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17 Commits
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -1,2 +1,3 @@
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*.pyc
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*.pyc
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.idea
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0
4/4.10/4.10.1/main.py
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0
4/4.10/4.10.1/main.py
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2
Adventure Game/.gitignore
vendored
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2
Adventure Game/.gitignore
vendored
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venv
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inspectionProfiles
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7
Adventure Game/Makefile
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7
Adventure Game/Makefile
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init:
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pip install -r requirements.txt
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test:
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py.test tests
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.PHONY: init test
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32
Adventure Game/adventure_game/example.py
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32
Adventure Game/adventure_game/example.py
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# encoding: utf-8
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import npyscreen
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class TestApp(npyscreen.NPSApp):
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def main(self):
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# These lines create the form and populate it with widgets.
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# A fairly complex screen in only 8 or so lines of code - a line for each control.
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F = npyscreen.Form(name="Welcome to Npyscreen", )
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t = F.add(npyscreen.TitleText, name="Text:", )
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fn = F.add(npyscreen.TitleFilename, name="Filename:")
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fn2 = F.add(npyscreen.TitleFilenameCombo, name="Filename2:")
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dt = F.add(npyscreen.TitleDateCombo, name="Date:")
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s = F.add(npyscreen.TitleSlider, out_of=12, name="Slider")
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ml = F.add(npyscreen.MultiLineEdit,
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value="""try typing here!\nMutiline text, press ^R to reformat.\n""",
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max_height=5, rely=9)
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ms = F.add(npyscreen.TitleSelectOne, max_height=4, value=[1, ], name="Pick One",
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values=["Option1", "Option2", "Option3"], scroll_exit=True)
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ms2 = F.add(npyscreen.TitleMultiSelect, max_height=-2, value=[1, ], name="Pick Several",
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values=["Option1", "Option2", "Option3"], scroll_exit=True)
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# This lets the user interact with the Form.
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F.edit()
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print(ms.get_selected_objects())
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if __name__ == "__main__":
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App = TestApp()
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App.run()
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18
Adventure Game/adventure_game/gamedata/gamelib.yaml
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18
Adventure Game/adventure_game/gamedata/gamelib.yaml
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menu:
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graphics:
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logo: |
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. __ __ __ ___ __ __
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/ / / /___ ____ ____ _____ ___ ___ ____/ / / | ____/ / _____ ____ / /___ __________
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/ / / / __ \/ __ \/ __ `/ __ `__ \/ _ \/ __ / / /| |/ __ / | / / _ \/ __ \/ __/ / / / ___/ _ \
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/ /_/ / / / / / / / /_/ / / / / / / __/ /_/ / / ___ / /_/ /| |/ / __/ / / / /_/ /_/ / / / __/
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\____/_/ /_/_/ /_/\__,_/_/ /_/ /_/\___/\__,_/ /_/ |_\__,_/ |___/\___/_/ /_/\__/\__,_/_/ \___/
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_________ __ _________
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/ ____/ | / |/ / ____/
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/ / __/ /| | / /|_/ / __/
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/ /_/ / ___ |/ / / / /___
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\____/_/ |_/_/ /_/_____/
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not_found: |
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. / \
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/ ! \
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/ \
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69
Adventure Game/adventure_game/main.py
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69
Adventure Game/adventure_game/main.py
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import npyscreen
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from npyscreen import NotEnoughSpaceForWidget
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from yaml_parser import parse_datafile as parse
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class GameNavigator(npyscreen.Form):
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def afterEditing(self):
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self.parentApp.setNextForm(None) # Nothing to do after this but exit the game.
