54 Commits

Author SHA1 Message Date
Joe S
3928084098 Player can pick up items but cannot yet add them to the inventory. 2021-02-24 00:37:54 -05:00
Joe S
6f10d6420b Fixed looking at things 2021-02-24 00:28:47 -05:00
Joe S
45b3252838 Fixed error in the default player yaml 2021-02-24 00:20:20 -05:00
Joe S
695fcca522 Looking around works!! 2021-02-24 00:20:11 -05:00
Joe S
234d03db60 Add a cute little carrot to the player's log ♥ 2021-02-24 00:17:43 -05:00
Joe S
4d85b25dab commands should be compared to uppercase commands 2021-02-24 00:10:44 -05:00
Joe S
705a00fe9c look around is a better thing to suggest a user do 2021-02-24 00:09:07 -05:00
Joe S
773d48b732 Handler can now log critical room load errors, 2021-02-24 00:08:32 -05:00
Joe S
56f3fb2fee Handler can load the current room! 2021-02-24 00:02:33 -05:00
Joe S
6c162e42b4 handler is aware of player data 2021-02-23 23:59:06 -05:00
Joe S
5184bd9121 Add some more handling for commands 2021-02-23 23:53:27 -05:00
Joe S
f0f7c40617 Update the alpha warning again 2021-02-23 23:42:24 -05:00
Joe S
aaf4842b0b Update alpha warning 2021-02-23 23:41:17 -05:00
Joe S
cc0f6f9f9e Clean up logging in handler.py 2021-02-22 23:48:33 -05:00
Joe S
0c1770ef0a add some extra verbose logging to __main__ 2021-02-22 23:48:20 -05:00
Joe S
87fdc6b91e Add log to gitignore 2021-02-22 23:48:07 -05:00
Joe S
e58af07b5e Create AdventureGame.log 2021-02-22 23:30:53 -05:00
Joe S
e32e9895e5 Prepare logging! 2021-02-22 23:30:49 -05:00
Joe S
9fc4ed130c Add error handling to handler 2021-02-22 23:30:38 -05:00
Joe S
832e26232b Modualerize! 2021-02-22 20:17:54 -05:00
Joe S
5ba6a20f13 Update Handler.py
How was this not fixed?
2021-02-22 20:11:47 -05:00
Joe S
8b3dba02cc Experiment with themes 2021-02-22 19:46:39 -05:00
Joe S
b55bcf77b8 Replace some helptext 2021-02-22 16:59:45 -05:00
Joe S
b396cee469 Logbox echo works! 2021-02-22 16:48:01 -05:00
Joe S
2dd8b15a9d fix this bit 2021-02-21 20:20:05 -05:00
Joe S
fa3e73498d Add in log window! 2021-02-21 17:17:19 -05:00
Joe S
5fb78fece8 Move around/clean up game renderer
Also add space for log window
2021-02-21 17:15:26 -05:00
Joe S
fa0c2cac9e handle a redraw! 2021-02-21 17:07:20 -05:00
Joe S
eb70e4a438 Organize where the player() is initalized 2021-02-21 17:07:14 -05:00
Joe S
7eb8dfde07 Basic UI should work fine now!
TODO: slight bug with send button not 'clearing' screen?
2021-02-20 18:53:44 -05:00
Joe S
5437129a76 Eyy! fix bug 14, send button and ok button not working together 2021-02-19 17:21:05 -05:00
Joe S
b2466257ce Refactor Game navigator location
also cleanup some unused files
2021-02-19 17:13:02 -05:00
Joe S
04669d0f8f Send button functions but needs implementation 2021-02-17 22:46:21 -05:00
Joe S
6743be8a6c Update art rendering and prepare for input handling 2021-02-17 22:07:19 -05:00
Joe S
adf7383c9f Update main.py 2021-02-17 16:23:43 -05:00
Joe S
0867fe6d5f Order artbox and inventory list together 2021-02-17 14:35:36 -05:00
Joe S
cc620fda20 Fix yaml arangement 2021-02-17 14:35:19 -05:00
Joe S
e79fda1bb9 Add a lot of quality of life stuff including exception to handle small screens 2021-02-16 22:53:12 -05:00
Joe S
45801c53b0 TODO
Weird bug where this crashes the game if the first char is not something other than space
2021-02-16 20:25:36 -05:00
Joe S
1999e8b8ec Added in yaml
This works, but has a few minor bugs. it lays the foundation though for more stuff to be added
2021-02-16 20:23:26 -05:00
Joe S
db78cca216 If we add the multiline edit above playersavelocation then it crashes, fix? 2021-02-16 20:17:37 -05:00
Joe S
52d4f5bbfe Nearing a sort-of-functional alpha 2021-02-16 18:18:34 -05:00
Joe S
a6d2352cfa Somewhat less broken? still littered with bugs. 2021-02-15 22:16:20 -05:00
Joe S
e87c70e04f Stll broke 2021-02-15 22:07:32 -05:00
Joe S
1b73dc208b This is still a huge mess 2021-02-15 22:02:49 -05:00
Joe S
a03bfaf3dc Fix up curses stuff 2021-02-14 15:47:09 -05:00
Joe S
ed4b5abd24 This is awful
but it shows some prototpe stuff
2021-02-06 00:19:16 -05:00
Joe S
298e5abdbe idk 2021-02-05 11:45:49 -05:00
Joe S
37524876e5 Clean up adventure-game 2021-02-03 17:27:22 -05:00
Joe S
bdba68ecb0 Test some more curses 2021-01-21 19:00:27 -05:00
Joe S
375fabee71 Create requirements.txt 2021-01-20 00:40:11 -05:00
Joe S
5e30cf1fb7 Create a VERY BASIC main.py from example code in npyscreen (placeholder) 2021-01-20 00:40:08 -05:00
Joe S
04d7388eb4 Update .gitignore 2021-01-20 00:39:47 -05:00
Joe S
3d2adcf17b Create readme.md 2021-01-10 16:02:51 -05:00
20 changed files with 420 additions and 82 deletions

