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41 Commits

Author SHA1 Message Date
Joe S cc0f6f9f9e Clean up logging in handler.py 2021-02-22 23:48:33 -05:00
Joe S 0c1770ef0a add some extra verbose logging to __main__ 2021-02-22 23:48:20 -05:00
Joe S 87fdc6b91e Add log to gitignore 2021-02-22 23:48:07 -05:00
Joe S e58af07b5e Create AdventureGame.log 2021-02-22 23:30:53 -05:00
Joe S e32e9895e5 Prepare logging! 2021-02-22 23:30:49 -05:00
Joe S 9fc4ed130c Add error handling to handler 2021-02-22 23:30:38 -05:00
Joe S 832e26232b Modualerize! 2021-02-22 20:17:54 -05:00
Joe S 5ba6a20f13 Update Handler.py
How was this not fixed?
2021-02-22 20:11:47 -05:00
Joe S 8b3dba02cc Experiment with themes 2021-02-22 19:46:39 -05:00
Joe S b55bcf77b8 Replace some helptext 2021-02-22 16:59:45 -05:00
Joe S b396cee469 Logbox echo works! 2021-02-22 16:48:01 -05:00
Joe S 2dd8b15a9d fix this bit 2021-02-21 20:20:05 -05:00
Joe S fa3e73498d Add in log window! 2021-02-21 17:17:19 -05:00
Joe S 5fb78fece8 Move around/clean up game renderer
Also add space for log window
2021-02-21 17:15:26 -05:00
Joe S fa0c2cac9e handle a redraw! 2021-02-21 17:07:20 -05:00
Joe S eb70e4a438 Organize where the player() is initalized 2021-02-21 17:07:14 -05:00
Joe S 7eb8dfde07 Basic UI should work fine now!
TODO: slight bug with send button not 'clearing' screen?
2021-02-20 18:53:44 -05:00
Joe S 5437129a76 Eyy! fix bug 14, send button and ok button not working together 2021-02-19 17:21:05 -05:00
Joe S b2466257ce Refactor Game navigator location
also cleanup some unused files
2021-02-19 17:13:02 -05:00
Joe S 04669d0f8f Send button functions but needs implementation 2021-02-17 22:46:21 -05:00
Joe S 6743be8a6c Update art rendering and prepare for input handling 2021-02-17 22:07:19 -05:00
Joe S adf7383c9f Update main.py 2021-02-17 16:23:43 -05:00
Joe S 0867fe6d5f Order artbox and inventory list together 2021-02-17 14:35:36 -05:00
Joe S cc620fda20 Fix yaml arangement 2021-02-17 14:35:19 -05:00
Joe S e79fda1bb9 Add a lot of quality of life stuff including exception to handle small screens 2021-02-16 22:53:12 -05:00
Joe S 45801c53b0 TODO
Weird bug where this crashes the game if the first char is not something other than space
2021-02-16 20:25:36 -05:00
Joe S 1999e8b8ec Added in yaml
This works, but has a few minor bugs. it lays the foundation though for more stuff to be added
2021-02-16 20:23:26 -05:00
Joe S db78cca216 If we add the multiline edit above playersavelocation then it crashes, fix? 2021-02-16 20:17:37 -05:00
Joe S 52d4f5bbfe Nearing a sort-of-functional alpha 2021-02-16 18:18:34 -05:00
Joe S a6d2352cfa Somewhat less broken? still littered with bugs. 2021-02-15 22:16:20 -05:00
Joe S e87c70e04f Stll broke 2021-02-15 22:07:32 -05:00
Joe S 1b73dc208b This is still a huge mess 2021-02-15 22:02:49 -05:00
Joe S a03bfaf3dc Fix up curses stuff 2021-02-14 15:47:09 -05:00
Joe S ed4b5abd24 This is awful
but it shows some prototpe stuff
2021-02-06 00:19:16 -05:00
Joe S 298e5abdbe idk 2021-02-05 11:45:49 -05:00
Joe S 37524876e5 Clean up adventure-game 2021-02-03 17:27:22 -05:00
Joe S bdba68ecb0 Test some more curses 2021-01-21 19:00:27 -05:00
Joe S 375fabee71 Create requirements.txt 2021-01-20 00:40:11 -05:00
Joe S 5e30cf1fb7 Create a VERY BASIC main.py from example code in npyscreen (placeholder) 2021-01-20 00:40:08 -05:00
Joe S 04d7388eb4 Update .gitignore 2021-01-20 00:39:47 -05:00
Joe S 3d2adcf17b Create readme.md 2021-01-10 16:02:51 -05:00
16 changed files with 322 additions and 0 deletions

2
.gitignore vendored
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*.pyc
.idea
Adventure Game/adventure_game/logs/AdventureGame.log

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4/4.10/4.10.1/main.py Normal file
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Adventure Game/.gitignore vendored Normal file
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venv
inspectionProfiles

