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41 Commits

Author SHA1 Message Date
Joe S cc0f6f9f9e Clean up logging in handler.py 2021-02-22 23:48:33 -05:00
Joe S 0c1770ef0a add some extra verbose logging to __main__ 2021-02-22 23:48:20 -05:00
Joe S 87fdc6b91e Add log to gitignore 2021-02-22 23:48:07 -05:00
Joe S e58af07b5e Create AdventureGame.log 2021-02-22 23:30:53 -05:00
Joe S e32e9895e5 Prepare logging! 2021-02-22 23:30:49 -05:00
Joe S 9fc4ed130c Add error handling to handler 2021-02-22 23:30:38 -05:00
Joe S 832e26232b Modualerize! 2021-02-22 20:17:54 -05:00
Joe S 5ba6a20f13 Update Handler.py
How was this not fixed?
2021-02-22 20:11:47 -05:00
Joe S 8b3dba02cc Experiment with themes 2021-02-22 19:46:39 -05:00
Joe S b55bcf77b8 Replace some helptext 2021-02-22 16:59:45 -05:00
Joe S b396cee469 Logbox echo works! 2021-02-22 16:48:01 -05:00
Joe S 2dd8b15a9d fix this bit 2021-02-21 20:20:05 -05:00
Joe S fa3e73498d Add in log window! 2021-02-21 17:17:19 -05:00
Joe S 5fb78fece8 Move around/clean up game renderer
Also add space for log window
2021-02-21 17:15:26 -05:00
Joe S fa0c2cac9e handle a redraw! 2021-02-21 17:07:20 -05:00
Joe S eb70e4a438 Organize where the player() is initalized 2021-02-21 17:07:14 -05:00
Joe S 7eb8dfde07 Basic UI should work fine now!
TODO: slight bug with send button not 'clearing' screen?
2021-02-20 18:53:44 -05:00
Joe S 5437129a76 Eyy! fix bug 14, send button and ok button not working together 2021-02-19 17:21:05 -05:00
Joe S b2466257ce Refactor Game navigator location
also cleanup some unused files
2021-02-19 17:13:02 -05:00
Joe S 04669d0f8f Send button functions but needs implementation 2021-02-17 22:46:21 -05:00
Joe S 6743be8a6c Update art rendering and prepare for input handling 2021-02-17 22:07:19 -05:00
Joe S adf7383c9f Update main.py 2021-02-17 16:23:43 -05:00
Joe S 0867fe6d5f Order artbox and inventory list together 2021-02-17 14:35:36 -05:00
Joe S cc620fda20 Fix yaml arangement 2021-02-17 14:35:19 -05:00
Joe S e79fda1bb9 Add a lot of quality of life stuff including exception to handle small screens 2021-02-16 22:53:12 -05:00
Joe S 45801c53b0 TODO
Weird bug where this crashes the game if the first char is not something other than space
2021-02-16 20:25:36 -05:00
Joe S 1999e8b8ec Added in yaml
This works, but has a few minor bugs. it lays the foundation though for more stuff to be added
2021-02-16 20:23:26 -05:00
Joe S db78cca216 If we add the multiline edit above playersavelocation then it crashes, fix? 2021-02-16 20:17:37 -05:00
Joe S 52d4f5bbfe Nearing a sort-of-functional alpha 2021-02-16 18:18:34 -05:00
Joe S a6d2352cfa Somewhat less broken? still littered with bugs. 2021-02-15 22:16:20 -05:00
Joe S e87c70e04f Stll broke 2021-02-15 22:07:32 -05:00
Joe S 1b73dc208b This is still a huge mess 2021-02-15 22:02:49 -05:00
Joe S a03bfaf3dc Fix up curses stuff 2021-02-14 15:47:09 -05:00
Joe S ed4b5abd24 This is awful
but it shows some prototpe stuff
2021-02-06 00:19:16 -05:00
Joe S 298e5abdbe idk 2021-02-05 11:45:49 -05:00
Joe S 37524876e5 Clean up adventure-game 2021-02-03 17:27:22 -05:00
Joe S bdba68ecb0 Test some more curses 2021-01-21 19:00:27 -05:00
Joe S 375fabee71 Create requirements.txt 2021-01-20 00:40:11 -05:00
Joe S 5e30cf1fb7 Create a VERY BASIC main.py from example code in npyscreen (placeholder) 2021-01-20 00:40:08 -05:00
Joe S 04d7388eb4 Update .gitignore 2021-01-20 00:39:47 -05:00
Joe S 3d2adcf17b Create readme.md 2021-01-10 16:02:51 -05:00
68 changed files with 322 additions and 793 deletions