2
.gitignore vendored
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@@ -1,2 +1,4 @@
*.pyc
.idea
Adventure Game/adventure_game/logs/AdventureGame.log

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@@ -1,13 +0,0 @@
tweet = input('Enter abbreviation from tweet:\n')
tweet_dict = {
'LOL': 'LOL = laughing out loud',
'BFN': 'BFN = bye for now',
'FTW': 'FTW = for the win',
'IRL': 'IRL = in real life'
}
try:
print(tweet_dict[tweet.upper()])
except KeyError:
print("Sorry, don't know that one")

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@@ -1,16 +0,0 @@
def get_input():
result = []
print('Enter a number when prompted. Press enter to stop')
while True:
_input = input('Input a number: ')
if len(_input) == 0:
break
try:
_input = int(_input)
result.append(_input)
except ValueError:
print("Error, only accepts numbers")
return result
print(min(get_input()))

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@@ -1,53 +0,0 @@
from datetime import datetime
import logging
logging.basicConfig(level=logging.DEBUG)
input_month = input('Input a month to analyse: ')
input_day = int(input('Input a day of that month: '))
def convert_doy_to_season(doy):
if not isinstance(doy, int):
return 'Invalid'
if 79 <= doy <= 171:
return 'Spring'
if 172 <= doy <= 264:
return 'Summer'
if 265 <= doy <= 354:
return 'Autumn'
if 355 <= doy <= 365 or 1 <= doy <= 78:
return 'Winter'
def convert_month_to_num(month_name):
try:
_date = datetime.strptime(month_name, "%B")
logging.debug(_date.month)
return int(_date.month)
except ValueError:
logging.warning('Was unable to convert from full month name, trying with shortname.')
try:
_date = datetime.strptime(month_name, "%b")
logging.debug(_date.month)
return int(_date.month)
except ValueError:
logging.error('Was unable to convert the month {0}! Tried long name and short name.'.format(month_name))
return None
def day_of_year(month,day):
try:
# Cannot handle leap years!!!
if day > 30 or day <= 0:
raise OverflowError
result = int((275 * month) / 9.0) - 2 * int((month + 9) / 12.0) + day - 30
logging.debug(result)
return result
except TypeError:
return None
except OverflowError:
return None
print(convert_doy_to_season(day_of_year(convert_month_to_num(input_month), input_day)))

