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adventure-
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@ -1,2 +1,4 @@
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*.pyc
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*.pyc
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.idea
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Adventure Game/adventure_game/logs/AdventureGame.log
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@ -0,0 +1,2 @@
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venv
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inspectionProfiles
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@ -0,0 +1,7 @@
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init:
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pip install -r requirements.txt
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test:
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py.test tests
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.PHONY: init test
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@ -0,0 +1,138 @@
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import npyscreen
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import sys
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from Handler import Handler
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class QuitButton(npyscreen.ButtonPress):
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def whenPressed(self):
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sys.exit(0)
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class GameNavigator(npyscreen.FormBaseNew):
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"""
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This class handles all the drawing and 'graphics' of our game.
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only basic logic like initial loading should happen here. re-drawing
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and game logic should be done in Handler.py
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TODO: Find a fix for initial room startup
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TODO: Find a way to reset the cursor after a user hits sendButton
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"""
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def update_log(self, newline):
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self.logList.append('> ' + newline) # Append the newline
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self.logList = self.logList[-7:] # Truncate to only the last 5 lines
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res = '' # Convert the list to a string
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for element in self.logList:
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res = res + str(element) + '\n'
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res = res.upper() # Log is always uppercase
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self.logBox.value = res # Set the logbox to that value
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def update_location(self, location, art=None):
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"""
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This may not be needed in the future, dynamic
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handling of location is something the navigator should do and should inherit from player.
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"""
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self.artBox.footer = location
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if art != None:
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self.artContent.value = art
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else:
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self.artContent.value = self.parentApp.gamelib['menu']['graphics']['not_found']
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def update_inventory(self, items):
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res = ''
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for element in items:
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res = res + str(element) + '\n'
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res = res.upper() # Inventory is always uppercase
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self.inventoryContent.value = res # Set the logbox to that value
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def create(self):
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top_division_height = 20
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inventory_width = 20
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art_width = 100
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self.logList = []
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self.artBox = self.add(npyscreen.BoxBasic,
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name='ArtBox',
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max_width=art_width,
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max_height=top_division_height,
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rely=2,
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relx=inventory_width + 1,
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editable=False)
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self.artContent = self.add(npyscreen.MultiLineEdit,
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rely=3,
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relx=inventory_width + 2,
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max_width=art_width - 2,
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max_height=top_division_height - 2,
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value=self.parentApp.gamelib['menu']['graphics']['start_to_continue'],
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editable=False)
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self.artBox.footer = 'Unknown Location'
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self.inventoryBox = self.add(npyscreen.BoxBasic,
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name='Inventory',
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max_width=inventory_width,
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max_height=top_division_height,
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relx=1,
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rely=2,
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editable=False)
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self.inventoryContent = self.add(npyscreen.MultiLineEdit,
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max_width=inventory_width,
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max_height=top_division_height,
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relx=2,
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rely=3,
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value='------------------',
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editable=False)
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self.logBoxOutline = self.add(npyscreen.BoxBasic,
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max_width=inventory_width + art_width,
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max_height=9,
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relx=1,
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rely=top_division_height + 2,
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editable=False)
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self.logBox = self.add(npyscreen.MultiLineEdit,
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max_width=inventory_width + art_width - 7,
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max_height=7,
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relx=2,
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rely=top_division_height + 3,
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editable=False)
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self.dialogueBoxOutline = self.add(npyscreen.BoxBasic,
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max_width=inventory_width + art_width,
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max_height=3,
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relx=1,
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rely=top_division_height + 2 + 9,
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editable=False)
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self.dialogueBox = self.add(npyscreen.Textfield,
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name='Type Here',
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max_width=inventory_width + art_width - 14,
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max_height=1,
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relx=2,
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rely=top_division_height + 3 + 9)
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self.sendButton = self.add(Handler,
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name="Send",
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relx=inventory_width + art_width - 7,
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rely=top_division_height + 3 + 9)
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self.quitButton = self.add(QuitButton,
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name="Quit",
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relx=1,
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rely=1)
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"""
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We've reached end of __init__ basicly by this point
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its up to Handler.py to actually play the game, but we should
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do some basic initalization here
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"""
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# TODO: load art from the last place the player was in
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# TODO: load up inventory
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# TODO: Expand this by loding the text from the game
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# WARN: THIS MAY REQUIRE REWRITING HANDLER.PY TO INTALIZE THE ROOM OBJECT OUTSIDE OF HANDLER.PY
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self.update_log('Welcome back! Try "LOOK AROUND" to get started.')
