Compare commits
7 Commits
npyscreen-
...
6d9c78c801
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2
.gitignore
vendored
2
.gitignore
vendored
@@ -1,4 +1,2 @@
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*.pyc
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*.pyc
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.idea
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Adventure Game/adventure_game/logs/AdventureGame.log
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3
2/2-3/.idea/.gitignore
generated
vendored
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3
2/2-3/.idea/.gitignore
generated
vendored
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# Default ignored files
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/shelf/
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/workspace.xml
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11
2/2-3/.idea/2-3.iml
generated
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11
2/2-3/.idea/2-3.iml
generated
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="PYTHON_MODULE" version="4">
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<component name="NewModuleRootManager">
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<content url="file://$MODULE_DIR$" />
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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<component name="TestRunnerService">
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<option name="PROJECT_TEST_RUNNER" value="pytest" />
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</component>
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</module>
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6
2/2-3/.idea/inspectionProfiles/profiles_settings.xml
generated
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6
2/2-3/.idea/inspectionProfiles/profiles_settings.xml
generated
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<component name="InspectionProjectProfileManager">
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<settings>
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<option name="USE_PROJECT_PROFILE" value="false" />
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<version value="1.0" />
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</settings>
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</component>
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4
2/2-3/.idea/misc.xml
generated
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4
2/2-3/.idea/misc.xml
generated
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.7" project-jdk-type="Python SDK" />
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</project>
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8
2/2-3/.idea/modules.xml
generated
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8
2/2-3/.idea/modules.xml
generated
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/.idea/2-3.iml" filepath="$PROJECT_DIR$/.idea/2-3.iml" />
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</modules>
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</component>
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</project>
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6
2/2-3/.idea/vcs.xml
generated
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6
2/2-3/.idea/vcs.xml
generated
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="$PROJECT_DIR$/../.." vcs="Git" />
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</component>
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</project>
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BIN
2/2-3/2-3 PyCharm Writeup.odt
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BIN
2/2-3/2-3 PyCharm Writeup.odt
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BIN
2/2-3/2-3 PyCharm Writeup.pdf
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BIN
2/2-3/2-3 PyCharm Writeup.pdf
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Binary file not shown.
20
2/2-3/main.py
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20
2/2-3/main.py
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import datetime
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def prompt_user():
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name = input('What is your name? ')
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try:
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age = int(input('How old are you? '))
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except ValueError:
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return 'Age must be a number.'
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return 'Hello {0}! You were born in {1}.'.format(name, get_year() - age)
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def get_year():
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now = datetime.datetime.now()
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return now.year
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if __name__ == '__main__':
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print(prompt_user())
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20
2/2.12/2.12 Name Format/name_format/name_format.py
Normal file
20
2/2.12/2.12 Name Format/name_format/name_format.py
Normal file
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def output_format_one(first, middle, last):
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_format = "{0}, {1}.".format(last, first[0])
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return _format
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def output_format_two(first, middle, last):
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_format = "{0}, {1}.{2}.".format(last, first[0], middle[0])
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return _format
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if __name__ == '__main__':
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name = input("Input your name: ")
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name = name.split(' ')
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if len(name) == 2:
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name = output_format_one(name[0], None, name[1])
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elif len(name) == 3:
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name = output_format_two(name[0], name[1], name[2])
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print(name)
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@@ -0,0 +1,15 @@
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if __name__ == '__main__':
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_input = input()
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character, phrase = [_input.split(' ', 1)[i] for i in range(2)]
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frequency = phrase.count(character)
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frequency_nocase = phrase.upper().count(character.upper())
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if frequency != 0:
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print(frequency)
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#elif frequency_nocase > 0: # Lol im stupid~
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# print("{0} is diferent than {1}.".format(character, character.upper()))
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if frequency == 0 & frequency_nocase == 0:
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print(frequency)
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@@ -0,0 +1,16 @@
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if __name__ == '__main__':
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favorite_color = input('Enter favorite color:\n')
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pets_name = input('Enter pet\'s name:\n')
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favorite_number = input('Enter a number:\n')
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print('You entered: {0} {1} {2}\n'.format(favorite_color, pets_name, favorite_number))
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first_password = '{0}_{1}'.format(favorite_color, pets_name)
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second_password = '{0}{1}{0}'.format(favorite_number, favorite_color)
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print('First password: {0}'.format(first_password))
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print('Second password: {0}\n'.format(second_password))
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print('Number of characters in {0}: {1}'.format(first_password, len(first_password)))
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print('Number of characters in {0}: {1}'.format(second_password, len(second_password)))
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@@ -0,0 +1,20 @@
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def collect_grades():
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grades = []
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print('Enter a score on an exam. If the weight is different than x/100 specify using (grade)/(weight).')
