Nearing a sort-of-functional alpha
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venv
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inspectionProfiles
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import sys,os
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import curses
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def draw_menu(stdscr):
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k = 0
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cursor_x = 0
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cursor_y = 0
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# Clear and refresh the screen for a blank canvas
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stdscr.clear()
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stdscr.refresh()
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# Start colors in curses
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curses.start_color()
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curses.init_pair(1, curses.COLOR_CYAN, curses.COLOR_BLACK)
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curses.init_pair(2, curses.COLOR_RED, curses.COLOR_BLACK)
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curses.init_pair(3, curses.COLOR_BLACK, curses.COLOR_WHITE)
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# Loop where k is the last character pressed
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while (k != ord('q')):
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# Initialization
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stdscr.clear()
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height, width = stdscr.getmaxyx()
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if k == curses.KEY_DOWN:
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cursor_y = cursor_y + 1
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elif k == curses.KEY_UP:
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cursor_y = cursor_y - 1
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elif k == curses.KEY_RIGHT:
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cursor_x = cursor_x + 1
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elif k == curses.KEY_LEFT:
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cursor_x = cursor_x - 1
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cursor_x = max(0, cursor_x)
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cursor_x = min(width-1, cursor_x)
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cursor_y = max(0, cursor_y)
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cursor_y = min(height-1, cursor_y)
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# Declaration of strings
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title = "Curses example"[:width-1]
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subtitle = "Written by Clay McLeod"[:width-1]
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keystr = "Last key pressed: {}".format(k)[:width-1]
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statusbarstr = "Press 'q' to exit | STATUS BAR | Pos: {}, {}".format(cursor_x, cursor_y)
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if k == 0:
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keystr = "No key press detected..."[:width-1]
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# Centering calculations
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start_x_title = int((width // 2) - (len(title) // 2) - len(title) % 2)
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start_x_subtitle = int((width // 2) - (len(subtitle) // 2) - len(subtitle) % 2)
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start_x_keystr = int((width // 2) - (len(keystr) // 2) - len(keystr) % 2)
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start_y = int((height // 2) - 2)
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# Rendering some text
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whstr = "Width: {}, Height: {}".format(width, height)
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stdscr.addstr(0, 0, whstr, curses.color_pair(1))
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# Render status bar
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stdscr.attron(curses.color_pair(3))
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stdscr.addstr(height-1, 0, statusbarstr)
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stdscr.addstr(height-1, len(statusbarstr), " " * (width - len(statusbarstr) - 1))
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stdscr.attroff(curses.color_pair(3))
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# Turning on attributes for title
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stdscr.attron(curses.color_pair(2))
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stdscr.attron(curses.A_BOLD)
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# Rendering title
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stdscr.addstr(start_y, start_x_title, title)
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# Turning off attributes for title
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stdscr.attroff(curses.color_pair(2))
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stdscr.attroff(curses.A_BOLD)
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# Print rest of text
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stdscr.addstr(start_y + 1, start_x_subtitle, subtitle)
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stdscr.addstr(start_y + 3, (width // 2) - 2, '-' * 4)
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stdscr.addstr(start_y + 5, start_x_keystr, keystr)
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stdscr.move(cursor_y, cursor_x)
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# Refresh the screen
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stdscr.refresh()
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# Wait for next input
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k = stdscr.getch()
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def main():
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curses.wrapper(draw_menu)
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if __name__ == "__main__":
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main()
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import curses, curses.textpad
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def setup_input():
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inp = curses.newwin(8,55, 0,0)
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inp.addstr(1,1, "Please enter your username:")
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sub = inp.subwin(2,1)
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sub.border()
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sub2 = sub.subwin(3,2)
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global tb
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tb = curses.textpad.Textbox(sub2)
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inp.refresh()
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tb.edit(enter_is_terminate)
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# encoding: utf-8
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def enter_is_terminate(x):
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if x == 10:
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tb.do_command(7)
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tb.do_command(x)
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import npyscreen
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setup_input()
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class TestApp(npyscreen.NPSApp):
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def main(self):
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# These lines create the form and populate it with widgets.
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# A fairly complex screen in only 8 or so lines of code - a line for each control.
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F = npyscreen.Form(name="Welcome to Npyscreen", )
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t = F.add(npyscreen.TitleText, name="Text:", )
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fn = F.add(npyscreen.TitleFilename, name="Filename:")
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fn2 = F.add(npyscreen.TitleFilenameCombo, name="Filename2:")
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dt = F.add(npyscreen.TitleDateCombo, name="Date:")
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s = F.add(npyscreen.TitleSlider, out_of=12, name="Slider")
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ml = F.add(npyscreen.MultiLineEdit,
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value="""try typing here!\nMutiline text, press ^R to reformat.\n""",
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max_height=5, rely=9)
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ms = F.add(npyscreen.TitleSelectOne, max_height=4, value=[1, ], name="Pick One",
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values=["Option1", "Option2", "Option3"], scroll_exit=True)
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ms2 = F.add(npyscreen.TitleMultiSelect, max_height=-2, value=[1, ], name="Pick Several",
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values=["Option1", "Option2", "Option3"], scroll_exit=True)
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# This lets the user interact with the Form.