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self.update_log(
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'>>Note from joe: Welcome! you\'re playing the demo! Please dont mind text issues like |this| and *this*\ni have yet to implement color!')
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@ -0,0 +1,171 @@
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import npyscreen
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from yaml_parser import parse_datafile as parse
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class Handler(npyscreen.ButtonPress):
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"""
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Very important, called when the player hits send, there are several things we need to do here:
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1: handle the player's input, and run logic, this is done in handler.py
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2: prepare new items to display on the screen
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3: re-render the screen
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"""
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def localize_room(self, roomlocation):
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"""
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This method can re-localize the room.
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"""
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try:
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room = parse(self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation)['room']
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# If the file could not be found
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except FileNotFoundError:
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# Log a critical error!
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self.parent.parentApp.log.critical(
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'Handler could not load the current room! Is the player file corrupt or was there a typo? Path was {0}'.format(
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self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation))
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# Put the player in a blank room i forgot to finish
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room = parse(self.parent.parentApp.mainPath / 'gamedata/world/blank_room.yaml')
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return room
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def whenPressed(self):
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self.parent.parentApp.log.debug('Send button pressed!')
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# This is the raw command from the user
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raw_command = self.parent.dialogueBox.value.upper()
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# Clear the dialogue box, TODO: This may become unneeded if issue #8 is fixed
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self.parent.dialogueBox.value = ''
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# This is the raw command from the user
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parsed_command = raw_command.split()
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try:
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command = parsed_command.pop(0)
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except IndexError:
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self.parent.parentApp.log.warn(
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'Command "{0}" could not be split, was it malformed or incomplete?'.format(raw_command))
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command = ''
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arguments = parsed_command # Whatever is left in the list, are arguments.
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# Handle an empty command
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if len(command) <= 2:
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self.parent.update_log('Command was too short, try something like "MOVE", "LOOK AROUND" or "USE".')
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else:
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# Concatenate everything back together (just to show the user the program understood them correctly
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self.parent.update_log(command + ' ' + ' '.join(str(s) for s in arguments))
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"""
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This is where real logic can happen!
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"""
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# Localize the player
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player = self.parent.parentApp.player
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room = self.localize_room(player.playerData['player']['location']) # Localize the room
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# By now we should be situated in our room, and with our player.
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# self.parent.parentApp.log.debug(room) # We dont need to log this, its too verbose!
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# TODO: Should upgrade these to use fuzzy words library! and not direct comparisons!
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if command == 'LOOK':
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try:
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if arguments[0] == 'AROUND':
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try:
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self.parent.update_log(room['look_around'])
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except KeyError:
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self.parent.update_log('There is nothing to look at?.. This might be a bug.')
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if arguments[0] == 'AT':
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try:
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# Argument[1] is the "thing" you want to look at, yaml is lowercase so we lowercase it.
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self.parent.update_log(room[arguments[1].lower()]['look_at'])
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except KeyError:
|
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self.parent.update_log("Im not sure what you're trying to look at.")
|
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|
except IndexError:
|
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self.parent.parentApp.log.error('Could not handle {0}, {1}'.format(command, arguments))
|
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self.parent.update_log("You must specify something to look at.")
|
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|
|
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|
elif command in ['PICK', 'TAKE']:
|
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|
try:
|
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|
if arguments[0] == 'UP' or command in ['TAKE']:
|
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|
if command in ['TAKE']:
|
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|
arguments = ['UP'] + arguments # This is a messy way to fix take logic vs pick up logic but it works.
|
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|
if len(arguments) <= 2: # If there are only 2 args ex:up, item then we dont need to merge that last arg
|
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|
try:
|
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# Argument[1] is the "thing" you want to pick up, yaml is lowercase so we lowercase it.
|
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|
self.parent.parentApp.log.info('Player tried to pick up {0}'.format(arguments[1]))
|
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self.parent.update_log(room[arguments[1].lower()]['pick_up'])
|
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player.add_inventory(room[arguments[1].lower()]['item_name'])
|
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|
except KeyError:
|
||||||
|
self.parent.update_log("You cant pick that up.")