0
4/4.10/4.10.1/main.py Normal file
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2
Adventure Game/.gitignore vendored Normal file
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@@ -0,0 +1,2 @@
venv
inspectionProfiles

7
Adventure Game/Makefile Normal file
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@@ -0,0 +1,7 @@
init:
pip install -r requirements.txt
test:
py.test tests
.PHONY: init test

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@@ -0,0 +1,97 @@
import npyscreen
import sys
from Handler import Handler
class QuitButton(npyscreen.ButtonPress):
def whenPressed(self):
sys.exit(0)
class GameNavigator(npyscreen.FormBaseNew):
"""
This class handles all the drawing and 'graphics' of our game.
only basic logic like initial loading should happen here. re-drawing
and game logic should be done in Handler.py
TODO: Find a fix for initial room startup
TODO: Find a way to reset the cursor after a user hits sendButton
"""
def update_log(self, newline):
self.logList.append('> ' + newline) # Append the newline
self.logList = self.logList[-7:] # Truncate to only the last 5 lines
res = '' # Convert the list to a string
for element in self.logList:
res = res + str(element) + '\n'
res = res.upper() # Log is always uppercase
self.logBox.value = res # Set the logbox to that value
def create(self):
top_division_height = 20
inventory_width = 20
art_width = 100
self.logList = []
self.artBox = self.add(npyscreen.BoxBasic,
name='ArtBox',
max_width=art_width,
max_height=top_division_height,
rely=2,
relx=inventory_width + 1,
editable=False)
self.artContent = self.add(npyscreen.MultiLineEdit,
rely=3,
relx=inventory_width + 2,
max_width=art_width - 2,
max_height=top_division_height - 2,
value=self.parentApp.gamelib['menu']['graphics']['not_found'],
editable=False)
self.artBox.footer = 'Unknown Location'
self.artBox = self.add(npyscreen.BoxBasic,
name='Inventory',
max_width=inventory_width,
max_height=top_division_height,
relx=1,
rely=2,
editable=False)
self.logBoxOutline = self.add(npyscreen.BoxBasic,
max_width=inventory_width + art_width,
max_height=9,
relx=1,
rely=top_division_height + 2,
editable=False)
self.logBox = self.add(npyscreen.MultiLineEdit,
max_width=inventory_width + art_width - 7,
max_height=7,
relx=2,
rely=top_division_height + 3,
editable=False)
self.dialogueBoxOutline = self.add(npyscreen.BoxBasic,
max_width=inventory_width + art_width,
max_height=3,
relx=1,
rely=top_division_height + 2 + 9,
editable=False)
self.dialogueBox = self.add(npyscreen.Textfield,
name='Type Here',
max_width=inventory_width + art_width - 14,
max_height=1,
relx=2,
rely=top_division_height + 3 + 9)
self.sendButton = self.add(Handler,
name="Send",
relx=inventory_width + art_width - 7,
rely=top_division_height + 3 + 9)
self.quitButton = self.add(QuitButton,
name="Quit",
relx=1,
rely=1)

