27 Commits

Author SHA1 Message Date
Joe S
2f8dd761ba player can now change rooms! 2021-02-26 21:46:08 -05:00
Joe S
bcb2ee060d add more try/except. Also handle new method of parenting room names 2021-02-26 21:45:58 -05:00
Joe S
3aa6d426fe Make room global 'room' not name of room 2021-02-26 21:45:36 -05:00
Joe S
301d3d75db Add some extra handlers to make engine less likely to crash unexpectedly 2021-02-26 21:34:08 -05:00
Joe S
377bb43e42 Add (most) of a handler for OPEN command
TODO: finish by updating the player locatio
2021-02-26 20:45:49 -05:00
Joe S
f400a4c7c3 Clean up handler 2021-02-24 16:16:03 -05:00
Joe S
1eb7f0b07b Dont be quite as verbose 2021-02-24 16:14:30 -05:00
Joe S
d1c85a7738 Handle commands that dont match existing handlers 2021-02-24 16:14:20 -05:00
Joe S
1c4f962201 Add some more world 2021-02-24 16:11:14 -05:00
Joe S
2d60766c0f Add missingno easteregg 2021-02-24 01:19:48 -05:00
Joe S
2b176aebdd Make the default missing texture cuter 2021-02-24 01:13:41 -05:00
Joe S
4c6e3a51af Add some 'office art' 2021-02-24 01:13:28 -05:00
Joe S
9fa60fe404 Add dev note and welcome back/starter text 2021-02-24 01:00:38 -05:00
Joe S
0d58881e94 add some todos 2021-02-24 00:57:28 -05:00
Joe S
3928084098 Player can pick up items but cannot yet add them to the inventory. 2021-02-24 00:37:54 -05:00
Joe S
6f10d6420b Fixed looking at things 2021-02-24 00:28:47 -05:00
Joe S
45b3252838 Fixed error in the default player yaml 2021-02-24 00:20:20 -05:00
Joe S
695fcca522 Looking around works!! 2021-02-24 00:20:11 -05:00
Joe S
234d03db60 Add a cute little carrot to the player's log ♥ 2021-02-24 00:17:43 -05:00
Joe S
4d85b25dab commands should be compared to uppercase commands 2021-02-24 00:10:44 -05:00
Joe S
705a00fe9c look around is a better thing to suggest a user do 2021-02-24 00:09:07 -05:00
Joe S
773d48b732 Handler can now log critical room load errors, 2021-02-24 00:08:32 -05:00
Joe S
56f3fb2fee Handler can load the current room! 2021-02-24 00:02:33 -05:00
Joe S
6c162e42b4 handler is aware of player data 2021-02-23 23:59:06 -05:00
Joe S
5184bd9121 Add some more handling for commands 2021-02-23 23:53:27 -05:00
Joe S
f0f7c40617 Update the alpha warning again 2021-02-23 23:42:24 -05:00
Joe S
aaf4842b0b Update alpha warning 2021-02-23 23:41:17 -05:00
9 changed files with 230 additions and 37 deletions

View File

@@ -19,7 +19,7 @@ class GameNavigator(npyscreen.FormBaseNew):
"""
def update_log(self, newline):
self.logList.append(newline) # Append the newline
self.logList.append('> ' + newline) # Append the newline
self.logList = self.logList[-7:] # Truncate to only the last 5 lines
res = '' # Convert the list to a string
@@ -29,6 +29,13 @@ class GameNavigator(npyscreen.FormBaseNew):
self.logBox.value = res # Set the logbox to that value
def update_location(self, location):
"""
This may not be needed in the future, dynamic
handling of location is something the navigator should do and should inherit from player.
"""
pass
def create(self):
top_division_height = 20
inventory_width = 20
@@ -95,3 +102,16 @@ class GameNavigator(npyscreen.FormBaseNew):
name="Quit",
relx=1,
rely=1)
"""
We've reached end of __init__ basicly by this point
its up to Handler.py to actually play the game, but we should
do some basic initalization here
"""
#TODO: load art from the last place the player was in
#TODO: load up inventory
#TODO: Expand this by loding the text from the game
#WARN: THIS MAY REQUIRE REWRITING HANDLER.PY TO INTALIZE THE ROOM OBJECT OUTSIDE OF HANDLER.PY
self.update_log('Welcome back! Try "LOOK AROUND" to get started.')
self.update_log('>>Note from joe: Welcome! you\'re playing the demo! Please dont mind text issues like |this| and *this*\ni have yet to implement color!')

