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1
.gitignore
vendored
1
.gitignore
vendored
@@ -1,2 +1,3 @@
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*.pyc
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.idea
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0
4/4.10/4.10.1/main.py
Normal file
0
4/4.10/4.10.1/main.py
Normal file
2
Adventure Game/.gitignore
vendored
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2
Adventure Game/.gitignore
vendored
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@@ -0,0 +1,2 @@
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venv
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inspectionProfiles
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7
Adventure Game/Makefile
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7
Adventure Game/Makefile
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@@ -0,0 +1,7 @@
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init:
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pip install -r requirements.txt
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test:
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py.test tests
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.PHONY: init test
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32
Adventure Game/adventure_game/example.py
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32
Adventure Game/adventure_game/example.py
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# encoding: utf-8
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import npyscreen
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class TestApp(npyscreen.NPSApp):
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def main(self):
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# These lines create the form and populate it with widgets.
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# A fairly complex screen in only 8 or so lines of code - a line for each control.
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F = npyscreen.Form(name="Welcome to Npyscreen", )
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t = F.add(npyscreen.TitleText, name="Text:", )
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fn = F.add(npyscreen.TitleFilename, name="Filename:")
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fn2 = F.add(npyscreen.TitleFilenameCombo, name="Filename2:")
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dt = F.add(npyscreen.TitleDateCombo, name="Date:")
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s = F.add(npyscreen.TitleSlider, out_of=12, name="Slider")
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ml = F.add(npyscreen.MultiLineEdit,
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value="""try typing here!\nMutiline text, press ^R to reformat.\n""",
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max_height=5, rely=9)
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ms = F.add(npyscreen.TitleSelectOne, max_height=4, value=[1, ], name="Pick One",
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values=["Option1", "Option2", "Option3"], scroll_exit=True)
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ms2 = F.add(npyscreen.TitleMultiSelect, max_height=-2, value=[1, ], name="Pick Several",
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values=["Option1", "Option2", "Option3"], scroll_exit=True)
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# This lets the user interact with the Form.
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F.edit()
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print(ms.get_selected_objects())
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if __name__ == "__main__":
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App = TestApp()
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App.run()
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13
Adventure Game/adventure_game/gamedata/gamelib.yaml
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13
Adventure Game/adventure_game/gamedata/gamelib.yaml
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menu:
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graphics:
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logo: |
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. __ __ __ ___ __ __
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/ / / /___ ____ ____ _____ ___ ___ ____/ / / | ____/ / _____ ____ / /___ __________
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/ / / / __ \/ __ \/ __ `/ __ `__ \/ _ \/ __ / / /| |/ __ / | / / _ \/ __ \/ __/ / / / ___/ _ \
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/ /_/ / / / / / / / /_/ / / / / / / __/ /_/ / / ___ / /_/ /| |/ / __/ / / / /_/ /_/ / / / __/
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\____/_/ /_/_/ /_/\__,_/_/ /_/ /_/\___/\__,_/ /_/ |_\__,_/ |___/\___/_/ /_/\__/\__,_/_/ \___/
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_________ __ _________
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/ ____/ | / |/ / ____/
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/ / __/ /| | / /|_/ / __/
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/ /_/ / ___ |/ / / / /___
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\____/_/ |_/_/ /_/_____/
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59
Adventure Game/adventure_game/main.py
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59
Adventure Game/adventure_game/main.py
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import npyscreen
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from yaml_parser import parse_datafile as parse
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class GameNavigator(npyscreen.Form):
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def afterEditing(self):
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# TODO: the game needs to happen after this inital main menu
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self.parentApp.setNextForm(None)
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def create(self):
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self.myName = self.add(npyscreen.TitleText, name='Name')
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self.myDepartment = self.add(npyscreen.TitleSelectOne, scroll_exit=True, max_height=3, name='Department',
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values=['Department 1', 'Department 2', 'Department 3'])
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self.myDate = self.add(npyscreen.TitleDateCombo, name='Date Employed')
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class MainMenu(npyscreen.Form):
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def afterEditing(self):
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# TODO: the game needs to happen after this inital main menu
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self.parentApp.setNextForm('GAME')
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def create(self):
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self.playerSaveLocation = self.add(npyscreen.TitleFilenameCombo, name="Filename:")
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self.add(npyscreen.MultiLineEdit, value=self.parentApp.gamelib['menu']['graphics']['logo'], editable=False)
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class AlphaWarning(npyscreen.Popup):
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def afterEditing(self):
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self.parentApp.setNextForm('MENU')
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def create(self):
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self.add(npyscreen.Pager, values=['Welcome to Unnamed Adventure game!',
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'Please enjoy your stay and report any bugs at',
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'kitsunehosting.net'], editable=False)
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class AdventureGame(npyscreen.NPSAppManaged):
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# Do on creation
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def onStart(self):
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self.gamelib = parse('gamedata/gamelib.yaml')
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# Intalize a game renderer for most game windows
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self.addForm('GAME', GameNavigator, name='Unnamed Adventure Game')
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# Initalize a savegameSelector that allows a user to choose a savegame
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self.addForm('MENU', MainMenu, name='Welcome to the main menu')
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# Initalize a savegameSelector that allows a user to choose a savegame
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self.addForm('MAIN', AlphaWarning, name='Welcome to the alpha!')
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#TODO: Create a 'splash screen' or, traditional "main menu"
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if __name__ == '__main__':
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# Make a new adventure game if not imported
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adventure_game = AdventureGame()
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# Run the game!
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adventure_game.run()
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12
Adventure Game/adventure_game/yaml_parser.py
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12
Adventure Game/adventure_game/yaml_parser.py
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import yaml
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def parse_datafile(file):
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# With the file open
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with open(file, 'r') as stream:
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# Try to read it and return it
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try:
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content = yaml.safe_load(stream)
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return content
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except yaml.YAMLError as exc:
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return exc
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0
Adventure Game/readme.md
Normal file
0
Adventure Game/readme.md
Normal file
2
Adventure Game/requirements.txt
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2
Adventure Game/requirements.txt
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npyscreen~=4.10.5
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PyYAML~=5.1.2
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