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AdvetureGa
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -1,3 +1,4 @@
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*.pyc
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.idea
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Adventure Game/adventure_game/logs/AdventureGame.log
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97
Adventure Game/adventure_game/GameNavigator.py
Normal file
97
Adventure Game/adventure_game/GameNavigator.py
Normal file
@@ -0,0 +1,97 @@
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import npyscreen
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import sys
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from Handler import Handler
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class QuitButton(npyscreen.ButtonPress):
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def whenPressed(self):
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sys.exit(0)
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class GameNavigator(npyscreen.FormBaseNew):
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"""
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This class handles all the drawing and 'graphics' of our game.
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only basic logic like initial loading should happen here. re-drawing
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and game logic should be done in Handler.py
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TODO: Find a fix for initial room startup
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TODO: Find a way to reset the cursor after a user hits sendButton
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"""
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def update_log(self, newline):
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self.logList.append('> ' + newline) # Append the newline
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self.logList = self.logList[-7:] # Truncate to only the last 5 lines
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res = '' # Convert the list to a string
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for element in self.logList:
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res = res + str(element) + '\n'
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res = res.upper() # Log is always uppercase
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self.logBox.value = res # Set the logbox to that value
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def create(self):
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top_division_height = 20
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inventory_width = 20
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art_width = 100
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self.logList = []
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self.artBox = self.add(npyscreen.BoxBasic,
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name='ArtBox',
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max_width=art_width,
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max_height=top_division_height,
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rely=2,
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relx=inventory_width + 1,
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editable=False)
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self.artContent = self.add(npyscreen.MultiLineEdit,
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rely=3,
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relx=inventory_width + 2,
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max_width=art_width - 2,
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max_height=top_division_height - 2,
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value=self.parentApp.gamelib['menu']['graphics']['not_found'],
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editable=False)
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self.artBox.footer = 'Unknown Location'
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self.artBox = self.add(npyscreen.BoxBasic,
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name='Inventory',
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max_width=inventory_width,
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max_height=top_division_height,
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relx=1,
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rely=2,
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editable=False)
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self.logBoxOutline = self.add(npyscreen.BoxBasic,
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max_width=inventory_width + art_width,
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max_height=9,
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relx=1,
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rely=top_division_height + 2,
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editable=False)
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self.logBox = self.add(npyscreen.MultiLineEdit,
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max_width=inventory_width + art_width - 7,
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max_height=7,
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relx=2,
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rely=top_division_height + 3,
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editable=False)
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self.dialogueBoxOutline = self.add(npyscreen.BoxBasic,
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max_width=inventory_width + art_width,
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max_height=3,
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relx=1,
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rely=top_division_height + 2 + 9,
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editable=False)
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self.dialogueBox = self.add(npyscreen.Textfield,
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name='Type Here',
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max_width=inventory_width + art_width - 14,
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max_height=1,
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relx=2,
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rely=top_division_height + 3 + 9)
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self.sendButton = self.add(Handler,
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name="Send",
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relx=inventory_width + art_width - 7,
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rely=top_division_height + 3 + 9)
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self.quitButton = self.add(QuitButton,
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name="Quit",
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relx=1,
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rely=1)
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107
Adventure Game/adventure_game/Handler.py
Normal file
107
Adventure Game/adventure_game/Handler.py
Normal file
@@ -0,0 +1,107 @@
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import npyscreen
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from yaml_parser import parse_datafile as parse
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class Handler(npyscreen.ButtonPress):
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"""
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Very important, called when the player hits send, there are several things we need to do here:
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1: handle the player's input, and run logic, this is done in handler.py
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2: prepare new items to display on the screen
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3: re-render the screen
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"""
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def whenPressed(self):
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self.parent.parentApp.log.debug('Send button pressed!')
