER* up.', 'desk': {'look_at': 'You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'inspect': 'Desk, ornate, stuff'}, 'log_viewer': {'look_at': 'logviewer looks like garbo', 'inspect': 'beep boop', 'pick_up': 'You pick up the *LOG VIEWER*.'}}
|
|
||||||
INFO:root:Parsed command "LOOK" with arguments "['AROUND']"
|
|
||||||
DEBUG:root:Send button pressed!
|
|
||||||
DEBUG:root:{'grid': [0, 0], 'upon_enter': 'You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'look_around': 'You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|', 'pick_up_logviewer': 'You pick the *LOG VIEWER* up.', 'desk': {'look_at': 'You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'inspect': 'Desk, ornate, stuff'}, 'log_viewer': {'look_at': 'logviewer looks like garbo', 'inspect': 'beep boop', 'pick_up': 'You pick up the *LOG VIEWER*.'}}
|
|
||||||
INFO:root:Parsed command "LOOK" with arguments "['AT', 'DESK']"
|
|
||||||
DEBUG:root:Send button pressed!
|
|
||||||
DEBUG:root:{'grid': [0, 0], 'upon_enter': 'You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'look_around': 'You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|', 'pick_up_logviewer': 'You pick the *LOG VIEWER* up.', 'desk': {'look_at': 'You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'inspect': 'Desk, ornate, stuff'}, 'log_viewer': {'look_at': 'logviewer looks like garbo', 'inspect': 'beep boop', 'pick_up': 'You pick up the *LOG VIEWER*.'}}
|
|
||||||
INFO:root:Parsed command "LOOK" with arguments "['AT', 'DOOR']"
|
|
||||||
DEBUG:root:Send button pressed!
|
|
||||||
DEBUG:root:{'grid': [0, 0], 'upon_enter': 'You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'look_around': 'You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|', 'pick_up_logviewer': 'You pick the *LOG VIEWER* up.', 'desk': {'look_at': 'You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'inspect': 'Desk, ornate, stuff'}, 'log_viewer': {'look_at': 'logviewer looks like garbo', 'inspect': 'beep boop', 'pick_up': 'You pick up the *LOG VIEWER*.'}}
|
|
||||||
INFO:root:Parsed command "LOOK" with arguments "['AT', 'BOOKSHELF']"
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
player:
|
|
||||||
name: 'Default'
|
|
||||||
location: 'office.yaml'
|
|
||||||
inventory: ['Detective Hat']
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
import yaml
|
|
||||||
|
|
||||||
|
|
||||||
def parse_datafile(file):
|
|
||||||
# With the file open
|
|
||||||
with open(file, 'r') as stream:
|
|
||||||
# Try to read it and return it
|
|
||||||
try:
|
|
||||||
content = yaml.safe_load(stream)
|
|
||||||
return content
|
|
||||||
except yaml.YAMLError as exc:
|
|
||||||
return exc
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
npyscreen~=4.10.5
|
|
||||||
PyYAML~=5.1.2
|
|
||||||
Reference in New Issue
Block a user