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adventure-
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@ -1,2 +1,4 @@
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||||||
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||||||
*.pyc
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*.pyc
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||||||
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.idea
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||||||
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Adventure Game/adventure_game/logs/AdventureGame.log
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||||||
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@ -1,3 +0,0 @@
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# Default ignored files
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|
||||||
/shelf/
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||||||
/workspace.xml
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@ -1,11 +0,0 @@
|
||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<module type="PYTHON_MODULE" version="4">
|
|
||||||
<component name="NewModuleRootManager">
|
|
||||||
<content url="file://$MODULE_DIR$" />
|
|
||||||
<orderEntry type="inheritedJdk" />
|
|
||||||
<orderEntry type="sourceFolder" forTests="false" />
|
|
||||||
</component>
|
|
||||||
<component name="TestRunnerService">
|
|
||||||
<option name="PROJECT_TEST_RUNNER" value="pytest" />
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|
||||||
</component>
|
|
||||||
</module>
|
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|
@ -1,6 +0,0 @@
|
||||||
<component name="InspectionProjectProfileManager">
|
|
||||||
<settings>
|
|
||||||
<option name="USE_PROJECT_PROFILE" value="false" />
|
|
||||||
<version value="1.0" />
|
|
||||||
</settings>
|
|
||||||
</component>
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@ -1,4 +0,0 @@
|
||||||
<?xml version="1.0" encoding="UTF-8"?>
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|
||||||
<project version="4">
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|
||||||
<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.7" project-jdk-type="Python SDK" />
|
|
||||||
</project>
|
|
|
@ -1,8 +0,0 @@
|
||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<project version="4">
|
|
||||||
<component name="ProjectModuleManager">
|
|
||||||
<modules>
|
|
||||||
<module fileurl="file://$PROJECT_DIR$/.idea/2-3.iml" filepath="$PROJECT_DIR$/.idea/2-3.iml" />
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|
||||||
</modules>
|
|
||||||
</component>
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|
||||||
</project>
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|
|
@ -1,6 +0,0 @@
|
||||||
<?xml version="1.0" encoding="UTF-8"?>
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|
||||||
<project version="4">
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|
||||||
<component name="VcsDirectoryMappings">
|
|
||||||
<mapping directory="$PROJECT_DIR$/../.." vcs="Git" />
|
|
||||||
</component>
|
|
||||||
</project>
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Binary file not shown.
Binary file not shown.
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@ -1,20 +0,0 @@
|
||||||
import datetime
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||||||
|
|
||||||
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||||||
def prompt_user():
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||||||
name = input('What is your name? ')
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|
||||||
try:
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|
||||||
age = int(input('How old are you? '))
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|
||||||
except ValueError:
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|
||||||
return 'Age must be a number.'
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|
||||||
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|
||||||
return 'Hello {0}! You were born in {1}.'.format(name, get_year() - age)
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|
||||||
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||||||
|
|
||||||
def get_year():
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|
||||||
now = datetime.datetime.now()
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|
||||||
return now.year
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|
||||||
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|
||||||
|
|
||||||
if __name__ == '__main__':
|
|
||||||
print(prompt_user())
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|
@ -1,20 +0,0 @@
|
||||||
|
|
||||||
def output_format_one(first, middle, last):
|
|
||||||
_format = "{0}, {1}.".format(last, first[0])
|
|
||||||
return _format
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|
||||||
|
|
||||||
def output_format_two(first, middle, last):
|
|