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while True:
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_input = input('''Enter a score on an exam. ( 93 OR 93/100)\n(Press enter to stop):\n''')
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if len(_input) == 0:
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break
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grades.append(_input)
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return grades
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if __name__ == '__main__':
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print(collect_grades())
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exam1_grade = float(input('Enter score on Exam 1 (out of 100):\n'))
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exam2_grade = float(input('Enter score on Exam 2 (out of 100):\n'))
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exam3_grade = float(input('Enter score on Exam 3 (out of 100):\n'))
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overall_grade = (exam1_grade + exam2_grade + exam3_grade) / 3
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print('Your overall grade is:', overall_grade)
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2
Adventure Game/.gitignore
vendored
2
Adventure Game/.gitignore
vendored
@@ -1,2 +0,0 @@
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venv
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inspectionProfiles
|
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@@ -1,7 +0,0 @@
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init:
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pip install -r requirements.txt
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test:
|
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py.test tests
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.PHONY: init test
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@@ -1,97 +0,0 @@
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import npyscreen
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import sys
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from Handler import Handler
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class QuitButton(npyscreen.ButtonPress):
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def whenPressed(self):
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sys.exit(0)
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class GameNavigator(npyscreen.FormBaseNew):
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"""
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This class handles all the drawing and 'graphics' of our game.
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only basic logic like initial loading should happen here. re-drawing
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and game logic should be done in Handler.py
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TODO: Find a fix for initial room startup
|
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TODO: Find a way to reset the cursor after a user hits sendButton
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"""
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def update_log(self, newline):
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self.logList.append(newline) # Append the newline
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self.logList = self.logList[-7:] # Truncate to only the last 5 lines
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res = '' # Convert the list to a string
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for element in self.logList:
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res = res + str(element) + '\n'
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res = res.upper() # Log is always uppercase
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self.logBox.value = res # Set the logbox to that value
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def create(self):
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top_division_height = 20
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inventory_width = 20
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art_width = 100
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self.logList = []
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self.artBox = self.add(npyscreen.BoxBasic,
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name='ArtBox',
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max_width=art_width,
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max_height=top_division_height,
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rely=2,
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relx=inventory_width + 1,
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editable=False)
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self.artContent = self.add(npyscreen.MultiLineEdit,
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rely=3,
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relx=inventory_width + 2,
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max_width=art_width - 2,
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max_height=top_division_height - 2,
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value=self.parentApp.gamelib['menu']['graphics']['not_found'],
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editable=False)
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self.artBox.footer = 'Unknown Location'
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self.artBox = self.add(npyscreen.BoxBasic,
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name='Inventory',
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max_width=inventory_width,
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max_height=top_division_height,
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relx=1,
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rely=2,
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editable=False)
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self.logBoxOutline = self.add(npyscreen.BoxBasic,
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max_width=inventory_width + art_width,
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max_height=9,
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relx=1,
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rely=top_division_height + 2,
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editable=False)
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self.logBox = self.add(npyscreen.MultiLineEdit,
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max_width=inventory_width + art_width - 7,
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max_height=7,
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relx=2,
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rely=top_division_height + 3,
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editable=False)
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self.dialogueBoxOutline = self.add(npyscreen.BoxBasic,
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max_width=inventory_width + art_width,
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max_height=3,
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relx=1,
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rely=top_division_height + 2 + 9,
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editable=False)
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|
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self.dialogueBox = self.add(npyscreen.Textfield,
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name='Type Here',
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max_width=inventory_width + art_width - 14,
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max_height=1,
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relx=2,
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rely=top_division_height + 3 + 9)
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self.sendButton = self.add(Handler,
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name="Send",
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relx=inventory_width + art_width - 7,
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|
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rely=top_division_height + 3 + 9)
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self.quitButton = self.add(QuitButton,
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name="Quit",
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relx=1,
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|
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rely=1)
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|
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@@ -1,31 +0,0 @@
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import npyscreen
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|
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|
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class Handler(npyscreen.ButtonPress):
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|
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"""
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|
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Very important, called when the player hits send, there are several things we need to do here:
|
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1: handle the player's input, and run logic, this is done in handler.py
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|
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2: prepare new items to display on the screen
|
|
||||||
3: re-render the screen
|
|
||||||
"""
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|
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def whenPressed(self):
|
|
||||||
self.parent.parentApp.log.debug('Send button pressed!')