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# This is the raw command from the user
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raw_command = self.parent.dialogueBox.value.upper()
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# Clear the dialogue box, TODO: This may become unneeded if issue #8 is fixed
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self.parent.dialogueBox.value = ''
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# This is the raw command from the user
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parsed_command = raw_command.split()
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try:
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command = parsed_command.pop(0)
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except IndexError:
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self.parent.parentApp.log.warn(
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'Command "{0}" could not be split, was it malformed or incomplete?'.format(raw_command))
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command = ''
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arguments = parsed_command # Whatever is left in the list, are arguments.
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# Handle an empty command
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if len(command) <= 2:
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self.parent.update_log('Command was too short, try something like "MOVE", "LOOK AROUND" or "USE".')
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else:
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# Concatenate everything back together (just to show the user the program understood them correctly
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self.parent.update_log(command + ' ' + ' '.join(str(s) for s in arguments))
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"""
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This is where real logic can happen!
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"""
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# Localize the player
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player = self.parent.parentApp.player
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roomlocation = player.playerData['player']['location'] + '.yaml'
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try:
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room = parse(self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation)[
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player.playerData['player']['location']]
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# If the file could not be found
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except FileNotFoundError:
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# Log a critical error!
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self.parent.parentApp.log.critical(
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'Handler could not load the current room! Is the player file corrupt or was there a typo? Path was {0}'.format(
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self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation))
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# Put the player in a blank room i forgot to finish
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room = parse(self.parent.parentApp.mainPath / 'gamedata/world/blank_room.yaml')
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# By now we should be situated in our room, and with our player.
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self.parent.parentApp.log.debug(room)
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# TODO: Should upgrade these to use fuzzy words library! and not direct comparisons!
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if command == 'LOOK':
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if arguments[0] == 'AROUND':
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try:
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self.parent.update_log(room['look_around'])
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except KeyError:
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self.parent.update_log('There is nothing to look at?.. This might be a bug.')
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if arguments[0] == 'AT':
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try:
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# Argument[1] is the "thing" you want to look at, yaml is lowercase so we lowercase it.
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self.parent.update_log(room[arguments[1].lower()]['look_at'])
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except KeyError:
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self.parent.update_log("Not sure what you're trying to look at.")
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if command == 'PICK':
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if arguments[0] == 'UP':
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if len(arguments) <= 2: # If there are only 2 args ex:up, item then we dont need to merge that last arg
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try:
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# Argument[1] is the "thing" you want to pick up, yaml is lowercase so we lowercase it.
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self.parent.parentApp.log.info('Player tried to pick up {0}'.format(arguments[1]))
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self.parent.update_log(room[arguments[1].lower()]['pick_up'])
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except KeyError:
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self.parent.update_log("You cant pick that up.")
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else: # if its a longer list of args, the player prolly wants to pick up an item with multiple words, like hand_axe, or log_viewer
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try:
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long_arg = '_'.join(arguments[1:]) # Joins whatever comes after 1 in our args with '_' between
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self.parent.parentApp.log.info('Player tried to pick up long object {0}'.format(long_arg))
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self.parent.update_log(room[long_arg.lower()]['pick_up'])
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except KeyError:
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self.parent.update_log("You cant pick that up.")
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if command == 'WHERE':
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# TODO: this should take the human readable room name, not the code-name
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self.parent.update_log('You are in {0}.'.format(room))
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# Log the command that we parsed
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self.parent.parentApp.log.info('Parsed command "{0}" with arguments "{1}"'.format(command, arguments))
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# Make sure to re-draw the art box when we're all done (in case we updated it in logic above)
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self.parent.artContent.display()
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# Switch back to the game menu.
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# TODO: possibly deprecate this statement?