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import npyscreen
from yaml_parser import parse_datafile as parse
class Handler(npyscreen.ButtonPress):
"""
Very important, called when the player hits send, there are several things we need to do here:
1: handle the player's input, and run logic, this is done in handler.py
2: prepare new items to display on the screen
3: re-render the screen
"""
def whenPressed(self):
self.parent.parentApp.log.debug('Send button pressed!')
# This is the raw command from the user
raw_command = self.parent.dialogueBox.value.upper()
# Clear the dialogue box, TODO: This may become unneeded if issue #8 is fixed
self.parent.dialogueBox.value = ''
# This is the raw command from the user
parsed_command = raw_command.split()
try:
command = parsed_command.pop(0)
except IndexError:
self.parent.parentApp.log.warn(
'Command "{0}" could not be split, was it malformed or incomplete?'.format(raw_command))
command = ''
arguments = parsed_command # Whatever is left in the list, are arguments.
# Handle an empty command
if len(command) <= 2:
self.parent.update_log('Command was too short, try something like "MOVE", "LOOK AROUND" or "USE".')
else:
# Concatenate everything back together (just to show the user the program understood them correctly
self.parent.update_log(command + ' ' + ' '.join(str(s) for s in arguments))
"""
This is where real logic can happen!
"""
# Localize the player
player = self.parent.parentApp.player
roomlocation = player.playerData['player']['location'] + '.yaml'
try:
room = parse(self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation)[
player.playerData['player']['location']]
# If the file could not be found
except FileNotFoundError:
# Log a critical error!
self.parent.parentApp.log.critical(
'Handler could not load the current room! Is the player file corrupt or was there a typo? Path was {0}'.format(
self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation))
# Put the player in a blank room i forgot to finish
room = parse(self.parent.parentApp.mainPath / 'gamedata/world/blank_room.yaml')
# By now we should be situated in our room, and with our player.
self.parent.parentApp.log.debug(room)
# TODO: Should upgrade these to use fuzzy words library! and not direct comparisons!
if command == 'LOOK':
if arguments[0] == 'AROUND':
try:
self.parent.update_log(room['look_around'])
except KeyError:
self.parent.update_log('There is nothing to look at?.. This might be a bug.')
if arguments[0] == 'AT':
try:
# Argument[1] is the "thing" you want to look at, yaml is lowercase so we lowercase it.
self.parent.update_log(room[arguments[1].lower()]['look_at'])
except KeyError:
self.parent.update_log("Not sure what you're trying to look at.")
if command == 'PICK':
if arguments[0] == 'UP':
if len(arguments) <= 2: # If there are only 2 args ex:up, item then we dont need to merge that last arg
try:
# Argument[1] is the "thing" you want to pick up, yaml is lowercase so we lowercase it.
self.parent.parentApp.log.info('Player tried to pick up {0}'.format(arguments[1]))
self.parent.update_log(room[arguments[1].lower()]['pick_up'])
except KeyError:
self.parent.update_log("You cant pick that up.")
else: # if its a longer list of args, the player prolly wants to pick up an item with multiple words, like hand_axe, or log_viewer
try:
long_arg = '_'.join(arguments[1:]) # Joins whatever comes after 1 in our args with '_' between
self.parent.parentApp.log.info('Player tried to pick up long object {0}'.format(long_arg))
self.parent.update_log(room[long_arg.lower()]['pick_up'])
except KeyError:
self.parent.update_log("You cant pick that up.")
if command == 'WHERE':
# TODO: this should take the human readable room name, not the code-name
self.parent.update_log('You are in {0}.'.format(room))
# Log the command that we parsed
self.parent.parentApp.log.info('Parsed command "{0}" with arguments "{1}"'.format(command, arguments))
# Make sure to re-draw the art box when we're all done (in case we updated it in logic above)
self.parent.artContent.display()
# Switch back to the game menu.
# TODO: possibly deprecate this statement?
self.parent.parentApp.switchForm('GAME')

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import npyscreen
from Player import Player
class MainMenu(npyscreen.Form):
"""
This is the main menu, code here should only be for
initializing the player data and any settings they want to change
"""
def afterEditing(self):
# TODO: the game needs to happen after this inital main menu
self.parentApp.setNextForm('GAME')
def create(self):
self.add(npyscreen.FixedText, value='You cannot select a file yet! Just hit OK', editable=False)
self.playerSaveLocation = self.add(npyscreen.TitleFilenameCombo, name="Your save file:")
self.parentApp.player = Player(self.parentApp.mainPath / 'playerdata/defaults/default_player.yaml')
self.add(npyscreen.MultiLineEdit, value=self.parentApp.gamelib['menu']['graphics']['logo'], editable=False)

