14 Commits

Author SHA1 Message Date
Joe S
5ea69d0956 Upload 4.14 2021-01-31 18:14:35 -05:00
Joe S
8ec38fd2ea add 4.10.1 2021-01-31 18:06:16 -05:00
Joe S
5546a6d8f9 add 4.8.2 2021-01-31 17:57:12 -05:00
Joe S
d592cc5b0b add 4.8.1 2021-01-31 17:51:47 -05:00
Joe S
9f9c84428c Add 4.5.2 2021-01-31 17:19:14 -05:00
Joe S
149df344ce Add 4.3.3 2021-01-30 21:32:39 -05:00
Joe S
ca1e52929c Add 4.2.3 solution 2021-01-29 16:39:38 -05:00
Joe S
ab881dd578 Final fix to exact change 2021-01-23 19:36:45 -05:00
Joe S
d27d5025fb Boring exact change solution 2021-01-23 18:47:51 -05:00
Joe S
cb99c6af49 Adjust the default logging level 2021-01-23 17:04:13 -05:00
Joe S
f5ef14dee8 Submit 3.11 lab 2021-01-23 16:56:48 -05:00
Joe S
247b241041 Auto gen all the range values for the 3.11 lab 2021-01-23 16:30:33 -05:00
Joe S
1b92f1d3f6 Create 3.11 lab 2021-01-23 15:51:03 -05:00
Joe S
89b8c97671 Make a better tweet decoder 2021-01-23 15:32:23 -05:00
26 changed files with 184 additions and 322 deletions

2
.gitignore vendored
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@@ -1,4 +1,2 @@
*.pyc
.idea
Adventure Game/adventure_game/logs/AdventureGame.log

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@@ -0,0 +1,13 @@
tweet = input('Enter abbreviation from tweet:\n')
tweet_dict = {
'LOL': 'LOL = laughing out loud',
'BFN': 'BFN = bye for now',
'FTW': 'FTW = for the win',
'IRL': 'IRL = in real life'
}
try:
print(tweet_dict[tweet.upper()])
except KeyError:
print("Sorry, don't know that one")

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@@ -0,0 +1,16 @@
def get_input():
result = []
print('Enter a number when prompted. Press enter to stop')
while True:
_input = input('Input a number: ')
if len(_input) == 0:
break
try:
_input = int(_input)
result.append(_input)
except ValueError:
print("Error, only accepts numbers")
return result
print(min(get_input()))

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@@ -0,0 +1,53 @@
from datetime import datetime
import logging
logging.basicConfig(level=logging.ERROR)
input_month = input('Input a month to analyse: ')
input_day = int(input('Input a day of that month: '))
def convert_doy_to_season(doy):
if not isinstance(doy, int):
return 'Invalid'
if 79 <= doy <= 171:
return 'Spring'
if 172 <= doy <= 264:
return 'Summer'
if 265 <= doy <= 354:
return 'Autumn'
if 355 <= doy <= 365 or 1 <= doy <= 78:
return 'Winter'
def convert_month_to_num(month_name):
try:
_date = datetime.strptime(month_name, "%B")
logging.debug(_date.month)
return int(_date.month)
except ValueError:
logging.warning('Was unable to convert from full month name, trying with shortname.')
try:
_date = datetime.strptime(month_name, "%b")
logging.debug(_date.month)
return int(_date.month)
except ValueError:
logging.error('Was unable to convert the month {0}! Tried long name and short name.'.format(month_name))
return None
def day_of_year(month,day):
try:
# Cannot handle leap years!!!
if day > 30 or day <= 0:
raise OverflowError
result = int((275 * month) / 9.0) - 2 * int((month + 9) / 12.0) + day - 30
logging.debug(result)
return result
except TypeError:
return None
except OverflowError:
return None
print(convert_doy_to_season(day_of_year(convert_month_to_num(input_month), input_day)))