View File

@@ -1,5 +1,7 @@
import npyscreen
from yaml_parser import parse_datafile as parse
class Handler(npyscreen.ButtonPress):
"""
@@ -8,11 +10,14 @@ class Handler(npyscreen.ButtonPress):
2: prepare new items to display on the screen
3: re-render the screen
"""
def whenPressed(self):
self.parent.parentApp.log.debug('Send button pressed!')
# This is the raw command from the user
raw_command = self.parent.dialogueBox.value
self.parent.dialogueBox.value = '' # Clear the dialogue box, TODO: This may become unneeded if issue #8 is fixed
raw_command = self.parent.dialogueBox.value.upper()
# Clear the dialogue box, TODO: This may become unneeded if issue #8 is fixed
self.parent.dialogueBox.value = ''
# This is the raw command from the user
parsed_command = raw_command.split()
@@ -20,12 +25,107 @@ class Handler(npyscreen.ButtonPress):
try:
command = parsed_command.pop(0)
except IndexError:
self.parent.parentApp.log.warn('Command "{0}" could not be split, was it malformed or incomplete?'.format(raw_command))
self.parent.parentApp.log.warn(
'Command "{0}" could not be split, was it malformed or incomplete?'.format(raw_command))
command = ''
arguments = parsed_command # Whatever is left in the list, are arguments.
arguments = parsed_command # Whatever is left in the list, are arguments.
# Handle an empty command
if len(command) <= 2:
self.parent.update_log('Command was too short, try something like "MOVE", "LOOK AROUND" or "USE".')
else:
# Concatenate everything back together (just to show the user the program understood them correctly
self.parent.update_log(command + ' ' + ' '.join(str(s) for s in arguments))
"""
This is where real logic can happen!
"""
# Localize the player
player = self.parent.parentApp.player
roomlocation = player.playerData['player']['location'] + '.yaml'
try:
room = parse(self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation)['room']
# If the file could not be found
except FileNotFoundError:
# Log a critical error!
self.parent.parentApp.log.critical(
'Handler could not load the current room! Is the player file corrupt or was there a typo? Path was {0}'.format(
self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation))
# Put the player in a blank room i forgot to finish
room = parse(self.parent.parentApp.mainPath / 'gamedata/world/blank_room.yaml')
# By now we should be situated in our room, and with our player.
# self.parent.parentApp.log.debug(room) # We dont need to log this, its too verbose!
# TODO: Should upgrade these to use fuzzy words library! and not direct comparisons!
if command == 'LOOK':
try:
if arguments[0] == 'AROUND':
try:
self.parent.update_log(room['look_around'])
except KeyError:
self.parent.update_log('There is nothing to look at?.. This might be a bug.')
if arguments[0] == 'AT':
try:
# Argument[1] is the "thing" you want to look at, yaml is lowercase so we lowercase it.
self.parent.update_log(room[arguments[1].lower()]['look_at'])
except KeyError:
self.parent.update_log("Im not sure what you're trying to look at.")
except IndexError:
self.parent.parentApp.log.error('Could not handle {0}, {1}'.format(command, arguments))
self.parent.update_log("You must specify something to look at.")
elif command == 'PICK':
try:
if arguments[0] == 'UP':
if len(
arguments) <= 2: # If there are only 2 args ex:up, item then we dont need to merge that last arg
try:
# Argument[1] is the "thing" you want to pick up, yaml is lowercase so we lowercase it.
self.parent.parentApp.log.info('Player tried to pick up {0}'.format(arguments[1]))
self.parent.update_log(room[arguments[1].lower()]['pick_up'])
except KeyError:
self.parent.update_log("You cant pick that up.")
else: # if its a longer list of args, the player prolly wants to pick up an item with multiple words, like hand_axe, or log_viewer
try:
long_arg = '_'.join(arguments[1:]) # Joins whatever comes after 1 in our args with '_' between
self.parent.parentApp.log.info('Player tried to pick up long object {0}'.format(long_arg))
self.parent.update_log(room[long_arg.lower()]['pick_up'])
except KeyError:
self.parent.update_log("You cant pick that up.")
except IndexError:
self.parent.parentApp.log.error('Could not handle {0}, {1}'.format(command, arguments))
self.parent.update_log("You must specify something to pick up.")
elif command == 'OPEN':
#try:
self.parent.parentApp.log.info('Player tried to open door: {0}'.format(arguments[0]))
new_room = room[arguments[0].lower()]['leads_to']
self.parent.parentApp.log.debug('New room is: {0}'.format(new_room))
upon_enter = player.change_room(new_room) # Change the player to that new room.
self.parent.update_log(upon_enter) # Print the new room upon enter text.
#except KeyError:
# self.parent.update_log("You cant open that.")
#except IndexError:
# self.parent.update_log("you must specify something to open")
else:
self.parent.parentApp.log.info('Player\'s command was not understood: {0}'.format(command))
self.parent.update_log('I didn\'t understand {0}'.format(command))
if command == 'WHERE':
# TODO: this should take the human readable room name, not the code-name
self.parent.update_log('You are in {0}.'.format(room))
# Log the command that we parsed
self.parent.parentApp.log.info('Parsed command "{0}" with arguments "{1}"'.format(command, arguments))
self.parent.update_log('command: ' + command)
self.parent.update_log('args: {0}'.format(arguments))
# Make sure to re-draw the art box when we're all done (in case we updated it in logic above)
self.parent.artContent.display()
# Switch back to the game menu.
# TODO: possibly deprecate this statement?
self.parent.parentApp.switchForm('GAME')

