Compare commits
11 Commits
cc0f6f9f9e
...
45b3252838
Author | SHA1 | Date |
---|---|---|
|
45b3252838 | |
|
695fcca522 | |
|
234d03db60 | |
|
4d85b25dab | |
|
705a00fe9c | |
|
773d48b732 | |
|
56f3fb2fee | |
|
6c162e42b4 | |
|
5184bd9121 | |
|
f0f7c40617 | |
|
aaf4842b0b |
|
@ -19,7 +19,7 @@ class GameNavigator(npyscreen.FormBaseNew):
|
|||
"""
|
||||
|
||||
def update_log(self, newline):
|
||||
self.logList.append(newline) # Append the newline
|
||||
self.logList.append('> ' + newline) # Append the newline
|
||||
self.logList = self.logList[-7:] # Truncate to only the last 5 lines
|
||||
|
||||
res = '' # Convert the list to a string
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
import npyscreen
|
||||
|
||||
from yaml_parser import parse_datafile as parse
|
||||
|
||||
|
||||
class Handler(npyscreen.ButtonPress):
|
||||
"""
|
||||
|
@ -8,11 +10,14 @@ class Handler(npyscreen.ButtonPress):
|
|||
2: prepare new items to display on the screen
|
||||
3: re-render the screen
|
||||
"""
|
||||
|
||||
def whenPressed(self):
|
||||
self.parent.parentApp.log.debug('Send button pressed!')
|
||||
# This is the raw command from the user
|
||||
raw_command = self.parent.dialogueBox.value
|
||||
self.parent.dialogueBox.value = '' # Clear the dialogue box, TODO: This may become unneeded if issue #8 is fixed
|
||||
raw_command = self.parent.dialogueBox.value.upper()
|
||||
|
||||
# Clear the dialogue box, TODO: This may become unneeded if issue #8 is fixed
|
||||
self.parent.dialogueBox.value = ''
|
||||
|
||||
# This is the raw command from the user
|
||||
parsed_command = raw_command.split()
|
||||
|
@ -20,12 +25,60 @@ class Handler(npyscreen.ButtonPress):
|
|||
try:
|
||||
command = parsed_command.pop(0)
|
||||
except IndexError:
|
||||
self.parent.parentApp.log.warn('Command "{0}" could not be split, was it malformed or incomplete?'.format(raw_command))
|
||||
self.parent.parentApp.log.warn(
|
||||
'Command "{0}" could not be split, was it malformed or incomplete?'.format(raw_command))
|
||||
command = ''
|
||||
arguments = parsed_command # Whatever is left in the list, are arguments.
|
||||
arguments = parsed_command # Whatever is left in the list, are arguments.
|
||||
|
||||
# Handle an empty command
|
||||
if len(command) <= 2:
|
||||
self.parent.update_log('Command was too short, try something like "MOVE", "LOOK AROUND" or "USE".')
|
||||
|
||||
else:
|
||||
# Concatenate everything back together (just to show the user the program understood them correctly
|
||||
self.parent.update_log(command + ' ' + ' '.join(str(s) for s in arguments))
|
||||
|
||||
"""
|
||||
This is where real logic can happen!
|
||||
"""
|
||||
|
||||
# Localize the player
|
||||
player = self.parent.parentApp.player
|
||||
roomlocation = player.playerData['player']['location'] + '.yaml'
|
||||
try:
|
||||
room = parse(self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation)[
|
||||
player.playerData['player']['location']]
|
||||
|
||||
# If the file could not be found
|
||||
except FileNotFoundError:
|
||||
# Log a critical error!
|
||||
self.parent.parentApp.log.critical(
|
||||
'Handler could not load the current room! Is the player file corrupt or was there a typo? Path was {0}'.format(
|
||||
self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation))
|
||||
# Put the player in a blank room i forgot to finish
|
||||
room = parse(self.parent.parentApp.mainPath / 'gamedata/world/blank_room.yaml')
|
||||
|
||||
# By now we should be situated in our room, and with our player.
|
||||
self.parent.parentApp.log.debug(room)
|
||||
|
||||
# TODO: Should upgrade these to use fuzzy words library! and not direct comparisons!
|
||||
if command == 'LOOK':
|
||||
if arguments[0] == 'AROUND':
|
||||
try:
|
||||
self.parent.update_log(room['look_around'])
|
||||
except KeyError:
|
||||
self.parent.update_log('There is nothing to look at?.. This might be a bug.')
|
||||
|
||||
if command == 'WHERE':
|
||||
# TODO: this should take the human readable room name, not the code-name
|
||||
self.parent.update_log('You are in {0}.'.format(room))
|
||||
|
||||
# Log the command that we parsed
|
||||
self.parent.parentApp.log.info('Parsed command "{0}" with arguments "{1}"'.format(command, arguments))
|
||||
self.parent.update_log('command: ' + command)
|
||||
self.parent.update_log('args: {0}'.format(arguments))
|
||||
|
||||
# Make sure to re-draw the art box when we're all done (in case we updated it in logic above)
|
||||
self.parent.artContent.display()
|
||||
|
||||
# Switch back to the game menu.
|
||||
# TODO: possibly deprecate this statement?
|
||||
self.parent.parentApp.switchForm('GAME')
|
||||
|
|
|
@ -14,9 +14,14 @@ class AlphaWarning(npyscreen.Popup):
|
|||
self.parentApp.setNextForm('MENU')
|
||||
|
||||
def create(self):
|
||||
self.add(npyscreen.Pager, values=['Welcome to Unnamed Adventure game!',
|
||||
'Please enjoy your stay and report any bugs at',
|
||||
'kitsunehosting.net'], editable=False)
|
||||
self.add(npyscreen.MultiLineEdit, value="""Welcome to Unnamed Adventure game!
|
||||
This game is still in ALPHA! And a TON
|
||||
of features are not implemented.
|
||||
Please check out the git project for
|
||||
details and updates! and please report
|
||||
any bugs! Thank you and enjoy!
|
||||
https://kitsunehosting.net/gitea/Kenwood/SNHU-IT-140/issues""",
|
||||
editable=False)
|
||||
|
||||
|
||||
class AdventureGame(npyscreen.NPSAppManaged):
|
||||
|
@ -37,8 +42,7 @@ class AdventureGame(npyscreen.NPSAppManaged):
|
|||
self.log.info('Logging started!')
|
||||
|
||||
# parse this data first (since it includes graphics for the main menu
|
||||
self.gamelib = parse(
|
||||
self.mainPath / 'gamedata/gamelib.yaml')
|
||||
self.gamelib = parse(self.mainPath / 'gamedata/gamelib.yaml')
|
||||
self.log.debug('Gamelib at {0}'.format(self.mainPath / 'gamedata/gamelib.yaml'))
|
||||
|
||||
# Intalize the player as none, the player will be created in the main menu.
|
||||
|
|
|
@ -0,0 +1,4 @@
|
|||
blank_room:
|
||||
grid: [-1, -1]
|
||||
upon_enter: "You're in a blank room. It looks unfinished, like joe forgot to put something here"
|
||||
look_around: "There is nothing to look at, you should tell joe you're here."
|
|
@ -0,0 +1,5 @@
|
|||
INFO:root:Logging started!
|
||||
DEBUG:root:Gamelib at adventure_game\gamedata\gamelib.yaml
|
||||
DEBUG:root:Send button pressed!
|
||||
WARNING:root:Command "" could not be split, was it malformed or incomplete?
|
||||
INFO:root:Parsed command "" with arguments "[]"
|
Loading…
Reference in New Issue