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self.parent.parentApp.switchForm('GAME')
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21
Adventure Game/adventure_game/MainMenu.py
Normal file
21
Adventure Game/adventure_game/MainMenu.py
Normal file
@@ -0,0 +1,21 @@
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import npyscreen
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from Player import Player
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class MainMenu(npyscreen.Form):
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"""
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This is the main menu, code here should only be for
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initializing the player data and any settings they want to change
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"""
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def afterEditing(self):
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# TODO: the game needs to happen after this inital main menu
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self.parentApp.setNextForm('GAME')
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def create(self):
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self.add(npyscreen.FixedText, value='You cannot select a file yet! Just hit OK', editable=False)
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self.playerSaveLocation = self.add(npyscreen.TitleFilenameCombo, name="Your save file:")
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self.parentApp.player = Player(self.parentApp.mainPath / 'playerdata/defaults/default_player.yaml')
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self.add(npyscreen.MultiLineEdit, value=self.parentApp.gamelib['menu']['graphics']['logo'], editable=False)
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11
Adventure Game/adventure_game/Player.py
Normal file
11
Adventure Game/adventure_game/Player.py
Normal file
@@ -0,0 +1,11 @@
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from yaml_parser import parse_datafile as parse
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class Player:
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"""
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This class intended to abstract out the actual yaml data into a player.(item) that is more
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friendly to handle in code.
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"""
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def __init__(self, save_location):
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self.save_location = save_location
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self.playerData = parse(save_location)
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83
Adventure Game/adventure_game/__main__.py
Normal file
83
Adventure Game/adventure_game/__main__.py
Normal file
@@ -0,0 +1,83 @@
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import pathlib
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import npyscreen
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import logging
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from npyscreen import NotEnoughSpaceForWidget
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from os import system
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from yaml_parser import parse_datafile as parse
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from GameNavigator import GameNavigator
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from MainMenu import MainMenu
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class AlphaWarning(npyscreen.Popup):
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def afterEditing(self):
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self.parentApp.setNextForm('MENU')
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def create(self):
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self.add(npyscreen.MultiLineEdit, value="""Welcome to Unnamed Adventure game!
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This game is still in ALPHA! And a TON
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of features are not implemented.
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Please check out the git project for
|
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details and updates! and please report
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any bugs! Thank you and enjoy!
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https://kitsunehosting.net/gitea/Kenwood/SNHU-IT-140/issues""",
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editable=False)
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class AdventureGame(npyscreen.NPSAppManaged):
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"""
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This is the 'root' of the entire game!
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"""
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# Do on creation
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def onStart(self):
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# Setup some important 'global' values we'll need later
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# Set the path all other files will follow
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self.mainPath = pathlib.Path(__file__).parent
|
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# Setup logging
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self.log = logging
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self.log.basicConfig(filename=self.mainPath / 'logs/AdventureGame.log',
|
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filemode='w',
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level=logging.DEBUG)
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self.log.info('Logging started!')
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# parse this data first (since it includes graphics for the main menu
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self.gamelib = parse(self.mainPath / 'gamedata/gamelib.yaml')
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self.log.debug('Gamelib at {0}'.format(self.mainPath / 'gamedata/gamelib.yaml'))
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# Intalize the player as none, the player will be created in the main menu.
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self.player = None
|
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|
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|
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|
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# Set screen size before drawing windows
|
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dimensions = self.gamelib['menu']['graphics']['dimensions']
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#system('mode con: cols={0} lines={1}'.format(
|
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# dimensions['inventory_width']+dimensions['art_width'],
|
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# 30)) # TODO: Finish setting this up.
|
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|
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# Set theme
|
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#TODO: modify custom theme?
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npyscreen.setTheme(npyscreen.Themes.ElegantTheme)
|
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|
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# Draw game windows
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self.addForm('GAME', GameNavigator, name='Unnamed Adventure Game') # This window should draw the actual game
|
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self.addForm('MENU', MainMenu, name='Welcome to the main menu') # This window should draw the main menu
|
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self.addForm('MAIN', AlphaWarning, name='Welcome to the alpha!') # This window is only needed for the ALPHA
|
||||
|
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# TODO: Create a 'splash screen' or, traditional "main menu"
|
||||
|
||||
|
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if __name__ == '__main__':
|
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# Set the screen size bigger
|
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system('mode con: cols={0} lines={1}'.format(124, 36))
|
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|
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# Make a new adventure game if not imported
|
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adventure_game = AdventureGame()
|
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|
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# Run the game!
