13 Commits

Author SHA1 Message Date
Joe S
3928084098 Player can pick up items but cannot yet add them to the inventory. 2021-02-24 00:37:54 -05:00
Joe S
6f10d6420b Fixed looking at things 2021-02-24 00:28:47 -05:00
Joe S
45b3252838 Fixed error in the default player yaml 2021-02-24 00:20:20 -05:00
Joe S
695fcca522 Looking around works!! 2021-02-24 00:20:11 -05:00
Joe S
234d03db60 Add a cute little carrot to the player's log ♥ 2021-02-24 00:17:43 -05:00
Joe S
4d85b25dab commands should be compared to uppercase commands 2021-02-24 00:10:44 -05:00
Joe S
705a00fe9c look around is a better thing to suggest a user do 2021-02-24 00:09:07 -05:00
Joe S
773d48b732 Handler can now log critical room load errors, 2021-02-24 00:08:32 -05:00
Joe S
56f3fb2fee Handler can load the current room! 2021-02-24 00:02:33 -05:00
Joe S
6c162e42b4 handler is aware of player data 2021-02-23 23:59:06 -05:00
Joe S
5184bd9121 Add some more handling for commands 2021-02-23 23:53:27 -05:00
Joe S
f0f7c40617 Update the alpha warning again 2021-02-23 23:42:24 -05:00
Joe S
aaf4842b0b Update alpha warning 2021-02-23 23:41:17 -05:00
6 changed files with 111 additions and 13 deletions

View File

@@ -19,7 +19,7 @@ class GameNavigator(npyscreen.FormBaseNew):
""" """
def update_log(self, newline): def update_log(self, newline):
self.logList.append(newline) # Append the newline self.logList.append('> ' + newline) # Append the newline
self.logList = self.logList[-7:] # Truncate to only the last 5 lines self.logList = self.logList[-7:] # Truncate to only the last 5 lines
res = '' # Convert the list to a string res = '' # Convert the list to a string

View File

@@ -1,5 +1,7 @@
import npyscreen import npyscreen
from yaml_parser import parse_datafile as parse
class Handler(npyscreen.ButtonPress): class Handler(npyscreen.ButtonPress):
""" """
@@ -8,11 +10,14 @@ class Handler(npyscreen.ButtonPress):
2: prepare new items to display on the screen 2: prepare new items to display on the screen
3: re-render the screen 3: re-render the screen
""" """
def whenPressed(self): def whenPressed(self):
self.parent.parentApp.log.debug('Send button pressed!') self.parent.parentApp.log.debug('Send button pressed!')
# This is the raw command from the user # This is the raw command from the user
raw_command = self.parent.dialogueBox.value raw_command = self.parent.dialogueBox.value.upper()
self.parent.dialogueBox.value = '' # Clear the dialogue box, TODO: This may become unneeded if issue #8 is fixed
# Clear the dialogue box, TODO: This may become unneeded if issue #8 is fixed
self.parent.dialogueBox.value = ''
# This is the raw command from the user # This is the raw command from the user
parsed_command = raw_command.split() parsed_command = raw_command.split()
@@ -20,12 +25,83 @@ class Handler(npyscreen.ButtonPress):
try: try:
command = parsed_command.pop(0) command = parsed_command.pop(0)
except IndexError: except IndexError:
self.parent.parentApp.log.warn('Command "{0}" could not be split, was it malformed or incomplete?'.format(raw_command)) self.parent.parentApp.log.warn(
'Command "{0}" could not be split, was it malformed or incomplete?'.format(raw_command))
command = '' command = ''
arguments = parsed_command # Whatever is left in the list, are arguments. arguments = parsed_command # Whatever is left in the list, are arguments.
# Handle an empty command
if len(command) <= 2:
self.parent.update_log('Command was too short, try something like "MOVE", "LOOK AROUND" or "USE".')
else:
# Concatenate everything back together (just to show the user the program understood them correctly
self.parent.update_log(command + ' ' + ' '.join(str(s) for s in arguments))
"""
This is where real logic can happen!
"""
# Localize the player
player = self.parent.parentApp.player
roomlocation = player.playerData['player']['location'] + '.yaml'
try:
room = parse(self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation)[
player.playerData['player']['location']]
# If the file could not be found
except FileNotFoundError:
# Log a critical error!
self.parent.parentApp.log.critical(
'Handler could not load the current room! Is the player file corrupt or was there a typo? Path was {0}'.format(
self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation))
# Put the player in a blank room i forgot to finish
room = parse(self.parent.parentApp.mainPath / 'gamedata/world/blank_room.yaml')
# By now we should be situated in our room, and with our player.
self.parent.parentApp.log.debug(room)
# TODO: Should upgrade these to use fuzzy words library! and not direct comparisons!
if command == 'LOOK':
if arguments[0] == 'AROUND':
try:
self.parent.update_log(room['look_around'])
except KeyError:
self.parent.update_log('There is nothing to look at?.. This might be a bug.')
if arguments[0] == 'AT':
try:
# Argument[1] is the "thing" you want to look at, yaml is lowercase so we lowercase it.
self.parent.update_log(room[arguments[1].lower()]['look_at'])
except KeyError:
self.parent.update_log("Not sure what you're trying to look at.")
if command == 'PICK':
if arguments[0] == 'UP':
if len(arguments) <= 2: # If there are only 2 args ex:up, item then we dont need to merge that last arg
try:
# Argument[1] is the "thing" you want to pick up, yaml is lowercase so we lowercase it.
self.parent.parentApp.log.info('Player tried to pick up {0}'.format(arguments[1]))
self.parent.update_log(room[arguments[1].lower()]['pick_up'])
except KeyError:
self.parent.update_log("You cant pick that up.")
else: # if its a longer list of args, the player prolly wants to pick up an item with multiple words, like hand_axe, or log_viewer
try:
long_arg = '_'.join(arguments[1:]) # Joins whatever comes after 1 in our args with '_' between
self.parent.parentApp.log.info('Player tried to pick up long object {0}'.format(long_arg))
self.parent.update_log(room[long_arg.lower()]['pick_up'])
except KeyError:
self.parent.update_log("You cant pick that up.")
if command == 'WHERE':
# TODO: this should take the human readable room name, not the code-name
self.parent.update_log('You are in {0}.'.format(room))
# Log the command that we parsed
self.parent.parentApp.log.info('Parsed command "{0}" with arguments "{1}"'.format(command, arguments)) self.parent.parentApp.log.info('Parsed command "{0}" with arguments "{1}"'.format(command, arguments))
self.parent.update_log('command: ' + command)
self.parent.update_log('args: {0}'.format(arguments)) # Make sure to re-draw the art box when we're all done (in case we updated it in logic above)
self.parent.artContent.display() self.parent.artContent.display()
# Switch back to the game menu.
# TODO: possibly deprecate this statement?
self.parent.parentApp.switchForm('GAME') self.parent.parentApp.switchForm('GAME')

