npyscreen-adventure-game #8
|
@ -1,3 +1,4 @@
|
|||
|
||||
*.pyc
|
||||
.idea
|
||||
Adventure Game/adventure_game/logs/AdventureGame.log
|
||||
|
|
|
@ -1 +1,2 @@
|
|||
venv
|
||||
inspectionProfiles
|
||||
|
|
|
@ -0,0 +1,97 @@
|
|||
import npyscreen
|
||||
import sys
|
||||
|
||||
from Handler import Handler
|
||||
|
||||
|
||||
class QuitButton(npyscreen.ButtonPress):
|
||||
def whenPressed(self):
|
||||
sys.exit(0)
|
||||
|
||||
|
||||
class GameNavigator(npyscreen.FormBaseNew):
|
||||
"""
|
||||
This class handles all the drawing and 'graphics' of our game.
|
||||
only basic logic like initial loading should happen here. re-drawing
|
||||
and game logic should be done in Handler.py
|
||||
TODO: Find a fix for initial room startup
|
||||
TODO: Find a way to reset the cursor after a user hits sendButton
|
||||
"""
|
||||
|
||||
def update_log(self, newline):
|
||||
self.logList.append(newline) # Append the newline
|
||||
self.logList = self.logList[-7:] # Truncate to only the last 5 lines
|
||||
|
||||
res = '' # Convert the list to a string
|
||||
for element in self.logList:
|
||||
res = res + str(element) + '\n'
|
||||
res = res.upper() # Log is always uppercase
|
||||
|
||||
self.logBox.value = res # Set the logbox to that value
|
||||
|
||||
def create(self):
|
||||
top_division_height = 20
|
||||
inventory_width = 20
|
||||
art_width = 100
|
||||
self.logList = []
|
||||
|
||||
self.artBox = self.add(npyscreen.BoxBasic,
|
||||
name='ArtBox',
|
||||
max_width=art_width,
|
||||
max_height=top_division_height,
|
||||
rely=2,
|
||||
relx=inventory_width + 1,
|
||||
editable=False)
|
||||
self.artContent = self.add(npyscreen.MultiLineEdit,
|
||||
rely=3,
|
||||
relx=inventory_width + 2,
|
||||
max_width=art_width - 2,
|
||||
max_height=top_division_height - 2,
|
||||
value=self.parentApp.gamelib['menu']['graphics']['not_found'],
|
||||
editable=False)
|
||||
self.artBox.footer = 'Unknown Location'
|
||||
|
||||
self.artBox = self.add(npyscreen.BoxBasic,
|
||||
name='Inventory',
|
||||
max_width=inventory_width,
|
||||
max_height=top_division_height,
|
||||
relx=1,
|
||||
rely=2,
|
||||
editable=False)
|
||||
|
||||
self.logBoxOutline = self.add(npyscreen.BoxBasic,
|
||||
max_width=inventory_width + art_width,
|
||||
max_height=9,
|
||||
relx=1,
|
||||
rely=top_division_height + 2,
|
||||
editable=False)
|
||||
|
||||
self.logBox = self.add(npyscreen.MultiLineEdit,
|
||||
max_width=inventory_width + art_width - 7,
|
||||
max_height=7,
|
||||
relx=2,
|
||||
rely=top_division_height + 3,
|
||||
editable=False)
|
||||
|
||||
self.dialogueBoxOutline = self.add(npyscreen.BoxBasic,
|
||||
max_width=inventory_width + art_width,
|
||||
max_height=3,
|
||||
relx=1,
|
||||
rely=top_division_height + 2 + 9,
|
||||
editable=False)
|
||||
|
||||
self.dialogueBox = self.add(npyscreen.Textfield,
|
||||
name='Type Here',
|
||||
max_width=inventory_width + art_width - 14,
|
||||
max_height=1,
|
||||
relx=2,
|
||||
rely=top_division_height + 3 + 9)
|
||||
|
||||
self.sendButton = self.add(Handler,
|
||||
name="Send",
|
||||
relx=inventory_width + art_width - 7,
|
||||
rely=top_division_height + 3 + 9)
|
||||
self.quitButton = self.add(QuitButton,
|
||||
name="Quit",
|
||||
relx=1,
|
||||
rely=1)
|
|
@ -0,0 +1,31 @@
|
|||
import npyscreen
|
||||
|
||||
|
||||
class Handler(npyscreen.ButtonPress):
|
||||
"""
|
||||
Very important, called when the player hits send, there are several things we need to do here:
|
||||
1: handle the player's input, and run logic, this is done in handler.py
|
||||
2: prepare new items to display on the screen
|
||||
3: re-render the screen
|
||||
"""
|
||||
def whenPressed(self):
|
||||
self.parent.parentApp.log.debug('Send button pressed!')