|
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|
else: # if its a longer list of args, the player prolly wants to pick up an item with multiple words, like hand_axe, or log_viewer
|
||||||
|
try:
|
||||||
|
long_arg = '_'.join(
|
||||||
|
arguments[1:]) # Joins whatever comes after 1 in our args with '_' between
|
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|
self.parent.parentApp.log.info(
|
||||||
|
'Player tried to pick up long object {0}'.format(long_arg))
|
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|
self.parent.update_log(room[long_arg.lower()]['pick_up'])
|
||||||
|
player.add_inventory(room[long_arg.lower()]['item_name'])
|
||||||
|
except KeyError:
|
||||||
|
self.parent.update_log("You cant pick that up.")
|
||||||
|
except IndexError:
|
||||||
|
self.parent.parentApp.log.error('Could not handle {0}, {1}'.format(command, arguments))
|
||||||
|
self.parent.update_log("You must specify something to pick up.")
|
||||||
|
|
||||||
|
elif command == 'OPEN':
|
||||||
|
try:
|
||||||
|
self.parent.parentApp.log.info('Player tried to open door: {0}'.format(arguments[0]))
|
||||||
|
new_room = room[arguments[0].lower()]['leads_to']
|
||||||
|
self.parent.parentApp.log.debug('New room is: {0}'.format(new_room))
|
||||||
|
upon_enter = player.change_room(new_room) # Change the player to that new room.
|
||||||
|
self.parent.update_log(upon_enter) # Print the new room upon enter text.
|
||||||
|
|
||||||
|
room = self.localize_room(player.playerData['player']['location']) # Re-Localize!
|
||||||
|
except KeyError:
|
||||||
|
self.parent.update_log("You cant open that.")
|
||||||
|
except IndexError:
|
||||||
|
self.parent.update_log("You must specify something to open")
|
||||||
|
|
||||||
|
elif command == 'INSPECT':
|
||||||
|
try:
|
||||||
|
self.parent.parentApp.log.info('Player inspecting: {0}'.format(arguments[0]))
|
||||||
|
self.parent.update_log(
|
||||||
|
room[arguments[0].lower()]['inspect']) # Prints the inspect text, if it exists
|
||||||
|
except KeyError:
|
||||||
|
self.parent.update_log("Nothing more to inspect here.")
|
||||||
|
except IndexError:
|
||||||
|
self.parent.update_log("You must specify something to inspect.")
|
||||||
|
|
||||||
|
elif command == 'START':
|
||||||
|
self.parent.update_log('Welcome to the game! Try to |LOOK AROUND|.')
|
||||||
|
|
||||||
|
else:
|
||||||
|
self.parent.parentApp.log.info('Player\'s command was not understood: {0}'.format(command))
|
||||||
|
self.parent.update_log('I didn\'t understand {0}'.format(command))
|
||||||
|
|
||||||
|
if command == 'WHERE':
|
||||||
|
# TODO: this should take the human readable room name, not the code-name
|
||||||
|
self.parent.update_log('You are in {0}.'.format(room))
|
||||||
|
|
||||||
|
# Log the command that we parsed
|
||||||
|
self.parent.parentApp.log.info('Parsed command "{0}" with arguments "{1}"'.format(command, arguments))
|
||||||
|
|
||||||
|
"""
|
||||||
|
Do a little bit of final setup, change the art if we
|
||||||
|
need to, change the text at the bottom and update the inventory.
|
||||||
|
"""
|
||||||
|
try:
|
||||||
|
self.parent.update_location(
|
||||||
|
room['name'],
|
||||||
|
room['art'])
|
||||||
|
except KeyError:
|
||||||
|
self.parent.update_location('Unknown Location')
|
||||||
|
|
||||||
|
self.parent.update_inventory(player.playerData['player']['inventory'])
|
||||||
|
|
||||||
|
# Make sure to re-draw the art box when we're all done (in case we updated it in logic above)
|
||||||
|
self.parent.artContent.display()