||||||
_format = "{0}, {1}.{2}.".format(last, first[0], middle[0])
|
|
||||||
return _format
|
|
||||||
|
|
||||||
if __name__ == '__main__':
|
|
||||||
name = input("Input your name: ")
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|
||||||
|
|
||||||
name = name.split(' ')
|
|
||||||
|
|
||||||
if len(name) == 2:
|
|
||||||
name = output_format_one(name[0], None, name[1])
|
|
||||||
elif len(name) == 3:
|
|
||||||
name = output_format_two(name[0], name[1], name[2])
|
|
||||||
|
|
||||||
print(name)
|
|
|
@ -1,15 +0,0 @@
|
||||||
|
|
||||||
if __name__ == '__main__':
|
|
||||||
_input = input()
|
|
||||||
|
|
||||||
character, phrase = [_input.split(' ', 1)[i] for i in range(2)]
|
|
||||||
|
|
||||||
frequency = phrase.count(character)
|
|
||||||
frequency_nocase = phrase.upper().count(character.upper())
|
|
||||||
|
|
||||||
if frequency != 0:
|
|
||||||
print(frequency)
|
|
||||||
#elif frequency_nocase > 0: # Lol im stupid~
|
|
||||||
# print("{0} is diferent than {1}.".format(character, character.upper()))
|
|
||||||
if frequency == 0 & frequency_nocase == 0:
|
|
||||||
print(frequency)
|
|
|
@ -1,16 +0,0 @@
|
||||||
if __name__ == '__main__':
|
|
||||||
favorite_color = input('Enter favorite color:\n')
|
|
||||||
pets_name = input('Enter pet\'s name:\n')
|
|
||||||
favorite_number = input('Enter a number:\n')
|
|
||||||
|
|
||||||
print('You entered: {0} {1} {2}\n'.format(favorite_color, pets_name, favorite_number))
|
|
||||||
|
|
||||||
first_password = '{0}_{1}'.format(favorite_color, pets_name)
|
|
||||||
second_password = '{0}{1}{0}'.format(favorite_number, favorite_color)
|
|
||||||
|
|
||||||
print('First password: {0}'.format(first_password))
|
|
||||||
print('Second password: {0}\n'.format(second_password))
|
|
||||||
|
|
||||||
print('Number of characters in {0}: {1}'.format(first_password, len(first_password)))
|
|
||||||
print('Number of characters in {0}: {1}'.format(second_password, len(second_password)))
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|
||||||
|
|
|
@ -1,20 +0,0 @@
|
||||||
def collect_grades():
|
|
||||||
grades = []
|
|
||||||
print('Enter a score on an exam. If the weight is different than x/100 specify using (grade)/(weight).')
|
|
||||||
while True:
|
|
||||||
_input = input('''Enter a score on an exam. ( 93 OR 93/100)\n(Press enter to stop):\n''')
|
|
||||||
if len(_input) == 0:
|
|
||||||
break
|
|
||||||
grades.append(_input)
|
|
||||||
return grades
|
|
||||||
|
|
||||||
if __name__ == '__main__':
|
|
||||||
print(collect_grades())
|
|
||||||
|
|
||||||
exam1_grade = float(input('Enter score on Exam 1 (out of 100):\n'))
|
|
||||||
exam2_grade = float(input('Enter score on Exam 2 (out of 100):\n'))
|
|
||||||
exam3_grade = float(input('Enter score on Exam 3 (out of 100):\n'))
|
|
||||||
|
|
||||||
overall_grade = (exam1_grade + exam2_grade + exam3_grade) / 3
|
|
||||||
|
|
||||||
print('Your overall grade is:', overall_grade)
|
|
|
@ -1,13 +0,0 @@
|
||||||
tweet = input('Enter abbreviation from tweet:\n')
|
|
||||||
|
|
||||||
tweet_dict = {
|
|
||||||
'LOL': 'LOL = laughing out loud',
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|
||||||
'BFN': 'BFN = bye for now',
|
|
||||||
'FTW': 'FTW = for the win',
|
|
||||||
'IRL': 'IRL = in real life'
|
|
||||||
}
|
|
||||||
|
|
||||||
try:
|
|
||||||
print(tweet_dict[tweet.upper()])
|
|
||||||
except KeyError:
|
|
||||||
print("Sorry, don't know that one")
|
|
|
@ -1,16 +0,0 @@
|
||||||
|
|
||||||
def get_input():
|
|
||||||
result = []
|
|
||||||
print('Enter a number when prompted. Press enter to stop')
|
|
||||||
while True:
|
|
||||||
_input = input('Input a number: ')
|
|
||||||
if len(_input) == 0:
|
|
||||||
break
|
|
||||||
try:
|
|
||||||
_input = int(_input)
|
|
||||||
result.append(_input)
|
|
||||||
except ValueError:
|
|
||||||
print("Error, only accepts numbers")
|
|
||||||
return result
|
|
||||||
|
|
||||||
print(min(get_input()))
|
|
|
@ -1,53 +0,0 @@
|
||||||
from datetime import datetime
|
|
||||||
import logging
|
|
||||||
|
|
||||||
logging.basicConfig(level=logging.ERROR)
|
|
||||||
|
|
||||||
input_month = input('Input a month to analyse: ')
|
|
||||||
input_day = int(input('Input a day of that month: '))
|
|
||||||
|
|
||||||
def convert_doy_to_season(doy):
|
|
||||||
if not isinstance(doy, int):
|
|
||||||
return 'Invalid'
|
|
||||||
|
|
||||||
if 79 <= doy <= 171:
|
|
||||||
return 'Spring'
|
|
||||||
if 172 <= doy <= 264:
|
|
||||||
return 'Summer'
|
|
||||||
if 265 <= doy <= 354:
|
|
||||||
return 'Autumn'
|
|
||||||
if 355 <= doy <= 365 or 1 <= doy <= 78:
|
|
||||||
return 'Winter'
|
|
||||||
|
|
||||||
def convert_month_to_num(month_name):
|
|
||||||
try:
|
|
||||||
_date = datetime.strptime(month_name, "%B")
|
|
||||||
logging.debug(_date.month)
|
|
||||||
return int(_date.month)
|
|
||||||
except ValueError:
|
|
||||||
logging.warning('Was unable to convert from full month name, trying with shortname.')
