npyscreen-adventure-game #8
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@ -1,3 +1,4 @@
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*.pyc
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*.pyc
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.idea
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.idea
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Adventure Game/adventure_game/logs/AdventureGame.log
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@ -1 +1,2 @@
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venv
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venv
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inspectionProfiles
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@ -0,0 +1,97 @@
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import npyscreen
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import sys
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from Handler import Handler
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class QuitButton(npyscreen.ButtonPress):
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def whenPressed(self):
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sys.exit(0)
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class GameNavigator(npyscreen.FormBaseNew):
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"""
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This class handles all the drawing and 'graphics' of our game.
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only basic logic like initial loading should happen here. re-drawing
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and game logic should be done in Handler.py
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TODO: Find a fix for initial room startup
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TODO: Find a way to reset the cursor after a user hits sendButton
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"""
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def update_log(self, newline):
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self.logList.append(newline) # Append the newline
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self.logList = self.logList[-7:] # Truncate to only the last 5 lines
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res = '' # Convert the list to a string
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for element in self.logList:
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res = res + str(element) + '\n'
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res = res.upper() # Log is always uppercase
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self.logBox.value = res # Set the logbox to that value
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def create(self):
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top_division_height = 20
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inventory_width = 20
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art_width = 100
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self.logList = []
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self.artBox = self.add(npyscreen.BoxBasic,
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name='ArtBox',
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max_width=art_width,
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max_height=top_division_height,
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rely=2,
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relx=inventory_width + 1,
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editable=False)
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self.artContent = self.add(npyscreen.MultiLineEdit,
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rely=3,
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relx=inventory_width + 2,
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max_width=art_width - 2,
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max_height=top_division_height - 2,
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value=self.parentApp.gamelib['menu']['graphics']['not_found'],
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editable=False)
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self.artBox.footer = 'Unknown Location'
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self.artBox = self.add(npyscreen.BoxBasic,
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name='Inventory',
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max_width=inventory_width,
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max_height=top_division_height,
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relx=1,
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rely=2,
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editable=False)
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self.logBoxOutline = self.add(npyscreen.BoxBasic,
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max_width=inventory_width + art_width,
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max_height=9,
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relx=1,
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rely=top_division_height + 2,
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editable=False)
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self.logBox = self.add(npyscreen.MultiLineEdit,
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max_width=inventory_width + art_width - 7,
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max_height=7,
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relx=2,
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rely=top_division_height + 3,
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editable=False)
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self.dialogueBoxOutline = self.add(npyscreen.BoxBasic,
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max_width=inventory_width + art_width,
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max_height=3,
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relx=1,
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rely=top_division_height + 2 + 9,
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editable=False)
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self.dialogueBox = self.add(npyscreen.Textfield,
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name='Type Here',
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max_width=inventory_width + art_width - 14,
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max_height=1,
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relx=2,
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rely=top_division_height + 3 + 9)
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self.sendButton = self.add(Handler,
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name="Send",
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relx=inventory_width + art_width - 7,
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rely=top_division_height + 3 + 9)
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self.quitButton = self.add(QuitButton,
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name="Quit",
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relx=1,
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rely=1)
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import npyscreen
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class Handler(npyscreen.ButtonPress):
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"""
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Very important, called when the player hits send, there are several things we need to do here:
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1: handle the player's input, and run logic, this is done in handler.py
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2: prepare new items to display on the screen
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3: re-render the screen
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"""
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def whenPressed(self):
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self.parent.parentApp.log.debug('Send button pressed!')
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# This is the raw command from the user
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raw_command = self.parent.dialogueBox.value
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self.parent.dialogueBox.value = '' # Clear the dialogue box, TODO: This may become unneeded if issue #8 is fixed
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# This is the raw command from the user
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parsed_command = raw_command.split()
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try:
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command = parsed_command.pop(0)
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except IndexError:
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self.parent.parentApp.log.warn('Command "{0}" could not be split, was it malformed or incomplete?'.format(raw_command))
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command = ''
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arguments = parsed_command # Whatever is left in the list, are arguments.
