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8b3dba02cc
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2dd8b15a9d
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@ -10,30 +10,13 @@ class QuitButton(npyscreen.ButtonPress):
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class GameNavigator(npyscreen.FormBaseNew):
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"""
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This class handles all the drawing and 'graphics' of our game.
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only basic logic like initial loading should happen here. re-drawing
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and game logic should be done in Handler.py
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TODO: Find a fix for initial room startup
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TODO: Find a way to reset the cursor after a user hits sendButton
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"""
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def update_log(self, newline):
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self.logList.append(newline) # Append the newline
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self.logList = self.logList[-7:] # Truncate to only the last 5 lines
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res = '' # Convert the list to a string
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for element in self.logList:
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res = res + str(element) + '\n'
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res = res.upper() # Log is always uppercase
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self.logBox.value = res # Set the logbox to that value
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# def afterEditing(self):
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# it self.parentApp.setNextForm('GAME')
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def create(self):
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top_division_height = 20
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inventory_width = 20
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art_width = 100
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self.logList = []
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self.artBox = self.add(npyscreen.BoxBasic,
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name='ArtBox',
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@ -66,7 +49,7 @@ class GameNavigator(npyscreen.FormBaseNew):
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rely=top_division_height + 2,
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editable=False)
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self.logBox = self.add(npyscreen.MultiLineEdit,
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self.logBox = self.add(npyscreen.Textfield,
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max_width=inventory_width + art_width - 7,
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max_height=7,
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relx=2,
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@ -5,10 +5,6 @@ from Player import Player
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class MainMenu(npyscreen.Form):
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"""
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This is the main menu, code here should only be for
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initializing the player data and any settings they want to change
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"""
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def afterEditing(self):
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# TODO: the game needs to happen after this inital main menu
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self.parentApp.setNextForm('GAME')
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@ -9,7 +9,7 @@ class Handler(npyscreen.ButtonPress):
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3: re-render the screen
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"""
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def whenPressed(self):
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self.parent.update_log(self.parent.dialogueBox.value)
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self.parent.logBox.value = self.parent.dialogueBox.value
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self.parent.dialogueBox.value = ''
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self.parent.artContent.display()
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self.parent.parentApp.switchForm('GAME')
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self.parent.parentApp.switchForm('GAME')
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@ -32,10 +32,6 @@ class AdventureGame(npyscreen.NPSAppManaged):
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# dimensions['inventory_width']+dimensions['art_width'],
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# 30)) # TODO: Finish setting this up.
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# Set theme
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#TODO: modify custom theme?
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npyscreen.setTheme(npyscreen.Themes.ElegantTheme)
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# Draw game windows
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self.addForm('GAME', GameNavigator, name='Unnamed Adventure Game') # This window should draw the actual game
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self.addForm('MENU', MainMenu, name='Welcome to the main menu') # This window should draw the main menu
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