adventure-game #3
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@ -29,12 +29,16 @@ class GameNavigator(npyscreen.FormBaseNew):
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self.logBox.value = res # Set the logbox to that value
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self.logBox.value = res # Set the logbox to that value
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def update_location(self, location):
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def update_location(self, location, art=None):
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"""
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"""
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This may not be needed in the future, dynamic
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This may not be needed in the future, dynamic
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handling of location is something the navigator should do and should inherit from player.
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handling of location is something the navigator should do and should inherit from player.
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"""
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"""
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self.artBox.footer = location
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self.artBox.footer = location
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if art != None:
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self.artContent.value = art
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else:
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self.artContent.value = self.parentApp.gamelib['menu']['graphics']['not_found']
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def update_inventory(self, items):
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def update_inventory(self, items):
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res = ''
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res = ''
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@ -62,7 +66,7 @@ class GameNavigator(npyscreen.FormBaseNew):
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relx=inventory_width + 2,
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relx=inventory_width + 2,
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max_width=art_width - 2,
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max_width=art_width - 2,
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max_height=top_division_height - 2,
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max_height=top_division_height - 2,
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value=self.parentApp.gamelib['menu']['graphics']['not_found'],
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value=self.parentApp.gamelib['menu']['graphics']['start_to_continue'],
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editable=False)
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editable=False)
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self.artBox.footer = 'Unknown Location'
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self.artBox.footer = 'Unknown Location'
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@ -11,6 +11,23 @@ class Handler(npyscreen.ButtonPress):
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3: re-render the screen
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3: re-render the screen
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"""
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"""
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def localize_room(self, roomlocation):
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"""
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This method can re-localize the room.
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"""
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try:
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room = parse(self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation)['room']
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# If the file could not be found
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except FileNotFoundError:
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# Log a critical error!
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self.parent.parentApp.log.critical(
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'Handler could not load the current room! Is the player file corrupt or was there a typo? Path was {0}'.format(
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self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation))
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# Put the player in a blank room i forgot to finish
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room = parse(self.parent.parentApp.mainPath / 'gamedata/world/blank_room.yaml')
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return room
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def whenPressed(self):
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def whenPressed(self):
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self.parent.parentApp.log.debug('Send button pressed!')
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self.parent.parentApp.log.debug('Send button pressed!')
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# This is the raw command from the user
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# This is the raw command from the user
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@ -44,17 +61,8 @@ class Handler(npyscreen.ButtonPress):
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# Localize the player
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# Localize the player
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player = self.parent.parentApp.player
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player = self.parent.parentApp.player
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roomlocation = player.playerData['player']['location']
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try:
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room = parse(self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation)['room']
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# If the file could not be found
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room = self.localize_room(player.playerData['player']['location']) # Localize the room
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except FileNotFoundError:
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# Log a critical error!
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self.parent.parentApp.log.critical('Handler could not load the current room! Is the player file corrupt or was there a typo? Path was {0}'.format(
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self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation))
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# Put the player in a blank room i forgot to finish
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room = parse(self.parent.parentApp.mainPath / 'gamedata/world/blank_room.yaml')
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# By now we should be situated in our room, and with our player.
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# By now we should be situated in our room, and with our player.
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# self.parent.parentApp.log.debug(room) # We dont need to log this, its too verbose!
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# self.parent.parentApp.log.debug(room) # We dont need to log this, its too verbose!
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@ -80,7 +88,8 @@ class Handler(npyscreen.ButtonPress):
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elif command == 'PICK':
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elif command == 'PICK':
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try:
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try:
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if arguments[0] == 'UP':
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if arguments[0] == 'UP':
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if len(arguments) <= 2: # If there are only 2 args ex:up, item then we dont need to merge that last arg
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if len(
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arguments) <= 2: # If there are only 2 args ex:up, item then we dont need to merge that last arg
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try:
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try:
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# Argument[1] is the "thing" you want to pick up, yaml is lowercase so we lowercase it.
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# Argument[1] is the "thing" you want to pick up, yaml is lowercase so we lowercase it.