|
||||||
|
|
||||||
|
# Switch back to the game menu.
|
||||||
|
# TODO: possibly deprecate this statement?
|
||||||
|
self.parent.parentApp.switchForm('GAME')
|
|
@ -0,0 +1,21 @@
|
||||||
|
import npyscreen
|
||||||
|
|
||||||
|
|
||||||
|
from Player import Player
|
||||||
|
|
||||||
|
|
||||||
|
class MainMenu(npyscreen.Form):
|
||||||
|
"""
|
||||||
|
This is the main menu, code here should only be for
|
||||||
|
initializing the player data and any settings they want to change
|
||||||
|
"""
|
||||||
|
def afterEditing(self):
|
||||||
|
# TODO: the game needs to happen after this inital main menu
|
||||||
|
self.parentApp.setNextForm('GAME')
|
||||||
|
|
||||||
|
def create(self):
|
||||||
|
self.add(npyscreen.FixedText, value='You cannot select a file yet! Just hit OK', editable=False)
|
||||||
|
self.playerSaveLocation = self.add(npyscreen.TitleFilenameCombo, name="Your save file:")
|
||||||
|
|
||||||
|
self.parentApp.player = Player(self.parentApp.mainPath / 'playerdata/defaults/default_player.yaml')
|
||||||
|
self.add(npyscreen.MultiLineEdit, value=self.parentApp.gamelib['menu']['graphics']['logo'], editable=False)
|
|
@ -0,0 +1,34 @@
|
||||||
|
from yaml_parser import parse_datafile as parse
|
||||||
|
from errors import ItemAlreadyTaken
|
||||||
|
|
||||||
|
|
||||||
|
class Player:
|
||||||
|
"""
|
||||||
|
This class intended to abstract out the actual yaml data into a player.(item) that is more
|
||||||
|
friendly to handle in code.
|
||||||
|
"""
|
||||||
|
|
||||||
|
def __init__(self, save_location):
|
||||||
|
self.save_location = save_location
|
||||||
|
|
||||||
|
self.playerData = parse(save_location)
|
||||||
|
|
||||||
|
def change_room(self, new_room):
|
||||||
|
"""
|
||||||
|
Should move the player to a new room
|
||||||
|
TODO: Put a check here that checks if the room we're moving to exists!
|
||||||
|
"""
|
||||||
|
self.playerData['player']['location'] = new_room
|
||||||
|
|
||||||
|
room = self.playerData['player']['location']
|
||||||
|
|
||||||
|
return parse('adventure_game/gamedata/world/' + room)['room']['upon_enter']
|
||||||
|
|
||||||
|
def add_inventory(self, item):
|
||||||
|
if item in self.playerData['player']['inventory']:
|
||||||
|
raise ItemAlreadyTaken
|
||||||
|
else:
|
||||||
|
self.playerData['player']['inventory'].append(item)
|
||||||
|
|
||||||
|
def remove_inventory(self, item):
|
||||||
|
pass
|
|
@ -0,0 +1,83 @@
|
||||||
|
import pathlib
|
||||||
|
import npyscreen
|
||||||
|
import logging
|
||||||
|
from npyscreen import NotEnoughSpaceForWidget
|
||||||
|
from os import system
|
||||||
|
|
||||||
|
from yaml_parser import parse_datafile as parse
|
||||||
|
from GameNavigator import GameNavigator
|
||||||
|
from MainMenu import MainMenu
|
||||||
|
|
||||||
|
|
||||||
|
class AlphaWarning(npyscreen.Popup):
|
||||||
|
def afterEditing(self):
|
||||||
|
self.parentApp.setNextForm('MENU')
|
||||||
|
|
||||||
|
def create(self):
|
||||||
|
self.add(npyscreen.MultiLineEdit, value="""Welcome to Unnamed Adventure game!
|
||||||
|
This game is still in ALPHA! And a TON
|
||||||
|
of features are not implemented.
|
||||||
|
Please check out the git project for
|
||||||
|
details and updates! and please report
|
||||||
|
any bugs! Thank you and enjoy!
|
||||||
|
https://kitsunehosting.net/gitea/Kenwood/SNHU-IT-140/issues""",
|
||||||
|
editable=False)
|
||||||
|
|
||||||
|
|
||||||
|
class AdventureGame(npyscreen.NPSAppManaged):
|
||||||
|
"""
|
||||||
|
This is the 'root' of the entire game!
|
||||||
|
"""
|
||||||
|
# Do on creation
|
||||||
|
def onStart(self):
|
||||||
|
# Setup some important 'global' values we'll need later
|
||||||
|
# Set the path all other files will follow
|
||||||
|
self.mainPath = pathlib.Path(__file__).parent
|
||||||
|
|
||||||
|
# Setup logging
|
||||||
|
self.log = logging
|
||||||
|
self.log.basicConfig(filename=self.mainPath / 'logs/AdventureGame.log',
|
||||||
|
filemode='w',
|
||||||
|
level=logging.DEBUG)
|
||||||
|
self.log.info('Logging started!')
