adventure-game #3
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@ -80,12 +80,12 @@ class Handler(npyscreen.ButtonPress):
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elif command == 'PICK':
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try:
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if arguments[0] == 'UP':
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if len(
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arguments) <= 2: # If there are only 2 args ex:up, item then we dont need to merge that last arg
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if len(arguments) <= 2: # If there are only 2 args ex:up, item then we dont need to merge that last arg
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try:
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# Argument[1] is the "thing" you want to pick up, yaml is lowercase so we lowercase it.
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self.parent.parentApp.log.info('Player tried to pick up {0}'.format(arguments[1]))
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self.parent.update_log(room[arguments[1].lower()]['pick_up'])
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player.add_inventory(room[arguments[1].lower()]['item_name'])
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except KeyError:
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self.parent.update_log("You cant pick that up.")
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else: # if its a longer list of args, the player prolly wants to pick up an item with multiple words, like hand_axe, or log_viewer
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@ -93,6 +93,7 @@ class Handler(npyscreen.ButtonPress):
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long_arg = '_'.join(arguments[1:]) # Joins whatever comes after 1 in our args with '_' between
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self.parent.parentApp.log.info('Player tried to pick up long object {0}'.format(long_arg))
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self.parent.update_log(room[long_arg.lower()]['pick_up'])
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player.add_inventory(room[long_arg.lower()]['item_name'])
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except KeyError:
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self.parent.update_log("You cant pick that up.")
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except IndexError:
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@ -109,7 +110,16 @@ class Handler(npyscreen.ButtonPress):
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except KeyError:
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self.parent.update_log("You cant open that.")
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except IndexError:
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self.parent.update_log("you must specify something to open")
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self.parent.update_log("You must specify something to open")
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elif command == 'INSPECT':
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try:
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self.parent.parentApp.log.info('Player inspecting: {0}'.format(arguments[0]))
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self.parent.update_log(room[arguments[0].lower()]['inspect']) # Prints the inspect text, if it exists
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except KeyError:
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self.parent.update_log("Nothing more to inspect here.")
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except IndexError:
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self.parent.update_log("You must specify something to inspect.")
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else:
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self.parent.parentApp.log.info('Player\'s command was not understood: {0}'.format(command))
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@ -1,4 +1,5 @@
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from yaml_parser import parse_datafile as parse
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from errors import ItemAlreadyTaken
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class Player:
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@ -22,3 +23,12 @@ class Player:
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room = self.playerData['player']['location']
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return parse('adventure_game/gamedata/world/' + room)['room']['upon_enter']
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def add_inventory(self, item):
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if item in self.playerData['player']['inventory']:
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raise ItemAlreadyTaken
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else:
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self.playerData['player']['inventory'].append(item)
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def remove_inventory(self, item):
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pass
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@ -10,7 +10,7 @@ room:
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look_at: "The bookshelf is a bookshelf."
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inspect: "Its still a bookshelf."
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log_viewer:
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item: yes
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item_name: "Log Viewer"
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look_at: "The log viewer is a small piece of ornate code, allowing you to examine |entities| more closely."
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inspect: "The dials are wiggly and the viewer makes Beep Boop sounds sometimes."
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pick_up: "You pick up the *LOG VIEWER*."
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Loading…
Reference in New Issue