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self.parent.parentApp.log.info('Parsed command "{0}" with arguments "{1}"'.format(command, arguments))
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self.parent.update_log('command: ' + command)
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self.parent.update_log('args: {0}'.format(arguments))
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self.parent.artContent.display()
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self.parent.parentApp.switchForm('GAME')
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import npyscreen
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from Player import Player
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class MainMenu(npyscreen.Form):
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"""
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This is the main menu, code here should only be for
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initializing the player data and any settings they want to change
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"""
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def afterEditing(self):
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# TODO: the game needs to happen after this inital main menu
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self.parentApp.setNextForm('GAME')
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def create(self):
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self.add(npyscreen.FixedText, value='You cannot select a file yet! Just hit OK', editable=False)
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self.playerSaveLocation = self.add(npyscreen.TitleFilenameCombo, name="Your save file:")
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self.parentApp.player = Player(self.parentApp.mainPath / 'playerdata/defaults/default_player.yaml')
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self.add(npyscreen.MultiLineEdit, value=self.parentApp.gamelib['menu']['graphics']['logo'], editable=False)
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from yaml_parser import parse_datafile as parse
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class Player:
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"""
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This class intended to abstract out the actual yaml data into a player.(item) that is more
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friendly to handle in code.
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"""
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def __init__(self, save_location):
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self.save_location = save_location
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self.playerData = parse(save_location)
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import pathlib
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import npyscreen
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import logging
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from npyscreen import NotEnoughSpaceForWidget
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from os import system
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from yaml_parser import parse_datafile as parse
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from GameNavigator import GameNavigator
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from MainMenu import MainMenu
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class AlphaWarning(npyscreen.Popup):
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def afterEditing(self):
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self.parentApp.setNextForm('MENU')
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def create(self):
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self.add(npyscreen.Pager, values=['Welcome to Unnamed Adventure game!',
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'Please enjoy your stay and report any bugs at',
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'kitsunehosting.net'], editable=False)
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class AdventureGame(npyscreen.NPSAppManaged):
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"""
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This is the 'root' of the entire game!
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"""
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# Do on creation
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def onStart(self):
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# Setup some important 'global' values we'll need later
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# Set the path all other files will follow
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self.mainPath = pathlib.Path(__file__).parent
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# Setup logging
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self.log = logging
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self.log.basicConfig(filename=self.mainPath / 'logs/AdventureGame.log',
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filemode='w',
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level=logging.DEBUG)
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self.log.info('Logging started!')
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# parse this data first (since it includes graphics for the main menu
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self.gamelib = parse(
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self.mainPath / 'gamedata/gamelib.yaml')
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self.log.debug('Gamelib at {0}'.format(self.mainPath / 'gamedata/gamelib.yaml'))
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# Intalize the player as none, the player will be created in the main menu.
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self.player = None
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# Set screen size before drawing windows
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dimensions = self.gamelib['menu']['graphics']['dimensions']
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#system('mode con: cols={0} lines={1}'.format(
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# dimensions['inventory_width']+dimensions['art_width'],
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# 30)) # TODO: Finish setting this up.
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# Set theme
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#TODO: modify custom theme?
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npyscreen.setTheme(npyscreen.Themes.ElegantTheme)
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# Draw game windows
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self.addForm('GAME', GameNavigator, name='Unnamed Adventure Game') # This window should draw the actual game
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self.addForm('MENU', MainMenu, name='Welcome to the main menu') # This window should draw the main menu
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self.addForm('MAIN', AlphaWarning, name='Welcome to the alpha!') # This window is only needed for the ALPHA
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# TODO: Create a 'splash screen' or, traditional "main menu"
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if __name__ == '__main__':
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# Set the screen size bigger
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system('mode con: cols={0} lines={1}'.format(124, 36))
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# Make a new adventure game if not imported
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adventure_game = AdventureGame()
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# Run the game!
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try:
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adventure_game.run()
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except NotEnoughSpaceForWidget:
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# This exception should catch if a player tries to play in a screen that is too small.