View File

@@ -1,11 +1,24 @@
from yaml_parser import parse_datafile as parse
class Player:
"""
This class intended to abstract out the actual yaml data into a player.(item) that is more
friendly to handle in code.
"""
def __init__(self, save_location):
self.save_location = save_location
self.playerData = parse(save_location)
self.playerData = parse(save_location)
def change_room(self, new_room):
"""
Should move the player to a new room
TODO: Put a check here that checks if the room we're moving to exists!
"""
self.playerData['player']['location'] = new_room
room = self.playerData['player']['location']
return parse('adventure_game/gamedata/world/' + room)['room']['upon_enter']

View File

@@ -14,9 +14,14 @@ class AlphaWarning(npyscreen.Popup):
self.parentApp.setNextForm('MENU')
def create(self):
self.add(npyscreen.Pager, values=['Welcome to Unnamed Adventure game!',
'Please enjoy your stay and report any bugs at',
'kitsunehosting.net'], editable=False)
self.add(npyscreen.MultiLineEdit, value="""Welcome to Unnamed Adventure game!
This game is still in ALPHA! And a TON
of features are not implemented.
Please check out the git project for
details and updates! and please report
any bugs! Thank you and enjoy!
https://kitsunehosting.net/gitea/Kenwood/SNHU-IT-140/issues""",
editable=False)
class AdventureGame(npyscreen.NPSAppManaged):
@@ -37,8 +42,7 @@ class AdventureGame(npyscreen.NPSAppManaged):
self.log.info('Logging started!')
# parse this data first (since it includes graphics for the main menu
self.gamelib = parse(
self.mainPath / 'gamedata/gamelib.yaml')
self.gamelib = parse(self.mainPath / 'gamedata/gamelib.yaml')
self.log.debug('Gamelib at {0}'.format(self.mainPath / 'gamedata/gamelib.yaml'))
# Intalize the player as none, the player will be created in the main menu.

View File

@@ -13,24 +13,25 @@ menu:
\____/_/ |_/_/ /_/_____/
not_found: |
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
-----------------------------------------------/ \-----------------------------------------------
----------------------------------------------/ !! \----------------------------------------------
---------------------------------------------/ \---------------------------------------------
--------------------------------------No Art for this location------------------------------------
----------------------------------Consider making a pull request?---------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
+--------------------------------------------------------------------------------NNN0ddk0000kkX--+
|--------------------------------------------------------------------------------N0OOkkkO0OkxON--|
|--------------------------------------------------------------------------------KkOkkkxkOxloON--|
|--------------------------------------------------------------------------------0xOO00000kdokX--|
|---------------------------------------------+/ \+-----------------------------XOxdddxdl:;cdX--|
|--------------------------------------------+/ !! \+----------------------------XOxoldxllc:oON--|
|-------------------------------------------+/ \+---------------------------0xkddkxdOxod0W--|
|------------------------------------+No Art for this location+------------------XkddkxodkxkxxX--|
|--------------------------------|Consider making a pull request?|---------NXXXKOOkxxxddodxkkOX--|
|--------------------------------------------------------------------------NXNNXxclddxkkxkOOO0N--|
|--------------------------------------------------------------------------XkxxxdddoxkkxkOkxkKW--|
|--------------------------------------------------------------------------KxxxxdollloodO0kkk0N--|
|--------------------------------------------------------------------------XkxxxdlclddkOOkk0OON--|
|--------------------------------------------------------------------------N0dooxdlcdkOkkkkxcoX--|
|--------------------------------------------------------------------------WXKKKKOOO0K0kxxxdodX--|
|------------------------------------------------------------------------------------------------|
|------------------------------------------------------------------------------------------------|
+------------------------------------------------------------------------------------------------+
dimensions:
inventory_width: 23
inventory_height: 20

View File

@@ -0,0 +1,4 @@
blank_room:
grid: [-1, -1]
upon_enter: "You're in a blank room. It looks unfinished, like joe forgot to put something here"
look_around: "There is nothing to look at, you should tell joe you're here."