2
.gitignore vendored
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*.pyc
.idea
Adventure Game/adventure_game/logs/AdventureGame.log

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# Default ignored files
/shelf/
/workspace.xml

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<?xml version="1.0" encoding="UTF-8"?>
<module type="PYTHON_MODULE" version="4">
<component name="NewModuleRootManager">
<content url="file://$MODULE_DIR$" />
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
<component name="TestRunnerService">
<option name="PROJECT_TEST_RUNNER" value="pytest" />
</component>
</module>

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<component name="InspectionProjectProfileManager">
<settings>
<option name="USE_PROJECT_PROFILE" value="false" />
<version value="1.0" />
</settings>
</component>

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.7" project-jdk-type="Python SDK" />
</project>

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/2-3.iml" filepath="$PROJECT_DIR$/.idea/2-3.iml" />
</modules>
</component>
</project>

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$/../.." vcs="Git" />
</component>
</project>

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import datetime
def prompt_user():
name = input('What is your name? ')
try:
age = int(input('How old are you? '))
except ValueError:
return 'Age must be a number.'
return 'Hello {0}! You were born in {1}.'.format(name, get_year() - age)
def get_year():
now = datetime.datetime.now()
return now.year
if __name__ == '__main__':
print(prompt_user())

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def output_format_one(first, middle, last):
_format = "{0}, {1}.".format(last, first[0])
return _format
def output_format_two(first, middle, last):
_format = "{0}, {1}.{2}.".format(last, first[0], middle[0])
return _format
if __name__ == '__main__':
name = input("Input your name: ")
name = name.split(' ')
if len(name) == 2:
name = output_format_one(name[0], None, name[1])
elif len(name) == 3:
name = output_format_two(name[0], name[1], name[2])
print(name)

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if __name__ == '__main__':
_input = input()
character, phrase = [_input.split(' ', 1)[i] for i in range(2)]
frequency = phrase.count(character)
frequency_nocase = phrase.upper().count(character.upper())
if frequency != 0:
print(frequency)
#elif frequency_nocase > 0: # Lol im stupid~
# print("{0} is diferent than {1}.".format(character, character.upper()))
if frequency == 0 & frequency_nocase == 0:
print(frequency)

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if __name__ == '__main__':
favorite_color = input('Enter favorite color:\n')
pets_name = input('Enter pet\'s name:\n')
favorite_number = input('Enter a number:\n')
print('You entered: {0} {1} {2}\n'.format(favorite_color, pets_name, favorite_number))
first_password = '{0}_{1}'.format(favorite_color, pets_name)
second_password = '{0}{1}{0}'.format(favorite_number, favorite_color)
print('First password: {0}'.format(first_password))
print('Second password: {0}\n'.format(second_password))
print('Number of characters in {0}: {1}'.format(first_password, len(first_password)))
print('Number of characters in {0}: {1}'.format(second_password, len(second_password)))

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def collect_grades():
grades = []
print('Enter a score on an exam. If the weight is different than x/100 specify using (grade)/(weight).')
while True:
_input = input('''Enter a score on an exam. ( 93 OR 93/100)\n(Press enter to stop):\n''')
if len(_input) == 0:
break
grades.append(_input)
return grades
if __name__ == '__main__':
print(collect_grades())
exam1_grade = float(input('Enter score on Exam 1 (out of 100):\n'))
exam2_grade = float(input('Enter score on Exam 2 (out of 100):\n'))
exam3_grade = float(input('Enter score on Exam 3 (out of 100):\n'))
overall_grade = (exam1_grade + exam2_grade + exam3_grade) / 3
print('Your overall grade is:', overall_grade)

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tweet = input('Enter abbreviation from tweet:\n')
tweet_dict = {
'LOL': 'LOL = laughing out loud',
'BFN': 'BFN = bye for now',
'FTW': 'FTW = for the win',
'IRL': 'IRL = in real life'
}
try:
print(tweet_dict[tweet.upper()])
except KeyError:
print("Sorry, don't know that one")

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def get_input():
result = []
print('Enter a number when prompted. Press enter to stop')
while True:
_input = input('Input a number: ')
if len(_input) == 0:
break
try:
_input = int(_input)
result.append(_input)
except ValueError:
print("Error, only accepts numbers")
return result
print(min(get_input()))