|
||||
# This is the raw command from the user
|
||||
raw_command = self.parent.dialogueBox.value
|
||||
self.parent.dialogueBox.value = '' # Clear the dialogue box, TODO: This may become unneeded if issue #8 is fixed
|
||||
|
||||
# This is the raw command from the user
|
||||
parsed_command = raw_command.split()
|
||||
|
||||
try:
|
||||
command = parsed_command.pop(0)
|
||||
except IndexError:
|
||||
self.parent.parentApp.log.warn('Command "{0}" could not be split, was it malformed or incomplete?'.format(raw_command))
|
||||
command = ''
|
||||
arguments = parsed_command # Whatever is left in the list, are arguments.
|
||||
|
||||
self.parent.parentApp.log.info('Parsed command "{0}" with arguments "{1}"'.format(command, arguments))
|
||||
self.parent.update_log('command: ' + command)
|
||||
self.parent.update_log('args: {0}'.format(arguments))
|
||||
self.parent.artContent.display()
|
||||
self.parent.parentApp.switchForm('GAME')
|
|
@ -0,0 +1,21 @@
|
|||
import npyscreen
|
||||
|
||||
|
||||
from Player import Player
|
||||
|
||||
|
||||
class MainMenu(npyscreen.Form):
|
||||
"""
|
||||
This is the main menu, code here should only be for
|
||||
initializing the player data and any settings they want to change
|
||||
"""
|
||||
def afterEditing(self):
|
||||
# TODO: the game needs to happen after this inital main menu
|
||||
self.parentApp.setNextForm('GAME')
|
||||
|
||||
def create(self):
|
||||
self.add(npyscreen.FixedText, value='You cannot select a file yet! Just hit OK', editable=False)
|
||||
self.playerSaveLocation = self.add(npyscreen.TitleFilenameCombo, name="Your save file:")
|
||||
|
||||
self.parentApp.player = Player(self.parentApp.mainPath / 'playerdata/defaults/default_player.yaml')
|
||||
self.add(npyscreen.MultiLineEdit, value=self.parentApp.gamelib['menu']['graphics']['logo'], editable=False)
|
|
@ -0,0 +1,11 @@
|
|||
from yaml_parser import parse_datafile as parse
|
||||
|
||||
class Player:
|
||||
"""
|
||||
This class intended to abstract out the actual yaml data into a player.(item) that is more
|
||||
friendly to handle in code.
|
||||
"""
|
||||
def __init__(self, save_location):
|
||||
self.save_location = save_location
|
||||
|
||||
self.playerData = parse(save_location)
|
|
@ -0,0 +1,79 @@
|
|||
import pathlib
|
||||
import npyscreen
|
||||
import logging
|
||||
from npyscreen import NotEnoughSpaceForWidget
|
||||
from os import system
|
||||
|
||||
from yaml_parser import parse_datafile as parse
|
||||
from GameNavigator import GameNavigator
|
||||
from MainMenu import MainMenu
|
||||
|
||||
|
||||
class AlphaWarning(npyscreen.Popup):
|
||||
def afterEditing(self):
|
||||
self.parentApp.setNextForm('MENU')
|
||||
|
||||
def create(self):
|
||||
self.add(npyscreen.Pager, values=['Welcome to Unnamed Adventure game!',
|
||||
'Please enjoy your stay and report any bugs at',
|
||||
'kitsunehosting.net'], editable=False)
|
||||
|
||||
|
||||
class AdventureGame(npyscreen.NPSAppManaged):
|
||||
"""
|
||||
This is the 'root' of the entire game!
|
||||
"""
|
||||
# Do on creation
|
||||
def onStart(self):
|
||||
# Setup some important 'global' values we'll need later
|
||||
# Set the path all other files will follow
|
||||
self.mainPath = pathlib.Path(__file__).parent
|
||||
|
||||
# Setup logging
|
||||
self.log = logging
|
||||
self.log.basicConfig(filename=self.mainPath / 'logs/AdventureGame.log',
|
||||
filemode='w',
|
||||
level=logging.DEBUG)
|
||||
self.log.info('Logging started!')
