17 Commits

Author SHA1 Message Date
Joe S
e79fda1bb9 Add a lot of quality of life stuff including exception to handle small screens 2021-02-16 22:53:12 -05:00
Joe S
45801c53b0 TODO
Weird bug where this crashes the game if the first char is not something other than space
2021-02-16 20:25:36 -05:00
Joe S
1999e8b8ec Added in yaml
This works, but has a few minor bugs. it lays the foundation though for more stuff to be added
2021-02-16 20:23:26 -05:00
Joe S
db78cca216 If we add the multiline edit above playersavelocation then it crashes, fix? 2021-02-16 20:17:37 -05:00
Joe S
52d4f5bbfe Nearing a sort-of-functional alpha 2021-02-16 18:18:34 -05:00
Joe S
a6d2352cfa Somewhat less broken? still littered with bugs. 2021-02-15 22:16:20 -05:00
Joe S
e87c70e04f Stll broke 2021-02-15 22:07:32 -05:00
Joe S
1b73dc208b This is still a huge mess 2021-02-15 22:02:49 -05:00
Joe S
a03bfaf3dc Fix up curses stuff 2021-02-14 15:47:09 -05:00
Joe S
ed4b5abd24 This is awful
but it shows some prototpe stuff
2021-02-06 00:19:16 -05:00
Joe S
298e5abdbe idk 2021-02-05 11:45:49 -05:00
Joe S
37524876e5 Clean up adventure-game 2021-02-03 17:27:22 -05:00
Joe S
bdba68ecb0 Test some more curses 2021-01-21 19:00:27 -05:00
Joe S
375fabee71 Create requirements.txt 2021-01-20 00:40:11 -05:00
Joe S
5e30cf1fb7 Create a VERY BASIC main.py from example code in npyscreen (placeholder) 2021-01-20 00:40:08 -05:00
Joe S
04d7388eb4 Update .gitignore 2021-01-20 00:39:47 -05:00
Joe S
3d2adcf17b Create readme.md 2021-01-10 16:02:51 -05:00
11 changed files with 178 additions and 0 deletions

1
.gitignore vendored
View File

@@ -1,2 +1,3 @@
*.pyc
.idea

0
4/4.10/4.10.1/main.py Normal file
View File

2
Adventure Game/.gitignore vendored Normal file
View File

@@ -0,0 +1,2 @@
venv
inspectionProfiles

7
Adventure Game/Makefile Normal file
View File

@@ -0,0 +1,7 @@
init:
pip install -r requirements.txt
test:
py.test tests
.PHONY: init test

View File

@@ -0,0 +1,32 @@
# encoding: utf-8
import npyscreen
class TestApp(npyscreen.NPSApp):
def main(self):
# These lines create the form and populate it with widgets.
# A fairly complex screen in only 8 or so lines of code - a line for each control.
F = npyscreen.Form(name="Welcome to Npyscreen", )
t = F.add(npyscreen.TitleText, name="Text:", )
fn = F.add(npyscreen.TitleFilename, name="Filename:")
fn2 = F.add(npyscreen.TitleFilenameCombo, name="Filename2:")
dt = F.add(npyscreen.TitleDateCombo, name="Date:")
s = F.add(npyscreen.TitleSlider, out_of=12, name="Slider")
ml = F.add(npyscreen.MultiLineEdit,
value="""try typing here!\nMutiline text, press ^R to reformat.\n""",
max_height=5, rely=9)
ms = F.add(npyscreen.TitleSelectOne, max_height=4, value=[1, ], name="Pick One",
values=["Option1", "Option2", "Option3"], scroll_exit=True)
ms2 = F.add(npyscreen.TitleMultiSelect, max_height=-2, value=[1, ], name="Pick Several",
values=["Option1", "Option2", "Option3"], scroll_exit=True)
# This lets the user interact with the Form.
F.edit()
print(ms.get_selected_objects())
if __name__ == "__main__":
App = TestApp()
App.run()

View File

@@ -0,0 +1,18 @@
menu:
graphics:
logo: |
. __ __ __ ___ __ __
/ / / /___ ____ ____ _____ ___ ___ ____/ / / | ____/ / _____ ____ / /___ __________
/ / / / __ \/ __ \/ __ `/ __ `__ \/ _ \/ __ / / /| |/ __ / | / / _ \/ __ \/ __/ / / / ___/ _ \
/ /_/ / / / / / / / /_/ / / / / / / __/ /_/ / / ___ / /_/ /| |/ / __/ / / / /_/ /_/ / / / __/
\____/_/ /_/_/ /_/\__,_/_/ /_/ /_/\___/\__,_/ /_/ |_\__,_/ |___/\___/_/ /_/\__/\__,_/_/ \___/
_________ __ _________
/ ____/ | / |/ / ____/
/ / __/ /| | / /|_/ / __/
/ /_/ / ___ |/ / / / /___
\____/_/ |_/_/ /_/_____/
not_found: |
. / \
/ ! \
/ \