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print('Your screen is too small!\nOr, Joe has not fixed https://kitsunehosting.net/gitea/Kenwood/SNHU-IT-140/issues/7')
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@ -1,92 +0,0 @@
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import sys,os
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import curses
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def draw_menu(stdscr):
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k = 0
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cursor_x = 0
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cursor_y = 0
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# Clear and refresh the screen for a blank canvas
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stdscr.clear()
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stdscr.refresh()
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# Start colors in curses
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curses.start_color()
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curses.init_pair(1, curses.COLOR_CYAN, curses.COLOR_BLACK)
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curses.init_pair(2, curses.COLOR_RED, curses.COLOR_BLACK)
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curses.init_pair(3, curses.COLOR_BLACK, curses.COLOR_WHITE)
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# Loop where k is the last character pressed
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while (k != ord('q')):
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# Initialization
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stdscr.clear()
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height, width = stdscr.getmaxyx()
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if k == curses.KEY_DOWN:
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cursor_y = cursor_y + 1
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elif k == curses.KEY_UP:
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cursor_y = cursor_y - 1
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elif k == curses.KEY_RIGHT:
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cursor_x = cursor_x + 1
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elif k == curses.KEY_LEFT:
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cursor_x = cursor_x - 1
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cursor_x = max(0, cursor_x)
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cursor_x = min(width-1, cursor_x)
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cursor_y = max(0, cursor_y)
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cursor_y = min(height-1, cursor_y)
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# Declaration of strings
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title = "Curses example"[:width-1]
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subtitle = "Written by Clay McLeod"[:width-1]
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keystr = "Last key pressed: {}".format(k)[:width-1]
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statusbarstr = "Press 'q' to exit | STATUS BAR | Pos: {}, {}".format(cursor_x, cursor_y)
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if k == 0:
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keystr = "No key press detected..."[:width-1]
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# Centering calculations
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start_x_title = int((width // 2) - (len(title) // 2) - len(title) % 2)
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start_x_subtitle = int((width // 2) - (len(subtitle) // 2) - len(subtitle) % 2)
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start_x_keystr = int((width // 2) - (len(keystr) // 2) - len(keystr) % 2)
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start_y = int((height // 2) - 2)
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# Rendering some text
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whstr = "Width: {}, Height: {}".format(width, height)
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stdscr.addstr(0, 0, whstr, curses.color_pair(1))
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# Render status bar
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stdscr.attron(curses.color_pair(3))
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stdscr.addstr(height-1, 0, statusbarstr)
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stdscr.addstr(height-1, len(statusbarstr), " " * (width - len(statusbarstr) - 1))
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stdscr.attroff(curses.color_pair(3))
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# Turning on attributes for title
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stdscr.attron(curses.color_pair(2))
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stdscr.attron(curses.A_BOLD)
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# Rendering title
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stdscr.addstr(start_y, start_x_title, title)
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# Turning off attributes for title
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stdscr.attroff(curses.color_pair(2))
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stdscr.attroff(curses.A_BOLD)
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# Print rest of text
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stdscr.addstr(start_y + 1, start_x_subtitle, subtitle)
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stdscr.addstr(start_y + 3, (width // 2) - 2, '-' * 4)
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stdscr.addstr(start_y + 5, start_x_keystr, keystr)
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stdscr.move(cursor_y, cursor_x)
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# Refresh the screen
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stdscr.refresh()
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# Wait for next input
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k = stdscr.getch()
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def main():