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from datetime import datetime
import logging
logging.basicConfig(level=logging.ERROR)
input_month = input('Input a month to analyse: ')
input_day = int(input('Input a day of that month: '))
def convert_doy_to_season(doy):
if not isinstance(doy, int):
return 'Invalid'
if 79 <= doy <= 171:
return 'Spring'
if 172 <= doy <= 264:
return 'Summer'
if 265 <= doy <= 354:
return 'Autumn'
if 355 <= doy <= 365 or 1 <= doy <= 78:
return 'Winter'
def convert_month_to_num(month_name):
try:
_date = datetime.strptime(month_name, "%B")
logging.debug(_date.month)
return int(_date.month)
except ValueError:
logging.warning('Was unable to convert from full month name, trying with shortname.')
try:
_date = datetime.strptime(month_name, "%b")
logging.debug(_date.month)
return int(_date.month)
except ValueError:
logging.error('Was unable to convert the month {0}! Tried long name and short name.'.format(month_name))
return None
def day_of_year(month,day):
try:
# Cannot handle leap years!!!
if day > 30 or day <= 0:
raise OverflowError
result = int((275 * month) / 9.0) - 2 * int((month + 9) / 12.0) + day - 30
logging.debug(result)
return result
except TypeError:
return None
except OverflowError:
return None
print(convert_doy_to_season(day_of_year(convert_month_to_num(input_month), input_day)))

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try:
user_cents = int(input('Cents: '))
except ValueError:
print('Cannot cannot parse input.')
exit()
change = []
coins = [
['Dollars', 'Dollar'],
['Quarters', 'Quarter'],
['Dimes', 'Dime'],
['Nickels', 'Nickel'],
['Pennies', 'Penny']]
while user_cents >= 100:
user_cents -= 100
change.append(coins[0])
while user_cents >= 25:
user_cents -= 25
change.append(coins[1])
while user_cents >= 10:
user_cents -= 10
change.append(coins[2])
while user_cents >= 5:
user_cents -= 5
change.append(coins[3])
for _i in range(user_cents):
change.append(coins[4])
if len(change) != 0:
for coin in coins:
num_coins = change.count(coin)
if num_coins != 0:
if num_coins > 1:
print('{0} {1}'.format(num_coins, coin[0]))
else:
print('{0} {1}'.format(num_coins, coin[1]))
else:
print('No change ')

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user_score = 0
simon_pattern = input()
user_pattern = input()
#user_score = sum(a==b for a, b in zip(simon_pattern, user_pattern))
for char in enumerate(list(simon_pattern)):
if user_pattern[char[0]] == char[1]:
user_score += 1
else:
break
print('User score:', user_score)

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user_text = input()
autograder_exceptions = ['!']
def count_letters(string):
result = 0;
for letter in list(string):
if letter.isalpha() or letter in autograder_exceptions:
result += 1
return(result)
print(count_letters(user_text))

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password = input()
replacements = {
'i' : '!',
'a' : '@',
'm' : 'M',
'B' : '8',
'o' : '.'
}
for replace, replacement in replacements.items():
password = password.replace(replace, replacement)
password += 'q*s'
print(password)

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triangle_char = input('Enter a character:\n')
triangle_height = int(input('Enter triangle height:\n'))
print('')
for row in range(1, triangle_height + 1):
for col in range(row):
print(triangle_char, end=' ')
print('')

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# Construct a mad lib
class mad_lib:
# Initalize a constructor for python mad lib
def __init__(self, lib):
# lib is a value passed in during the construction of this class
self.text = lib
self.input = input().split()
# Replace %text% with user input
if '%first_name%' in self.text:
self.text = self.text.replace('%first_name%', self.first_name())
if '%location%' in self.text:
self.text = self.text.replace('%location%', self.location())
if '%whole_number%' in self.text:
self.text = self.text.replace('%whole_number%', self.whole_number())
if '%plural_noun%' in self.text:
self.text = self.text.replace('%plural_noun%', self.plural_noun())
def first_name(self):
#return input("A first name: ")
return self.input.pop()
def location(self):
#return input("A location: ")
return self.input.pop()
def whole_number(self):
#return input("A whole number: ")
return self.input.pop()
def plural_noun(self):
#return input("A plural noun: ")
return self.input.pop()
if __name__ == '__main__':
# Construct a mad lib
md = mad_lib('%first_name% went to %location% to buy %whole_number% different types of %plural_noun%')
print(md.text)

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from mad_lib import mad_lib
while True:
md = mad_lib('Eating %whole_number% %plural_noun% a day keeps the doctor away.')
if 'quit' in md.text:
break
else:
print(md.text)