|
||||
|
||||
# parse this data first (since it includes graphics for the main menu
|
||||
self.gamelib = parse(
|
||||
self.mainPath / 'gamedata/gamelib.yaml')
|
||||
self.log.debug('Gamelib at {0}'.format(self.mainPath / 'gamedata/gamelib.yaml'))
|
||||
|
||||
# Intalize the player as none, the player will be created in the main menu.
|
||||
self.player = None
|
||||
|
||||
|
||||
|
||||
# Set screen size before drawing windows
|
||||
dimensions = self.gamelib['menu']['graphics']['dimensions']
|
||||
#system('mode con: cols={0} lines={1}'.format(
|
||||
# dimensions['inventory_width']+dimensions['art_width'],
|
||||
# 30)) # TODO: Finish setting this up.
|
||||
|
||||
# Set theme
|
||||
#TODO: modify custom theme?
|
||||
npyscreen.setTheme(npyscreen.Themes.ElegantTheme)
|
||||
|
||||
# Draw game windows
|
||||
self.addForm('GAME', GameNavigator, name='Unnamed Adventure Game') # This window should draw the actual game
|
||||
self.addForm('MENU', MainMenu, name='Welcome to the main menu') # This window should draw the main menu
|
||||
self.addForm('MAIN', AlphaWarning, name='Welcome to the alpha!') # This window is only needed for the ALPHA
|
||||
|
||||
# TODO: Create a 'splash screen' or, traditional "main menu"
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
# Set the screen size bigger
|
||||
system('mode con: cols={0} lines={1}'.format(124, 36))
|
||||
|
||||
# Make a new adventure game if not imported
|
||||
adventure_game = AdventureGame()
|
||||
|
||||
# Run the game!
|
||||
try:
|
||||
adventure_game.run()
|
||||
except NotEnoughSpaceForWidget:
|
||||
# This exception should catch if a player tries to play in a screen that is too small.
|
||||
print('Your screen is too small!\nOr, Joe has not fixed https://kitsunehosting.net/gitea/Kenwood/SNHU-IT-140/issues/7')
|
|
@ -1,92 +0,0 @@
|
|||
import sys,os
|
||||
import curses
|
||||
|
||||
def draw_menu(stdscr):
|
||||
k = 0
|
||||
cursor_x = 0
|
||||
cursor_y = 0
|
||||
|
||||
# Clear and refresh the screen for a blank canvas
|
||||
stdscr.clear()
|
||||
stdscr.refresh()
|
||||
|
||||
# Start colors in curses
|
||||
curses.start_color()
|
||||
curses.init_pair(1, curses.COLOR_CYAN, curses.COLOR_BLACK)
|
||||
curses.init_pair(2, curses.COLOR_RED, curses.COLOR_BLACK)
|
||||
curses.init_pair(3, curses.COLOR_BLACK, curses.COLOR_WHITE)
|
||||
|
||||
# Loop where k is the last character pressed
|
||||
while (k != ord('q')):
|
||||
|
||||
# Initialization
|
||||
stdscr.clear()
|
||||
height, width = stdscr.getmaxyx()
|
||||
|
||||
if k == curses.KEY_DOWN:
|
||||
cursor_y = cursor_y + 1
|
||||
elif k == curses.KEY_UP:
|
||||
cursor_y = cursor_y - 1
|
||||
elif k == curses.KEY_RIGHT:
|
||||
cursor_x = cursor_x + 1
|
||||
elif k == curses.KEY_LEFT:
|
||||
cursor_x = cursor_x - 1
|
||||
|
||||
cursor_x = max(0, cursor_x)
|
||||
cursor_x = min(width-1, cursor_x)
|
||||
|
||||
cursor_y = max(0, cursor_y)
|
||||
cursor_y = min(height-1, cursor_y)
|
||||
|
||||
# Declaration of strings
|
||||
title = "Curses example"[:width-1]
|
||||
subtitle = "Written by Clay McLeod"[:width-1]
|
||||
keystr = "Last key pressed: {}".format(k)[:width-1]
|
||||
statusbarstr = "Press 'q' to exit | STATUS BAR | Pos: {}, {}".format(cursor_x, cursor_y)
|
||||
if k == 0:
|
||||
keystr = "No key press detected..."[:width-1]
|
||||
|
||||
# Centering calculations
|
||||
start_x_title = int((width // 2) - (len(title) // 2) - len(title) % 2)
|
||||
start_x_subtitle = int((width // 2) - (len(subtitle) // 2) - len(subtitle) % 2)
|
||||
start_x_keystr = int((width // 2) - (len(keystr) // 2) - len(keystr) % 2)
|
||||
start_y = int((height // 2) - 2)
|
||||
|
||||
# Rendering some text
|
||||
whstr = "Width: {}, Height: {}".format(width, height)
|
||||
stdscr.addstr(0, 0, whstr, curses.color_pair(1))