|
||||||
|
|
||||||
|
# parse this data first (since it includes graphics for the main menu
|
||||||
|
self.gamelib = parse(self.mainPath / 'gamedata/gamelib.yaml')
|
||||||
|
self.log.debug('Gamelib at {0}'.format(self.mainPath / 'gamedata/gamelib.yaml'))
|
||||||
|
|
||||||
|
# Intalize the player as none, the player will be created in the main menu.
|
||||||
|
self.player = None
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# Set screen size before drawing windows
|
||||||
|
dimensions = self.gamelib['menu']['graphics']['dimensions']
|
||||||
|
#system('mode con: cols={0} lines={1}'.format(
|
||||||
|
# dimensions['inventory_width']+dimensions['art_width'],
|
||||||
|
# 30)) # TODO: Finish setting this up.
|
||||||
|
|
||||||
|
# Set theme
|
||||||
|
#TODO: modify custom theme?
|
||||||
|
npyscreen.setTheme(npyscreen.Themes.ElegantTheme)
|
||||||
|
|
||||||
|
# Draw game windows
|
||||||
|
self.addForm('GAME', GameNavigator, name='Unnamed Adventure Game') # This window should draw the actual game
|
||||||
|
self.addForm('MENU', MainMenu, name='Welcome to the main menu') # This window should draw the main menu
|
||||||
|
self.addForm('MAIN', AlphaWarning, name='Welcome to the alpha!') # This window is only needed for the ALPHA
|
||||||
|
|
||||||
|
# TODO: Create a 'splash screen' or, traditional "main menu"
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == '__main__':
|
||||||
|
# Set the screen size bigger
|
||||||
|
system('mode con: cols={0} lines={1}'.format(124, 36))
|
||||||
|
|
||||||
|
# Make a new adventure game if not imported
|
||||||
|
adventure_game = AdventureGame()
|
||||||
|
|
||||||
|
# Run the game!
|
||||||
|
try:
|
||||||
|
adventure_game.run()
|
||||||
|
except NotEnoughSpaceForWidget:
|
||||||
|
# This exception should catch if a player tries to play in a screen that is too small.
|
||||||
|
print('Your screen is too small!\nOr, Joe has not fixed https://kitsunehosting.net/gitea/Kenwood/SNHU-IT-140/issues/7')
|
|
@ -0,0 +1,6 @@
|
||||||
|
class ItemAlreadyTaken(Exception):
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
class ItemRequired(Exception):
|
||||||
|
pass
|
|
@ -0,0 +1,62 @@
|
||||||
|
menu:
|
||||||
|
graphics:
|
||||||
|
logo: |
|
||||||
|
. __ __ __ ___ __ __
|
||||||
|
/ / / /___ ____ ____ _____ ___ ___ ____/ / / | ____/ / _____ ____ / /___ __________
|
||||||
|
/ / / / __ \/ __ \/ __ `/ __ `__ \/ _ \/ __ / / /| |/ __ / | / / _ \/ __ \/ __/ / / / ___/ _ \
|
||||||
|
/ /_/ / / / / / / / /_/ / / / / / / __/ /_/ / / ___ / /_/ /| |/ / __/ / / / /_/ /_/ / / / __/
|
||||||
|
\____/_/ /_/_/ /_/\__,_/_/ /_/ /_/\___/\__,_/ /_/ |_\__,_/ |___/\___/_/ /_/\__/\__,_/_/ \___/
|
||||||
|
_________ __ _________
|
||||||
|
/ ____/ | / |/ / ____/
|
||||||
|
/ / __/ /| | / /|_/ / __/
|
||||||
|
/ /_/ / ___ |/ / / / /___
|
||||||
|
\____/_/ |_/_/ /_/_____/
|
||||||
|
|
||||||
|
not_found: |
|
||||||
|
+--------------------------------------------------------------------------------NNN0ddk0000kkX--+
|
||||||
|
|--------------------------------------------------------------------------------N0OOkkkO0OkxON--|
|
||||||
|
|--------------------------------------------------------------------------------KkOkkkxkOxloON--|
|
||||||
|
|--------------------------------------------------------------------------------0xOO00000kdokX--|
|
||||||
|
|---------------------------------------------+/ \+-----------------------------XOxdddxdl:;cdX--|
|
||||||
|
|--------------------------------------------+/ !! \+----------------------------XOxoldxllc:oON--|
|
||||||
|
|-------------------------------------------+/ \+---------------------------0xkddkxdOxod0W--|
|
||||||
|
|------------------------------------+No Art for this location+------------------XkddkxodkxkxxX--|