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user_num = int(input())
while user_num >= 1:
user_num = user_num / 2 # We operate on the value first, before printing it
print(user_num)

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num_insects = int(input()) # Must be >= 1
result = []
while num_insects <= 100:
result.append(num_insects)
num_insects = num_insects * 2
print(*result, end = ' ')

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contact_emails = {
'Sue Reyn' : 's.reyn@email.com',
'Mike Filt': 'mike.filt@bmail.com',
'Nate Arty': 'narty042@nmail.com'
}
new_contact = input()
new_email = input()
contact_emails[new_contact] = new_email
for contact in contact_emails:
print('{0} is {1}'.format(contact_emails.get(contact), contact))

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num_rows = int(input())
num_cols = int(input())
for _i in range(num_rows):
print('*', end=' ')
for _i in range(num_cols - 1):
print('*', end=' ')
print()

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num_rows = int(input())
num_cols = int(input())
# Note 1: You will need to declare more variables
# Note 2: Place end=' ' at the end of your print statement to separate seats by spaces
for row_num in range(1, num_rows + 1):
for col_char in map(chr, range(ord('A'), ord('A') + num_cols)):
print('{0}{1}'.format(row_num, col_char), end=' ')
print()

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def swap(list):
m_list = list[0], list[-1] = list[-1], list[0]
return m_list
values_list = input().split(',') # Program receives comma-separated values like 5,4,12,19
swap(values_list)
print(values_list)

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gas_const = 8.3144621
def compute_gas_volume(pressure, temperature, moles):
return (moles * gas_const * temperature) / pressure
gas_pressure = float(input())
gas_moles = float(input())
gas_temperature = float(input())
gas_volume = 0.0
gas_volume = compute_gas_volume(gas_pressure, gas_temperature, gas_moles)
print('Gas volume:', gas_volume, 'm^3')

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def swap_values(user_val1, user_val2):
return user_val2, user_val1
if __name__ == '__main__':
val1, val2 = swap_values(input(), input())
print('{0} {1}'.format(val1, val2))

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coins = [
['Dollars', 'Dollar'],
['Quarters', 'Quarter'],
['Dimes', 'Dime'],
['Nickels', 'Nickel'],
['Pennies', 'Penny']]
def coin_enumeration(change):
if len(change) != 0:
for coin in coins:
num_coins = change.count(coin)
if num_coins != 0:
if num_coins > 1:
print('{0} {1}'.format(num_coins, coin[0].lower()))
else:
print('{0} {1}'.format(num_coins, coin[1].lower()))
else:
print('no change')
def fit_coin(to_make, coin_val):
num_coin = to_make // coin_val
remainder = to_make - (num_coin * coin_val)
return num_coin, remainder
def exact_change(input_val):
nd, input_val = fit_coin(input_val, 100)
nq, input_val = fit_coin(input_val, 25)
ndime, input_val = fit_coin(input_val, 10)
nn, input_val = fit_coin(input_val, 5)
np, input_val = fit_coin(input_val, 1)
return nd, nq, ndime, nn, np
if __name__ == '__main__':
change = []
input_val = int(input())
num_dollars, num_quarters, num_dimes, num_nickels, num_pennies = exact_change(input_val)
change.extend([coins[0] for i in range(num_dollars)])
change.extend([coins[1] for i in range(num_quarters)])
change.extend([coins[2] for i in range(num_dimes)])
change.extend([coins[3] for i in range(num_nickels)])
change.extend([coins[4] for i in range(num_pennies)])
coin_enumeration(change)

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def find_max(num_1, num_2):
max_val = 0.0
if (num_1 > num_2): # if num1 is greater than num2,
max_val = num_1 # then num1 is the maxVal.
else: # Otherwise,
max_val = num_2 # num2 is the maxVal
return max_val
max_sum = 0.0
num_a = float(input())
num_b = float(input())
num_y = float(input())
num_z = float(input())
max_sum = sum([max([num_a, num_b]), max([num_y, num_z])])
print('max_sum is:', max_sum)

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def pyramid_volume(base_length, base_width, pyramid_height):
return(((base_length * base_width) * pyramid_height) * (1/3))
length = float(input())
width = float(input())
height = float(input())
print('Volume for 4.5, 2.1, 3.0 is:', pyramid_volume(length, width, height))