|
|
||||||
try:
|
|
||||||
_date = datetime.strptime(month_name, "%b")
|
|
||||||
logging.debug(_date.month)
|
|
||||||
return int(_date.month)
|
|
||||||
except ValueError:
|
|
||||||
logging.error('Was unable to convert the month {0}! Tried long name and short name.'.format(month_name))
|
|
||||||
return None
|
|
||||||
|
|
||||||
def day_of_year(month,day):
|
|
||||||
try:
|
|
||||||
# Cannot handle leap years!!!
|
|
||||||
if day > 30 or day <= 0:
|
|
||||||
raise OverflowError
|
|
||||||
|
|
||||||
result = int((275 * month) / 9.0) - 2 * int((month + 9) / 12.0) + day - 30
|
|
||||||
logging.debug(result)
|
|
||||||
return result
|
|
||||||
except TypeError:
|
|
||||||
return None
|
|
||||||
except OverflowError:
|
|
||||||
return None
|
|
||||||
|
|
||||||
|
|
||||||
print(convert_doy_to_season(day_of_year(convert_month_to_num(input_month), input_day)))
|
|
||||||
|
|
|
@ -1,40 +0,0 @@
|
||||||
try:
|
|
||||||
user_cents = int(input('Cents: '))
|
|
||||||
except ValueError:
|
|
||||||
print('Cannot cannot parse input.')
|
|
||||||
exit()
|
|
||||||
|
|
||||||
change = []
|
|
||||||
coins = [
|
|
||||||
['Dollars', 'Dollar'],
|
|
||||||
['Quarters', 'Quarter'],
|
|
||||||
['Dimes', 'Dime'],
|
|
||||||
['Nickels', 'Nickel'],
|
|
||||||
['Pennies', 'Penny']]
|
|
||||||
|
|
||||||
while user_cents >= 100:
|
|
||||||
user_cents -= 100
|
|
||||||
change.append(coins[0])
|
|
||||||
while user_cents >= 25:
|
|
||||||
user_cents -= 25
|
|
||||||
change.append(coins[1])
|
|
||||||
while user_cents >= 10:
|
|
||||||
user_cents -= 10
|
|
||||||
change.append(coins[2])
|
|
||||||
while user_cents >= 5:
|
|
||||||
user_cents -= 5
|
|
||||||
change.append(coins[3])
|
|
||||||
for _i in range(user_cents):
|
|
||||||
change.append(coins[4])
|
|
||||||
|
|
||||||
if len(change) != 0:
|
|
||||||
for coin in coins:
|
|
||||||
num_coins = change.count(coin)
|
|
||||||
if num_coins != 0:
|
|
||||||
if num_coins > 1:
|
|
||||||
print('{0} {1}'.format(num_coins, coin[0]))
|
|
||||||
else:
|
|
||||||
print('{0} {1}'.format(num_coins, coin[1]))
|
|
||||||
else:
|
|
||||||
print('No change ')
|
|
||||||
|
|
|
@ -1,13 +0,0 @@
|
||||||
user_score = 0
|
|
||||||
simon_pattern = input()
|
|
||||||
user_pattern = input()
|
|
||||||
|
|
||||||
#user_score = sum(a==b for a, b in zip(simon_pattern, user_pattern))
|
|
||||||
|
|
||||||
for char in enumerate(list(simon_pattern)):
|
|
||||||
if user_pattern[char[0]] == char[1]:
|
|
||||||
user_score += 1
|
|
||||||
else:
|
|
||||||
break
|
|
||||||
|
|
||||||
print('User score:', user_score)
|
|
|
@ -1,12 +0,0 @@
|
||||||
user_text = input()
|
|
||||||
|
|
||||||
autograder_exceptions = ['!']