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self.parent.parentApp.log.info('Player tried to pick up {0}'.format(arguments[1]))
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self.parent.parentApp.log.info('Player tried to pick up {0}'.format(arguments[1]))
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@ -90,8 +99,10 @@ class Handler(npyscreen.ButtonPress):
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self.parent.update_log("You cant pick that up.")
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self.parent.update_log("You cant pick that up.")
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else: # if its a longer list of args, the player prolly wants to pick up an item with multiple words, like hand_axe, or log_viewer
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else: # if its a longer list of args, the player prolly wants to pick up an item with multiple words, like hand_axe, or log_viewer
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try:
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try:
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long_arg = '_'.join(arguments[1:]) # Joins whatever comes after 1 in our args with '_' between
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long_arg = '_'.join(
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self.parent.parentApp.log.info('Player tried to pick up long object {0}'.format(long_arg))
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arguments[1:]) # Joins whatever comes after 1 in our args with '_' between
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self.parent.parentApp.log.info(
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'Player tried to pick up long object {0}'.format(long_arg))
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self.parent.update_log(room[long_arg.lower()]['pick_up'])
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self.parent.update_log(room[long_arg.lower()]['pick_up'])
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player.add_inventory(room[long_arg.lower()]['item_name'])
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player.add_inventory(room[long_arg.lower()]['item_name'])
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except KeyError:
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except KeyError:
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@ -107,6 +118,8 @@ class Handler(npyscreen.ButtonPress):
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self.parent.parentApp.log.debug('New room is: {0}'.format(new_room))
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self.parent.parentApp.log.debug('New room is: {0}'.format(new_room))
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upon_enter = player.change_room(new_room) # Change the player to that new room.
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upon_enter = player.change_room(new_room) # Change the player to that new room.
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self.parent.update_log(upon_enter) # Print the new room upon enter text.
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self.parent.update_log(upon_enter) # Print the new room upon enter text.
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room = self.localize_room(player.playerData['player']['location']) # Re-Localize!
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except KeyError:
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except KeyError:
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self.parent.update_log("You cant open that.")
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self.parent.update_log("You cant open that.")
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except IndexError:
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except IndexError:
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@ -115,12 +128,16 @@ class Handler(npyscreen.ButtonPress):
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elif command == 'INSPECT':
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elif command == 'INSPECT':
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try:
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try:
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self.parent.parentApp.log.info('Player inspecting: {0}'.format(arguments[0]))
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self.parent.parentApp.log.info('Player inspecting: {0}'.format(arguments[0]))
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self.parent.update_log(room[arguments[0].lower()]['inspect']) # Prints the inspect text, if it exists
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self.parent.update_log(
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room[arguments[0].lower()]['inspect']) # Prints the inspect text, if it exists
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except KeyError:
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except KeyError:
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self.parent.update_log("Nothing more to inspect here.")
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self.parent.update_log("Nothing more to inspect here.")
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except IndexError:
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except IndexError:
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self.parent.update_log("You must specify something to inspect.")
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self.parent.update_log("You must specify something to inspect.")
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elif command == 'START':
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self.parent.update_log('Welcome to the game! Try to |LOOK AROUND|.')
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else:
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else:
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self.parent.parentApp.log.info('Player\'s command was not understood: {0}'.format(command))
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self.parent.parentApp.log.info('Player\'s command was not understood: {0}'.format(command))
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self.parent.update_log('I didn\'t understand {0}'.format(command))
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self.parent.update_log('I didn\'t understand {0}'.format(command))
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@ -137,7 +154,9 @@ class Handler(npyscreen.ButtonPress):
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need to, change the text at the bottom and update the inventory.
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need to, change the text at the bottom and update the inventory.
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"""
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"""
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try:
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try:
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self.parent.update_location(room['name'])
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self.parent.update_location(
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room['name'],
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room['art'])
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except KeyError:
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except KeyError:
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self.parent.update_location('Unknown Location')
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self.parent.update_location('Unknown Location')
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Loading…
Reference in New Issue