View File

@@ -0,0 +1,69 @@
import npyscreen
from npyscreen import NotEnoughSpaceForWidget
from yaml_parser import parse_datafile as parse
class GameNavigator(npyscreen.Form):
def afterEditing(self):
self.parentApp.setNextForm(None) # Nothing to do after this but exit the game.
def create(self):
self.artBox = self.add(npyscreen.BoxBasic, name='ArtBox', max_width=100, max_height=20, relx=2,)
self.artBox.footer = 'Unknown Location'
self.artBox = self.add(npyscreen.BoxBasic, name='ArtBox', max_width=100, max_height=20, relx=32, rely=2)
self.artBox.footer = 'Unknown Location'
#self.myName = self.add(npyscreen.TitleText, name='Name')
#self.myDepartment = self.add(npyscreen.TitleSelectOne, scroll_exit=True, max_height=3, name='Department',
# values=['Department 1', 'Department 2', 'Department 3'])
#self.myDate = self.add(npyscreen.TitleDateCombo, name='Date Employed')
class MainMenu(npyscreen.Form):
def afterEditing(self):
# TODO: the game needs to happen after this inital main menu
self.parentApp.setNextForm('GAME')
def create(self):
self.playerSaveLocation = self.add(npyscreen.TitleFilenameCombo, name="Filename:")
self.add(npyscreen.MultiLineEdit, value=self.parentApp.gamelib['menu']['graphics']['logo'], editable=False)
class AlphaWarning(npyscreen.Popup):
def afterEditing(self):
self.parentApp.setNextForm('MENU')
def create(self):
self.add(npyscreen.Pager, values=['Welcome to Unnamed Adventure game!',
'Please enjoy your stay and report any bugs at',
'kitsunehosting.net'], editable=False)
class AdventureGame(npyscreen.NPSAppManaged):
# Do on creation
def onStart(self):
# Setup some important 'globa' values we'll need later
self.gamelib = parse(
'gamedata/gamelib.yaml') # parse this data first (since it includes graphics for the main menu
self.playerSaveLocation = None # We'll load the save location after the player gets to the save select screen
# Draw game windows
self.addForm('GAME', GameNavigator, name='Unnamed Adventure Game') # This window should draw the actual game
self.addForm('MENU', MainMenu, name='Welcome to the main menu') # This window should draw the main menu
self.addForm('MAIN', AlphaWarning, name='Welcome to the alpha!') # This window is only needed for the ALPHA
# TODO: Create a 'splash screen' or, traditional "main menu"
if __name__ == '__main__':
# Make a new adventure game if not imported
adventure_game = AdventureGame()
# Run the game!
try:
adventure_game.run()
except NotEnoughSpaceForWidget:
# This exception should catch if a player tries to play in a screen that is too small.
print('Your screen is too small!\nOr, Joe has not fixed https://kitsunehosting.net/gitea/Kenwood/SNHU-IT-140/issues/7')

View File

@@ -0,0 +1,35 @@
import npyscreen
# npyscreen.disableColor()
class TestApp(npyscreen.NPSApp):
def main(self):
F = npyscreen.Form(name="Welcome to Npyscreen", )
t = F.add(npyscreen.BoxBasic, name="Basic Box:", max_width=30, relx=2, max_height=3)
t.footer = "This is a footer"
t1 = F.add(npyscreen.BoxBasic, name="Basic Box:", rely=2, relx=32, max_width=30, max_height=3)
t2 = F.add(npyscreen.BoxTitle, name="Box Title:", max_height=6)
t3 = F.add(npyscreen.BoxTitle, name="Box Title2:", max_height=6,
scroll_exit=True,
contained_widget_arguments={
'color': "WARNING",
'widgets_inherit_color': True, }
)
t2.entry_widget.scroll_exit = True
t2.values = ["Hello",
"This is a Test",
"This is another test",
"And here is another line",
"And here is another line, which is really very long. abcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyz",
"And one more."]
t3.values = t2.values
F.edit()
if __name__ == "__main__":
App = TestApp()
App.run()

View File

@@ -0,0 +1,12 @@
import yaml
def parse_datafile(file):
# With the file open
with open(file, 'r') as stream:
# Try to read it and return it
try:
content = yaml.safe_load(stream)
return content
except yaml.YAMLError as exc:
return exc

0
Adventure Game/readme.md Normal file
View File

View File

@@ -0,0 +1,2 @@
npyscreen~=4.10.5
PyYAML~=5.1.2