Compare commits
3 Commits
e58af07b5e
...
cc0f6f9f9e
Author | SHA1 | Date |
---|---|---|
|
cc0f6f9f9e | |
|
0c1770ef0a | |
|
87fdc6b91e |
|
@ -1,3 +1,4 @@
|
|||
|
||||
*.pyc
|
||||
.idea
|
||||
.idea
|
||||
Adventure Game/adventure_game/logs/AdventureGame.log
|
||||
|
|
|
@ -9,8 +9,10 @@ class Handler(npyscreen.ButtonPress):
|
|||
3: re-render the screen
|
||||
"""
|
||||
def whenPressed(self):
|
||||
self.parent.parentApp.log.debug('Send button pressed!')
|
||||
# This is the raw command from the user
|
||||
raw_command = self.parent.dialogueBox.value
|
||||
self.parent.dialogueBox.value = '' # Clear the dialogue box, TODO: This may become unneeded if issue #8 is fixed
|
||||
|
||||
# This is the raw command from the user
|
||||
parsed_command = raw_command.split()
|
||||
|
@ -18,11 +20,12 @@ class Handler(npyscreen.ButtonPress):
|
|||
try:
|
||||
command = parsed_command.pop(0)
|
||||
except IndexError:
|
||||
pass
|
||||
arguments = parsed_command
|
||||
self.parent.parentApp.log.warn('Command "{0}" could not be split, was it malformed or incomplete?'.format(raw_command))
|
||||
command = ''
|
||||
arguments = parsed_command # Whatever is left in the list, are arguments.
|
||||
|
||||
self.parent.parentApp.log.info('Parsed command "{0}" with arguments "{1}"'.format(command, arguments))
|
||||
self.parent.update_log('command: ' + command)
|
||||
self.parent.update_log('args: {0}'.format(arguments))
|
||||
self.parent.dialogueBox.value = ''
|
||||
self.parent.artContent.display()
|
||||
self.parent.parentApp.switchForm('GAME')
|
||||
|
|
|
@ -31,11 +31,15 @@ class AdventureGame(npyscreen.NPSAppManaged):
|
|||
|
||||
# Setup logging
|
||||
self.log = logging
|
||||
self.log.basicConfig(filename=self.mainPath / 'logs/AdventureGame.log', filemode='w', level=logging.DEBUG)
|
||||
self.log.basicConfig(filename=self.mainPath / 'logs/AdventureGame.log',
|
||||
filemode='w',
|
||||
level=logging.DEBUG)
|
||||
self.log.info('Logging started!')
|
||||
|
||||
# Parse world
|
||||
# parse this data first (since it includes graphics for the main menu
|
||||
self.gamelib = parse(
|
||||
self.mainPath / 'gamedata/gamelib.yaml') # parse this data first (since it includes graphics for the main menu
|
||||
self.mainPath / 'gamedata/gamelib.yaml')
|
||||
self.log.debug('Gamelib at {0}'.format(self.mainPath / 'gamedata/gamelib.yaml'))
|
||||
|
||||
# Intalize the player as none, the player will be created in the main menu.
|
||||
self.player = None
|
||||
|
|
Loading…
Reference in New Issue