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|
||||||
# This is the raw command from the user
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|
||||||
raw_command = self.parent.dialogueBox.value
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|
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self.parent.dialogueBox.value = '' # Clear the dialogue box, TODO: This may become unneeded if issue #8 is fixed
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|
||||||
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|
||||||
# This is the raw command from the user
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|
||||||
parsed_command = raw_command.split()
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|
||||||
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|
||||||
try:
|
|
||||||
command = parsed_command.pop(0)
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|
||||||
except IndexError:
|
|
||||||
self.parent.parentApp.log.warn('Command "{0}" could not be split, was it malformed or incomplete?'.format(raw_command))
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|
||||||
command = ''
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|
||||||
arguments = parsed_command # Whatever is left in the list, are arguments.
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|
||||||
|
|
||||||
self.parent.parentApp.log.info('Parsed command "{0}" with arguments "{1}"'.format(command, arguments))
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|
||||||
self.parent.update_log('command: ' + command)
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|
||||||
self.parent.update_log('args: {0}'.format(arguments))
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|
||||||
self.parent.artContent.display()
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|
||||||
self.parent.parentApp.switchForm('GAME')
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|
||||||
@@ -1,21 +0,0 @@
|
|||||||
import npyscreen
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|
||||||
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|
||||||
|
|
||||||
from Player import Player
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|
||||||
|
|
||||||
|
|
||||||
class MainMenu(npyscreen.Form):
|
|
||||||
"""
|
|
||||||
This is the main menu, code here should only be for
|
|
||||||
initializing the player data and any settings they want to change
|
|
||||||
"""
|
|
||||||
def afterEditing(self):
|
|
||||||
# TODO: the game needs to happen after this inital main menu
|
|
||||||
self.parentApp.setNextForm('GAME')
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|
||||||
|
|
||||||
def create(self):
|
|
||||||
self.add(npyscreen.FixedText, value='You cannot select a file yet! Just hit OK', editable=False)
|
|
||||||
self.playerSaveLocation = self.add(npyscreen.TitleFilenameCombo, name="Your save file:")
|
|
||||||
|
|
||||||
self.parentApp.player = Player(self.parentApp.mainPath / 'playerdata/defaults/default_player.yaml')
|
|
||||||
self.add(npyscreen.MultiLineEdit, value=self.parentApp.gamelib['menu']['graphics']['logo'], editable=False)
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
from yaml_parser import parse_datafile as parse
|
|
||||||
|
|
||||||
class Player:
|
|
||||||
"""
|
|
||||||
This class intended to abstract out the actual yaml data into a player.(item) that is more
|
|
||||||
friendly to handle in code.