|
||||
|
||||
# Render status bar
|
||||
stdscr.attron(curses.color_pair(3))
|
||||
stdscr.addstr(height-1, 0, statusbarstr)
|
||||
stdscr.addstr(height-1, len(statusbarstr), " " * (width - len(statusbarstr) - 1))
|
||||
stdscr.attroff(curses.color_pair(3))
|
||||
|
||||
# Turning on attributes for title
|
||||
stdscr.attron(curses.color_pair(2))
|
||||
stdscr.attron(curses.A_BOLD)
|
||||
|
||||
# Rendering title
|
||||
stdscr.addstr(start_y, start_x_title, title)
|
||||
|
||||
# Turning off attributes for title
|
||||
stdscr.attroff(curses.color_pair(2))
|
||||
stdscr.attroff(curses.A_BOLD)
|
||||
|
||||
# Print rest of text
|
||||
stdscr.addstr(start_y + 1, start_x_subtitle, subtitle)
|
||||
stdscr.addstr(start_y + 3, (width // 2) - 2, '-' * 4)
|
||||
stdscr.addstr(start_y + 5, start_x_keystr, keystr)
|
||||
stdscr.move(cursor_y, cursor_x)
|
||||
|
||||
# Refresh the screen
|
||||
stdscr.refresh()
|
||||
|
||||
# Wait for next input
|
||||
k = stdscr.getch()
|
||||
|
||||
def main():
|
||||
curses.wrapper(draw_menu)
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
|
@ -1,18 +0,0 @@
|
|||
import curses, curses.textpad
|
||||
def setup_input():
|
||||
inp = curses.newwin(8,55, 0,0)
|
||||
inp.addstr(1,1, "Please enter your username:")
|
||||
sub = inp.subwin(2,1)
|
||||
sub.border()
|
||||
sub2 = sub.subwin(3,2)
|
||||
global tb
|
||||
tb = curses.textpad.Textbox(sub2)
|
||||
inp.refresh()
|
||||
tb.edit(enter_is_terminate)
|
||||
|
||||
def enter_is_terminate(x):
|
||||
if x == 10:
|
||||
tb.do_command(7)
|
||||
tb.do_command(x)
|
||||
|
||||
setup_input()
|
|
@ -0,0 +1,42 @@
|
|||
menu:
|
||||
graphics:
|
||||
logo: |
|
||||
. __ __ __ ___ __ __
|
||||
/ / / /___ ____ ____ _____ ___ ___ ____/ / / | ____/ / _____ ____ / /___ __________
|
||||
/ / / / __ \/ __ \/ __ `/ __ `__ \/ _ \/ __ / / /| |/ __ / | / / _ \/ __ \/ __/ / / / ___/ _ \
|
||||
/ /_/ / / / / / / / /_/ / / / / / / __/ /_/ / / ___ / /_/ /| |/ / __/ / / / /_/ /_/ / / / __/
|
||||
\____/_/ /_/_/ /_/\__,_/_/ /_/ /_/\___/\__,_/ /_/ |_\__,_/ |___/\___/_/ /_/\__/\__,_/_/ \___/
|
||||
_________ __ _________
|
||||
/ ____/ | / |/ / ____/
|
||||
/ / __/ /| | / /|_/ / __/
|
||||
/ /_/ / ___ |/ / / / /___
|
||||
\____/_/ |_/_/ /_/_____/
|
||||
|
||||
not_found: |
|
||||
--------------------------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------------------------
|
||||
-----------------------------------------------/ \-----------------------------------------------
|
||||
----------------------------------------------/ !! \----------------------------------------------
|
||||
---------------------------------------------/ \---------------------------------------------
|
||||
--------------------------------------No Art for this location------------------------------------
|
||||
----------------------------------Consider making a pull request?---------------------------------
|
||||
--------------------------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------------------------
|
||||
dimensions:
|
||||
inventory_width: 23
|
||||
inventory_height: 20
|
||||
art_width: 101
|
||||
art_height: 20
|
||||
dialogue_width: 122
|
||||
dialogue_height: 20
|
||||
entry_box_width: 122
|
||||
entry_box_height: 3
|
|
@ -0,0 +1,12 @@
|
|||
office:
|
||||
grid: [0, 0]
|
||||
upon_enter: "You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
|
||||
look_around: "You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|"
|
||||
pick_up_logviewer: "You pick the *LOG VIEWER* up."
|
||||
desk:
|
||||
look_at: "You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
|
||||
inspect: "Desk, ornate, stuff"
|
||||
log_viewer:
|
||||
look_at: "logviewer looks like garbo"
|
||||
inspect: "beep boop"
|
||||
pick_up: "You pick up the *LOG VIEWER*."
