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26 Commits

Author SHA1 Message Date
Joe S 752977aa94 take and pick up now work the same 2021-02-26 22:53:22 -05:00
Joe S 5c97859f4c slightly more stuff added to hallway. 2021-02-26 22:48:08 -05:00
Joe S ebd518dd01 Add in some better art handling. 2021-02-26 22:41:26 -05:00
Joe S 22017b2c42 add start to begin art 2021-02-26 22:27:15 -05:00
Joe S bab62f0174 Remove some testing mess 2021-02-26 22:21:44 -05:00
Joe S c022293335 you can pick up items! 2021-02-26 22:19:17 -05:00
Joe S 66279c3bec add custom errors! 2021-02-26 22:13:32 -05:00
Joe S 50d1fc5cae Change up inventory structure 2021-02-26 22:13:26 -05:00
Joe S e844ac23f4 Fix critical error when moving between rooms. 2021-02-26 21:59:58 -05:00
Joe S 493b663b4e Must handle these 2021-02-26 21:54:59 -05:00
Joe S 21bd3c39bb Change where we set art, inventory and location 2021-02-26 21:53:41 -05:00
Joe S a1f215cc93 handle updating location 2021-02-26 21:51:34 -05:00
Joe S 2f8dd761ba player can now change rooms! 2021-02-26 21:46:08 -05:00
Joe S bcb2ee060d add more try/except. Also handle new method of parenting room names 2021-02-26 21:45:58 -05:00
Joe S 3aa6d426fe Make room global 'room' not name of room 2021-02-26 21:45:36 -05:00
Joe S 301d3d75db Add some extra handlers to make engine less likely to crash unexpectedly 2021-02-26 21:34:08 -05:00
Joe S 377bb43e42 Add (most) of a handler for OPEN command
TODO: finish by updating the player locatio
2021-02-26 20:45:49 -05:00
Joe S f400a4c7c3 Clean up handler 2021-02-24 16:16:03 -05:00
Joe S 1eb7f0b07b Dont be quite as verbose 2021-02-24 16:14:30 -05:00
Joe S d1c85a7738 Handle commands that dont match existing handlers 2021-02-24 16:14:20 -05:00
Joe S 1c4f962201 Add some more world 2021-02-24 16:11:14 -05:00
Joe S 2d60766c0f Add missingno easteregg 2021-02-24 01:19:48 -05:00
Joe S 2b176aebdd Make the default missing texture cuter 2021-02-24 01:13:41 -05:00
Joe S 4c6e3a51af Add some 'office art' 2021-02-24 01:13:28 -05:00
Joe S 9fa60fe404 Add dev note and welcome back/starter text 2021-02-24 01:00:38 -05:00
Joe S 0d58881e94 add some todos 2021-02-24 00:57:28 -05:00
8 changed files with 276 additions and 75 deletions