|
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try:
|
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adventure_game.run()
|
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except NotEnoughSpaceForWidget:
|
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# This exception should catch if a player tries to play in a screen that is too small.
|
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print('Your screen is too small!\nOr, Joe has not fixed https://kitsunehosting.net/gitea/Kenwood/SNHU-IT-140/issues/7')
|
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@@ -1,32 +0,0 @@
|
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# encoding: utf-8
|
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|
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import npyscreen
|
||||
|
||||
|
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class TestApp(npyscreen.NPSApp):
|
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def main(self):
|
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# These lines create the form and populate it with widgets.
|
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# A fairly complex screen in only 8 or so lines of code - a line for each control.
|
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F = npyscreen.Form(name="Welcome to Npyscreen", )
|
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t = F.add(npyscreen.TitleText, name="Text:", )
|
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fn = F.add(npyscreen.TitleFilename, name="Filename:")
|
||||
fn2 = F.add(npyscreen.TitleFilenameCombo, name="Filename2:")
|
||||
dt = F.add(npyscreen.TitleDateCombo, name="Date:")
|
||||
s = F.add(npyscreen.TitleSlider, out_of=12, name="Slider")
|
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ml = F.add(npyscreen.MultiLineEdit,
|
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value="""try typing here!\nMutiline text, press ^R to reformat.\n""",
|
||||
max_height=5, rely=9)
|
||||
ms = F.add(npyscreen.TitleSelectOne, max_height=4, value=[1, ], name="Pick One",
|
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values=["Option1", "Option2", "Option3"], scroll_exit=True)
|
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ms2 = F.add(npyscreen.TitleMultiSelect, max_height=-2, value=[1, ], name="Pick Several",
|
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values=["Option1", "Option2", "Option3"], scroll_exit=True)
|
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|
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# This lets the user interact with the Form.
|
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F.edit()
|
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|
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print(ms.get_selected_objects())
|
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|
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|
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if __name__ == "__main__":
|
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App = TestApp()
|
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App.run()
|
||||
@@ -13,6 +13,30 @@ menu:
|
||||
\____/_/ |_/_/ /_/_____/
|
||||
|
||||
not_found: |
|
||||
. / \
|
||||
/ ! \
|
||||
/ \
|
||||
--------------------------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------------------------
|
||||
-----------------------------------------------/ \-----------------------------------------------
|
||||
----------------------------------------------/ !! \----------------------------------------------
|
||||
---------------------------------------------/ \---------------------------------------------
|
||||
--------------------------------------No Art for this location------------------------------------
|
||||
----------------------------------Consider making a pull request?---------------------------------
|
||||
--------------------------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------------------------
|
||||
dimensions:
|
||||
inventory_width: 23
|
||||
inventory_height: 20
|
||||
art_width: 101
|
||||
art_height: 20
|
||||
dialogue_width: 122
|
||||
dialogue_height: 20
|
||||
entry_box_width: 122
|
||||
entry_box_height: 3
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
blank_room:
|
||||
grid: [-1, -1]
|
||||
upon_enter: "You're in a blank room. It looks unfinished, like joe forgot to put something here"
|
||||
look_around: "There is nothing to look at, you should tell joe you're here."
|
||||
12
Adventure Game/adventure_game/gamedata/world/office.yaml
Normal file
12
Adventure Game/adventure_game/gamedata/world/office.yaml
Normal file
@@ -0,0 +1,12 @@
|
||||
office:
|
||||
grid: [0, 0]
|
||||
upon_enter: "You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
|
||||
look_around: "You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|"
|
||||
pick_up_logviewer: "You pick the *LOG VIEWER* up."
|
||||
desk:
|
||||
look_at: "You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
|
||||
inspect: "Desk, ornate, stuff"
|
||||
log_viewer:
|
||||
look_at: "log viewer looks like garbo"
|
||||
inspect: "beep boop"
|
||||
pick_up: "You pick up the *LOG VIEWER*."
|
||||
14
Adventure Game/adventure_game/logs/AdventureGame.log
Normal file
14
Adventure Game/adventure_game/logs/AdventureGame.log
Normal file
@@ -0,0 +1,14 @@
|
||||
INFO:root:Logging started!