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curses.wrapper(draw_menu)
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if __name__ == "__main__":
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main()
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@ -1,18 +0,0 @@
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import curses, curses.textpad
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def setup_input():
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inp = curses.newwin(8,55, 0,0)
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inp.addstr(1,1, "Please enter your username:")
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sub = inp.subwin(2,1)
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sub.border()
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sub2 = sub.subwin(3,2)
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global tb
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tb = curses.textpad.Textbox(sub2)
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inp.refresh()
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tb.edit(enter_is_terminate)
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def enter_is_terminate(x):
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if x == 10:
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tb.do_command(7)
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tb.do_command(x)
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setup_input()
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@ -0,0 +1,42 @@
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menu:
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graphics:
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logo: |
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. __ __ __ ___ __ __
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/ / / /___ ____ ____ _____ ___ ___ ____/ / / | ____/ / _____ ____ / /___ __________
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/ / / / __ \/ __ \/ __ `/ __ `__ \/ _ \/ __ / / /| |/ __ / | / / _ \/ __ \/ __/ / / / ___/ _ \
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/ /_/ / / / / / / / /_/ / / / / / / __/ /_/ / / ___ / /_/ /| |/ / __/ / / / /_/ /_/ / / / __/
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\____/_/ /_/_/ /_/\__,_/_/ /_/ /_/\___/\__,_/ /_/ |_\__,_/ |___/\___/_/ /_/\__/\__,_/_/ \___/
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_________ __ _________
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/ ____/ | / |/ / ____/
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/ / __/ /| | / /|_/ / __/
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/ /_/ / ___ |/ / / / /___
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||||||
|
\____/_/ |_/_/ /_/_____/
|
||||||
|
|
||||||
|
not_found: |
|
||||||
|
--------------------------------------------------------------------------------------------------
|
||||||
|
--------------------------------------------------------------------------------------------------
|
||||||
|
--------------------------------------------------------------------------------------------------
|
||||||
|
--------------------------------------------------------------------------------------------------
|
||||||
|
-----------------------------------------------/ \-----------------------------------------------
|
||||||
|
----------------------------------------------/ !! \----------------------------------------------
|
||||||
|
---------------------------------------------/ \---------------------------------------------
|
||||||
|
--------------------------------------No Art for this location------------------------------------
|
||||||
|
----------------------------------Consider making a pull request?---------------------------------
|
||||||
|
--------------------------------------------------------------------------------------------------
|
||||||
|
--------------------------------------------------------------------------------------------------
|
||||||
|
--------------------------------------------------------------------------------------------------
|
||||||
|
--------------------------------------------------------------------------------------------------
|
||||||
|
--------------------------------------------------------------------------------------------------
|
||||||
|
--------------------------------------------------------------------------------------------------
|
||||||
|
--------------------------------------------------------------------------------------------------
|
||||||
|
--------------------------------------------------------------------------------------------------
|
||||||
|
--------------------------------------------------------------------------------------------------
|
||||||
|
dimensions:
|
||||||
|
inventory_width: 23
|
||||||
|
inventory_height: 20
|
||||||
|
art_width: 101
|
||||||
|
art_height: 20
|
||||||
|
dialogue_width: 122
|
||||||
|
dialogue_height: 20
|
||||||
|
entry_box_width: 122
|
||||||
|
entry_box_height: 3
|
|
@ -0,0 +1,12 @@
|
||||||
|
office:
|
||||||
|
grid: [0, 0]
|
||||||
|
upon_enter: "You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
|
||||||
|
look_around: "You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|"
|
||||||
|
pick_up_logviewer: "You pick the *LOG VIEWER* up."
|
||||||
|
desk:
|
||||||
|
look_at: "You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
|
||||||
|
inspect: "Desk, ornate, stuff"
|
||||||
|
log_viewer:
|
||||||
|
look_at: "logviewer looks like garbo"
|
||||||
|
inspect: "beep boop"
|
||||||
|
pick_up: "You pick up the *LOG VIEWER*."
|
|
@ -1,87 +0,0 @@
|
||||||
import curses
|
|
||||||
from curses.textpad import Textbox
|
|
||||||
|
|
||||||
|
|
||||||
class AdventureGame:
|
|
||||||
def __init__(self, stdscr):
|
|
||||||
# Self.stdrscr is our parent standard screen
|
|
||||||
self.stdscr = stdscr
|
|
||||||
|
|
||||||
# This is just done once at startup to get inital windows sizes
|
|
||||||
# TODO: handle live window resize!
|
|
||||||
self.height, self.width = self.stdscr.getmaxyx()
|
|
||||||
|
|
||||||
self.command = 0
|
|
||||||
|
|
||||||
# Clear and refresh the screen
|
|
||||||
self.stdscr.clear()
|
|
||||||
self.stdscr.refresh()