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def create(self):
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self.artBox = self.add(npyscreen.BoxBasic, name='ArtBox', max_width=100, max_height=20, relx=2,)
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self.artBox.footer = 'Unknown Location'
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self.artBox = self.add(npyscreen.BoxBasic, name='ArtBox', max_width=100, max_height=20, relx=32, rely=2)
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self.artBox.footer = 'Unknown Location'
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#self.myName = self.add(npyscreen.TitleText, name='Name')
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#self.myDepartment = self.add(npyscreen.TitleSelectOne, scroll_exit=True, max_height=3, name='Department',
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# values=['Department 1', 'Department 2', 'Department 3'])
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#self.myDate = self.add(npyscreen.TitleDateCombo, name='Date Employed')
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class MainMenu(npyscreen.Form):
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def afterEditing(self):
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# TODO: the game needs to happen after this inital main menu
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self.parentApp.setNextForm('GAME')
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def create(self):
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self.playerSaveLocation = self.add(npyscreen.TitleFilenameCombo, name="Filename:")
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self.add(npyscreen.MultiLineEdit, value=self.parentApp.gamelib['menu']['graphics']['logo'], editable=False)
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class AlphaWarning(npyscreen.Popup):
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def afterEditing(self):
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self.parentApp.setNextForm('MENU')
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def create(self):
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self.add(npyscreen.Pager, values=['Welcome to Unnamed Adventure game!',
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'Please enjoy your stay and report any bugs at',
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'kitsunehosting.net'], editable=False)
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class AdventureGame(npyscreen.NPSAppManaged):
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# Do on creation
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def onStart(self):
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# Setup some important 'globa' values we'll need later
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self.gamelib = parse(
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'gamedata/gamelib.yaml') # parse this data first (since it includes graphics for the main menu
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self.playerSaveLocation = None # We'll load the save location after the player gets to the save select screen
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# Draw game windows
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self.addForm('GAME', GameNavigator, name='Unnamed Adventure Game') # This window should draw the actual game
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self.addForm('MENU', MainMenu, name='Welcome to the main menu') # This window should draw the main menu
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self.addForm('MAIN', AlphaWarning, name='Welcome to the alpha!') # This window is only needed for the ALPHA
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# TODO: Create a 'splash screen' or, traditional "main menu"
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if __name__ == '__main__':
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# Make a new adventure game if not imported
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adventure_game = AdventureGame()
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# Run the game!
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try:
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adventure_game.run()
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except NotEnoughSpaceForWidget:
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# This exception should catch if a player tries to play in a screen that is too small.
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print('Your screen is too small!\nOr, Joe has not fixed https://kitsunehosting.net/gitea/Kenwood/SNHU-IT-140/issues/7')
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35
Adventure Game/adventure_game/text.py
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35
Adventure Game/adventure_game/text.py
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import npyscreen
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# npyscreen.disableColor()
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class TestApp(npyscreen.NPSApp):
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def main(self):
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F = npyscreen.Form(name="Welcome to Npyscreen", )
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t = F.add(npyscreen.BoxBasic, name="Basic Box:", max_width=30, relx=2, max_height=3)
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t.footer = "This is a footer"
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t1 = F.add(npyscreen.BoxBasic, name="Basic Box:", rely=2, relx=32, max_width=30, max_height=3)
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t2 = F.add(npyscreen.BoxTitle, name="Box Title:", max_height=6)
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t3 = F.add(npyscreen.BoxTitle, name="Box Title2:", max_height=6,
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scroll_exit=True,
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contained_widget_arguments={
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'color': "WARNING",
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'widgets_inherit_color': True, }
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)
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t2.entry_widget.scroll_exit = True
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t2.values = ["Hello",
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"This is a Test",
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"This is another test",
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"And here is another line",
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"And here is another line, which is really very long. abcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyz",
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"And one more."]
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t3.values = t2.values
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F.edit()
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if __name__ == "__main__":
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App = TestApp()
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App.run()
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12
Adventure Game/adventure_game/yaml_parser.py
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12
Adventure Game/adventure_game/yaml_parser.py
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import yaml
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def parse_datafile(file):
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# With the file open
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with open(file, 'r') as stream:
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# Try to read it and return it
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try:
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content = yaml.safe_load(stream)
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return content
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except yaml.YAMLError as exc:
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return exc
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0
Adventure Game/readme.md
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0
Adventure Game/readme.md
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2
Adventure Game/requirements.txt
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2
Adventure Game/requirements.txt
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npyscreen~=4.10.5
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PyYAML~=5.1.2
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Reference in New Issue
Block a user