View File

@@ -0,0 +1,11 @@
room:
grid: [0, 1]
upon_enter: "You are standing just outside your office door."
look_around: "You look up, and down the hallway, you see the receptionists |desk|. And a |closet| at the other end of the hall."
closet:
look_at: "Its a closet door."
inspect: "Its still a closet door."
open: "You cant open this door."
desk:
look_at: "Its your receptionists desks, she's not sitting behind it."
inspect: "She's still not there."

View File

@@ -1,12 +1,38 @@
office:
room:
grid: [0, 0]
upon_enter: "You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
look_around: "You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|"
pick_up_logviewer: "You pick the *LOG VIEWER* up."
desk:
look_at: "You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
inspect: "Desk, ornate, stuff"
inspect: "The desk is large and ornate with one of those silly lamps hovering over it."
bookshelf:
look_at: "The bookshelf is a bookshelf."
inspect: "Its still a bookshelf."
log_viewer:
look_at: "logviewer looks like garbo"
inspect: "beep boop"
pick_up: "You pick up the *LOG VIEWER*."
item: yes
look_at: "The log viewer is a small piece of ornate code, allowing you to examine |entities| more closely."
inspect: "The dials are wiggly and the viewer makes Beep Boop sounds sometimes."
pick_up: "You pick up the *LOG VIEWER*."
door:
leads_to: hallway.yaml
look_at: "Its a door, it leads to the Hallway. You should try to |OPEN| it."
inspect: "Its ornate but basic, the other side of the door has your name on a plaque."
art: |
+ +
| |
| OFFICE STUFF? |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
+ +

View File

@@ -0,0 +1,14 @@
INFO:root:Logging started!
DEBUG:root:Gamelib at adventure_game\gamedata\gamelib.yaml
DEBUG:root:Send button pressed!
DEBUG:root:{'grid': [0, 0], 'upon_enter': 'You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'look_around': 'You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|', 'pick_up_logviewer': 'You pick the *LOG VIEWER* up.', 'desk': {'look_at': 'You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'inspect': 'Desk, ornate, stuff'}, 'log_viewer': {'look_at': 'logviewer looks like garbo', 'inspect': 'beep boop', 'pick_up': 'You pick up the *LOG VIEWER*.'}}
INFO:root:Parsed command "LOOK" with arguments "['AROUND']"
DEBUG:root:Send button pressed!
DEBUG:root:{'grid': [0, 0], 'upon_enter': 'You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'look_around': 'You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|', 'pick_up_logviewer': 'You pick the *LOG VIEWER* up.', 'desk': {'look_at': 'You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'inspect': 'Desk, ornate, stuff'}, 'log_viewer': {'look_at': 'logviewer looks like garbo', 'inspect': 'beep boop', 'pick_up': 'You pick up the *LOG VIEWER*.'}}
INFO:root:Parsed command "LOOK" with arguments "['AT', 'DESK']"
DEBUG:root:Send button pressed!
DEBUG:root:{'grid': [0, 0], 'upon_enter': 'You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'look_around': 'You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|', 'pick_up_logviewer': 'You pick the *LOG VIEWER* up.', 'desk': {'look_at': 'You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'inspect': 'Desk, ornate, stuff'}, 'log_viewer': {'look_at': 'logviewer looks like garbo', 'inspect': 'beep boop', 'pick_up': 'You pick up the *LOG VIEWER*.'}}
INFO:root:Parsed command "LOOK" with arguments "['AT', 'DOOR']"
DEBUG:root:Send button pressed!
DEBUG:root:{'grid': [0, 0], 'upon_enter': 'You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'look_around': 'You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|', 'pick_up_logviewer': 'You pick the *LOG VIEWER* up.', 'desk': {'look_at': 'You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'inspect': 'Desk, ornate, stuff'}, 'log_viewer': {'look_at': 'logviewer looks like garbo', 'inspect': 'beep boop', 'pick_up': 'You pick up the *LOG VIEWER*.'}}
INFO:root:Parsed command "LOOK" with arguments "['AT', 'BOOKSHELF']"