|
|
||||||
|
|
||||||
def count_letters(string):
|
|
||||||
result = 0;
|
|
||||||
for letter in list(string):
|
|
||||||
if letter.isalpha() or letter in autograder_exceptions:
|
|
||||||
result += 1
|
|
||||||
return(result)
|
|
||||||
|
|
||||||
print(count_letters(user_text))
|
|
|
@ -1,15 +0,0 @@
|
||||||
password = input()
|
|
||||||
|
|
||||||
replacements = {
|
|
||||||
'i' : '!',
|
|
||||||
'a' : '@',
|
|
||||||
'm' : 'M',
|
|
||||||
'B' : '8',
|
|
||||||
'o' : '.'
|
|
||||||
}
|
|
||||||
|
|
||||||
for replace, replacement in replacements.items():
|
|
||||||
password = password.replace(replace, replacement)
|
|
||||||
password += 'q*s'
|
|
||||||
|
|
||||||
print(password)
|
|
|
@ -1,8 +0,0 @@
|
||||||
triangle_char = input('Enter a character:\n')
|
|
||||||
triangle_height = int(input('Enter triangle height:\n'))
|
|
||||||
print('')
|
|
||||||
|
|
||||||
for row in range(1, triangle_height + 1):
|
|
||||||
for col in range(row):
|
|
||||||
print(triangle_char, end=' ')
|
|
||||||
print('')
|
|
|
@ -1,42 +0,0 @@
|
||||||
|
|
||||||
# Construct a mad lib
|
|
||||||
class mad_lib:
|
|
||||||
|
|
||||||
# Initalize a constructor for python mad lib
|
|
||||||
def __init__(self, lib):
|
|
||||||
# lib is a value passed in during the construction of this class
|
|
||||||
self.text = lib
|
|
||||||
self.input = input().split()
|
|
||||||
|
|
||||||
# Replace %text% with user input
|
|
||||||
if '%first_name%' in self.text:
|
|
||||||
self.text = self.text.replace('%first_name%', self.first_name())
|
|
||||||
if '%location%' in self.text:
|
|
||||||
self.text = self.text.replace('%location%', self.location())
|
|
||||||
if '%whole_number%' in self.text:
|
|
||||||
self.text = self.text.replace('%whole_number%', self.whole_number())
|
|
||||||
if '%plural_noun%' in self.text:
|
|
||||||
self.text = self.text.replace('%plural_noun%', self.plural_noun())
|
|
||||||
|
|
||||||
|
|
||||||
def first_name(self):
|
|
||||||
#return input("A first name: ")
|
|
||||||
return self.input.pop()
|
|
||||||
|
|
||||||
def location(self):
|
|
||||||
#return input("A location: ")
|
|
||||||
return self.input.pop()
|
|
||||||
|
|
||||||
def whole_number(self):
|
|
||||||
#return input("A whole number: ")
|
|
||||||
return self.input.pop()
|
|
||||||
|
|
||||||
def plural_noun(self):
|
|
||||||
#return input("A plural noun: ")
|
|
||||||
return self.input.pop()
|
|
||||||
|
|
||||||
if __name__ == '__main__':
|
|
||||||
# Construct a mad lib
|
|
||||||
md = mad_lib('%first_name% went to %location% to buy %whole_number% different types of %plural_noun%')
|
|
||||||
|
|
||||||
print(md.text)
|
|
|
@ -1,8 +0,0 @@
|
||||||
from mad_lib import mad_lib
|
|
||||||
|
|
||||||
while True:
|
|
||||||
md = mad_lib('Eating %whole_number% %plural_noun% a day keeps the doctor away.')
