adventure-game #3
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@ -1,6 +1,5 @@
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import npyscreen
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# This application class serves as a wrapper for the initialization of curses
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# and also manages the actual forms of the application
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@ -8,7 +7,6 @@ class MyTestApp(npyscreen.NPSAppManaged):
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def onStart(self):
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self.registerForm("MAIN", MainForm())
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# This form class defines the display that will be presented to the user.
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class MainForm(npyscreen.Form):
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@ -18,7 +16,6 @@ class MainForm(npyscreen.Form):
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def afterEditing(self):
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self.parentApp.setNextForm(None)
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if __name__ == '__main__':
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TA = MyTestApp()
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TA.run()
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@ -0,0 +1,40 @@
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import curses
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# The `screen` is a window that acts as the master window
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# that takes up the whole screen. Other windows created
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# later will get painted on to the `screen` window.
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screen = curses.initscr()
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# lines, columns, start line, start column
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my_window = curses.newwin(15, 20, 0, 0)
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# Long strings will wrap to the next line automatically
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# to stay within the window
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my_window.addstr(4, 4, "Hello from 4,4")
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my_window.addstr(5, 15, "Hello from 5,15 with a long string")
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# Print the window to the screen
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my_window.refresh()
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curses.napms(2000)
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# Clear the screen, clearing my_window contents that were printed to screen
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# my_window will retain its contents until my_window.clear() is called.
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screen.clear()
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screen.refresh()
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# Move the window and put it back on screen
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# If we didn't clear the screen before doing this,
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# the original window contents would remain on the screen
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# and we would see the window text twice.
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my_window.mvwin(10, 10)
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my_window.refresh()
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curses.napms(1000)
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# Clear the window and redraw over the current window space
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# This does not require clearing the whole screen, because the window
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# has not moved position.
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my_window.clear()
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my_window.refresh()
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curses.napms(1000)
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curses.endwin()
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