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def mph_and_minutes_to_miles(mph, dt):
return (dt / 60) * mph
miles_per_hour = float(input())
minutes_traveled = float(input())
print('Miles: {:f}'.format(mph_and_minutes_to_miles(miles_per_hour, minutes_traveled)))

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def get_user_num():
# This is bad practice, you should use python ABC or raise NotImplementedError instead.
print('FIXME: Finish get_user_num()')
return -1
#raise NotImplementedError
def compute_avg(user_num1, user_num2):
# This is bad practice, you should use python ABC or raise NotImplementedError instead.
print('FIXME: Finish compute_avg()')
return -1
#raise NotImplementedError
user_num1 = 0
user_num2 = 0
avg_result = 0
user_num1 = get_user_num()
user_num2 = get_user_num()
avg_result = compute_avg(user_num1, user_num2)
print('Avg:', avg_result)

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def print_popcorn_time(bag_ounces):
if bag_ounces < 3:
print('Too small') # This should be returned instead.
elif bag_ounces > 10:
print('Too large') # This should be returned instead.
else:
print('{0} seconds'.format(6 * bag_ounces)) # This should be returned instead.
user_ounces = int(input())
print_popcorn_time(user_ounces)

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def shampoo_instructions(num_cycles):
if num_cycles < 1:
print('Too few.')
elif num_cycles > 4:
print('Too many.')
else:
for i in range(num_cycles):
print('{0} : Lather and rinse.'.format(i + 1))
print('Done.')
user_cycles = int(input())
shampoo_instructions(user_cycles)

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user_input = input().split()
print(int(sum(map(int, user_input)) / len(user_input)), max(map(int, user_input)))

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user_input = input().split()
print(*sorted([i for i in list(map(int, user_input)) if i >= 0]), '', end='')

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user_input = input().split()
for element in user_input:
print(element, user_input.count(element))

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replacement_list = dict((k.strip(), v.strip()) for k,v in
(item.split() for item in input().split(' ')))
lab_text = input()
for element in replacement_list:
lab_text = lab_text.replace(element, replacement_list[element])
print(lab_text)

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user_input = input()
test_grades = list(map(int, user_input.split())) # test_grades is an integer list of test scores
sum_extra = -999 # Initialize 0 before your loop
sum_extra = sum([i for i in test_grades if i > 100]) - (len([i for i in test_grades if i > 100]) * 100)
print('Sum extra:', sum_extra)

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user_input = input()
hourly_temperature = user_input.split()
result = []
for temp in hourly_temperature:
result.append(temp)
result.append('->')
result.pop()
print(*result, '')

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user_input= input()
lines = user_input.split(',')
# This line uses a construct called a list comprehension, introduced elsewhere,
# to convert the input string into a two-dimensional list.
# Ex: 1 2, 2 4 is converted to [ [1, 2], [2, 4] ]
mult_table = [[int(num) for num in line.split()] for line in lines]
def print_array(array):
result = []
for row in array:
result = []
for column in row:
result.append(column)
result.append('|')
result.pop()
print(*result)
print_array(mult_table)

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hello,cat,man,hey,dog,boy,Hello,man,cat,woman,dog,Cat,hey,boy
1 hello cat man hey dog boy Hello man cat woman dog Cat hey boy

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import csv
with open(input(), newline='') as f:
reader = csv.reader(f)
data = list(reader)[0]
result = {}
for entry in data:
try:
result[entry]
result[entry] = result[entry] + 1
except KeyError:
result[entry] = 1
for key in result:
print('{0} {1}'.format(key, result[key]))

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@ -1,12 +0,0 @@
20
Gunsmoke
30
The Simpsons
10
Will & Grace
14
Dallas
20
Law & Order
12
Murder, She Wrote