|
|
||||||
if 'quit' in md.text:
|
|
||||||
break
|
|
||||||
else:
|
|
||||||
print(md.text)
|
|
|
@ -1,5 +0,0 @@
|
||||||
user_num = int(input())
|
|
||||||
|
|
||||||
while user_num >= 1:
|
|
||||||
user_num = user_num / 2 # We operate on the value first, before printing it
|
|
||||||
print(user_num)
|
|
|
@ -1,9 +0,0 @@
|
||||||
num_insects = int(input()) # Must be >= 1
|
|
||||||
|
|
||||||
result = []
|
|
||||||
|
|
||||||
while num_insects <= 100:
|
|
||||||
result.append(num_insects)
|
|
||||||
num_insects = num_insects * 2
|
|
||||||
|
|
||||||
print(*result, end = ' ')
|
|
|
@ -1,12 +0,0 @@
|
||||||
contact_emails = {
|
|
||||||
'Sue Reyn' : 's.reyn@email.com',
|
|
||||||
'Mike Filt': 'mike.filt@bmail.com',
|
|
||||||
'Nate Arty': 'narty042@nmail.com'
|
|
||||||
}
|
|
||||||
|
|
||||||
new_contact = input()
|
|
||||||
new_email = input()
|
|
||||||
contact_emails[new_contact] = new_email
|
|
||||||
|
|
||||||
for contact in contact_emails:
|
|
||||||
print('{0} is {1}'.format(contact_emails.get(contact), contact))
|
|
|
@ -1,8 +0,0 @@
|
||||||
num_rows = int(input())
|
|
||||||
num_cols = int(input())
|
|
||||||
|
|
||||||
for _i in range(num_rows):
|
|
||||||
print('*', end=' ')
|
|
||||||
for _i in range(num_cols - 1):
|
|
||||||
print('*', end=' ')
|
|
||||||
print()
|
|
|
@ -1,11 +0,0 @@
|
||||||
num_rows = int(input())
|
|
||||||
num_cols = int(input())
|
|
||||||
|
|
||||||
# Note 1: You will need to declare more variables
|
|
||||||
# Note 2: Place end=' ' at the end of your print statement to separate seats by spaces
|
|
||||||
|
|
||||||
for row_num in range(1, num_rows + 1):
|
|
||||||
for col_char in map(chr, range(ord('A'), ord('A') + num_cols)):
|
|
||||||
print('{0}{1}'.format(row_num, col_char), end=' ')
|
|
||||||
|
|
||||||
print()
|
|
|
@ -1,9 +0,0 @@
|
||||||
|
|
||||||
def swap(list):
|
|
||||||
m_list = list[0], list[-1] = list[-1], list[0]
|
|
||||||
return m_list
|
|
||||||
|
|
||||||
values_list = input().split(',') # Program receives comma-separated values like 5,4,12,19
|
|
||||||
swap(values_list)
|
|
||||||
|
|
||||||
print(values_list)
|
|
|
@ -1,12 +0,0 @@
|
||||||
gas_const = 8.3144621
|
|
||||||
|
|
||||||
def compute_gas_volume(pressure, temperature, moles):
|
|
||||||
return (moles * gas_const * temperature) / pressure
|
|
||||||
|
|
||||||
gas_pressure = float(input())
|
|
||||||
gas_moles = float(input())
|
|
||||||
gas_temperature = float(input())
|
|
||||||
gas_volume = 0.0
|
|
||||||
|
|
||||||
gas_volume = compute_gas_volume(gas_pressure, gas_temperature, gas_moles)
|
|
||||||
print('Gas volume:', gas_volume, 'm^3')
|
|
|
@ -1,6 +0,0 @@
|
||||||
def swap_values(user_val1, user_val2):
|
|
||||||
return user_val2, user_val1
|
|
||||||
|
|
||||||
if __name__ == '__main__':
|
|
||||||
val1, val2 = swap_values(input(), input())
|
|
||||||
print('{0} {1}'.format(val1, val2))
|
|
|
@ -1,46 +0,0 @@
|
||||||
coins = [
|
|
||||||
['Dollars', 'Dollar'],
|
|
||||||
['Quarters', 'Quarter'],
|
|
||||||
['Dimes', 'Dime'],
|
|
||||||
['Nickels', 'Nickel'],
|
|
||||||
['Pennies', 'Penny']]
|
|
||||||
|
|
||||||
def coin_enumeration(change):
|
|
||||||
if len(change) != 0:
|
|
||||||
for coin in coins:
|
|
||||||
