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npyscreen-
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@ -1,2 +1,4 @@
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*.pyc
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.idea
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Adventure Game/adventure_game/logs/AdventureGame.log
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@ -0,0 +1,2 @@
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venv
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inspectionProfiles
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init:
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pip install -r requirements.txt
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test:
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py.test tests
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.PHONY: init test
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import npyscreen
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import sys
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from Handler import Handler
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class QuitButton(npyscreen.ButtonPress):
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def whenPressed(self):
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sys.exit(0)
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class GameNavigator(npyscreen.FormBaseNew):
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"""
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This class handles all the drawing and 'graphics' of our game.
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only basic logic like initial loading should happen here. re-drawing
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and game logic should be done in Handler.py
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TODO: Find a fix for initial room startup
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TODO: Find a way to reset the cursor after a user hits sendButton
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"""
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def update_log(self, newline):
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self.logList.append(newline) # Append the newline
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self.logList = self.logList[-7:] # Truncate to only the last 5 lines
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res = '' # Convert the list to a string
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for element in self.logList:
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res = res + str(element) + '\n'
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res = res.upper() # Log is always uppercase
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self.logBox.value = res # Set the logbox to that value
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def create(self):
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top_division_height = 20
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inventory_width = 20
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art_width = 100
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self.logList = []
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self.artBox = self.add(npyscreen.BoxBasic,
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name='ArtBox',
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max_width=art_width,
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max_height=top_division_height,
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rely=2,
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relx=inventory_width + 1,
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editable=False)
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self.artContent = self.add(npyscreen.MultiLineEdit,
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rely=3,
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relx=inventory_width + 2,
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max_width=art_width - 2,
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max_height=top_division_height - 2,
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value=self.parentApp.gamelib['menu']['graphics']['not_found'],
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editable=False)
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self.artBox.footer = 'Unknown Location'
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self.artBox = self.add(npyscreen.BoxBasic,
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name='Inventory',
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max_width=inventory_width,
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max_height=top_division_height,
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relx=1,
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rely=2,
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editable=False)
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self.logBoxOutline = self.add(npyscreen.BoxBasic,
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max_width=inventory_width + art_width,
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max_height=9,
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relx=1,
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rely=top_division_height + 2,
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editable=False)
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self.logBox = self.add(npyscreen.MultiLineEdit,
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max_width=inventory_width + art_width - 7,
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max_height=7,
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relx=2,
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rely=top_division_height + 3,
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editable=False)
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self.dialogueBoxOutline = self.add(npyscreen.BoxBasic,
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max_width=inventory_width + art_width,
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max_height=3,
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relx=1,
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rely=top_division_height + 2 + 9,
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editable=False)
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self.dialogueBox = self.add(npyscreen.Textfield,
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name='Type Here',
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max_width=inventory_width + art_width - 14,
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max_height=1,
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relx=2,
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rely=top_division_height + 3 + 9)
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self.sendButton = self.add(Handler,
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name="Send",
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relx=inventory_width + art_width - 7,
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rely=top_division_height + 3 + 9)
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self.quitButton = self.add(QuitButton,
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name="Quit",
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relx=1,
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rely=1)
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import npyscreen
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class Handler(npyscreen.ButtonPress):
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"""
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Very important, called when the player hits send, there are several things we need to do here:
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1: handle the player's input, and run logic, this is done in handler.py
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2: prepare new items to display on the screen
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3: re-render the screen
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"""
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def whenPressed(self):
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self.parent.parentApp.log.debug('Send button pressed!')
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# This is the raw command from the user
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raw_command = self.parent.dialogueBox.value
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self.parent.dialogueBox.value = '' # Clear the dialogue box, TODO: This may become unneeded if issue #8 is fixed
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# This is the raw command from the user
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parsed_command = raw_command.split()
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try:
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command = parsed_command.pop(0)
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except IndexError:
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self.parent.parentApp.log.warn('Command "{0}" could not be split, was it malformed or incomplete?'.format(raw_command))
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command = ''
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arguments = parsed_command # Whatever is left in the list, are arguments.
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self.parent.parentApp.log.info('Parsed command "{0}" with arguments "{1}"'.format(command, arguments))
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self.parent.update_log('command: ' + command)
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self.parent.update_log('args: {0}'.format(arguments))
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self.parent.artContent.display()
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self.parent.parentApp.switchForm('GAME')
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import npyscreen
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from Player import Player
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class MainMenu(npyscreen.Form):
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"""
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This is the main menu, code here should only be for
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initializing the player data and any settings they want to change
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"""
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def afterEditing(self):
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# TODO: the game needs to happen after this inital main menu
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self.parentApp.setNextForm('GAME')
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def create(self):
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self.add(npyscreen.FixedText, value='You cannot select a file yet! Just hit OK', editable=False)
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self.playerSaveLocation = self.add(npyscreen.TitleFilenameCombo, name="Your save file:")
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self.parentApp.player = Player(self.parentApp.mainPath / 'playerdata/defaults/default_player.yaml')
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self.add(npyscreen.MultiLineEdit, value=self.parentApp.gamelib['menu']['graphics']['logo'], editable=False)
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from yaml_parser import parse_datafile as parse
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class Player:
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"""
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This class intended to abstract out the actual yaml data into a player.(item) that is more
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friendly to handle in code.
