adventure-game #3
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@ -59,7 +59,6 @@ class Handler(npyscreen.ButtonPress):
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room = parse(self.parent.parentApp.mainPath / 'gamedata/world/blank_room.yaml')
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# By now we should be situated in our room, and with our player.
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self.parent.parentApp.log.debug(room)
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# TODO: Should upgrade these to use fuzzy words library! and not direct comparisons!
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if command == 'LOOK':
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@ -75,7 +74,7 @@ class Handler(npyscreen.ButtonPress):
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except KeyError:
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self.parent.update_log("Not sure what you're trying to look at.")
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if command == 'PICK':
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elif command == 'PICK':
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if arguments[0] == 'UP':
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if len(arguments) <= 2: # If there are only 2 args ex:up, item then we dont need to merge that last arg
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try:
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@ -91,6 +90,9 @@ class Handler(npyscreen.ButtonPress):
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self.parent.update_log(room[long_arg.lower()]['pick_up'])
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except KeyError:
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self.parent.update_log("You cant pick that up.")
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else:
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self.parent.parentApp.log.info('Player\'s command was not understood: {0}'.format(command))
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self.parent.update_log('I didn\'t understand {0}'.format(command))
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if command == 'WHERE':
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# TODO: this should take the human readable room name, not the code-name
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