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@@ -0,0 +1,40 @@
try:
user_cents = int(input('Cents: '))
except ValueError:
print('Cannot cannot parse input.')
exit()
change = []
coins = [
['Dollars', 'Dollar'],
['Quarters', 'Quarter'],
['Dimes', 'Dime'],
['Nickels', 'Nickel'],
['Pennies', 'Penny']]
while user_cents >= 100:
user_cents -= 100
change.append(coins[0])
while user_cents >= 25:
user_cents -= 25
change.append(coins[1])
while user_cents >= 10:
user_cents -= 10
change.append(coins[2])
while user_cents >= 5:
user_cents -= 5
change.append(coins[3])
for _i in range(user_cents):
change.append(coins[4])
if len(change) != 0:
for coin in coins:
num_coins = change.count(coin)
if num_coins != 0:
if num_coins > 1:
print('{0} {1}'.format(num_coins, coin[0]))
else:
print('{0} {1}'.format(num_coins, coin[1]))
else:
print('No change ')

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@@ -0,0 +1,7 @@
user_score = 0
simon_pattern = input()
user_pattern = input()
user_score = sum(a==b for a, b in zip(simon_pattern, user_pattern))
print('User score:', user_score)

10
4/4.14 LAB/main.py Normal file
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@@ -0,0 +1,10 @@
user_text = input()
def count_letters(string):
result = 0;
for letter in list(string):
if letter.isalpha():
result += 1
return(result)
print(count_letters(user_text))

5
4/4.2/4.2.3/main.py Normal file
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@@ -0,0 +1,5 @@
user_num = int(input())
while user_num >= 1:
user_num = user_num / 2 # We operate on the value first, before printing it
print(user_num)

9
4/4.3/4.3.3/main.py Normal file
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@@ -0,0 +1,9 @@
num_insects = int(input()) # Must be >= 1
result = []
while num_insects <= 100:
result.append(num_insects)
num_insects = num_insects * 2
print(*result, end = ' ')

12
4/4.5/4.5.2/main.py Normal file
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@@ -0,0 +1,12 @@
contact_emails = {
'Sue Reyn' : 's.reyn@email.com',
'Mike Filt': 'mike.filt@bmail.com',
'Nate Arty': 'narty042@nmail.com'
}
new_contact = input()
new_email = input()
contact_emails[new_contact] = new_email
for contact in contact_emails:
print('{0} is {1}'.format(contact_emails.get(contact), contact))

8
4/4.8/4.8.1/main.py Normal file
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@@ -0,0 +1,8 @@
num_rows = int(input())
num_cols = int(input())
for _i in range(num_rows):
print('*', end=' ')
for _i in range(num_cols - 1):
print('*', end=' ')
print()

11
4/4.8/4.8.2/main.py Normal file
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@@ -0,0 +1,11 @@
num_rows = int(input())
num_cols = int(input())
# Note 1: You will need to declare more variables
# Note 2: Place end=' ' at the end of your print statement to separate seats by spaces
for row_num in range(1, num_rows + 1):
for col_char in map(chr, range(ord('A'), ord('A') + num_cols)):
print('{0}{1}'.format(row_num, col_char), end=' ')
print()

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@@ -1,2 +0,0 @@
venv
inspectionProfiles

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@@ -1,7 +0,0 @@
init:
pip install -r requirements.txt
test:
py.test tests
.PHONY: init test

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@@ -1,97 +0,0 @@
import npyscreen
import sys
from Handler import Handler
class QuitButton(npyscreen.ButtonPress):
def whenPressed(self):
sys.exit(0)
class GameNavigator(npyscreen.FormBaseNew):
"""
This class handles all the drawing and 'graphics' of our game.
only basic logic like initial loading should happen here. re-drawing
and game logic should be done in Handler.py
TODO: Find a fix for initial room startup
TODO: Find a way to reset the cursor after a user hits sendButton
"""
def update_log(self, newline):
self.logList.append(newline) # Append the newline
self.logList = self.logList[-7:] # Truncate to only the last 5 lines
res = '' # Convert the list to a string
for element in self.logList:
res = res + str(element) + '\n'
res = res.upper() # Log is always uppercase
self.logBox.value = res # Set the logbox to that value
def create(self):
top_division_height = 20
inventory_width = 20
art_width = 100
self.logList = []
self.artBox = self.add(npyscreen.BoxBasic,
name='ArtBox',
max_width=art_width,
max_height=top_division_height,
rely=2,
relx=inventory_width + 1,
editable=False)
self.artContent = self.add(npyscreen.MultiLineEdit,
rely=3,
relx=inventory_width + 2,
max_width=art_width - 2,
max_height=top_division_height - 2,
value=self.parentApp.gamelib['menu']['graphics']['not_found'],
editable=False)
self.artBox.footer = 'Unknown Location'
self.artBox = self.add(npyscreen.BoxBasic,
name='Inventory',
max_width=inventory_width,
max_height=top_division_height,
relx=1,
rely=2,
editable=False)
self.logBoxOutline = self.add(npyscreen.BoxBasic,
max_width=inventory_width + art_width,
max_height=9,
relx=1,
rely=top_division_height + 2,
editable=False)
self.logBox = self.add(npyscreen.MultiLineEdit,
max_width=inventory_width + art_width - 7,
max_height=7,
relx=2,
rely=top_division_height + 3,
editable=False)
self.dialogueBoxOutline = self.add(npyscreen.BoxBasic,
max_width=inventory_width + art_width,
max_height=3,
relx=1,
rely=top_division_height + 2 + 9,
editable=False)
self.dialogueBox = self.add(npyscreen.Textfield,
name='Type Here',
max_width=inventory_width + art_width - 14,
max_height=1,
relx=2,
rely=top_division_height + 3 + 9)
self.sendButton = self.add(Handler,
name="Send",
relx=inventory_width + art_width - 7,
rely=top_division_height + 3 + 9)
self.quitButton = self.add(QuitButton,
name="Quit",
relx=1,
rely=1)