View File

@ -29,6 +29,25 @@ class GameNavigator(npyscreen.FormBaseNew):
self.logBox.value = res # Set the logbox to that value self.logBox.value = res # Set the logbox to that value
def update_location(self, location, art=None):
"""
This may not be needed in the future, dynamic
handling of location is something the navigator should do and should inherit from player.
"""
self.artBox.footer = location
if art != None:
self.artContent.value = art
else:
self.artContent.value = self.parentApp.gamelib['menu']['graphics']['not_found']
def update_inventory(self, items):
res = ''
for element in items:
res = res + str(element) + '\n'
res = res.upper() # Inventory is always uppercase
self.inventoryContent.value = res # Set the logbox to that value
def create(self): def create(self):
top_division_height = 20 top_division_height = 20
inventory_width = 20 inventory_width = 20
@ -47,17 +66,25 @@ class GameNavigator(npyscreen.FormBaseNew):
relx=inventory_width + 2, relx=inventory_width + 2,
max_width=art_width - 2, max_width=art_width - 2,
max_height=top_division_height - 2, max_height=top_division_height - 2,
value=self.parentApp.gamelib['menu']['graphics']['not_found'], value=self.parentApp.gamelib['menu']['graphics']['start_to_continue'],
editable=False) editable=False)
self.artBox.footer = 'Unknown Location' self.artBox.footer = 'Unknown Location'
self.artBox = self.add(npyscreen.BoxBasic, self.inventoryBox = self.add(npyscreen.BoxBasic,
name='Inventory', name='Inventory',
max_width=inventory_width, max_width=inventory_width,
max_height=top_division_height, max_height=top_division_height,
relx=1, relx=1,
rely=2, rely=2,
editable=False) editable=False)
self.inventoryContent = self.add(npyscreen.MultiLineEdit,
max_width=inventory_width,
max_height=top_division_height,
relx=2,
rely=3,
value='------------------',
editable=False)
self.logBoxOutline = self.add(npyscreen.BoxBasic, self.logBoxOutline = self.add(npyscreen.BoxBasic,
max_width=inventory_width + art_width, max_width=inventory_width + art_width,
@ -95,3 +122,17 @@ class GameNavigator(npyscreen.FormBaseNew):
name="Quit", name="Quit",
relx=1, relx=1,
rely=1) rely=1)
"""
We've reached end of __init__ basicly by this point
its up to Handler.py to actually play the game, but we should
do some basic initalization here
"""
# TODO: load art from the last place the player was in
# TODO: load up inventory
# TODO: Expand this by loding the text from the game
# WARN: THIS MAY REQUIRE REWRITING HANDLER.PY TO INTALIZE THE ROOM OBJECT OUTSIDE OF HANDLER.PY
self.update_log('Welcome back! Try "LOOK AROUND" to get started.')
self.update_log(
'>>Note from joe: Welcome! you\'re playing the demo! Please dont mind text issues like |this| and *this*\ni have yet to implement color!')

