adventure-game #3

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Kenwood wants to merge 80 commits from adventure-game into master
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room: room:
name: "The Hallway"
grid: [0, 1] grid: [0, 1]
upon_enter: "You are standing just outside your office door." upon_enter: "You are standing just outside your office door."
look_around: "You look up, and down the hallway, you see the receptionists |desk|. And a |closet| at the other end of the hall." look_around: "You look up, and down the hallway, you see the receptionists |desk|. A |closet| at the other end of the hall and the |Office Door| Behind you."
closet: closet:
look_at: "Its a closet door." look_at: "Its a closet door."
inspect: "Its still a closet door." inspect: "Its still a closet door."
open: "You cant open this door."
desk: desk:
look_at: "Its your receptionists desk, she's not sitting behind it." look_at: "Its your receptionists desk, she's not sitting behind it."
inspect: "She's still not there." inspect: "She's still not there."
door: office_door:
leads_to: office.yaml leads_to: office.yaml
look_at: "Its a door, it leads to your office. You should try to |OPEN| it." look_at: "Its a door, it leads to your office. You should try to |OPEN| it."
inspect: "Its ornate but basic, this side of the door has your name on a plaque." inspect: "Its ornate but basic, this side of the door has your name on a |plaque|."
plaque:
item_name: "Plaque"
look_at: "Its a small brass plate, it has your name on it."
inspect: "Its still a small brass plate, and it has your name on it. Beyond that its nothing special."
pick_up: "You tear off the *PLAQUE*, and now you're stuck with it i guess."