npyscreen-adventure-game #8
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@ -1,12 +1,18 @@
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import npyscreen, sys
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import npyscreen
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import sys
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class ExitButton(npyscreen.ButtonPress):
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class QuitButton(npyscreen.ButtonPress):
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def whenPressed(self):
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sys.exit(0)
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class SendButton(npyscreen.ButtonPress):
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def whenPressed(self):
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self.parent.parentApp.switchForm('GAME')
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class GameNavigator(npyscreen.FormBaseNew):
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def afterEditing(self):
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self.parentApp.setNextForm('GAME')
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# def afterEditing(self):
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#it self.parentApp.setNextForm('GAME')
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def create(self):
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top_division_height = 20
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@ -41,7 +47,8 @@ class GameNavigator(npyscreen.FormBaseNew):
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max_width=inventory_width + art_width,
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max_height=3,
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relx=1,
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rely=top_division_height + 2)
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rely=top_division_height + 2,
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editable=False)
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self.dialogueBox = self.add(npyscreen.Textfield,
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name='Type Here',
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@ -50,4 +57,11 @@ class GameNavigator(npyscreen.FormBaseNew):
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relx=2,
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rely=top_division_height + 3)
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self.tryAction = self.add(ExitButton, name="Send", relx=inventory_width + art_width - 7, rely=top_division_height + 3)
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self.sendButton = self.add(SendButton,
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name="Send",
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relx=inventory_width + art_width - 7,
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rely=top_division_height + 3)
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self.quitButton = self.add(QuitButton,
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name="Quit",
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relx=1,
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rely=1)
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@ -0,0 +1,11 @@
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import npyscreen
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class MainMenu(npyscreen.Form):
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def afterEditing(self):
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# TODO: the game needs to happen after this inital main menu
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self.parentApp.setNextForm('GAME')
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def create(self):
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self.add(npyscreen.FixedText, value='You cannot select a file yet! Just hit OK', editable=False)
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self.playerSaveLocation = self.add(npyscreen.TitleFilenameCombo, name="Your save file:")
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self.add(npyscreen.MultiLineEdit, value=self.parentApp.gamelib['menu']['graphics']['logo'], editable=False)
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@ -0,0 +1,11 @@
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from yaml_parser import parse_datafile as parse
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class Player:
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"""
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This class intended to abstract out the actual yaml data into a player.(item) that is more
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friendly to handle in code.
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"""
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def __init__(self, save_location):
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self.save_location = save_location
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self.playerData = parse(save_location)
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@ -1,20 +1,11 @@
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import npyscreen, sys
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import npyscreen
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from npyscreen import NotEnoughSpaceForWidget
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from os import system
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from yaml_parser import parse_datafile as parse
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from GameNavigator import GameNavigator
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class MainMenu(npyscreen.Form):
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def afterEditing(self):
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# TODO: the game needs to happen after this inital main menu
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self.parentApp.setNextForm('GAME')
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def create(self):
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self.add(npyscreen.FixedText, value='You cannot select a file yet! Just hit OK', editable=False)
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self.playerSaveLocation = self.add(npyscreen.TitleFilenameCombo, name="Your save file:")
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self.add(npyscreen.MultiLineEdit, value=self.parentApp.gamelib['menu']['graphics']['logo'], editable=False)
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from MainMenu import MainMenu
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from Player import Player
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class AlphaWarning(npyscreen.Popup):
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@ -33,7 +24,9 @@ class AdventureGame(npyscreen.NPSAppManaged):
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# Setup some important 'global' values we'll need later
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self.gamelib = parse(
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'gamedata/gamelib.yaml') # parse this data first (since it includes graphics for the main menu
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self.playerSaveLocation = None # We'll load the save location after the player gets to the save select screen
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self.playerSaveLocation = 'playerdata/defaults/default_player.yaml' #TODO: Actually load the player data
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self.player = Player(self.playerSaveLocation)
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# Set screen size before drawing windows
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dimensions = self.gamelib['menu']['graphics']['dimensions']
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@ -50,6 +43,9 @@ class AdventureGame(npyscreen.NPSAppManaged):
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if __name__ == '__main__':
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# Set the screen size bigger
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system('mode con: cols={0} lines={1}'.format(124, 30))
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# Make a new adventure game if not imported
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adventure_game = AdventureGame()
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@ -1,7 +0,0 @@
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from yaml_parser import parse_datafile as parse
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class Player:
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def __init__(self, save_location):
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self.save_location = save_location
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self.playerData = parse(save_location)
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@ -0,0 +1,4 @@
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player:
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name: 'Default'
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location: 'office'
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inventory: ['test', 'test2']
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