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F.edit()
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print(ms.get_selected_objects())
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if __name__ == "__main__":
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App = TestApp()
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App.run()
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import curses
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from curses.textpad import Textbox
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import npyscreen
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class AdventureGame:
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def __init__(self, stdscr):
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# Self.stdrscr is our parent standard screen
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self.stdscr = stdscr
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class GameNavigator(npyscreen.Form):
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def afterEditing(self):
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# TODO: the game needs to happen after this inital main menu
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self.parentApp.setNextForm(None)
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# This is just done once at startup to get inital windows sizes
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# TODO: handle live window resize!
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self.height, self.width = self.stdscr.getmaxyx()
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def create(self):
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self.myName = self.add(npyscreen.TitleText, name='Name')
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self.myDepartment = self.add(npyscreen.TitleSelectOne, scroll_exit=True, max_height=3, name='Department',
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values=['Department 1', 'Department 2', 'Department 3'])
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self.myDate = self.add(npyscreen.TitleDateCombo, name='Date Employed')
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self.command = 0
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# Clear and refresh the screen
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self.stdscr.clear()
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self.stdscr.refresh()
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class MainMenu(npyscreen.Form):
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def afterEditing(self):
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# TODO: the game needs to happen after this inital main menu
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self.parentApp.setNextForm('GAME')
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# Setup some colors!
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# Start some curses colors
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curses.start_color()
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curses.init_pair(1, curses.COLOR_CYAN, curses.COLOR_BLACK)
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curses.init_pair(2, curses.COLOR_RED, curses.COLOR_BLACK)
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curses.init_pair(3, curses.COLOR_BLACK, curses.COLOR_WHITE)
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def create(self):
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self.add(npyscreen.MultiLineEdit, value='Test', editable=False)
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self.playerSaveLocation = self.add(npyscreen.TitleFilenameCombo, name="Filename:")
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# Setup art_win
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art_win_width = int((self.width / 3) * 2)
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art_win_begin_x = int(self.width - art_win_width)
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art_win_begin_y = 1 # Must be at least 1 (to allow header)
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art_win_height = int(self.height / 2)
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art_win = curses.newwin(art_win_height, art_win_width, art_win_begin_y, art_win_begin_x)
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class AlphaWarning(npyscreen.Popup):
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def afterEditing(self):
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self.parentApp.setNextForm('MENU')
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# Setup dialogue_win
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dialogue_win_width = self.width
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dialogue_win_begin_x = 0
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dialogue_win_begin_y = art_win_height + 1 # Fits 1 underneath the art box above.
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dialogue_win_height = self.height - art_win_height - 2 # Fits 2 underneath the bottom box,
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def create(self):
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self.add(npyscreen.Pager, values=['Welcome to Unnamed Adventure game!',
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'Please enjoy your stay and report any bugs at',
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'kitsunehosting.net'], editable=False)
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dialogue_win = curses.newwin(dialogue_win_height, dialogue_win_width, dialogue_win_begin_y,
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dialogue_win_begin_x)
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while self.command != ord('q'):
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# Get the height of everything
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self.height, self.width = self.stdscr.getmaxyx()
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self.title = 'Untitled Adventure Game PRE ALPHA'[:self.width - 1]
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self.statusbarstr = "Press 'q' to exit "
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class AdventureGame(npyscreen.NPSAppManaged):
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# Do on creation
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def onStart(self):
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# Intalize a game renderer for most game windows
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self.addForm('GAME', GameNavigator, name='Unnamed Adventure Game')
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# Render status bar
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self.stdscr.attron(curses.color_pair(3))
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self.stdscr.addstr(self.height - 1, 0, self.statusbarstr)
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self.stdscr.addstr(self.height - 1, len(self.statusbarstr), ' ' * (self.width - len(self.statusbarstr) - 1))
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self.stdscr.attroff(curses.color_pair(3))
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# Initalize a savegameSelector that allows a user to choose a savegame
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self.addForm('MENU', MainMenu, name='Welcome to the main menu')
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# Render major game windows
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self.draw_art_window(art_win)
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self.command = self.draw_dialogue_box(dialogue_win)
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# Refresh the screen
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self.stdscr.refresh()
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# Wait for next input
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# self.command = self.stdscr.getch()
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curses.echo()
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#self.command = self.stdscr.getstr(0, 0)
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def draw_main_menu(self):
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pass
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def draw_art_window(self, window):
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window.addstr("Wip")
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window.addstr("Morewip lol")
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window.box()
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window.refresh()
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def draw_dialogue_box(self, window):
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window.box()
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window.refresh()
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textbox = Textbox(window)
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return textbox.edit()
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# Initalize a savegameSelector that allows a user to choose a savegame
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self.addForm('MAIN', AlphaWarning, name='Welcome to the alpha!')
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#TODO: Create a 'splash screen' or, traditional "main menu"
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if __name__ == '__main__':
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curses.wrapper(AdventureGame)
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# Make a new adventure game if not imported
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adventure_game = AdventureGame()
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# Run the game!
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adventure_game.run()
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# Blessed handles our terminal "graphics"
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blessed==1.17.12
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npyscreen~=4.10.5
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