View File

@@ -14,9 +14,14 @@ class AlphaWarning(npyscreen.Popup):
self.parentApp.setNextForm('MENU') self.parentApp.setNextForm('MENU')
def create(self): def create(self):
self.add(npyscreen.Pager, values=['Welcome to Unnamed Adventure game!', self.add(npyscreen.MultiLineEdit, value="""Welcome to Unnamed Adventure game!
'Please enjoy your stay and report any bugs at', This game is still in ALPHA! And a TON
'kitsunehosting.net'], editable=False) of features are not implemented.
Please check out the git project for
details and updates! and please report
any bugs! Thank you and enjoy!
https://kitsunehosting.net/gitea/Kenwood/SNHU-IT-140/issues""",
editable=False)
class AdventureGame(npyscreen.NPSAppManaged): class AdventureGame(npyscreen.NPSAppManaged):
@@ -37,8 +42,7 @@ class AdventureGame(npyscreen.NPSAppManaged):
self.log.info('Logging started!') self.log.info('Logging started!')
# parse this data first (since it includes graphics for the main menu # parse this data first (since it includes graphics for the main menu
self.gamelib = parse( self.gamelib = parse(self.mainPath / 'gamedata/gamelib.yaml')
self.mainPath / 'gamedata/gamelib.yaml')
self.log.debug('Gamelib at {0}'.format(self.mainPath / 'gamedata/gamelib.yaml')) self.log.debug('Gamelib at {0}'.format(self.mainPath / 'gamedata/gamelib.yaml'))
# Intalize the player as none, the player will be created in the main menu. # Intalize the player as none, the player will be created in the main menu.

View File

@@ -0,0 +1,4 @@
blank_room:
grid: [-1, -1]
upon_enter: "You're in a blank room. It looks unfinished, like joe forgot to put something here"
look_around: "There is nothing to look at, you should tell joe you're here."

View File

@@ -0,0 +1,14 @@
INFO:root:Logging started!
DEBUG:root:Gamelib at adventure_game\gamedata\gamelib.yaml
DEBUG:root:Send button pressed!
DEBUG:root:{'grid': [0, 0], 'upon_enter': 'You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'look_around': 'You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|', 'pick_up_logviewer': 'You pick the *LOG VIEWER* up.', 'desk': {'look_at': 'You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'inspect': 'Desk, ornate, stuff'}, 'log_viewer': {'look_at': 'logviewer looks like garbo', 'inspect': 'beep boop', 'pick_up': 'You pick up the *LOG VIEWER*.'}}
INFO:root:Parsed command "LOOK" with arguments "['AROUND']"
DEBUG:root:Send button pressed!
DEBUG:root:{'grid': [0, 0], 'upon_enter': 'You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'look_around': 'You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|', 'pick_up_logviewer': 'You pick the *LOG VIEWER* up.', 'desk': {'look_at': 'You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'inspect': 'Desk, ornate, stuff'}, 'log_viewer': {'look_at': 'logviewer looks like garbo', 'inspect': 'beep boop', 'pick_up': 'You pick up the *LOG VIEWER*.'}}
INFO:root:Parsed command "LOOK" with arguments "['AT', 'DESK']"
DEBUG:root:Send button pressed!
DEBUG:root:{'grid': [0, 0], 'upon_enter': 'You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'look_around': 'You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|', 'pick_up_logviewer': 'You pick the *LOG VIEWER* up.', 'desk': {'look_at': 'You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'inspect': 'Desk, ornate, stuff'}, 'log_viewer': {'look_at': 'logviewer looks like garbo', 'inspect': 'beep boop', 'pick_up': 'You pick up the *LOG VIEWER*.'}}
INFO:root:Parsed command "LOOK" with arguments "['AT', 'DOOR']"
DEBUG:root:Send button pressed!
DEBUG:root:{'grid': [0, 0], 'upon_enter': 'You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'look_around': 'You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|', 'pick_up_logviewer': 'You pick the *LOG VIEWER* up.', 'desk': {'look_at': 'You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'inspect': 'Desk, ornate, stuff'}, 'log_viewer': {'look_at': 'logviewer looks like garbo', 'inspect': 'beep boop', 'pick_up': 'You pick up the *LOG VIEWER*.'}}
INFO:root:Parsed command "LOOK" with arguments "['AT', 'BOOKSHELF']"