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from yaml_parser import parse_datafile as parse
class Player:
"""
This class intended to abstract out the actual yaml data into a player.(item) that is more
friendly to handle in code.
"""
def __init__(self, save_location):
self.save_location = save_location
self.playerData = parse(save_location)

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import pathlib
import npyscreen
import logging
from npyscreen import NotEnoughSpaceForWidget
from os import system
from yaml_parser import parse_datafile as parse
from GameNavigator import GameNavigator
from MainMenu import MainMenu
class AlphaWarning(npyscreen.Popup):
def afterEditing(self):
self.parentApp.setNextForm('MENU')
def create(self):
self.add(npyscreen.MultiLineEdit, value="""Welcome to Unnamed Adventure game!
This game is still in ALPHA! And a TON
of features are not implemented.
Please check out the git project for
details and updates! and please report
any bugs! Thank you and enjoy!
https://kitsunehosting.net/gitea/Kenwood/SNHU-IT-140/issues""",
editable=False)
class AdventureGame(npyscreen.NPSAppManaged):
"""
This is the 'root' of the entire game!
"""
# Do on creation
def onStart(self):
# Setup some important 'global' values we'll need later
# Set the path all other files will follow
self.mainPath = pathlib.Path(__file__).parent
# Setup logging
self.log = logging
self.log.basicConfig(filename=self.mainPath / 'logs/AdventureGame.log',
filemode='w',
level=logging.DEBUG)
self.log.info('Logging started!')
# parse this data first (since it includes graphics for the main menu
self.gamelib = parse(self.mainPath / 'gamedata/gamelib.yaml')
self.log.debug('Gamelib at {0}'.format(self.mainPath / 'gamedata/gamelib.yaml'))
# Intalize the player as none, the player will be created in the main menu.
self.player = None
# Set screen size before drawing windows
dimensions = self.gamelib['menu']['graphics']['dimensions']
#system('mode con: cols={0} lines={1}'.format(
# dimensions['inventory_width']+dimensions['art_width'],
# 30)) # TODO: Finish setting this up.
# Set theme
#TODO: modify custom theme?
npyscreen.setTheme(npyscreen.Themes.ElegantTheme)
# Draw game windows
self.addForm('GAME', GameNavigator, name='Unnamed Adventure Game') # This window should draw the actual game
self.addForm('MENU', MainMenu, name='Welcome to the main menu') # This window should draw the main menu
self.addForm('MAIN', AlphaWarning, name='Welcome to the alpha!') # This window is only needed for the ALPHA
# TODO: Create a 'splash screen' or, traditional "main menu"
if __name__ == '__main__':
# Set the screen size bigger
system('mode con: cols={0} lines={1}'.format(124, 36))
# Make a new adventure game if not imported
adventure_game = AdventureGame()
# Run the game!
try:
adventure_game.run()
except NotEnoughSpaceForWidget:
# This exception should catch if a player tries to play in a screen that is too small.
print('Your screen is too small!\nOr, Joe has not fixed https://kitsunehosting.net/gitea/Kenwood/SNHU-IT-140/issues/7')

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menu:
graphics:
logo: |
. __ __ __ ___ __ __
/ / / /___ ____ ____ _____ ___ ___ ____/ / / | ____/ / _____ ____ / /___ __________
/ / / / __ \/ __ \/ __ `/ __ `__ \/ _ \/ __ / / /| |/ __ / | / / _ \/ __ \/ __/ / / / ___/ _ \
/ /_/ / / / / / / / /_/ / / / / / / __/ /_/ / / ___ / /_/ /| |/ / __/ / / / /_/ /_/ / / / __/
\____/_/ /_/_/ /_/\__,_/_/ /_/ /_/\___/\__,_/ /_/ |_\__,_/ |___/\___/_/ /_/\__/\__,_/_/ \___/
_________ __ _________
/ ____/ | / |/ / ____/
/ / __/ /| | / /|_/ / __/
/ /_/ / ___ |/ / / / /___
\____/_/ |_/_/ /_/_____/
not_found: |
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
-----------------------------------------------/ \-----------------------------------------------
----------------------------------------------/ !! \----------------------------------------------
---------------------------------------------/ \---------------------------------------------
--------------------------------------No Art for this location------------------------------------
----------------------------------Consider making a pull request?---------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
dimensions:
inventory_width: 23
inventory_height: 20
art_width: 101
art_height: 20
dialogue_width: 122
dialogue_height: 20
entry_box_width: 122
entry_box_height: 3