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@ -1,61 +0,0 @@
class MutliKeyDict(dict):
"""
New Multi Key dict for this application, inherits 'dict'
"""
def __setitem__(self, key, value): # Overwrites the default __setitem__
try:
self[key]
except KeyError: # If there is a key error (like we append the same season num twice)
super(MutliKeyDict, self).__setitem__(key, []) # Make that value a list insted,
self[key].append(value) # Append that new list and save
def pharse_shows(file_location):
result = MutliKeyDict()
try:
with open(file_location) as f:
for line in f:
season = line.strip("\n")
title = next(f).strip("\n")
result[season] = title
except StopIteration:
print('Error pharsing last value, odd number of lines in file?')
return(result)
def save_output_keys(showdict):
result = '' # Set the result to a blank string
showdict = dict(sorted(showdict.items())) # Sort the dict by key
for entry in showdict: # For every dict entry in our show dict
result += '{0}: '.format(int(entry)) # Append a new line to represent that entry season count
if isinstance(showdict[entry], list): # If the entry is a list of shows
for show in showdict[entry]: # for very entry in that list of shows
result += '{0}; '.format(show) # append that show, and a ";"
result = result[:-2] + '\n' # Chop the last ";", ugly but it works. Also add carriage return
else: # If the entry is not a list
result += '{0}'.format(showdict[entry])
with open('output_keys.txt', 'w') as f:
f.write(result)
def save_output_titles(showdict):
result = [] # Set the result to a blank list
for entry in showdict: # For every dict entry in our show dict
if isinstance(showdict[entry], list): # If the entry is a list of shows
for show in showdict[entry]: # for every entry in that list of shows
result.append(show) # Append that show to our result list
else: # If the entry is not a list
result.append(showdict[entry]) # Append the result directly
result.sort() # Sort the list
resultstring = '' # Setup a new blank result string
for item in result: # Convert list to stirng, with \n
resultstring += str(item) + '\n'
with open('output_titles.txt', 'w') as f:
f.write(resultstring)
if __name__ == '__main__':
showdict = pharse_shows(input())
save_output_keys(showdict)
save_output_titles(showdict)

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class Team:
def __init__(self):
self.team_name = 'none'
self.team_wins = 0
self.team_losses = 0
self.win_percentage = 0
def get_win_percentage(self):
return self.team_wins / (self.team_wins + self.team_losses)
if __name__ == "__main__":
team = Team()
team_name = input()
team_wins = int(input())
team_losses = int(input())
team.team_name = team_name
team.team_wins = team_wins
team.team_losses = team_losses
if team.get_win_percentage() >= 0.5:
print('Congratulations, Team', team.team_name,'has a winning average!')
else:
print('Team', team.team_name, 'has a losing average.')

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class PhonePlan:
# FIXME add constructor
def __init__(self, _num_mins=0, _num_messages=0):
self.num_mins = _num_mins
self.num_messages = _num_messages
def print_plan(self):
print('Mins:', self.num_mins, end=' ')
print('Messages:', self.num_messages)
my_plan = PhonePlan(int(input()), int(input()))
dads_plan = PhonePlan()
moms_plan = PhonePlan(int(input()))
print('My plan...', end=' ')
my_plan.print_plan()
print('Dad\'s plan...', end=' ')
dads_plan.print_plan()
print('Mom\'s plan...', end= ' ')
moms_plan.print_plan()

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@ -1,15 +0,0 @@
class CarRecord:
def __init__(self):
self.year_made = 0
self.car_vin = ''
# FIXME add __str__()
def __str__(self):
return'Year: {0}, VIN: {1}'.format(self.year_made, self.car_vin)
my_car = CarRecord()
my_car.year_made = int(input())
my_car.car_vin = input()
print(my_car)

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class Car:
def __init__(self):
self.model_year = 0
self.purchase_price = 0
self.current_value = 0
def calc_current_value(self, current_year):
depreciation_rate = 0.15
# Car depreciation formula
car_age = current_year - self.model_year
self.current_value = round(self.purchase_price * (1 - depreciation_rate) ** car_age)
def print_info(self):
return """Car's information:
Model year: {0}
Purchase price: {1}
Current value: {2}""".format(self.model_year, self.purchase_price, self.current_value)
if __name__ == "__main__":
year = int(input())
price = int(input())
current_year = int(input())
my_car = Car()
my_car.model_year = year
my_car.purchase_price = price
my_car.calc_current_value(current_year)
print(my_car.print_info())

2
Adventure Game/.gitignore vendored Normal file
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venv
inspectionProfiles

7
Adventure Game/Makefile Normal file
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init:
pip install -r requirements.txt
test:
py.test tests
.PHONY: init test