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"""
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def __init__(self, save_location):
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self.save_location = save_location
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self.playerData = parse(save_location)
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import pathlib
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import npyscreen
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import logging
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from npyscreen import NotEnoughSpaceForWidget
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from os import system
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from yaml_parser import parse_datafile as parse
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from GameNavigator import GameNavigator
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from MainMenu import MainMenu
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class AlphaWarning(npyscreen.Popup):
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def afterEditing(self):
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self.parentApp.setNextForm('MENU')
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def create(self):
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self.add(npyscreen.Pager, values=['Welcome to Unnamed Adventure game!',
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'Please enjoy your stay and report any bugs at',
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'kitsunehosting.net'], editable=False)
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class AdventureGame(npyscreen.NPSAppManaged):
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"""
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This is the 'root' of the entire game!
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"""
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# Do on creation
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def onStart(self):
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# Setup some important 'global' values we'll need later
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# Set the path all other files will follow
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self.mainPath = pathlib.Path(__file__).parent
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# Setup logging
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self.log = logging
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self.log.basicConfig(filename=self.mainPath / 'logs/AdventureGame.log',
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filemode='w',
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level=logging.DEBUG)
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self.log.info('Logging started!')
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# parse this data first (since it includes graphics for the main menu
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self.gamelib = parse(
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self.mainPath / 'gamedata/gamelib.yaml')
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self.log.debug('Gamelib at {0}'.format(self.mainPath / 'gamedata/gamelib.yaml'))
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# Intalize the player as none, the player will be created in the main menu.
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self.player = None
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# Set screen size before drawing windows
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dimensions = self.gamelib['menu']['graphics']['dimensions']
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#system('mode con: cols={0} lines={1}'.format(
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# dimensions['inventory_width']+dimensions['art_width'],
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# 30)) # TODO: Finish setting this up.
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# Set theme
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#TODO: modify custom theme?
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npyscreen.setTheme(npyscreen.Themes.ElegantTheme)
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# Draw game windows
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self.addForm('GAME', GameNavigator, name='Unnamed Adventure Game') # This window should draw the actual game
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self.addForm('MENU', MainMenu, name='Welcome to the main menu') # This window should draw the main menu
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self.addForm('MAIN', AlphaWarning, name='Welcome to the alpha!') # This window is only needed for the ALPHA
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# TODO: Create a 'splash screen' or, traditional "main menu"
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if __name__ == '__main__':
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# Set the screen size bigger
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system('mode con: cols={0} lines={1}'.format(124, 36))
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# Make a new adventure game if not imported
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adventure_game = AdventureGame()
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# Run the game!
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try:
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adventure_game.run()
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except NotEnoughSpaceForWidget:
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# This exception should catch if a player tries to play in a screen that is too small.
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print('Your screen is too small!\nOr, Joe has not fixed https://kitsunehosting.net/gitea/Kenwood/SNHU-IT-140/issues/7')
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menu:
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graphics:
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logo: |
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. __ __ __ ___ __ __
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/ / / /___ ____ ____ _____ ___ ___ ____/ / / | ____/ / _____ ____ / /___ __________
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/ / / / __ \/ __ \/ __ `/ __ `__ \/ _ \/ __ / / /| |/ __ / | / / _ \/ __ \/ __/ / / / ___/ _ \
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/ /_/ / / / / / / / /_/ / / / / / / __/ /_/ / / ___ / /_/ /| |/ / __/ / / / /_/ /_/ / / / __/
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\____/_/ /_/_/ /_/\__,_/_/ /_/ /_/\___/\__,_/ /_/ |_\__,_/ |___/\___/_/ /_/\__/\__,_/_/ \___/
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_________ __ _________
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/ ____/ | / |/ / ____/
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/ / __/ /| | / /|_/ / __/
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/ /_/ / ___ |/ / / / /___
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\____/_/ |_/_/ /_/_____/
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not_found: |
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--------------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------------------------------
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-----------------------------------------------/ \-----------------------------------------------
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----------------------------------------------/ !! \----------------------------------------------
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---------------------------------------------/ \---------------------------------------------
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--------------------------------------No Art for this location------------------------------------
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----------------------------------Consider making a pull request?---------------------------------
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--------------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------------------------------
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dimensions:
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inventory_width: 23
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inventory_height: 20
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art_width: 101
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art_height: 20
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dialogue_width: 122
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dialogue_height: 20
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entry_box_width: 122
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entry_box_height: 3
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office:
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grid: [0, 0]
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upon_enter: "You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
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look_around: "You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|"
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pick_up_logviewer: "You pick the *LOG VIEWER* up."
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desk:
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look_at: "You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
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inspect: "Desk, ornate, stuff"
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log_viewer:
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look_at: "logviewer looks like garbo"
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inspect: "beep boop"
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pick_up: "You pick up the *LOG VIEWER*."
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@ -0,0 +1,4 @@
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player:
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name: 'Default'
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location: 'office'
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inventory: ['test', 'test2']
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import yaml
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def parse_datafile(file):
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# With the file open
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with open(file, 'r') as stream:
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# Try to read it and return it
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try:
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content = yaml.safe_load(stream)
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return content
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except yaml.YAMLError as exc:
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return exc
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@ -0,0 +1,2 @@
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npyscreen~=4.10.5
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PyYAML~=5.1.2
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