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blank_room:
grid: [-1, -1]
upon_enter: "You're in a blank room. It looks unfinished, like joe forgot to put something here"
look_around: "There is nothing to look at, you should tell joe you're here."

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office:
grid: [0, 0]
upon_enter: "You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
look_around: "You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|"
pick_up_logviewer: "You pick the *LOG VIEWER* up."
desk:
look_at: "You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
inspect: "Desk, ornate, stuff"
log_viewer:
look_at: "log viewer looks like garbo"
inspect: "beep boop"
pick_up: "You pick up the *LOG VIEWER*."

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INFO:root:Logging started!
DEBUG:root:Gamelib at adventure_game\gamedata\gamelib.yaml
DEBUG:root:Send button pressed!
DEBUG:root:{'grid': [0, 0], 'upon_enter': 'You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'look_around': 'You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|', 'pick_up_logviewer': 'You pick the *LOG VIEWER* up.', 'desk': {'look_at': 'You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'inspect': 'Desk, ornate, stuff'}, 'log_viewer': {'look_at': 'logviewer looks like garbo', 'inspect': 'beep boop', 'pick_up': 'You pick up the *LOG VIEWER*.'}}
INFO:root:Parsed command "LOOK" with arguments "['AROUND']"
DEBUG:root:Send button pressed!
DEBUG:root:{'grid': [0, 0], 'upon_enter': 'You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'look_around': 'You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|', 'pick_up_logviewer': 'You pick the *LOG VIEWER* up.', 'desk': {'look_at': 'You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'inspect': 'Desk, ornate, stuff'}, 'log_viewer': {'look_at': 'logviewer looks like garbo', 'inspect': 'beep boop', 'pick_up': 'You pick up the *LOG VIEWER*.'}}
INFO:root:Parsed command "LOOK" with arguments "['AT', 'DESK']"
DEBUG:root:Send button pressed!
DEBUG:root:{'grid': [0, 0], 'upon_enter': 'You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'look_around': 'You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|', 'pick_up_logviewer': 'You pick the *LOG VIEWER* up.', 'desk': {'look_at': 'You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'inspect': 'Desk, ornate, stuff'}, 'log_viewer': {'look_at': 'logviewer looks like garbo', 'inspect': 'beep boop', 'pick_up': 'You pick up the *LOG VIEWER*.'}}
INFO:root:Parsed command "LOOK" with arguments "['AT', 'DOOR']"
DEBUG:root:Send button pressed!
DEBUG:root:{'grid': [0, 0], 'upon_enter': 'You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'look_around': 'You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|', 'pick_up_logviewer': 'You pick the *LOG VIEWER* up.', 'desk': {'look_at': 'You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'inspect': 'Desk, ornate, stuff'}, 'log_viewer': {'look_at': 'logviewer looks like garbo', 'inspect': 'beep boop', 'pick_up': 'You pick up the *LOG VIEWER*.'}}
INFO:root:Parsed command "LOOK" with arguments "['AT', 'BOOKSHELF']"

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player:
name: 'Default'
location: 'office'
inventory: ['test', 'test2']

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import yaml
def parse_datafile(file):
# With the file open
with open(file, 'r') as stream:
# Try to read it and return it
try:
content = yaml.safe_load(stream)
return content
except yaml.YAMLError as exc:
return exc

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Adventure Game/readme.md Normal file
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npyscreen~=4.10.5
PyYAML~=5.1.2