adventure-game #3
|
@ -29,12 +29,16 @@ class GameNavigator(npyscreen.FormBaseNew):
|
|||
|
||||
self.logBox.value = res # Set the logbox to that value
|
||||
|
||||
def update_location(self, location):
|
||||
def update_location(self, location, art=None):
|
||||
"""
|
||||
This may not be needed in the future, dynamic
|
||||
handling of location is something the navigator should do and should inherit from player.
|
||||
"""
|
||||
self.artBox.footer = location
|
||||
if art != None:
|
||||
self.artContent.value = art
|
||||
else:
|
||||
self.artContent.value = self.parentApp.gamelib['menu']['graphics']['not_found']
|
||||
|
||||
def update_inventory(self, items):
|
||||
res = ''
|
||||
|
@ -62,7 +66,7 @@ class GameNavigator(npyscreen.FormBaseNew):
|
|||
relx=inventory_width + 2,
|
||||
max_width=art_width - 2,
|
||||
max_height=top_division_height - 2,
|
||||
value=self.parentApp.gamelib['menu']['graphics']['not_found'],
|
||||
value=self.parentApp.gamelib['menu']['graphics']['start_to_continue'],
|
||||
editable=False)
|
||||
self.artBox.footer = 'Unknown Location'
|
||||
|
||||
|
|
|
@ -11,6 +11,23 @@ class Handler(npyscreen.ButtonPress):
|
|||
3: re-render the screen
|
||||
"""
|
||||
|
||||
def localize_room(self, roomlocation):
|
||||
"""
|
||||
This method can re-localize the room.
|
||||
"""
|
||||
try:
|
||||
room = parse(self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation)['room']
|
||||
|
||||
# If the file could not be found
|
||||
except FileNotFoundError:
|
||||
# Log a critical error!
|
||||
self.parent.parentApp.log.critical(
|
||||
'Handler could not load the current room! Is the player file corrupt or was there a typo? Path was {0}'.format(
|
||||
self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation))
|
||||
# Put the player in a blank room i forgot to finish
|
||||
room = parse(self.parent.parentApp.mainPath / 'gamedata/world/blank_room.yaml')
|
||||
return room
|
||||
|
||||
def whenPressed(self):
|
||||
self.parent.parentApp.log.debug('Send button pressed!')
|
||||
# This is the raw command from the user
|
||||
|
@ -44,17 +61,8 @@ class Handler(npyscreen.ButtonPress):
|
|||
|
||||
# Localize the player
|
||||
player = self.parent.parentApp.player
|
||||
roomlocation = player.playerData['player']['location']
|
||||
try:
|
||||
room = parse(self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation)['room']
|
||||
|
||||
# If the file could not be found
|
||||
except FileNotFoundError:
|
||||
# Log a critical error!
|
||||
self.parent.parentApp.log.critical('Handler could not load the current room! Is the player file corrupt or was there a typo? Path was {0}'.format(
|
||||
self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation))
|
||||
# Put the player in a blank room i forgot to finish
|
||||
room = parse(self.parent.parentApp.mainPath / 'gamedata/world/blank_room.yaml')
|
||||
room = self.localize_room(player.playerData['player']['location']) # Localize the room
|
||||
|
||||
# By now we should be situated in our room, and with our player.
|
||||
# self.parent.parentApp.log.debug(room) # We dont need to log this, its too verbose!
|
||||
|
@ -80,7 +88,8 @@ class Handler(npyscreen.ButtonPress):
|
|||
elif command == 'PICK':
|
||||
try:
|
||||
if arguments[0] == 'UP':
|
||||
if len(arguments) <= 2: # If there are only 2 args ex:up, item then we dont need to merge that last arg
|
||||
if len(
|
||||
arguments) <= 2: # If there are only 2 args ex:up, item then we dont need to merge that last arg
|
||||
try:
|
||||
# Argument[1] is the "thing" you want to pick up, yaml is lowercase so we lowercase it.
|
||||
self.parent.parentApp.log.info('Player tried to pick up {0}'.format(arguments[1]))
|
||||
|
@ -90,8 +99,10 @@ class Handler(npyscreen.ButtonPress):
|
|||
self.parent.update_log("You cant pick that up.")
|
||||
else: # if its a longer list of args, the player prolly wants to pick up an item with multiple words, like hand_axe, or log_viewer
|
||||
try:
|
||||
long_arg = '_'.join(arguments[1:]) # Joins whatever comes after 1 in our args with '_' between
|
||||
self.parent.parentApp.log.info('Player tried to pick up long object {0}'.format(long_arg))
|
||||
long_arg = '_'.join(
|
||||
arguments[1:]) # Joins whatever comes after 1 in our args with '_' between
|
||||
self.parent.parentApp.log.info(
|
||||
'Player tried to pick up long object {0}'.format(long_arg))
|
||||
self.parent.update_log(room[long_arg.lower()]['pick_up'])
|
||||
player.add_inventory(room[long_arg.lower()]['item_name'])
|
||||
except KeyError:
|
||||
|
@ -107,6 +118,8 @@ class Handler(npyscreen.ButtonPress):
|
|||
self.parent.parentApp.log.debug('New room is: {0}'.format(new_room))
|
||||
upon_enter = player.change_room(new_room) # Change the player to that new room.
|
||||
self.parent.update_log(upon_enter) # Print the new room upon enter text.
|
||||
|
||||
room = self.localize_room(player.playerData['player']['location']) # Re-Localize!
|
||||
except KeyError:
|
||||
self.parent.update_log("You cant open that.")
|
||||
except IndexError:
|
||||
|
@ -115,12 +128,16 @@ class Handler(npyscreen.ButtonPress):
|
|||
elif command == 'INSPECT':
|
||||
try:
|
||||
self.parent.parentApp.log.info('Player inspecting: {0}'.format(arguments[0]))
|
||||
self.parent.update_log(room[arguments[0].lower()]['inspect']) # Prints the inspect text, if it exists
|
||||
self.parent.update_log(
|
||||
room[arguments[0].lower()]['inspect']) # Prints the inspect text, if it exists
|
||||
except KeyError:
|
||||
self.parent.update_log("Nothing more to inspect here.")
|
||||
except IndexError:
|
||||
self.parent.update_log("You must specify something to inspect.")
|
||||
|
||||
elif command == 'START':
|
||||
self.parent.update_log('Welcome to the game! Try to |LOOK AROUND|.')
|
||||
|
||||
else:
|
||||
self.parent.parentApp.log.info('Player\'s command was not understood: {0}'.format(command))
|
||||
self.parent.update_log('I didn\'t understand {0}'.format(command))
|
||||
|
@ -137,7 +154,9 @@ class Handler(npyscreen.ButtonPress):
|
|||
need to, change the text at the bottom and update the inventory.
|
||||
"""
|
||||
try:
|
||||
self.parent.update_location(room['name'])
|
||||
self.parent.update_location(
|
||||
room['name'],
|
||||
room['art'])
|
||||
except KeyError:
|
||||
self.parent.update_location('Unknown Location')
|
||||
|
||||
|
|
Loading…
Reference in New Issue