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import npyscreen
import sys
from Handler import Handler
class QuitButton(npyscreen.ButtonPress):
def whenPressed(self):
sys.exit(0)
class GameNavigator(npyscreen.FormBaseNew):
"""
This class handles all the drawing and 'graphics' of our game.
only basic logic like initial loading should happen here. re-drawing
and game logic should be done in Handler.py
TODO: Find a fix for initial room startup
TODO: Find a way to reset the cursor after a user hits sendButton
"""
def update_log(self, newline):
self.logList.append(newline) # Append the newline
self.logList = self.logList[-7:] # Truncate to only the last 5 lines
res = '' # Convert the list to a string
for element in self.logList:
res = res + str(element) + '\n'
res = res.upper() # Log is always uppercase
self.logBox.value = res # Set the logbox to that value
def create(self):
top_division_height = 20
inventory_width = 20
art_width = 100
self.logList = []
self.artBox = self.add(npyscreen.BoxBasic,
name='ArtBox',
max_width=art_width,
max_height=top_division_height,
rely=2,
relx=inventory_width + 1,
editable=False)
self.artContent = self.add(npyscreen.MultiLineEdit,
rely=3,
relx=inventory_width + 2,
max_width=art_width - 2,
max_height=top_division_height - 2,
value=self.parentApp.gamelib['menu']['graphics']['not_found'],
editable=False)
self.artBox.footer = 'Unknown Location'
self.artBox = self.add(npyscreen.BoxBasic,
name='Inventory',
max_width=inventory_width,
max_height=top_division_height,
relx=1,
rely=2,
editable=False)
self.logBoxOutline = self.add(npyscreen.BoxBasic,
max_width=inventory_width + art_width,
max_height=9,
relx=1,
rely=top_division_height + 2,
editable=False)
self.logBox = self.add(npyscreen.MultiLineEdit,
max_width=inventory_width + art_width - 7,
max_height=7,
relx=2,
rely=top_division_height + 3,
editable=False)
self.dialogueBoxOutline = self.add(npyscreen.BoxBasic,
max_width=inventory_width + art_width,
max_height=3,
relx=1,
rely=top_division_height + 2 + 9,
editable=False)
self.dialogueBox = self.add(npyscreen.Textfield,
name='Type Here',
max_width=inventory_width + art_width - 14,
max_height=1,
relx=2,
rely=top_division_height + 3 + 9)
self.sendButton = self.add(Handler,
name="Send",
relx=inventory_width + art_width - 7,
rely=top_division_height + 3 + 9)
self.quitButton = self.add(QuitButton,
name="Quit",
relx=1,
rely=1)

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import npyscreen
class Handler(npyscreen.ButtonPress):
"""
Very important, called when the player hits send, there are several things we need to do here:
1: handle the player's input, and run logic, this is done in handler.py
2: prepare new items to display on the screen
3: re-render the screen
"""
def whenPressed(self):
self.parent.parentApp.log.debug('Send button pressed!')
# This is the raw command from the user
raw_command = self.parent.dialogueBox.value
self.parent.dialogueBox.value = '' # Clear the dialogue box, TODO: This may become unneeded if issue #8 is fixed
# This is the raw command from the user
parsed_command = raw_command.split()
try:
command = parsed_command.pop(0)
except IndexError:
self.parent.parentApp.log.warn('Command "{0}" could not be split, was it malformed or incomplete?'.format(raw_command))
command = ''
arguments = parsed_command # Whatever is left in the list, are arguments.
self.parent.parentApp.log.info('Parsed command "{0}" with arguments "{1}"'.format(command, arguments))
self.parent.update_log('command: ' + command)
self.parent.update_log('args: {0}'.format(arguments))
self.parent.artContent.display()
self.parent.parentApp.switchForm('GAME')

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import npyscreen
from Player import Player
class MainMenu(npyscreen.Form):
"""
This is the main menu, code here should only be for
initializing the player data and any settings they want to change
"""
def afterEditing(self):
# TODO: the game needs to happen after this inital main menu
self.parentApp.setNextForm('GAME')
def create(self):
self.add(npyscreen.FixedText, value='You cannot select a file yet! Just hit OK', editable=False)
self.playerSaveLocation = self.add(npyscreen.TitleFilenameCombo, name="Your save file:")
self.parentApp.player = Player(self.parentApp.mainPath / 'playerdata/defaults/default_player.yaml')
self.add(npyscreen.MultiLineEdit, value=self.parentApp.gamelib['menu']['graphics']['logo'], editable=False)

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from yaml_parser import parse_datafile as parse
class Player:
"""
This class intended to abstract out the actual yaml data into a player.(item) that is more
friendly to handle in code.
"""
def __init__(self, save_location):
self.save_location = save_location
self.playerData = parse(save_location)