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@ -11,6 +11,23 @@ class Handler(npyscreen.ButtonPress):
3: re-render the screen 3: re-render the screen
""" """
def localize_room(self, roomlocation):
"""
This method can re-localize the room.
"""
try:
room = parse(self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation)['room']
# If the file could not be found
except FileNotFoundError:
# Log a critical error!
self.parent.parentApp.log.critical(
'Handler could not load the current room! Is the player file corrupt or was there a typo? Path was {0}'.format(
self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation))
# Put the player in a blank room i forgot to finish
room = parse(self.parent.parentApp.mainPath / 'gamedata/world/blank_room.yaml')
return room
def whenPressed(self): def whenPressed(self):
self.parent.parentApp.log.debug('Send button pressed!') self.parent.parentApp.log.debug('Send button pressed!')
# This is the raw command from the user # This is the raw command from the user
@ -44,53 +61,87 @@ class Handler(npyscreen.ButtonPress):
# Localize the player # Localize the player
player = self.parent.parentApp.player player = self.parent.parentApp.player
roomlocation = player.playerData['player']['location'] + '.yaml'
try:
room = parse(self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation)[
player.playerData['player']['location']]
# If the file could not be found room = self.localize_room(player.playerData['player']['location']) # Localize the room
except FileNotFoundError:
# Log a critical error!
self.parent.parentApp.log.critical(
'Handler could not load the current room! Is the player file corrupt or was there a typo? Path was {0}'.format(
self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation))
# Put the player in a blank room i forgot to finish
room = parse(self.parent.parentApp.mainPath / 'gamedata/world/blank_room.yaml')
# By now we should be situated in our room, and with our player. # By now we should be situated in our room, and with our player.
self.parent.parentApp.log.debug(room) # self.parent.parentApp.log.debug(room) # We dont need to log this, its too verbose!
# TODO: Should upgrade these to use fuzzy words library! and not direct comparisons! # TODO: Should upgrade these to use fuzzy words library! and not direct comparisons!
if command == 'LOOK': if command == 'LOOK':
if arguments[0] == 'AROUND': try:
try: if arguments[0] == 'AROUND':
self.parent.update_log(room['look_around']) try:
except KeyError: self.parent.update_log(room['look_around'])
self.parent.update_log('There is nothing to look at?.. This might be a bug.') except KeyError:
if arguments[0] == 'AT': self.parent.update_log('There is nothing to look at?.. This might be a bug.')
try: if arguments[0] == 'AT':
# Argument[1] is the "thing" you want to look at, yaml is lowercase so we lowercase it. try:
self.parent.update_log(room[arguments[1].lower()]['look_at']) # Argument[1] is the "thing" you want to look at, yaml is lowercase so we lowercase it.
except KeyError: self.parent.update_log(room[arguments[1].lower()]['look_at'])
self.parent.update_log("Not sure what you're trying to look at.") except KeyError:
self.parent.update_log("Im not sure what you're trying to look at.")
except IndexError:
self.parent.parentApp.log.error('Could not handle {0}, {1}'.format(command, arguments))
self.parent.update_log("You must specify something to look at.")
if command == 'PICK': elif command in ['PICK', 'TAKE']:
if arguments[0] == 'UP': try:
if len(arguments) <= 2: # If there are only 2 args ex:up, item then we dont need to merge that last arg if arguments[0] == 'UP' or command in ['TAKE']:
try: if command in ['TAKE']:
# Argument[1] is the "thing" you want to pick up, yaml is lowercase so we lowercase it. arguments = ['UP'] + arguments # This is a messy way to fix take logic vs pick up logic but it works.
self.parent.parentApp.log.info('Player tried to pick up {0}'.format(arguments[1])) if len(arguments) <= 2: # If there are only 2 args ex:up, item then we dont need to merge that last arg
