20 Commits

Author SHA1 Message Date
Joe S
cc0f6f9f9e Clean up logging in handler.py 2021-02-22 23:48:33 -05:00
Joe S
0c1770ef0a add some extra verbose logging to __main__ 2021-02-22 23:48:20 -05:00
Joe S
87fdc6b91e Add log to gitignore 2021-02-22 23:48:07 -05:00
Joe S
e58af07b5e Create AdventureGame.log 2021-02-22 23:30:53 -05:00
Joe S
e32e9895e5 Prepare logging! 2021-02-22 23:30:49 -05:00
Joe S
9fc4ed130c Add error handling to handler 2021-02-22 23:30:38 -05:00
Joe S
832e26232b Modualerize! 2021-02-22 20:17:54 -05:00
Joe S
5ba6a20f13 Update Handler.py
How was this not fixed?
2021-02-22 20:11:47 -05:00
Joe S
8b3dba02cc Experiment with themes 2021-02-22 19:46:39 -05:00
Joe S
b55bcf77b8 Replace some helptext 2021-02-22 16:59:45 -05:00
Joe S
b396cee469 Logbox echo works! 2021-02-22 16:48:01 -05:00
Joe S
2dd8b15a9d fix this bit 2021-02-21 20:20:05 -05:00
Joe S
fa3e73498d Add in log window! 2021-02-21 17:17:19 -05:00
Joe S
5fb78fece8 Move around/clean up game renderer
Also add space for log window
2021-02-21 17:15:26 -05:00
Joe S
fa0c2cac9e handle a redraw! 2021-02-21 17:07:20 -05:00
Joe S
eb70e4a438 Organize where the player() is initalized 2021-02-21 17:07:14 -05:00
Joe S
7eb8dfde07 Basic UI should work fine now!
TODO: slight bug with send button not 'clearing' screen?
2021-02-20 18:53:44 -05:00
Joe S
5437129a76 Eyy! fix bug 14, send button and ok button not working together 2021-02-19 17:21:05 -05:00
Joe S
b2466257ce Refactor Game navigator location
also cleanup some unused files
2021-02-19 17:13:02 -05:00
Joe S
04669d0f8f Send button functions but needs implementation 2021-02-17 22:46:21 -05:00
12 changed files with 254 additions and 168 deletions

3
.gitignore vendored
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@@ -1,3 +1,4 @@
*.pyc *.pyc
.idea .idea
Adventure Game/adventure_game/logs/AdventureGame.log

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@@ -0,0 +1,97 @@
import npyscreen
import sys
from Handler import Handler
class QuitButton(npyscreen.ButtonPress):
def whenPressed(self):
sys.exit(0)
class GameNavigator(npyscreen.FormBaseNew):
"""
This class handles all the drawing and 'graphics' of our game.
only basic logic like initial loading should happen here. re-drawing
and game logic should be done in Handler.py
TODO: Find a fix for initial room startup
TODO: Find a way to reset the cursor after a user hits sendButton
"""
def update_log(self, newline):
self.logList.append(newline) # Append the newline
self.logList = self.logList[-7:] # Truncate to only the last 5 lines
res = '' # Convert the list to a string
for element in self.logList:
res = res + str(element) + '\n'
res = res.upper() # Log is always uppercase
self.logBox.value = res # Set the logbox to that value
def create(self):
top_division_height = 20
inventory_width = 20
art_width = 100
self.logList = []
self.artBox = self.add(npyscreen.BoxBasic,
name='ArtBox',
max_width=art_width,
max_height=top_division_height,
rely=2,
relx=inventory_width + 1,
editable=False)
self.artContent = self.add(npyscreen.MultiLineEdit,
rely=3,
relx=inventory_width + 2,
max_width=art_width - 2,
max_height=top_division_height - 2,
value=self.parentApp.gamelib['menu']['graphics']['not_found'],
editable=False)
self.artBox.footer = 'Unknown Location'
self.artBox = self.add(npyscreen.BoxBasic,
name='Inventory',
max_width=inventory_width,
max_height=top_division_height,
relx=1,
rely=2,
editable=False)
self.logBoxOutline = self.add(npyscreen.BoxBasic,
max_width=inventory_width + art_width,
max_height=9,
relx=1,
rely=top_division_height + 2,
editable=False)
self.logBox = self.add(npyscreen.MultiLineEdit,
max_width=inventory_width + art_width - 7,
max_height=7,
relx=2,
rely=top_division_height + 3,
editable=False)
self.dialogueBoxOutline = self.add(npyscreen.BoxBasic,
max_width=inventory_width + art_width,
max_height=3,
relx=1,
rely=top_division_height + 2 + 9,
editable=False)
self.dialogueBox = self.add(npyscreen.Textfield,
name='Type Here',
max_width=inventory_width + art_width - 14,
max_height=1,
relx=2,
rely=top_division_height + 3 + 9)
self.sendButton = self.add(Handler,
name="Send",
relx=inventory_width + art_width - 7,
rely=top_division_height + 3 + 9)
self.quitButton = self.add(QuitButton,
name="Quit",
relx=1,
rely=1)