|
|
||||||
|
|
||||||
# Setup some colors!
|
|
||||||
# Start some curses colors
|
|
||||||
curses.start_color()
|
|
||||||
curses.init_pair(1, curses.COLOR_CYAN, curses.COLOR_BLACK)
|
|
||||||
curses.init_pair(2, curses.COLOR_RED, curses.COLOR_BLACK)
|
|
||||||
curses.init_pair(3, curses.COLOR_BLACK, curses.COLOR_WHITE)
|
|
||||||
|
|
||||||
# Setup art_win
|
|
||||||
art_win_width = int((self.width / 3) * 2)
|
|
||||||
art_win_begin_x = int(self.width - art_win_width)
|
|
||||||
art_win_begin_y = 1 # Must be at least 1 (to allow header)
|
|
||||||
art_win_height = int(self.height / 2)
|
|
||||||
|
|
||||||
art_win = curses.newwin(art_win_height, art_win_width, art_win_begin_y, art_win_begin_x)
|
|
||||||
|
|
||||||
# Setup dialogue_win
|
|
||||||
dialogue_win_width = self.width
|
|
||||||
dialogue_win_begin_x = 0
|
|
||||||
dialogue_win_begin_y = art_win_height + 1 # Fits 1 underneath the art box above.
|
|
||||||
dialogue_win_height = self.height - art_win_height - 2 # Fits 2 underneath the bottom box,
|
|
||||||
|
|
||||||
dialogue_win = curses.newwin(dialogue_win_height, dialogue_win_width, dialogue_win_begin_y,
|
|
||||||
dialogue_win_begin_x)
|
|
||||||
|
|
||||||
while self.command != ord('q'):
|
|
||||||
# Get the height of everything
|
|
||||||
self.height, self.width = self.stdscr.getmaxyx()
|
|
||||||
|
|
||||||
self.title = 'Untitled Adventure Game PRE ALPHA'[:self.width - 1]
|
|
||||||
self.statusbarstr = "Press 'q' to exit "
|
|
||||||
|
|
||||||
# Render status bar
|
|
||||||
self.stdscr.attron(curses.color_pair(3))
|
|
||||||
self.stdscr.addstr(self.height - 1, 0, self.statusbarstr)
|
|
||||||
self.stdscr.addstr(self.height - 1, len(self.statusbarstr), ' ' * (self.width - len(self.statusbarstr) - 1))
|
|
||||||
self.stdscr.attroff(curses.color_pair(3))
|
|
||||||
|
|
||||||
# Render major game windows
|
|
||||||
self.draw_art_window(art_win)
|
|
||||||
self.command = self.draw_dialogue_box(dialogue_win)
|
|
||||||
|
|
||||||
# Refresh the screen
|
|
||||||
self.stdscr.refresh()
|
|
||||||
|
|
||||||
# Wait for next input
|
|
||||||
# self.command = self.stdscr.getch()
|
|
||||||
curses.echo()
|
|
||||||
#self.command = self.stdscr.getstr(0, 0)
|
|
||||||
|
|
||||||
def draw_main_menu(self):
|
|
||||||
pass
|
|
||||||
|
|
||||||
def draw_art_window(self, window):
|
|
||||||
window.addstr("Wip")
|
|
||||||
window.addstr("Morewip lol")
|
|
||||||
window.box()
|
|
||||||
window.refresh()
|
|
||||||
|
|
||||||
def draw_dialogue_box(self, window):
|
|
||||||
window.box()
|
|
||||||
window.refresh()
|
|
||||||
|
|
||||||
textbox = Textbox(window)
|
|
||||||
return textbox.edit()
|
|
||||||
|
|
||||||
|
|
||||||
if __name__ == '__main__':
|
|
||||||
curses.wrapper(AdventureGame)
|
|
|
@ -0,0 +1,4 @@
|
||||||
|
player:
|
||||||
|
name: 'Default'
|
||||||
|
location: 'office'
|
||||||
|
inventory: ['test', 'test2']
|
|
@ -0,0 +1,12 @@
|
||||||
|
import yaml
|
||||||
|
|
||||||
|
|
||||||
|
def parse_datafile(file):
|
||||||
|
# With the file open
|
||||||
|
with open(file, 'r') as stream:
|
||||||
|
# Try to read it and return it
|
||||||
|
try:
|
||||||
|
content = yaml.safe_load(stream)
|
||||||
|
return content
|
||||||
|
except yaml.YAMLError as exc:
|
||||||
|
return exc
|
|
@ -1,2 +1,2 @@
|
||||||
# Blessed handles our terminal "graphics"
|
npyscreen~=4.10.5
|
||||||
blessed==1.17.12
|
PyYAML~=5.1.2
|
Loading…
Reference in New Issue