self.parent.update_log(room[arguments[1].lower()]['pick_up']) try:
except KeyError: # Argument[1] is the "thing" you want to pick up, yaml is lowercase so we lowercase it.
self.parent.update_log("You cant pick that up.") self.parent.parentApp.log.info('Player tried to pick up {0}'.format(arguments[1]))
else: # if its a longer list of args, the player prolly wants to pick up an item with multiple words, like hand_axe, or log_viewer self.parent.update_log(room[arguments[1].lower()]['pick_up'])
try: player.add_inventory(room[arguments[1].lower()]['item_name'])
long_arg = '_'.join(arguments[1:]) # Joins whatever comes after 1 in our args with '_' between except KeyError:
self.parent.parentApp.log.info('Player tried to pick up long object {0}'.format(long_arg)) self.parent.update_log("You cant pick that up.")
self.parent.update_log(room[long_arg.lower()]['pick_up']) else: # if its a longer list of args, the player prolly wants to pick up an item with multiple words, like hand_axe, or log_viewer
except KeyError: try:
self.parent.update_log("You cant pick that up.") long_arg = '_'.join(
arguments[1:]) # Joins whatever comes after 1 in our args with '_' between
self.parent.parentApp.log.info(
'Player tried to pick up long object {0}'.format(long_arg))
self.parent.update_log(room[long_arg.lower()]['pick_up'])
player.add_inventory(room[long_arg.lower()]['item_name'])
except KeyError:
self.parent.update_log("You cant pick that up.")
except IndexError:
self.parent.parentApp.log.error('Could not handle {0}, {1}'.format(command, arguments))
self.parent.update_log("You must specify something to pick up.")
elif command == 'OPEN':
try:
self.parent.parentApp.log.info('Player tried to open door: {0}'.format(arguments[0]))
new_room = room[arguments[0].lower()]['leads_to']
self.parent.parentApp.log.debug('New room is: {0}'.format(new_room))
upon_enter = player.change_room(new_room) # Change the player to that new room.
self.parent.update_log(upon_enter) # Print the new room upon enter text.
room = self.localize_room(player.playerData['player']['location']) # Re-Localize!
except KeyError:
self.parent.update_log("You cant open that.")
except IndexError:
self.parent.update_log("You must specify something to open")
elif command == 'INSPECT':
try:
self.parent.parentApp.log.info('Player inspecting: {0}'.format(arguments[0]))
self.parent.update_log(
room[arguments[0].lower()]['inspect']) # Prints the inspect text, if it exists
except KeyError:
self.parent.update_log("Nothing more to inspect here.")
except IndexError:
self.parent.update_log("You must specify something to inspect.")
elif command == 'START':
self.parent.update_log('Welcome to the game! Try to |LOOK AROUND|.')
else:
self.parent.parentApp.log.info('Player\'s command was not understood: {0}'.format(command))
self.parent.update_log('I didn\'t understand {0}'.format(command))
if command == 'WHERE': if command == 'WHERE':
# TODO: this should take the human readable room name, not the code-name # TODO: this should take the human readable room name, not the code-name
@ -99,6 +150,19 @@ class Handler(npyscreen.ButtonPress):
# Log the command that we parsed # Log the command that we parsed
self.parent.parentApp.log.info('Parsed command "{0}" with arguments "{1}"'.format(command, arguments)) self.parent.parentApp.log.info('Parsed command "{0}" with arguments "{1}"'.format(command, arguments))
"""
Do a little bit of final setup, change the art if we
need to, change the text at the bottom and update the inventory.
"""
try:
self.parent.update_location(
room['name'],
room['art'])
except KeyError:
self.parent.update_location('Unknown Location')
self.parent.update_inventory(player.playerData['player']['inventory'])
# Make sure to re-draw the art box when we're all done (in case we updated it in logic above) # Make sure to re-draw the art box when we're all done (in case we updated it in logic above)
self.parent.artContent.display() self.parent.artContent.display()