|
||||||
|
|--------------------------------|Consider making a pull request?|---------NXXXKOOkxxxddodxkkOX--|
|
||||||
|
|--------------------------------------------------------------------------NXNNXxclddxkkxkOOO0N--|
|
||||||
|
|--------------------------------------------------------------------------XkxxxdddoxkkxkOkxkKW--|
|
||||||
|
|--------------------------------------------------------------------------KxxxxdollloodO0kkk0N--|
|
||||||
|
|--------------------------------------------------------------------------XkxxxdlclddkOOkk0OON--|
|
||||||
|
|--------------------------------------------------------------------------N0dooxdlcdkOkkkkxcoX--|
|
||||||
|
|--------------------------------------------------------------------------WXKKKKOOO0K0kxxxdodX--|
|
||||||
|
|------------------------------------------------------------------------------------------------|
|
||||||
|
|------------------------------------------------------------------------------------------------|
|
||||||
|
+------------------------------------------------------------------------------------------------+
|
||||||
|
|
||||||
|
start_to_continue: |
|
||||||
|
+ +
|
||||||
|
| |
|
||||||
|
| TYPE |
|
||||||
|
| START |
|
||||||
|
| TO BEGIN! |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
+ +
|
||||||
|
dimensions:
|
||||||
|
inventory_width: 23
|
||||||
|
inventory_height: 20
|
||||||
|
art_width: 101
|
||||||
|
art_height: 20
|
||||||
|
dialogue_width: 122
|
||||||
|
dialogue_height: 20
|
||||||
|
entry_box_width: 122
|
||||||
|
entry_box_height: 3
|
|
@ -0,0 +1,4 @@
|
||||||
|
room:
|
||||||
|
grid: [-1, -1]
|
||||||
|
upon_enter: "You're in a blank room. It looks unfinished, like joe forgot to put something here"
|
||||||
|
look_around: "There is nothing to look at, you should tell joe you're here."
|
|
@ -0,0 +1,20 @@
|
||||||
|
room:
|
||||||
|
name: "The Hallway"
|
||||||
|
grid: [0, 1]
|
||||||
|
upon_enter: "You are standing just outside your office door."
|
||||||
|
look_around: "You look up, and down the hallway, you see the receptionists |desk|. A |closet| at the other end of the hall and the |Office Door| Behind you."
|
||||||
|
closet:
|
||||||
|
look_at: "Its a closet door."
|
||||||
|
inspect: "Its still a closet door."
|
||||||
|
desk:
|
||||||
|
look_at: "Its your receptionists desk, she's not sitting behind it."
|
||||||
|
inspect: "She's still not there."
|
||||||
|
office_door:
|
||||||
|
leads_to: office.yaml
|
||||||
|
look_at: "Its a door, it leads to your office. You should try to |OPEN| it."
|
||||||
|
inspect: "Its ornate but basic, this side of the door has your name on a |plaque|."
|
||||||
|
plaque:
|
||||||
|
item_name: "Office Door Plaque"
|
||||||
|
look_at: "Its a small brass plate, it has your name on it."
|
||||||
|
inspect: "Its still a small brass plate, and it has your name on it. Beyond that its nothing special."
|
||||||
|
pick_up: "You tear off the *PLAQUE*, and now you're stuck with it i guess."
|
|
@ -0,0 +1,39 @@
|
||||||
|
room:
|
||||||
|
name: "Your Office"
|
||||||
|
grid: [0, 0]
|
||||||
|
upon_enter: "You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
|
||||||
|
look_around: "You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|"
|
||||||
|
desk:
|
||||||
|
look_at: "You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
|
||||||
|
inspect: "The desk is large and ornate with one of those silly lamps hovering over it."
|
||||||
|
bookshelf:
|
||||||
|
look_at: "The bookshelf is a bookshelf."
|
||||||
|
inspect: "Its still a bookshelf."
|
||||||
|
log_viewer:
|
||||||
|
item_name: "Log Viewer"
|
||||||
|
look_at: "The log viewer is a small piece of ornate code, allowing you to examine |entities| more closely."
