SNHU-IT-140/Adventure Game/adventure_game/main.py

88 lines
2.9 KiB
Python

import curses
from curses.textpad import Textbox
class AdventureGame:
def __init__(self, stdscr):
# Self.stdrscr is our parent standard screen
self.stdscr = stdscr
# This is just done once at startup to get inital windows sizes
# TODO: handle live window resize!
self.height, self.width = self.stdscr.getmaxyx()
self.command = 0
# Clear and refresh the screen
self.stdscr.clear()
self.stdscr.refresh()
# Setup some colors!
# Start some curses colors
curses.start_color()
curses.init_pair(1, curses.COLOR_CYAN, curses.COLOR_BLACK)
curses.init_pair(2, curses.COLOR_RED, curses.COLOR_BLACK)
curses.init_pair(3, curses.COLOR_BLACK, curses.COLOR_WHITE)
# Setup art_win
art_win_width = int((self.width / 3) * 2)
art_win_begin_x = int(self.width - art_win_width)
art_win_begin_y = 1 # Must be at least 1 (to allow header)
art_win_height = int(self.height / 2)
art_win = curses.newwin(art_win_height, art_win_width, art_win_begin_y, art_win_begin_x)
# Setup dialogue_win
dialogue_win_width = self.width
dialogue_win_begin_x = 0
dialogue_win_begin_y = art_win_height + 1 # Fits 1 underneath the art box above.
dialogue_win_height = self.height - art_win_height - 2 # Fits 2 underneath the bottom box,
dialogue_win = curses.newwin(dialogue_win_height, dialogue_win_width, dialogue_win_begin_y,
dialogue_win_begin_x)
while self.command != ord('q'):
# Get the height of everything
self.height, self.width = self.stdscr.getmaxyx()
self.title = 'Untitled Adventure Game PRE ALPHA'[:self.width - 1]
self.statusbarstr = "Press 'q' to exit "
# Render status bar
self.stdscr.attron(curses.color_pair(3))
self.stdscr.addstr(self.height - 1, 0, self.statusbarstr)
self.stdscr.addstr(self.height - 1, len(self.statusbarstr), ' ' * (self.width - len(self.statusbarstr) - 1))
self.stdscr.attroff(curses.color_pair(3))
# Render major game windows
self.draw_art_window(art_win)
self.command = self.draw_dialogue_box(dialogue_win)
# Refresh the screen
self.stdscr.refresh()
# Wait for next input
# self.command = self.stdscr.getch()
curses.echo()
#self.command = self.stdscr.getstr(0, 0)
def draw_main_menu(self):
pass
def draw_art_window(self, window):
window.addstr("Wip")
window.addstr("Morewip lol")
window.box()
window.refresh()
def draw_dialogue_box(self, window):
window.box()
window.refresh()
textbox = Textbox(window)
return textbox.edit()
if __name__ == '__main__':
curses.wrapper(AdventureGame)