CLEARSCREEN. // Clear the screen NOTIFY("Ascent software ready."). // Lock throttle to 1, (throttle up) LOCK THROTTLE TO 1.0. // 1.0 is the max, 0.0 is idle. // Countdown from 10! NOTIFY("Counting down:"). FROM {local countdown is 10.} UNTIL countdown = 0 STEP {SET countdown to countdown - 1.} DO { NOTIFY(countdown, 1). // Notify the countdown number and keep the number for 1 second. WAIT 1. // pauses the script here for 1 second. } // First goal should be to get into space, // I found this rule of thumb expression " // (altitude*23.3/body:atm:height)^0.7*15. // on reddit. It looks good enough! CLEARSCREEN. // Clear the screen. SET MYSTEER TO HEADING(90,90). // Default to up LOCK STEERING TO MYSTEER. // Set steering to the value of MYSTEER, when it updates so will our steering. UNTIL false { // Run forever SET MYSTEER TO HEADING(90,(altitude*23.3/body:atm:height)^0.7*15). // One of these conditions must be met to call a break in this ascent! IF SHIP:APOAPSIS > 100000 // This is good! We made it to space! OR SHIP:VERTICALSPEED > 0 // This is bad, we've started to fall down. { BREAK. } WAIT 0.5. // Run this loop every half second. } NOTIFY("We broke out of the ascent loop! If thats a good thing you'ld know."). LOCK THROTTLE TO 0. // Throttle back SET SHIP:CONTROL:PILOTMAINTHROTTLE TO 0. // Protects the throttle from "jumping" when we hand control back to the pilot