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@ -1,11 +1,34 @@
from yaml_parser import parse_datafile as parse from yaml_parser import parse_datafile as parse
from errors import ItemAlreadyTaken
class Player: class Player:
""" """
This class intended to abstract out the actual yaml data into a player.(item) that is more This class intended to abstract out the actual yaml data into a player.(item) that is more
friendly to handle in code. friendly to handle in code.
""" """
def __init__(self, save_location): def __init__(self, save_location):
self.save_location = save_location self.save_location = save_location
self.playerData = parse(save_location) self.playerData = parse(save_location)
def change_room(self, new_room):
"""
Should move the player to a new room
TODO: Put a check here that checks if the room we're moving to exists!
"""
self.playerData['player']['location'] = new_room
room = self.playerData['player']['location']
return parse('adventure_game/gamedata/world/' + room)['room']['upon_enter']
def add_inventory(self, item):
if item in self.playerData['player']['inventory']:
raise ItemAlreadyTaken
else:
self.playerData['player']['inventory'].append(item)
def remove_inventory(self, item):
pass

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@ -0,0 +1,6 @@
class ItemAlreadyTaken(Exception):
pass
class ItemRequired(Exception):
pass

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@ -13,24 +13,44 @@ menu:
\____/_/ |_/_/ /_/_____/ \____/_/ |_/_/ /_/_____/
not_found: | not_found: |
-------------------------------------------------------------------------------------------------- +--------------------------------------------------------------------------------NNN0ddk0000kkX--+
-------------------------------------------------------------------------------------------------- |--------------------------------------------------------------------------------N0OOkkkO0OkxON--|
-------------------------------------------------------------------------------------------------- |--------------------------------------------------------------------------------KkOkkkxkOxloON--|
-------------------------------------------------------------------------------------------------- |--------------------------------------------------------------------------------0xOO00000kdokX--|
-----------------------------------------------/ \----------------------------------------------- |---------------------------------------------+/ \+-----------------------------XOxdddxdl:;cdX--|
----------------------------------------------/ !! \---------------------------------------------- |--------------------------------------------+/ !! \+----------------------------XOxoldxllc:oON--|
---------------------------------------------/ \--------------------------------------------- |-------------------------------------------+/ \+---------------------------0xkddkxdOxod0W--|
--------------------------------------No Art for this location------------------------------------ |------------------------------------+No Art for this location+------------------XkddkxodkxkxxX--|
----------------------------------Consider making a pull request?--------------------------------- |--------------------------------|Consider making a pull request?|---------NXXXKOOkxxxddodxkkOX--|
-------------------------------------------------------------------------------------------------- |--------------------------------------------------------------------------NXNNXxclddxkkxkOOO0N--|
-------------------------------------------------------------------------------------------------- |--------------------------------------------------------------------------XkxxxdddoxkkxkOkxkKW--|
-------------------------------------------------------------------------------------------------- |--------------------------------------------------------------------------KxxxxdollloodO0kkk0N--|
-------------------------------------------------------------------------------------------------- |--------------------------------------------------------------------------XkxxxdlclddkOOkk0OON--|
-------------------------------------------------------------------------------------------------- |--------------------------------------------------------------------------N0dooxdlcdkOkkkkxcoX--|
-------------------------------------------------------------------------------------------------- |--------------------------------------------------------------------------WXKKKKOOO0K0kxxxdodX--|
-------------------------------------------------------------------------------------------------- |------------------------------------------------------------------------------------------------|
-------------------------------------------------------------------------------------------------- |------------------------------------------------------------------------------------------------|
-------------------------------------------------------------------------------------------------- +------------------------------------------------------------------------------------------------+
start_to_continue: |
+ +
| |
| TYPE |
| START |
| TO BEGIN! |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
+ +
dimensions: dimensions:
inventory_width: 23 inventory_width: 23
inventory_height: 20 inventory_height: 20

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@ -0,0 +1,20 @@
room:
name: "The Hallway"
grid: [0, 1]
upon_enter: "You are standing just outside your office door."
look_around: "You look up, and down the hallway, you see the receptionists |desk|. A |closet| at the other end of the hall and the |Office Door| Behind you."
closet:
look_at: "Its a closet door."
inspect: "Its still a closet door."
desk:
look_at: "Its your receptionists desk, she's not sitting behind it."
inspect: "She's still not there."
office_door:
leads_to: office.yaml
look_at: "Its a door, it leads to your office. You should try to |OPEN| it."
inspect: "Its ornate but basic, this side of the door has your name on a |plaque|."
plaque:
item_name: "Office Door Plaque"
look_at: "Its a small brass plate, it has your name on it."
inspect: "Its still a small brass plate, and it has your name on it. Beyond that its nothing special."
pick_up: "You tear off the *PLAQUE*, and now you're stuck with it i guess."

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@ -1,12 +1,39 @@
office: room:
name: "Your Office"
grid: [0, 0] grid: [0, 0]
upon_enter: "You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|" upon_enter: "You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
look_around: "You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|" look_around: "You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|"
pick_up_logviewer: "You pick the *LOG VIEWER* up."
desk: desk:
look_at: "You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|" look_at: "You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
inspect: "Desk, ornate, stuff" inspect: "The desk is large and ornate with one of those silly lamps hovering over it."
bookshelf:
look_at: "The bookshelf is a bookshelf."
inspect: "Its still a bookshelf."
log_viewer: log_viewer:
look_at: "log viewer looks like garbo" item_name: "Log Viewer"
inspect: "beep boop" look_at: "The log viewer is a small piece of ornate code, allowing you to examine |entities| more closely."
pick_up: "You pick up the *LOG VIEWER*." inspect: "The dials are wiggly and the viewer makes Beep Boop sounds sometimes."
pick_up: "You pick up the *LOG VIEWER*."
door:
leads_to: hallway.yaml
look_at: "Its a door, it leads to the Hallway. You should try to |OPEN| it."
inspect: "Its ornate but basic, the other side of the door has your name on a plaque."
art: |
+ +
| |
| OFFICE STUFF? |
| |
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| |
+ +

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@ -1,4 +1,4 @@
player: player:
name: 'Default' name: 'Default'
location: 'office' location: 'office.yaml'
inventory: ['test', 'test2'] inventory: ['Detective Hat']