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@@ -0,0 +1,31 @@
import npyscreen
class Handler(npyscreen.ButtonPress):
"""
Very important, called when the player hits send, there are several things we need to do here:
1: handle the player's input, and run logic, this is done in handler.py
2: prepare new items to display on the screen
3: re-render the screen
"""
def whenPressed(self):
self.parent.parentApp.log.debug('Send button pressed!')
# This is the raw command from the user
raw_command = self.parent.dialogueBox.value
self.parent.dialogueBox.value = '' # Clear the dialogue box, TODO: This may become unneeded if issue #8 is fixed
# This is the raw command from the user
parsed_command = raw_command.split()
try:
command = parsed_command.pop(0)
except IndexError:
self.parent.parentApp.log.warn('Command "{0}" could not be split, was it malformed or incomplete?'.format(raw_command))
command = ''
arguments = parsed_command # Whatever is left in the list, are arguments.
self.parent.parentApp.log.info('Parsed command "{0}" with arguments "{1}"'.format(command, arguments))
self.parent.update_log('command: ' + command)
self.parent.update_log('args: {0}'.format(arguments))
self.parent.artContent.display()
self.parent.parentApp.switchForm('GAME')

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@@ -0,0 +1,21 @@
import npyscreen
from Player import Player
class MainMenu(npyscreen.Form):
"""
This is the main menu, code here should only be for
initializing the player data and any settings they want to change
"""
def afterEditing(self):
# TODO: the game needs to happen after this inital main menu
self.parentApp.setNextForm('GAME')
def create(self):
self.add(npyscreen.FixedText, value='You cannot select a file yet! Just hit OK', editable=False)
self.playerSaveLocation = self.add(npyscreen.TitleFilenameCombo, name="Your save file:")
self.parentApp.player = Player(self.parentApp.mainPath / 'playerdata/defaults/default_player.yaml')
self.add(npyscreen.MultiLineEdit, value=self.parentApp.gamelib['menu']['graphics']['logo'], editable=False)

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@@ -0,0 +1,11 @@
from yaml_parser import parse_datafile as parse
class Player:
"""
This class intended to abstract out the actual yaml data into a player.(item) that is more
friendly to handle in code.
"""
def __init__(self, save_location):
self.save_location = save_location
self.playerData = parse(save_location)

