adventure-game #3
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@ -0,0 +1,53 @@
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import npyscreen, sys
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class ExitButton(npyscreen.ButtonPress):
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def whenPressed(self):
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sys.exit(0)
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class GameNavigator(npyscreen.Form):
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def afterEditing(self):
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self.parentApp.setNextForm(None) # Nothing to do after this but exit the game.
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def create(self):
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top_division_height = 20
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inventory_width = 20
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art_width = 100
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self.artBox = self.add(npyscreen.BoxBasic,
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name='ArtBox',
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max_width=art_width,
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max_height=top_division_height,
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rely=2,
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relx=inventory_width + 1,
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editable=False)
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self.artContent = self.add(npyscreen.MultiLineEdit,
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rely=3,
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relx=inventory_width + 2,
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max_width=art_width - 2,
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max_height=top_division_height - 2,
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value=self.parentApp.gamelib['menu']['graphics']['not_found'],
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editable=False)
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self.artBox.footer = 'Unknown Location'
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self.artBox = self.add(npyscreen.BoxBasic,
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name='Inventory',
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max_width=inventory_width,
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max_height=top_division_height,
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relx=1,
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rely=2,
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editable=False)
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self.dialogueBoxOutline = self.add(npyscreen.BoxBasic,
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max_width=inventory_width + art_width,
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max_height=3,
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relx=1,
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rely=top_division_height + 2)
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self.dialogueBox = self.add(npyscreen.Textfield,
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name='Type Here',
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max_width=inventory_width + art_width - 7,
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max_height=1,
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relx=2,
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rely=top_division_height + 3)
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self.tryAction = self.add(ExitButton, name="Send", relx=inventory_width + art_width - 7, rely=top_division_height + 3)
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@ -1,32 +0,0 @@
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# encoding: utf-8
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import npyscreen
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class TestApp(npyscreen.NPSApp):
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def main(self):
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# These lines create the form and populate it with widgets.
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# A fairly complex screen in only 8 or so lines of code - a line for each control.
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F = npyscreen.Form(name="Welcome to Npyscreen", )
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t = F.add(npyscreen.TitleText, name="Text:", )
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fn = F.add(npyscreen.TitleFilename, name="Filename:")
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fn2 = F.add(npyscreen.TitleFilenameCombo, name="Filename2:")
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dt = F.add(npyscreen.TitleDateCombo, name="Date:")
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s = F.add(npyscreen.TitleSlider, out_of=12, name="Slider")
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ml = F.add(npyscreen.MultiLineEdit,
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value="""try typing here!\nMutiline text, press ^R to reformat.\n""",
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max_height=5, rely=9)
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ms = F.add(npyscreen.TitleSelectOne, max_height=4, value=[1, ], name="Pick One",
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values=["Option1", "Option2", "Option3"], scroll_exit=True)
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ms2 = F.add(npyscreen.TitleMultiSelect, max_height=-2, value=[1, ], name="Pick Several",
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values=["Option1", "Option2", "Option3"], scroll_exit=True)
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# This lets the user interact with the Form.
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F.edit()
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print(ms.get_selected_objects())
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if __name__ == "__main__":
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App = TestApp()
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App.run()
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@ -31,3 +31,12 @@ menu:
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--------------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------------------------------
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dimensions:
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inventory_width: 23
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inventory_height: 20
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art_width: 101
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art_height: 20
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dialogue_width: 122
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dialogue_height: 20
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entry_box_width: 122
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entry_box_height: 3
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@ -1,60 +1,9 @@
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import npyscreen, sys
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import npyscreen, sys
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from npyscreen import NotEnoughSpaceForWidget
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from npyscreen import NotEnoughSpaceForWidget
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from os import system
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from yaml_parser import parse_datafile as parse
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from yaml_parser import parse_datafile as parse
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from GameNavigator import GameNavigator
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class ExitButton(npyscreen.ButtonPress):
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def whenPressed(self):
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sys.exit(0)
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class GameNavigator(npyscreen.Form):
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def afterEditing(self):
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self.parentApp.setNextForm(None) # Nothing to do after this but exit the game.