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@@ -1,31 +0,0 @@
import npyscreen
class Handler(npyscreen.ButtonPress):
"""
Very important, called when the player hits send, there are several things we need to do here:
1: handle the player's input, and run logic, this is done in handler.py
2: prepare new items to display on the screen
3: re-render the screen
"""
def whenPressed(self):
self.parent.parentApp.log.debug('Send button pressed!')
# This is the raw command from the user
raw_command = self.parent.dialogueBox.value
self.parent.dialogueBox.value = '' # Clear the dialogue box, TODO: This may become unneeded if issue #8 is fixed
# This is the raw command from the user
parsed_command = raw_command.split()
try:
command = parsed_command.pop(0)
except IndexError:
self.parent.parentApp.log.warn('Command "{0}" could not be split, was it malformed or incomplete?'.format(raw_command))
command = ''
arguments = parsed_command # Whatever is left in the list, are arguments.
self.parent.parentApp.log.info('Parsed command "{0}" with arguments "{1}"'.format(command, arguments))
self.parent.update_log('command: ' + command)
self.parent.update_log('args: {0}'.format(arguments))
self.parent.artContent.display()
self.parent.parentApp.switchForm('GAME')

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@@ -1,21 +0,0 @@
import npyscreen
from Player import Player
class MainMenu(npyscreen.Form):
"""
This is the main menu, code here should only be for
initializing the player data and any settings they want to change
"""
def afterEditing(self):
# TODO: the game needs to happen after this inital main menu
self.parentApp.setNextForm('GAME')
def create(self):
self.add(npyscreen.FixedText, value='You cannot select a file yet! Just hit OK', editable=False)
self.playerSaveLocation = self.add(npyscreen.TitleFilenameCombo, name="Your save file:")
self.parentApp.player = Player(self.parentApp.mainPath / 'playerdata/defaults/default_player.yaml')
self.add(npyscreen.MultiLineEdit, value=self.parentApp.gamelib['menu']['graphics']['logo'], editable=False)

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@@ -1,11 +0,0 @@
from yaml_parser import parse_datafile as parse
class Player:
"""
This class intended to abstract out the actual yaml data into a player.(item) that is more
friendly to handle in code.
"""
def __init__(self, save_location):
self.save_location = save_location
self.playerData = parse(save_location)

