npyscreen-adventure-game #8
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@ -17,5 +17,5 @@ class MainMenu(npyscreen.Form):
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self.add(npyscreen.FixedText, value='You cannot select a file yet! Just hit OK', editable=False)
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self.add(npyscreen.FixedText, value='You cannot select a file yet! Just hit OK', editable=False)
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self.playerSaveLocation = self.add(npyscreen.TitleFilenameCombo, name="Your save file:")
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self.playerSaveLocation = self.add(npyscreen.TitleFilenameCombo, name="Your save file:")
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self.parentApp.player = Player('playerdata/defaults/default_player.yaml')
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self.parentApp.player = Player(self.parentApp.mainPath / 'playerdata/defaults/default_player.yaml')
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self.add(npyscreen.MultiLineEdit, value=self.parentApp.gamelib['menu']['graphics']['logo'], editable=False)
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self.add(npyscreen.MultiLineEdit, value=self.parentApp.gamelib['menu']['graphics']['logo'], editable=False)
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@ -1,3 +1,4 @@
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import pathlib
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import npyscreen
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import npyscreen
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from npyscreen import NotEnoughSpaceForWidget
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from npyscreen import NotEnoughSpaceForWidget
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from os import system
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from os import system
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@ -21,10 +22,17 @@ class AdventureGame(npyscreen.NPSAppManaged):
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# Do on creation
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# Do on creation
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def onStart(self):
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def onStart(self):
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# Setup some important 'global' values we'll need later
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# Setup some important 'global' values we'll need later
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self.gamelib = parse(
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# Set the path all other files will follow
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'gamedata/gamelib.yaml') # parse this data first (since it includes graphics for the main menu
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self.mainPath = pathlib.Path(__file__).parent
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# Parse world
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self.gamelib = parse(
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self.mainPath / 'gamedata/gamelib.yaml') # parse this data first (since it includes graphics for the main menu
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# Intalize the player as none, the player will be created in the main menu.
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self.player = None
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self.player = None # Intalize the player as none, the player will be created in the main menu.
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# Set screen size before drawing windows
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# Set screen size before drawing windows
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dimensions = self.gamelib['menu']['graphics']['dimensions']
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dimensions = self.gamelib['menu']['graphics']['dimensions']
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