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def create(self):
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top_division_height = 20
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inventory_width = 20
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art_width = 100
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self.artBox = self.add(npyscreen.BoxBasic,
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name='ArtBox',
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max_width=art_width,
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max_height=top_division_height,
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rely=2,
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relx=inventory_width + 1,
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editable=False)
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self.artContent = self.add(npyscreen.MultiLineEdit,
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rely=3,
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relx=inventory_width + 2,
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max_width=art_width - 2,
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max_height=top_division_height - 2,
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value=self.parentApp.gamelib['menu']['graphics']['not_found'],
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editable=False)
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self.artBox.footer = 'Unknown Location'
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self.artBox = self.add(npyscreen.BoxBasic,
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name='Inventory',
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max_width=inventory_width,
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max_height=top_division_height,
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relx=1,
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rely=2,
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editable=False)
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self.dialogueBoxOutline = self.add(npyscreen.BoxBasic,
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max_width=inventory_width + art_width,
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max_height=3,
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relx=1,
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rely=top_division_height + 2)
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self.dialogueBox = self.add(npyscreen.Textfield,
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name='Type Here',
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max_width=inventory_width + art_width - 7,
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max_height=1,
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relx=2,
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rely=top_division_height + 3)
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self.tryAction = self.add(ExitButton, name="Send", relx=inventory_width + art_width - 7, rely=top_division_height + 3)
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class MainMenu(npyscreen.Form):
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class MainMenu(npyscreen.Form):
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@ -86,6 +35,12 @@ class AdventureGame(npyscreen.NPSAppManaged):
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'gamedata/gamelib.yaml') # parse this data first (since it includes graphics for the main menu
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'gamedata/gamelib.yaml') # parse this data first (since it includes graphics for the main menu
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self.playerSaveLocation = None # We'll load the save location after the player gets to the save select screen
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self.playerSaveLocation = None # We'll load the save location after the player gets to the save select screen
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# Set screen size before drawing windows
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dimensions = self.gamelib['menu']['graphics']['dimensions']
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system('mode con: cols={0} lines={1}'.format(
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dimensions['inventory_width']+dimensions['art_width'],
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30)) # TODO: Finish setting this up.
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# Draw game windows
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# Draw game windows
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self.addForm('GAME', GameNavigator, name='Unnamed Adventure Game') # This window should draw the actual game
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self.addForm('GAME', GameNavigator, name='Unnamed Adventure Game') # This window should draw the actual game
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self.addForm('MENU', MainMenu, name='Welcome to the main menu') # This window should draw the main menu
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self.addForm('MENU', MainMenu, name='Welcome to the main menu') # This window should draw the main menu
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@ -1,35 +0,0 @@
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import npyscreen
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# npyscreen.disableColor()
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class TestApp(npyscreen.NPSApp):
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def main(self):
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F = npyscreen.Form(name="Welcome to Npyscreen", )
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t = F.add(npyscreen.BoxBasic, name="Basic Box:", max_width=30, relx=2, max_height=3)
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t.footer = "This is a footer"
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t1 = F.add(npyscreen.BoxBasic, name="Basic Box:", rely=2, relx=32, max_width=30, max_height=3)
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t2 = F.add(npyscreen.BoxTitle, name="Box Title:", max_height=6)
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t3 = F.add(npyscreen.BoxTitle, name="Box Title2:", max_height=6,
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scroll_exit=True,
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contained_widget_arguments={
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'color': "WARNING",
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'widgets_inherit_color': True, }
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)
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t2.entry_widget.scroll_exit = True
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t2.values = ["Hello",
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"This is a Test",
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"This is another test",
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"And here is another line",
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"And here is another line, which is really very long. abcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyz",
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"And one more."]
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t3.values = t2.values
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F.edit()
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if __name__ == "__main__":
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App = TestApp()
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App.run()
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Loading…
Reference in New Issue