|
|
||||||
"""
|
|
||||||
def __init__(self, save_location):
|
|
||||||
self.save_location = save_location
|
|
||||||
|
|
||||||
self.playerData = parse(save_location)
|
|
||||||
@@ -1,79 +0,0 @@
|
|||||||
import pathlib
|
|
||||||
import npyscreen
|
|
||||||
import logging
|
|
||||||
from npyscreen import NotEnoughSpaceForWidget
|
|
||||||
from os import system
|
|
||||||
|
|
||||||
from yaml_parser import parse_datafile as parse
|
|
||||||
from GameNavigator import GameNavigator
|
|
||||||
from MainMenu import MainMenu
|
|
||||||
|
|
||||||
|
|
||||||
class AlphaWarning(npyscreen.Popup):
|
|
||||||
def afterEditing(self):
|
|
||||||
self.parentApp.setNextForm('MENU')
|
|
||||||
|
|
||||||
def create(self):
|
|
||||||
self.add(npyscreen.Pager, values=['Welcome to Unnamed Adventure game!',
|
|
||||||
'Please enjoy your stay and report any bugs at',
|
|
||||||
'kitsunehosting.net'], editable=False)
|
|
||||||
|
|
||||||
|
|
||||||
class AdventureGame(npyscreen.NPSAppManaged):
|
|
||||||
"""
|
|
||||||
This is the 'root' of the entire game!
|
|
||||||
"""
|
|
||||||
# Do on creation
|
|
||||||
def onStart(self):
|
|
||||||
# Setup some important 'global' values we'll need later
|
|
||||||
# Set the path all other files will follow
|
|
||||||
self.mainPath = pathlib.Path(__file__).parent
|
|
||||||
|
|
||||||
# Setup logging
|
|
||||||
self.log = logging
|
|
||||||
self.log.basicConfig(filename=self.mainPath / 'logs/AdventureGame.log',
|
|
||||||
filemode='w',
|
|
||||||
level=logging.DEBUG)
|
|
||||||
self.log.info('Logging started!')
|
|
||||||
|
|
||||||
# parse this data first (since it includes graphics for the main menu
|
|
||||||
self.gamelib = parse(
|
|
||||||
self.mainPath / 'gamedata/gamelib.yaml')
|
|
||||||
self.log.debug('Gamelib at {0}'.format(self.mainPath / 'gamedata/gamelib.yaml'))
|
|
||||||
|
|
||||||
# Intalize the player as none, the player will be created in the main menu.
|
|
||||||
self.player = None
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# Set screen size before drawing windows
|
|
||||||
dimensions = self.gamelib['menu']['graphics']['dimensions']
|
|
||||||
#system('mode con: cols={0} lines={1}'.format(
|
|
||||||
# dimensions['inventory_width']+dimensions['art_width'],
|
|
||||||
# 30)) # TODO: Finish setting this up.
|
|
||||||
|
|
||||||
# Set theme
|
|
||||||
#TODO: modify custom theme?
|
|
||||||
npyscreen.setTheme(npyscreen.Themes.ElegantTheme)
|
|
||||||
|
|
||||||
# Draw game windows
|
|
||||||
self.addForm('GAME', GameNavigator, name='Unnamed Adventure Game') # This window should draw the actual game
|
|
||||||
self.addForm('MENU', MainMenu, name='Welcome to the main menu') # This window should draw the main menu
|
|
||||||
self.addForm('MAIN', AlphaWarning, name='Welcome to the alpha!') # This window is only needed for the ALPHA
|
|
||||||
|
|
||||||
# TODO: Create a 'splash screen' or, traditional "main menu"
|
|
||||||
|
|
||||||
|
|
||||||
if __name__ == '__main__':
|
|
||||||
# Set the screen size bigger
|
|
||||||
system('mode con: cols={0} lines={1}'.format(124, 36))
|
|
||||||
|
|
||||||
# Make a new adventure game if not imported
|
|
||||||
adventure_game = AdventureGame()
|
|
||||||
|
|
||||||
# Run the game!
|
|
||||||
try:
|
|
||||||
adventure_game.run()
|
|
||||||
except NotEnoughSpaceForWidget:
|
|
||||||
# This exception should catch if a player tries to play in a screen that is too small.
|
|
||||||
print('Your screen is too small!\nOr, Joe has not fixed https://kitsunehosting.net/gitea/Kenwood/SNHU-IT-140/issues/7')
|
|
||||||
@@ -1,42 +0,0 @@
|
|||||||
menu:
|
|
||||||
graphics:
|
|
||||||
logo: |
|
|
||||||
. __ __ __ ___ __ __
|
|
||||||
/ / / /___ ____ ____ _____ ___ ___ ____/ / / | ____/ / _____ ____ / /___ __________
|
|
||||||
/ / / / __ \/ __ \/ __ `/ __ `__ \/ _ \/ __ / / /| |/ __ / | / / _ \/ __ \/ __/ / / / ___/ _ \
|
|
||||||
/ /_/ / / / / / / / /_/ / / / / / / __/ /_/ / / ___ / /_/ /| |/ / __/ / / / /_/ /_/ / / / __/
|
|
||||||
\____/_/ /_/_/ /_/\__,_/_/ /_/ /_/\___/\__,_/ /_/ |_\__,_/ |___/\___/_/ /_/\__/\__,_/_/ \___/
|
|
||||||
_________ __ _________
|
|
||||||
/ ____/ | / |/ / ____/
|
|
||||||
/ / __/ /| | / /|_/ / __/
|
|
||||||
/ /_/ / ___ |/ / / / /___
|
|
||||||
\____/_/ |_/_/ /_/_____/
|
|
||||||
|
|
||||||
not_found: |
|
|
||||||
--------------------------------------------------------------------------------------------------
|
|
||||||
--------------------------------------------------------------------------------------------------
|
|
||||||
--------------------------------------------------------------------------------------------------
|
|
||||||
--------------------------------------------------------------------------------------------------
|
|
||||||
-----------------------------------------------/ \-----------------------------------------------
|
|
||||||
----------------------------------------------/ !! \----------------------------------------------
|
|
||||||
---------------------------------------------/ \---------------------------------------------
|
|
||||||
--------------------------------------No Art for this location------------------------------------
|
|
||||||
----------------------------------Consider making a pull request?---------------------------------
|
|
||||||
--------------------------------------------------------------------------------------------------
|
|
||||||
--------------------------------------------------------------------------------------------------
|
|
||||||
--------------------------------------------------------------------------------------------------
|
|
||||||
--------------------------------------------------------------------------------------------------
|
|
||||||
--------------------------------------------------------------------------------------------------
|
|
||||||
--------------------------------------------------------------------------------------------------
|
|
||||||
--------------------------------------------------------------------------------------------------
|
|
||||||
--------------------------------------------------------------------------------------------------
|
|
||||||
--------------------------------------------------------------------------------------------------
|
|
||||||
dimensions:
|
|
||||||
inventory_width: 23
|
|
||||||
inventory_height: 20
|
|
||||||
art_width: 101
|
|
||||||
art_height: 20
|
|
||||||
dialogue_width: 122
|
|
||||||
dialogue_height: 20
|
|
||||||
entry_box_width: 122
|
|
||||||
entry_box_height: 3
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
office:
|
|
||||||
grid: [0, 0]
|
|
||||||
upon_enter: "You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
|
|
||||||
look_around: "You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|"
|
|
||||||
pick_up_logviewer: "You pick the *LOG VIEWER* up."
|
|
||||||
desk:
|
|
||||||
look_at: "You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
|
|
||||||
inspect: "Desk, ornate, stuff"
|
|
||||||
log_viewer:
|
|
||||||
look_at: "logviewer looks like garbo"
|
|
||||||
inspect: "beep boop"
|
|
||||||
pick_up: "You pick up the *LOG VIEWER*."
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
player:
|
|
||||||
name: 'Default'
|
|
||||||
location: 'office'
|
|
||||||
inventory: ['test', 'test2']
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
import yaml
|
|
||||||
|
|
||||||
|
|
||||||
def parse_datafile(file):
|
|
||||||
# With the file open
|
|
||||||
with open(file, 'r') as stream:
|
|
||||||
# Try to read it and return it
|
|
||||||
try:
|
|
||||||
content = yaml.safe_load(stream)
|
|
||||||
return content
|
|
||||||
except yaml.YAMLError as exc:
|
|
||||||
return exc
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
npyscreen~=4.10.5
|
|
||||||
PyYAML~=5.1.2
|
|
||||||
Reference in New Issue
Block a user