room: name: "The Hallway" grid: [0, 1] upon_enter: "You are standing just outside your office door." look_around: "You look up, and down the hallway, you see the receptionists |desk|. A |closet| at the other end of the hall and the |Office Door| Behind you." closet: look_at: "Its a closet door." inspect: "Its still a closet door." desk: look_at: "Its your receptionists desk, she's not sitting behind it." inspect: "She's still not there." office_door: leads_to: office.yaml look_at: "Its a door, it leads to your office. You should try to |OPEN| it." inspect: "Its ornate but basic, this side of the door has your name on a |plaque|." plaque: item_name: "Office Door Plaque" look_at: "Its a small brass plate, it has your name on it." inspect: "Its still a small brass plate, and it has your name on it. Beyond that its nothing special." pick_up: "You tear off the *PLAQUE*, and now you're stuck with it i guess."