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@@ -0,0 +1,79 @@
import pathlib
import npyscreen
import logging
from npyscreen import NotEnoughSpaceForWidget
from os import system
from yaml_parser import parse_datafile as parse
from GameNavigator import GameNavigator
from MainMenu import MainMenu
class AlphaWarning(npyscreen.Popup):
def afterEditing(self):
self.parentApp.setNextForm('MENU')
def create(self):
self.add(npyscreen.Pager, values=['Welcome to Unnamed Adventure game!',
'Please enjoy your stay and report any bugs at',
'kitsunehosting.net'], editable=False)
class AdventureGame(npyscreen.NPSAppManaged):
"""
This is the 'root' of the entire game!
"""
# Do on creation
def onStart(self):
# Setup some important 'global' values we'll need later
# Set the path all other files will follow
self.mainPath = pathlib.Path(__file__).parent
# Setup logging
self.log = logging
self.log.basicConfig(filename=self.mainPath / 'logs/AdventureGame.log',
filemode='w',
level=logging.DEBUG)
self.log.info('Logging started!')
# parse this data first (since it includes graphics for the main menu
self.gamelib = parse(
self.mainPath / 'gamedata/gamelib.yaml')
self.log.debug('Gamelib at {0}'.format(self.mainPath / 'gamedata/gamelib.yaml'))
# Intalize the player as none, the player will be created in the main menu.
self.player = None
# Set screen size before drawing windows
dimensions = self.gamelib['menu']['graphics']['dimensions']
#system('mode con: cols={0} lines={1}'.format(
# dimensions['inventory_width']+dimensions['art_width'],
# 30)) # TODO: Finish setting this up.
# Set theme
#TODO: modify custom theme?
npyscreen.setTheme(npyscreen.Themes.ElegantTheme)
# Draw game windows
self.addForm('GAME', GameNavigator, name='Unnamed Adventure Game') # This window should draw the actual game
self.addForm('MENU', MainMenu, name='Welcome to the main menu') # This window should draw the main menu
self.addForm('MAIN', AlphaWarning, name='Welcome to the alpha!') # This window is only needed for the ALPHA
# TODO: Create a 'splash screen' or, traditional "main menu"
if __name__ == '__main__':
# Set the screen size bigger
system('mode con: cols={0} lines={1}'.format(124, 36))
# Make a new adventure game if not imported
adventure_game = AdventureGame()
# Run the game!
try:
adventure_game.run()
except NotEnoughSpaceForWidget:
# This exception should catch if a player tries to play in a screen that is too small.
print('Your screen is too small!\nOr, Joe has not fixed https://kitsunehosting.net/gitea/Kenwood/SNHU-IT-140/issues/7')

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@@ -1,32 +0,0 @@
# encoding: utf-8
import npyscreen
class TestApp(npyscreen.NPSApp):
def main(self):
# These lines create the form and populate it with widgets.
# A fairly complex screen in only 8 or so lines of code - a line for each control.
F = npyscreen.Form(name="Welcome to Npyscreen", )
t = F.add(npyscreen.TitleText, name="Text:", )
fn = F.add(npyscreen.TitleFilename, name="Filename:")
fn2 = F.add(npyscreen.TitleFilenameCombo, name="Filename2:")
dt = F.add(npyscreen.TitleDateCombo, name="Date:")
s = F.add(npyscreen.TitleSlider, out_of=12, name="Slider")
ml = F.add(npyscreen.MultiLineEdit,
value="""try typing here!\nMutiline text, press ^R to reformat.\n""",
max_height=5, rely=9)
ms = F.add(npyscreen.TitleSelectOne, max_height=4, value=[1, ], name="Pick One",
values=["Option1", "Option2", "Option3"], scroll_exit=True)
ms2 = F.add(npyscreen.TitleMultiSelect, max_height=-2, value=[1, ], name="Pick Several",
values=["Option1", "Option2", "Option3"], scroll_exit=True)
# This lets the user interact with the Form.
F.edit()
print(ms.get_selected_objects())
if __name__ == "__main__":
App = TestApp()
App.run()

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@@ -31,3 +31,12 @@ menu:
-------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------
dimensions:
inventory_width: 23
inventory_height: 20
art_width: 101
art_height: 20
dialogue_width: 122
dialogue_height: 20
entry_box_width: 122
entry_box_height: 3

