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5 Commits

Author SHA1 Message Date
Joe S bab62f0174 Remove some testing mess 2021-02-26 22:21:44 -05:00
Joe S c022293335 you can pick up items! 2021-02-26 22:19:17 -05:00
Joe S 66279c3bec add custom errors! 2021-02-26 22:13:32 -05:00
Joe S 50d1fc5cae Change up inventory structure 2021-02-26 22:13:26 -05:00
Joe S e844ac23f4 Fix critical error when moving between rooms. 2021-02-26 21:59:58 -05:00
7 changed files with 57 additions and 10 deletions

View File

@ -36,6 +36,14 @@ class GameNavigator(npyscreen.FormBaseNew):
"""
self.artBox.footer = location
def update_inventory(self, items):
res = ''
for element in items:
res = res + str(element) + '\n'
res = res.upper() # Inventory is always uppercase
self.inventoryContent.value = res # Set the logbox to that value
def create(self):
top_division_height = 20
inventory_width = 20
@ -66,6 +74,14 @@ class GameNavigator(npyscreen.FormBaseNew):
rely=2,
editable=False)
self.inventoryContent = self.add(npyscreen.MultiLineEdit,
max_width=inventory_width,
max_height=top_division_height,
relx=2,
rely=3,
value='------------------',
editable=False)
self.logBoxOutline = self.add(npyscreen.BoxBasic,
max_width=inventory_width + art_width,
max_height=9,

View File

@ -44,15 +44,14 @@ class Handler(npyscreen.ButtonPress):
# Localize the player
player = self.parent.parentApp.player
roomlocation = player.playerData['player']['location'] + '.yaml'
roomlocation = player.playerData['player']['location']
try:
room = parse(self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation)['room']
# If the file could not be found
except FileNotFoundError:
# Log a critical error!
self.parent.parentApp.log.critical(
'Handler could not load the current room! Is the player file corrupt or was there a typo? Path was {0}'.format(
self.parent.parentApp.log.critical('Handler could not load the current room! Is the player file corrupt or was there a typo? Path was {0}'.format(
self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation))
# Put the player in a blank room i forgot to finish
room = parse(self.parent.parentApp.mainPath / 'gamedata/world/blank_room.yaml')
@ -81,12 +80,12 @@ class Handler(npyscreen.ButtonPress):
elif command == 'PICK':
try:
if arguments[0] == 'UP':
if len(
arguments) <= 2: # If there are only 2 args ex:up, item then we dont need to merge that last arg
if len(arguments) <= 2: # If there are only 2 args ex:up, item then we dont need to merge that last arg
try:
# Argument[1] is the "thing" you want to pick up, yaml is lowercase so we lowercase it.
self.parent.parentApp.log.info('Player tried to pick up {0}'.format(arguments[1]))
self.parent.update_log(room[arguments[1].lower()]['pick_up'])
player.add_inventory(room[arguments[1].lower()]['item_name'])
except KeyError:
self.parent.update_log("You cant pick that up.")
else: # if its a longer list of args, the player prolly wants to pick up an item with multiple words, like hand_axe, or log_viewer
@ -94,6 +93,7 @@ class Handler(npyscreen.ButtonPress):
long_arg = '_'.join(arguments[1:]) # Joins whatever comes after 1 in our args with '_' between
self.parent.parentApp.log.info('Player tried to pick up long object {0}'.format(long_arg))
self.parent.update_log(room[long_arg.lower()]['pick_up'])
player.add_inventory(room[long_arg.lower()]['item_name'])
except KeyError:
self.parent.update_log("You cant pick that up.")
except IndexError:
@ -110,7 +110,16 @@ class Handler(npyscreen.ButtonPress):
except KeyError:
self.parent.update_log("You cant open that.")
except IndexError:
self.parent.update_log("you must specify something to open")
self.parent.update_log("You must specify something to open")
elif command == 'INSPECT':
try:
self.parent.parentApp.log.info('Player inspecting: {0}'.format(arguments[0]))
self.parent.update_log(room[arguments[0].lower()]['inspect']) # Prints the inspect text, if it exists
except KeyError:
self.parent.update_log("Nothing more to inspect here.")
except IndexError:
self.parent.update_log("You must specify something to inspect.")
else:
self.parent.parentApp.log.info('Player\'s command was not understood: {0}'.format(command))
@ -132,6 +141,8 @@ class Handler(npyscreen.ButtonPress):
except KeyError:
self.parent.update_location('Unknown Location')
self.parent.update_inventory(player.playerData['player']['inventory'])
# Make sure to re-draw the art box when we're all done (in case we updated it in logic above)
self.parent.artContent.display()

View File

@ -1,4 +1,5 @@
from yaml_parser import parse_datafile as parse
from errors import ItemAlreadyTaken
class Player:
@ -22,3 +23,12 @@ class Player:
room = self.playerData['player']['location']
return parse('adventure_game/gamedata/world/' + room)['room']['upon_enter']
def add_inventory(self, item):
if item in self.playerData['player']['inventory']:
raise ItemAlreadyTaken
else:
self.playerData['player']['inventory'].append(item)
def remove_inventory(self, item):
pass

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@ -0,0 +1,6 @@
class ItemAlreadyTaken(Exception):
pass
class ItemRequired(Exception):
pass

View File

@ -7,5 +7,9 @@ room:
inspect: "Its still a closet door."
open: "You cant open this door."
desk:
look_at: "Its your receptionists desks, she's not sitting behind it."
look_at: "Its your receptionists desk, she's not sitting behind it."
inspect: "She's still not there."
door:
leads_to: office.yaml
look_at: "Its a door, it leads to your office. You should try to |OPEN| it."
inspect: "Its ornate but basic, this side of the door has your name on a plaque."

View File

@ -10,7 +10,7 @@ room:
look_at: "The bookshelf is a bookshelf."
inspect: "Its still a bookshelf."
log_viewer:
item: yes
item_name: "Log Viewer"
look_at: "The log viewer is a small piece of ornate code, allowing you to examine |entities| more closely."
inspect: "The dials are wiggly and the viewer makes Beep Boop sounds sometimes."
pick_up: "You pick up the *LOG VIEWER*."

View File

@ -1,4 +1,4 @@
player:
name: 'Default'
location: 'office'
inventory: ['test', 'test2']
location: 'office.yaml'
inventory: ['Detective Hat']