|
||||
DEBUG:root:Gamelib at adventure_game\gamedata\gamelib.yaml
|
||||
DEBUG:root:Send button pressed!
|
||||
DEBUG:root:{'grid': [0, 0], 'upon_enter': 'You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'look_around': 'You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|', 'pick_up_logviewer': 'You pick the *LOG VIEWER* up.', 'desk': {'look_at': 'You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'inspect': 'Desk, ornate, stuff'}, 'log_viewer': {'look_at': 'logviewer looks like garbo', 'inspect': 'beep boop', 'pick_up': 'You pick up the *LOG VIEWER*.'}}
|
||||
INFO:root:Parsed command "LOOK" with arguments "['AROUND']"
|
||||
DEBUG:root:Send button pressed!
|
||||
DEBUG:root:{'grid': [0, 0], 'upon_enter': 'You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'look_around': 'You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|', 'pick_up_logviewer': 'You pick the *LOG VIEWER* up.', 'desk': {'look_at': 'You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'inspect': 'Desk, ornate, stuff'}, 'log_viewer': {'look_at': 'logviewer looks like garbo', 'inspect': 'beep boop', 'pick_up': 'You pick up the *LOG VIEWER*.'}}
|
||||
INFO:root:Parsed command "LOOK" with arguments "['AT', 'DESK']"
|
||||
DEBUG:root:Send button pressed!
|
||||
DEBUG:root:{'grid': [0, 0], 'upon_enter': 'You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'look_around': 'You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|', 'pick_up_logviewer': 'You pick the *LOG VIEWER* up.', 'desk': {'look_at': 'You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'inspect': 'Desk, ornate, stuff'}, 'log_viewer': {'look_at': 'logviewer looks like garbo', 'inspect': 'beep boop', 'pick_up': 'You pick up the *LOG VIEWER*.'}}
|
||||
INFO:root:Parsed command "LOOK" with arguments "['AT', 'DOOR']"
|
||||
DEBUG:root:Send button pressed!
|
||||
DEBUG:root:{'grid': [0, 0], 'upon_enter': 'You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'look_around': 'You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|', 'pick_up_logviewer': 'You pick the *LOG VIEWER* up.', 'desk': {'look_at': 'You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'inspect': 'Desk, ornate, stuff'}, 'log_viewer': {'look_at': 'logviewer looks like garbo', 'inspect': 'beep boop', 'pick_up': 'You pick up the *LOG VIEWER*.'}}
|
||||
INFO:root:Parsed command "LOOK" with arguments "['AT', 'BOOKSHELF']"
|
||||
@@ -1,68 +0,0 @@
|
||||
import npyscreen
|
||||
from npyscreen import NotEnoughSpaceForWidget
|
||||
|
||||
from yaml_parser import parse_datafile as parse
|
||||
|
||||
|
||||
class GameNavigator(npyscreen.Form):
|
||||
def afterEditing(self):
|
||||
self.parentApp.setNextForm(None) # Nothing to do after this but exit the game.