|
||||||
|
inspect: "The dials are wiggly and the viewer makes Beep Boop sounds sometimes."
|
||||||
|
pick_up: "You pick up the *LOG VIEWER*."
|
||||||
|
door:
|
||||||
|
leads_to: hallway.yaml
|
||||||
|
look_at: "Its a door, it leads to the Hallway. You should try to |OPEN| it."
|
||||||
|
inspect: "Its ornate but basic, the other side of the door has your name on a plaque."
|
||||||
|
art: |
|
||||||
|
+ +
|
||||||
|
| |
|
||||||
|
| OFFICE STUFF? |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
+ +
|
|
@ -0,0 +1,14 @@
|
||||||
|
INFO:root:Logging started!
|
||||||
|
DEBUG:root:Gamelib at adventure_game\gamedata\gamelib.yaml
|
||||||
|
DEBUG:root:Send button pressed!
|
||||||
|
DEBUG:root:{'grid': [0, 0], 'upon_enter': 'You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'look_around': 'You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|', 'pick_up_logviewer': 'You pick the *LOG VIEWER* up.', 'desk': {'look_at': 'You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'inspect': 'Desk, ornate, stuff'}, 'log_viewer': {'look_at': 'logviewer looks like garbo', 'inspect': 'beep boop', 'pick_up': 'You pick up the *LOG VIEWER*.'}}
|
||||||
|
INFO:root:Parsed command "LOOK" with arguments "['AROUND']"
|
||||||
|
DEBUG:root:Send button pressed!
|
||||||
|
DEBUG:root:{'grid': [0, 0], 'upon_enter': 'You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'look_around': 'You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|', 'pick_up_logviewer': 'You pick the *LOG VIEWER* up.', 'desk': {'look_at': 'You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'inspect': 'Desk, ornate, stuff'}, 'log_viewer': {'look_at': 'logviewer looks like garbo', 'inspect': 'beep boop', 'pick_up': 'You pick up the *LOG VIEWER*.'}}
|
||||||
|
INFO:root:Parsed command "LOOK" with arguments "['AT', 'DESK']"
|
||||||
|
DEBUG:root:Send button pressed!
|
||||||
|
DEBUG:root:{'grid': [0, 0], 'upon_enter': 'You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'look_around': 'You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|', 'pick_up_logviewer': 'You pick the *LOG VIEWER* up.', 'desk': {'look_at': 'You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'inspect': 'Desk, ornate, stuff'}, 'log_viewer': {'look_at': 'logviewer looks like garbo', 'inspect': 'beep boop', 'pick_up': 'You pick up the *LOG VIEWER*.'}}
|
||||||
|
INFO:root:Parsed command "LOOK" with arguments "['AT', 'DOOR']"
|
||||||
|
DEBUG:root:Send button pressed!
|
||||||
|
DEBUG:root:{'grid': [0, 0], 'upon_enter': 'You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'look_around': 'You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|', 'pick_up_logviewer': 'You pick the *LOG VIEWER* up.', 'desk': {'look_at': 'You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'inspect': 'Desk, ornate, stuff'}, 'log_viewer': {'look_at': 'logviewer looks like garbo', 'inspect': 'beep boop', 'pick_up': 'You pick up the *LOG VIEWER*.'}}
|
||||||
|
INFO:root:Parsed command "LOOK" with arguments "['AT', 'BOOKSHELF']"
|
|
@ -0,0 +1,4 @@
|
||||||
|
player:
|
||||||
|
name: 'Default'
|
||||||
|
location: 'office.yaml'
|
||||||
|
inventory: ['Detective Hat']
|
|
@ -0,0 +1,12 @@
|
||||||
|
import yaml
|
||||||
|
|
||||||
|
|
||||||
|
def parse_datafile(file):
|
||||||
|
# With the file open
|
||||||
|
with open(file, 'r') as stream:
|
||||||
|
# Try to read it and return it
|
||||||
|
try:
|
||||||
|
content = yaml.safe_load(stream)
|
||||||
|
return content
|
||||||
|
except yaml.YAMLError as exc:
|
||||||
|
return exc
|
|
@ -0,0 +1,2 @@
|
||||||
|
npyscreen~=4.10.5
|
||||||
|
PyYAML~=5.1.2
|
Loading…
Reference in New Issue