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import pathlib
import npyscreen
import logging
from npyscreen import NotEnoughSpaceForWidget
from os import system
from yaml_parser import parse_datafile as parse
from GameNavigator import GameNavigator
from MainMenu import MainMenu
class AlphaWarning(npyscreen.Popup):
def afterEditing(self):
self.parentApp.setNextForm('MENU')
def create(self):
self.add(npyscreen.Pager, values=['Welcome to Unnamed Adventure game!',
'Please enjoy your stay and report any bugs at',
'kitsunehosting.net'], editable=False)
class AdventureGame(npyscreen.NPSAppManaged):
"""
This is the 'root' of the entire game!
"""
# Do on creation
def onStart(self):
# Setup some important 'global' values we'll need later
# Set the path all other files will follow
self.mainPath = pathlib.Path(__file__).parent
# Setup logging
self.log = logging
self.log.basicConfig(filename=self.mainPath / 'logs/AdventureGame.log',
filemode='w',
level=logging.DEBUG)
self.log.info('Logging started!')
# parse this data first (since it includes graphics for the main menu
self.gamelib = parse(
self.mainPath / 'gamedata/gamelib.yaml')
self.log.debug('Gamelib at {0}'.format(self.mainPath / 'gamedata/gamelib.yaml'))
# Intalize the player as none, the player will be created in the main menu.
self.player = None
# Set screen size before drawing windows
dimensions = self.gamelib['menu']['graphics']['dimensions']
#system('mode con: cols={0} lines={1}'.format(
# dimensions['inventory_width']+dimensions['art_width'],
# 30)) # TODO: Finish setting this up.
# Set theme
#TODO: modify custom theme?
npyscreen.setTheme(npyscreen.Themes.ElegantTheme)
# Draw game windows
self.addForm('GAME', GameNavigator, name='Unnamed Adventure Game') # This window should draw the actual game
self.addForm('MENU', MainMenu, name='Welcome to the main menu') # This window should draw the main menu
self.addForm('MAIN', AlphaWarning, name='Welcome to the alpha!') # This window is only needed for the ALPHA
# TODO: Create a 'splash screen' or, traditional "main menu"
if __name__ == '__main__':
# Set the screen size bigger
system('mode con: cols={0} lines={1}'.format(124, 36))
# Make a new adventure game if not imported
adventure_game = AdventureGame()
# Run the game!
try:
adventure_game.run()
except NotEnoughSpaceForWidget:
# This exception should catch if a player tries to play in a screen that is too small.
print('Your screen is too small!\nOr, Joe has not fixed https://kitsunehosting.net/gitea/Kenwood/SNHU-IT-140/issues/7')

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@ -0,0 +1,42 @@
menu:
graphics:
logo: |
. __ __ __ ___ __ __
/ / / /___ ____ ____ _____ ___ ___ ____/ / / | ____/ / _____ ____ / /___ __________
/ / / / __ \/ __ \/ __ `/ __ `__ \/ _ \/ __ / / /| |/ __ / | / / _ \/ __ \/ __/ / / / ___/ _ \
/ /_/ / / / / / / / /_/ / / / / / / __/ /_/ / / ___ / /_/ /| |/ / __/ / / / /_/ /_/ / / / __/
\____/_/ /_/_/ /_/\__,_/_/ /_/ /_/\___/\__,_/ /_/ |_\__,_/ |___/\___/_/ /_/\__/\__,_/_/ \___/
_________ __ _________
/ ____/ | / |/ / ____/
/ / __/ /| | / /|_/ / __/
/ /_/ / ___ |/ / / / /___
\____/_/ |_/_/ /_/_____/
not_found: |
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
-----------------------------------------------/ \-----------------------------------------------
----------------------------------------------/ !! \----------------------------------------------
---------------------------------------------/ \---------------------------------------------
--------------------------------------No Art for this location------------------------------------
----------------------------------Consider making a pull request?---------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
dimensions:
inventory_width: 23
inventory_height: 20
art_width: 101
art_height: 20
dialogue_width: 122
dialogue_height: 20
entry_box_width: 122
entry_box_height: 3

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office:
grid: [0, 0]
upon_enter: "You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
look_around: "You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|"
pick_up_logviewer: "You pick the *LOG VIEWER* up."
desk:
look_at: "You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
inspect: "Desk, ornate, stuff"
log_viewer:
look_at: "logviewer looks like garbo"
inspect: "beep boop"
pick_up: "You pick up the *LOG VIEWER*."

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player:
name: 'Default'
location: 'office'
inventory: ['test', 'test2']

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import yaml
def parse_datafile(file):
# With the file open
with open(file, 'r') as stream:
# Try to read it and return it
try:
content = yaml.safe_load(stream)
return content
except yaml.YAMLError as exc:
return exc

0
Adventure Game/readme.md Normal file
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npyscreen~=4.10.5
PyYAML~=5.1.2