|
||||
|
||||
def create(self):
|
||||
self.artBox = self.add(npyscreen.BoxBasic, name='ArtBox', max_width=100, max_height=20, relx=21)
|
||||
self.artBox.footer = 'Unknown Location'
|
||||
|
||||
self.artBox = self.add(npyscreen.BoxBasic, name='Inventory', max_width=20, max_height=20, relx=1, rely=2)
|
||||
|
||||
#self.myName = self.add(npyscreen.TitleText, name='Name')
|
||||
#self.myDepartment = self.add(npyscreen.TitleSelectOne, scroll_exit=True, max_height=3, name='Department',
|
||||
# values=['Department 1', 'Department 2', 'Department 3'])
|
||||
#self.myDate = self.add(npyscreen.TitleDateCombo, name='Date Employed')
|
||||
|
||||
|
||||
class MainMenu(npyscreen.Form):
|
||||
def afterEditing(self):
|
||||
# TODO: the game needs to happen after this inital main menu
|
||||
self.parentApp.setNextForm('GAME')
|
||||
|
||||
def create(self):
|
||||
self.playerSaveLocation = self.add(npyscreen.TitleFilenameCombo, name="Filename:")
|
||||
self.add(npyscreen.MultiLineEdit, value=self.parentApp.gamelib['menu']['graphics']['logo'], editable=False)
|
||||
|
||||
|
||||
class AlphaWarning(npyscreen.Popup):
|
||||
def afterEditing(self):
|
||||
self.parentApp.setNextForm('MENU')
|
||||
|
||||
def create(self):
|
||||
self.add(npyscreen.Pager, values=['Welcome to Unnamed Adventure game!',
|
||||
'Please enjoy your stay and report any bugs at',
|
||||
'kitsunehosting.net'], editable=False)
|
||||
|
||||
|
||||
class AdventureGame(npyscreen.NPSAppManaged):
|
||||
# Do on creation
|
||||
def onStart(self):
|
||||
# Setup some important 'global' values we'll need later
|
||||
self.gamelib = parse(
|
||||
'gamedata/gamelib.yaml') # parse this data first (since it includes graphics for the main menu
|
||||
self.playerSaveLocation = None # We'll load the save location after the player gets to the save select screen
|
||||
|
||||
# Draw game windows
|
||||
self.addForm('GAME', GameNavigator, name='Unnamed Adventure Game') # This window should draw the actual game
|
||||
self.addForm('MENU', MainMenu, name='Welcome to the main menu') # This window should draw the main menu
|
||||
self.addForm('MAIN', AlphaWarning, name='Welcome to the alpha!') # This window is only needed for the ALPHA
|
||||
|
||||
# TODO: Create a 'splash screen' or, traditional "main menu"
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
# Make a new adventure game if not imported
|
||||
adventure_game = AdventureGame()
|
||||
|
||||
# Run the game!
|
||||
try:
|
||||
adventure_game.run()
|
||||
except NotEnoughSpaceForWidget:
|
||||
# This exception should catch if a player tries to play in a screen that is too small.
|
||||
print('Your screen is too small!\nOr, Joe has not fixed https://kitsunehosting.net/gitea/Kenwood/SNHU-IT-140/issues/7')
|
||||
@@ -0,0 +1,4 @@
|
||||
player:
|
||||
name: 'Default'
|
||||
location: 'office'
|
||||
inventory: ['test', 'test2']
|
||||
@@ -1,35 +0,0 @@
|
||||
import npyscreen
|
||||
|
||||
|
||||
# npyscreen.disableColor()
|
||||
class TestApp(npyscreen.NPSApp):
|
||||
def main(self):
|
||||
F = npyscreen.Form(name="Welcome to Npyscreen", )
|
||||
t = F.add(npyscreen.BoxBasic, name="Basic Box:", max_width=30, relx=2, max_height=3)
|
||||
t.footer = "This is a footer"
|
||||
|
||||
t1 = F.add(npyscreen.BoxBasic, name="Basic Box:", rely=2, relx=32, max_width=30, max_height=3)
|
||||
|
||||
t2 = F.add(npyscreen.BoxTitle, name="Box Title:", max_height=6)
|
||||
t3 = F.add(npyscreen.BoxTitle, name="Box Title2:", max_height=6,
|
||||
scroll_exit=True,
|
||||
contained_widget_arguments={
|
||||
'color': "WARNING",
|
||||
'widgets_inherit_color': True, }
|
||||
)
|
||||
|
||||
t2.entry_widget.scroll_exit = True
|
||||
t2.values = ["Hello",
|
||||
"This is a Test",
|
||||
"This is another test",
|
||||
"And here is another line",
|
||||
"And here is another line, which is really very long. abcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyz",
|
||||
"And one more."]
|
||||
t3.values = t2.values
|
||||
|
||||
F.edit()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
App = TestApp()
|
||||
App.run()
|
||||
Reference in New Issue
Block a user