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Adventure Game/Makefile Normal file
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init:
pip install -r requirements.txt
test:
py.test tests
.PHONY: init test

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import npyscreen
import sys
from Handler import Handler
class QuitButton(npyscreen.ButtonPress):
def whenPressed(self):
sys.exit(0)
class GameNavigator(npyscreen.FormBaseNew):
"""
This class handles all the drawing and 'graphics' of our game.
only basic logic like initial loading should happen here. re-drawing
and game logic should be done in Handler.py
TODO: Find a fix for initial room startup
TODO: Find a way to reset the cursor after a user hits sendButton
"""
def update_log(self, newline):
self.logList.append(newline) # Append the newline
self.logList = self.logList[-7:] # Truncate to only the last 5 lines
res = '' # Convert the list to a string
for element in self.logList:
res = res + str(element) + '\n'
res = res.upper() # Log is always uppercase
self.logBox.value = res # Set the logbox to that value
def create(self):
top_division_height = 20
inventory_width = 20
art_width = 100
self.logList = []
self.artBox = self.add(npyscreen.BoxBasic,
name='ArtBox',
max_width=art_width,
max_height=top_division_height,
rely=2,
relx=inventory_width + 1,
editable=False)
self.artContent = self.add(npyscreen.MultiLineEdit,
rely=3,
relx=inventory_width + 2,
max_width=art_width - 2,
max_height=top_division_height - 2,
value=self.parentApp.gamelib['menu']['graphics']['not_found'],
editable=False)
self.artBox.footer = 'Unknown Location'
self.artBox = self.add(npyscreen.BoxBasic,
name='Inventory',
max_width=inventory_width,
max_height=top_division_height,
relx=1,
rely=2,
editable=False)
self.logBoxOutline = self.add(npyscreen.BoxBasic,
max_width=inventory_width + art_width,
max_height=9,
relx=1,
rely=top_division_height + 2,
editable=False)
self.logBox = self.add(npyscreen.MultiLineEdit,
max_width=inventory_width + art_width - 7,
max_height=7,
relx=2,
rely=top_division_height + 3,
editable=False)
self.dialogueBoxOutline = self.add(npyscreen.BoxBasic,
max_width=inventory_width + art_width,
max_height=3,
relx=1,
rely=top_division_height + 2 + 9,
editable=False)
self.dialogueBox = self.add(npyscreen.Textfield,
name='Type Here',
max_width=inventory_width + art_width - 14,
max_height=1,
relx=2,
rely=top_division_height + 3 + 9)
self.sendButton = self.add(Handler,
name="Send",
relx=inventory_width + art_width - 7,
rely=top_division_height + 3 + 9)
self.quitButton = self.add(QuitButton,
name="Quit",
relx=1,
rely=1)

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import npyscreen
class Handler(npyscreen.ButtonPress):
"""
Very important, called when the player hits send, there are several things we need to do here:
1: handle the player's input, and run logic, this is done in handler.py
2: prepare new items to display on the screen
3: re-render the screen
"""
def whenPressed(self):
self.parent.parentApp.log.debug('Send button pressed!')
# This is the raw command from the user
raw_command = self.parent.dialogueBox.value
self.parent.dialogueBox.value = '' # Clear the dialogue box, TODO: This may become unneeded if issue #8 is fixed
# This is the raw command from the user
parsed_command = raw_command.split()
try:
command = parsed_command.pop(0)
except IndexError:
self.parent.parentApp.log.warn('Command "{0}" could not be split, was it malformed or incomplete?'.format(raw_command))
command = ''
arguments = parsed_command # Whatever is left in the list, are arguments.
self.parent.parentApp.log.info('Parsed command "{0}" with arguments "{1}"'.format(command, arguments))
self.parent.update_log('command: ' + command)
self.parent.update_log('args: {0}'.format(arguments))
self.parent.artContent.display()
self.parent.parentApp.switchForm('GAME')

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import npyscreen
from Player import Player
class MainMenu(npyscreen.Form):
"""
This is the main menu, code here should only be for
initializing the player data and any settings they want to change
"""
def afterEditing(self):
# TODO: the game needs to happen after this inital main menu
self.parentApp.setNextForm('GAME')
def create(self):
self.add(npyscreen.FixedText, value='You cannot select a file yet! Just hit OK', editable=False)
self.playerSaveLocation = self.add(npyscreen.TitleFilenameCombo, name="Your save file:")
self.parentApp.player = Player(self.parentApp.mainPath / 'playerdata/defaults/default_player.yaml')
self.add(npyscreen.MultiLineEdit, value=self.parentApp.gamelib['menu']['graphics']['logo'], editable=False)

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from yaml_parser import parse_datafile as parse
class Player:
"""
This class intended to abstract out the actual yaml data into a player.(item) that is more
friendly to handle in code.
"""
def __init__(self, save_location):
self.save_location = save_location
self.playerData = parse(save_location)