|
|
@ -1,87 +0,0 @@
|
|||
import curses
|
||||
from curses.textpad import Textbox
|
||||
|
||||
|
||||
class AdventureGame:
|
||||
def __init__(self, stdscr):
|
||||
# Self.stdrscr is our parent standard screen
|
||||
self.stdscr = stdscr
|
||||
|
||||
# This is just done once at startup to get inital windows sizes
|
||||
# TODO: handle live window resize!
|
||||
self.height, self.width = self.stdscr.getmaxyx()
|
||||
|
||||
self.command = 0
|
||||
|
||||
# Clear and refresh the screen
|
||||
self.stdscr.clear()
|
||||
self.stdscr.refresh()
|
||||
|
||||
# Setup some colors!
|
||||
# Start some curses colors
|
||||
curses.start_color()
|
||||
curses.init_pair(1, curses.COLOR_CYAN, curses.COLOR_BLACK)
|
||||
curses.init_pair(2, curses.COLOR_RED, curses.COLOR_BLACK)
|
||||
curses.init_pair(3, curses.COLOR_BLACK, curses.COLOR_WHITE)
|
||||
|
||||
# Setup art_win
|
||||
art_win_width = int((self.width / 3) * 2)
|
||||
art_win_begin_x = int(self.width - art_win_width)
|
||||
art_win_begin_y = 1 # Must be at least 1 (to allow header)
|
||||
art_win_height = int(self.height / 2)
|
||||
|
||||
art_win = curses.newwin(art_win_height, art_win_width, art_win_begin_y, art_win_begin_x)
|
||||
|
||||
# Setup dialogue_win
|
||||
dialogue_win_width = self.width
|
||||
dialogue_win_begin_x = 0
|
||||
dialogue_win_begin_y = art_win_height + 1 # Fits 1 underneath the art box above.
|
||||
dialogue_win_height = self.height - art_win_height - 2 # Fits 2 underneath the bottom box,
|
||||
|
||||
dialogue_win = curses.newwin(dialogue_win_height, dialogue_win_width, dialogue_win_begin_y,
|
||||
dialogue_win_begin_x)
|
||||
|
||||
while self.command != ord('q'):
|
||||
# Get the height of everything
|
||||
self.height, self.width = self.stdscr.getmaxyx()
|
||||
|
||||
self.title = 'Untitled Adventure Game PRE ALPHA'[:self.width - 1]
|
||||
self.statusbarstr = "Press 'q' to exit "
|
||||
|
||||
# Render status bar
|
||||
self.stdscr.attron(curses.color_pair(3))
|
||||
self.stdscr.addstr(self.height - 1, 0, self.statusbarstr)
|
||||
self.stdscr.addstr(self.height - 1, len(self.statusbarstr), ' ' * (self.width - len(self.statusbarstr) - 1))
|
||||
self.stdscr.attroff(curses.color_pair(3))
|
||||
|
||||
# Render major game windows
|
||||
self.draw_art_window(art_win)
|
||||
self.command = self.draw_dialogue_box(dialogue_win)
|
||||
|
||||
# Refresh the screen
|
||||
self.stdscr.refresh()
|
||||
|
||||
# Wait for next input
|
||||
# self.command = self.stdscr.getch()
|
||||
curses.echo()
|
||||
#self.command = self.stdscr.getstr(0, 0)
|
||||
|
||||
def draw_main_menu(self):
|
||||
pass
|
||||
|
||||
def draw_art_window(self, window):
|
||||
window.addstr("Wip")
|
||||
window.addstr("Morewip lol")
|
||||
window.box()
|
||||
window.refresh()
|
||||
|
||||
def draw_dialogue_box(self, window):
|
||||
window.box()
|
||||
window.refresh()
|
||||
|
||||
textbox = Textbox(window)
|
||||
return textbox.edit()
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
curses.wrapper(AdventureGame)
|
|
@ -0,0 +1,4 @@
|
|||
player:
|
||||
name: 'Default'
|
||||
location: 'office'
|
||||
inventory: ['test', 'test2']
|
|
@ -0,0 +1,12 @@
|
|||
import yaml
|
||||
|
||||
|
||||
def parse_datafile(file):
|
||||
# With the file open
|
||||
with open(file, 'r') as stream:
|
||||
# Try to read it and return it
|
||||
try:
|
||||
content = yaml.safe_load(stream)
|
||||
return content
|
||||
except yaml.YAMLError as exc:
|
||||
return exc
|
|
@ -1,2 +1,2 @@
|
|||
# Blessed handles our terminal "graphics"
|
||||
blessed==1.17.12
|
||||
npyscreen~=4.10.5
|
||||
PyYAML~=5.1.2
|
Loading…
Reference in New Issue