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@@ -1,79 +0,0 @@
import pathlib
import npyscreen
import logging
from npyscreen import NotEnoughSpaceForWidget
from os import system
from yaml_parser import parse_datafile as parse
from GameNavigator import GameNavigator
from MainMenu import MainMenu
class AlphaWarning(npyscreen.Popup):
def afterEditing(self):
self.parentApp.setNextForm('MENU')
def create(self):
self.add(npyscreen.Pager, values=['Welcome to Unnamed Adventure game!',
'Please enjoy your stay and report any bugs at',
'kitsunehosting.net'], editable=False)
class AdventureGame(npyscreen.NPSAppManaged):
"""
This is the 'root' of the entire game!
"""
# Do on creation
def onStart(self):
# Setup some important 'global' values we'll need later
# Set the path all other files will follow
self.mainPath = pathlib.Path(__file__).parent
# Setup logging
self.log = logging
self.log.basicConfig(filename=self.mainPath / 'logs/AdventureGame.log',
filemode='w',
level=logging.DEBUG)
self.log.info('Logging started!')
# parse this data first (since it includes graphics for the main menu
self.gamelib = parse(
self.mainPath / 'gamedata/gamelib.yaml')
self.log.debug('Gamelib at {0}'.format(self.mainPath / 'gamedata/gamelib.yaml'))
# Intalize the player as none, the player will be created in the main menu.
self.player = None
# Set screen size before drawing windows
dimensions = self.gamelib['menu']['graphics']['dimensions']
#system('mode con: cols={0} lines={1}'.format(
# dimensions['inventory_width']+dimensions['art_width'],
# 30)) # TODO: Finish setting this up.
# Set theme
#TODO: modify custom theme?
npyscreen.setTheme(npyscreen.Themes.ElegantTheme)
# Draw game windows
self.addForm('GAME', GameNavigator, name='Unnamed Adventure Game') # This window should draw the actual game
self.addForm('MENU', MainMenu, name='Welcome to the main menu') # This window should draw the main menu
self.addForm('MAIN', AlphaWarning, name='Welcome to the alpha!') # This window is only needed for the ALPHA
# TODO: Create a 'splash screen' or, traditional "main menu"
if __name__ == '__main__':
# Set the screen size bigger
system('mode con: cols={0} lines={1}'.format(124, 36))
# Make a new adventure game if not imported
adventure_game = AdventureGame()
# Run the game!
try:
adventure_game.run()
except NotEnoughSpaceForWidget:
# This exception should catch if a player tries to play in a screen that is too small.
print('Your screen is too small!\nOr, Joe has not fixed https://kitsunehosting.net/gitea/Kenwood/SNHU-IT-140/issues/7')

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@@ -1,42 +0,0 @@
menu:
graphics:
logo: |
. __ __ __ ___ __ __
/ / / /___ ____ ____ _____ ___ ___ ____/ / / | ____/ / _____ ____ / /___ __________
/ / / / __ \/ __ \/ __ `/ __ `__ \/ _ \/ __ / / /| |/ __ / | / / _ \/ __ \/ __/ / / / ___/ _ \
/ /_/ / / / / / / / /_/ / / / / / / __/ /_/ / / ___ / /_/ /| |/ / __/ / / / /_/ /_/ / / / __/
\____/_/ /_/_/ /_/\__,_/_/ /_/ /_/\___/\__,_/ /_/ |_\__,_/ |___/\___/_/ /_/\__/\__,_/_/ \___/
_________ __ _________
/ ____/ | / |/ / ____/
/ / __/ /| | / /|_/ / __/
/ /_/ / ___ |/ / / / /___
\____/_/ |_/_/ /_/_____/
not_found: |
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
-----------------------------------------------/ \-----------------------------------------------
----------------------------------------------/ !! \----------------------------------------------
---------------------------------------------/ \---------------------------------------------
--------------------------------------No Art for this location------------------------------------
----------------------------------Consider making a pull request?---------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
dimensions:
inventory_width: 23
inventory_height: 20
art_width: 101
art_height: 20
dialogue_width: 122
dialogue_height: 20
entry_box_width: 122
entry_box_height: 3

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@@ -1,12 +0,0 @@
office:
grid: [0, 0]
upon_enter: "You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
look_around: "You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|"
pick_up_logviewer: "You pick the *LOG VIEWER* up."
desk:
look_at: "You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
inspect: "Desk, ornate, stuff"
log_viewer:
look_at: "logviewer looks like garbo"
inspect: "beep boop"
pick_up: "You pick up the *LOG VIEWER*."

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@@ -1,4 +0,0 @@
player:
name: 'Default'
location: 'office'
inventory: ['test', 'test2']

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@@ -1,12 +0,0 @@
import yaml
def parse_datafile(file):
# With the file open
with open(file, 'r') as stream:
# Try to read it and return it
try:
content = yaml.safe_load(stream)
return content
except yaml.YAMLError as exc:
return exc

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@@ -1,2 +0,0 @@
npyscreen~=4.10.5
PyYAML~=5.1.2