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@@ -1,100 +0,0 @@
import npyscreen
from npyscreen import NotEnoughSpaceForWidget
from yaml_parser import parse_datafile as parse
class GameNavigator(npyscreen.Form):
def afterEditing(self):
self.parentApp.setNextForm(None) # Nothing to do after this but exit the game.
def create(self):
top_division_height = 20
inventory_width = 20
art_width = 100
self.artBox = self.add(npyscreen.BoxBasic,
name='ArtBox',
max_width=art_width,
max_height=top_division_height,
rely=2,
relx=inventory_width + 1,
editable=False)
self.artContent = self.add(npyscreen.MultiLineEdit,
rely=3,
relx=inventory_width + 2,
max_width=art_width - 2,
max_height=top_division_height - 2,
value=self.parentApp.gamelib['menu']['graphics']['not_found'],
editable=False)
self.artBox.footer = 'Unknown Location'
self.artBox = self.add(npyscreen.BoxBasic,
name='Inventory',
max_width=inventory_width,
max_height=top_division_height,
relx=1,
rely=2,
editable=False)
self.dialogueBoxOutline = self.add(npyscreen.BoxBasic,
max_width=inventory_width + art_width,
max_height=3,
relx=1,
rely=top_division_height + 2)
self.dialogueBox = self.add(npyscreen.Textfield,
name='Type Here',
max_width=inventory_width + art_width - 2,
max_height=1,
relx=2,
rely=top_division_height + 3)
class MainMenu(npyscreen.Form):
def afterEditing(self):
# TODO: the game needs to happen after this inital main menu
self.parentApp.setNextForm('GAME')
def create(self):
self.add(npyscreen.FixedText, value='You cannot select a file yet! Just hit OK', editable=False)
self.playerSaveLocation = self.add(npyscreen.TitleFilenameCombo, name="Your save file:")
self.add(npyscreen.MultiLineEdit, value=self.parentApp.gamelib['menu']['graphics']['logo'], editable=False)
class AlphaWarning(npyscreen.Popup):
def afterEditing(self):
self.parentApp.setNextForm('MENU')
def create(self):
self.add(npyscreen.Pager, values=['Welcome to Unnamed Adventure game!',
'Please enjoy your stay and report any bugs at',
'kitsunehosting.net'], editable=False)
class AdventureGame(npyscreen.NPSAppManaged):
# Do on creation
def onStart(self):
# Setup some important 'global' values we'll need later
self.gamelib = parse(
'gamedata/gamelib.yaml') # parse this data first (since it includes graphics for the main menu
self.playerSaveLocation = None # We'll load the save location after the player gets to the save select screen
# Draw game windows
self.addForm('GAME', GameNavigator, name='Unnamed Adventure Game') # This window should draw the actual game
self.addForm('MENU', MainMenu, name='Welcome to the main menu') # This window should draw the main menu
self.addForm('MAIN', AlphaWarning, name='Welcome to the alpha!') # This window is only needed for the ALPHA
# TODO: Create a 'splash screen' or, traditional "main menu"
if __name__ == '__main__':
# Make a new adventure game if not imported
adventure_game = AdventureGame()
# Run the game!
try:
adventure_game.run()
except NotEnoughSpaceForWidget:
# This exception should catch if a player tries to play in a screen that is too small.
print('Your screen is too small!\nOr, Joe has not fixed https://kitsunehosting.net/gitea/Kenwood/SNHU-IT-140/issues/7')

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player:
name: 'Default'
location: 'office'
inventory: ['test', 'test2']

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@@ -1,35 +0,0 @@
import npyscreen
# npyscreen.disableColor()
class TestApp(npyscreen.NPSApp):
def main(self):
F = npyscreen.Form(name="Welcome to Npyscreen", )
t = F.add(npyscreen.BoxBasic, name="Basic Box:", max_width=30, relx=2, max_height=3)
t.footer = "This is a footer"
t1 = F.add(npyscreen.BoxBasic, name="Basic Box:", rely=2, relx=32, max_width=30, max_height=3)
t2 = F.add(npyscreen.BoxTitle, name="Box Title:", max_height=6)
t3 = F.add(npyscreen.BoxTitle, name="Box Title2:", max_height=6,
scroll_exit=True,
contained_widget_arguments={
'color': "WARNING",
'widgets_inherit_color': True, }
)
t2.entry_widget.scroll_exit = True
t2.values = ["Hello",
"This is a Test",
"This is another test",
"And here is another line",
"And here is another line, which is really very long. abcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyz",
"And one more."]
t3.values = t2.values
F.edit()
if __name__ == "__main__":
App = TestApp()
App.run()