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import pathlib
import npyscreen
import logging
from npyscreen import NotEnoughSpaceForWidget
from os import system
from yaml_parser import parse_datafile as parse
from GameNavigator import GameNavigator
from MainMenu import MainMenu
class AlphaWarning(npyscreen.Popup):
def afterEditing(self):
self.parentApp.setNextForm('MENU')
def create(self):
self.add(npyscreen.Pager, values=['Welcome to Unnamed Adventure game!',
'Please enjoy your stay and report any bugs at',
'kitsunehosting.net'], editable=False)
class AdventureGame(npyscreen.NPSAppManaged):
"""
This is the 'root' of the entire game!
"""
# Do on creation
def onStart(self):
# Setup some important 'global' values we'll need later
# Set the path all other files will follow
self.mainPath = pathlib.Path(__file__).parent
# Setup logging
self.log = logging
self.log.basicConfig(filename=self.mainPath / 'logs/AdventureGame.log',
filemode='w',
level=logging.DEBUG)
self.log.info('Logging started!')
# parse this data first (since it includes graphics for the main menu
self.gamelib = parse(
self.mainPath / 'gamedata/gamelib.yaml')
self.log.debug('Gamelib at {0}'.format(self.mainPath / 'gamedata/gamelib.yaml'))
# Intalize the player as none, the player will be created in the main menu.
self.player = None
# Set screen size before drawing windows
dimensions = self.gamelib['menu']['graphics']['dimensions']
#system('mode con: cols={0} lines={1}'.format(
# dimensions['inventory_width']+dimensions['art_width'],
# 30)) # TODO: Finish setting this up.
# Set theme
#TODO: modify custom theme?
npyscreen.setTheme(npyscreen.Themes.ElegantTheme)
# Draw game windows
self.addForm('GAME', GameNavigator, name='Unnamed Adventure Game') # This window should draw the actual game
self.addForm('MENU', MainMenu, name='Welcome to the main menu') # This window should draw the main menu
self.addForm('MAIN', AlphaWarning, name='Welcome to the alpha!') # This window is only needed for the ALPHA
# TODO: Create a 'splash screen' or, traditional "main menu"
if __name__ == '__main__':
# Set the screen size bigger
system('mode con: cols={0} lines={1}'.format(124, 36))
# Make a new adventure game if not imported
adventure_game = AdventureGame()
# Run the game!
try:
adventure_game.run()
except NotEnoughSpaceForWidget:
# This exception should catch if a player tries to play in a screen that is too small.
print('Your screen is too small!\nOr, Joe has not fixed https://kitsunehosting.net/gitea/Kenwood/SNHU-IT-140/issues/7')

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menu:
graphics:
logo: |
. __ __ __ ___ __ __
/ / / /___ ____ ____ _____ ___ ___ ____/ / / | ____/ / _____ ____ / /___ __________
/ / / / __ \/ __ \/ __ `/ __ `__ \/ _ \/ __ / / /| |/ __ / | / / _ \/ __ \/ __/ / / / ___/ _ \
/ /_/ / / / / / / / /_/ / / / / / / __/ /_/ / / ___ / /_/ /| |/ / __/ / / / /_/ /_/ / / / __/
\____/_/ /_/_/ /_/\__,_/_/ /_/ /_/\___/\__,_/ /_/ |_\__,_/ |___/\___/_/ /_/\__/\__,_/_/ \___/
_________ __ _________
/ ____/ | / |/ / ____/
/ / __/ /| | / /|_/ / __/
/ /_/ / ___ |/ / / / /___
\____/_/ |_/_/ /_/_____/
not_found: |
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
-----------------------------------------------/ \-----------------------------------------------
----------------------------------------------/ !! \----------------------------------------------
---------------------------------------------/ \---------------------------------------------
--------------------------------------No Art for this location------------------------------------
----------------------------------Consider making a pull request?---------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
dimensions:
inventory_width: 23
inventory_height: 20
art_width: 101
art_height: 20
dialogue_width: 122
dialogue_height: 20
entry_box_width: 122
entry_box_height: 3

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office:
grid: [0, 0]
upon_enter: "You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
look_around: "You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|"
pick_up_logviewer: "You pick the *LOG VIEWER* up."
desk:
look_at: "You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
inspect: "Desk, ornate, stuff"
log_viewer:
look_at: "logviewer looks like garbo"
inspect: "beep boop"
pick_up: "You pick up the *LOG VIEWER*."

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player:
name: 'Default'
location: 'office'
inventory: ['test', 'test2']

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import yaml
def parse_datafile(file):
# With the file open
with open(file, 'r') as stream:
# Try to read it and return it
try:
content = yaml.safe_load(stream)
return content
except yaml.YAMLError as exc:
return exc

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Adventure Game/readme.md Normal file
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npyscreen~=4.10.5
PyYAML~=5.1.2