num_coins = change.count(coin)
|
|
||||||
if num_coins != 0:
|
|
||||||
if num_coins > 1:
|
|
||||||
print('{0} {1}'.format(num_coins, coin[0].lower()))
|
|
||||||
else:
|
|
||||||
print('{0} {1}'.format(num_coins, coin[1].lower()))
|
|
||||||
else:
|
|
||||||
print('no change')
|
|
||||||
|
|
||||||
def fit_coin(to_make, coin_val):
|
|
||||||
num_coin = to_make // coin_val
|
|
||||||
remainder = to_make - (num_coin * coin_val)
|
|
||||||
|
|
||||||
return num_coin, remainder
|
|
||||||
|
|
||||||
def exact_change(input_val):
|
|
||||||
nd, input_val = fit_coin(input_val, 100)
|
|
||||||
nq, input_val = fit_coin(input_val, 25)
|
|
||||||
ndime, input_val = fit_coin(input_val, 10)
|
|
||||||
nn, input_val = fit_coin(input_val, 5)
|
|
||||||
np, input_val = fit_coin(input_val, 1)
|
|
||||||
|
|
||||||
return nd, nq, ndime, nn, np
|
|
||||||
|
|
||||||
if __name__ == '__main__':
|
|
||||||
change = []
|
|
||||||
input_val = int(input())
|
|
||||||
num_dollars, num_quarters, num_dimes, num_nickels, num_pennies = exact_change(input_val)
|
|
||||||
|
|
||||||
change.extend([coins[0] for i in range(num_dollars)])
|
|
||||||
change.extend([coins[1] for i in range(num_quarters)])
|
|
||||||
change.extend([coins[2] for i in range(num_dimes)])
|
|
||||||
change.extend([coins[3] for i in range(num_nickels)])
|
|
||||||
change.extend([coins[4] for i in range(num_pennies)])
|
|
||||||
|
|
||||||
coin_enumeration(change)
|
|
|
@ -1,19 +0,0 @@
|
||||||
def find_max(num_1, num_2):
|
|
||||||
max_val = 0.0
|
|
||||||
|
|
||||||
if (num_1 > num_2): # if num1 is greater than num2,
|
|
||||||
max_val = num_1 # then num1 is the maxVal.
|
|
||||||
else: # Otherwise,
|
|
||||||
max_val = num_2 # num2 is the maxVal
|
|
||||||
return max_val
|
|
||||||
|
|
||||||
max_sum = 0.0
|
|
||||||
|
|
||||||
num_a = float(input())
|
|
||||||
num_b = float(input())
|
|
||||||
num_y = float(input())
|
|
||||||
num_z = float(input())
|
|
||||||
|
|
||||||
max_sum = sum([max([num_a, num_b]), max([num_y, num_z])])
|
|
||||||
|
|
||||||
print('max_sum is:', max_sum)
|
|
|
@ -1,9 +0,0 @@
|
||||||
|
|
||||||
def pyramid_volume(base_length, base_width, pyramid_height):
|
|
||||||
return(((base_length * base_width) * pyramid_height) * (1/3))
|
|
||||||
|
|
||||||
|
|
||||||
length = float(input())
|
|
||||||
width = float(input())
|
|
||||||
height = float(input())
|
|
||||||
print('Volume for 4.5, 2.1, 3.0 is:', pyramid_volume(length, width, height))
|
|
|
@ -1,8 +0,0 @@
|
||||||
|
|
||||||
def mph_and_minutes_to_miles(mph, dt):
|
|
||||||
return (dt / 60) * mph
|
|
||||||
|
|
||||||
miles_per_hour = float(input())
|
|
||||||
minutes_traveled = float(input())
|
|
||||||
|
|
||||||
print('Miles: {:f}'.format(mph_and_minutes_to_miles(miles_per_hour, minutes_traveled)))
|
|
|
@ -1,22 +0,0 @@
|
||||||
|
|
||||||
def get_user_num():
|
|
||||||
# This is bad practice, you should use python ABC or raise NotImplementedError instead.
|
|
||||||
print('FIXME: Finish get_user_num()')
|
|
||||||
return -1
|
|
||||||
#raise NotImplementedError
|
|
||||||
|
|
||||||
def compute_avg(user_num1, user_num2):
|
|
||||||
# This is bad practice, you should use python ABC or raise NotImplementedError instead.
|
|
||||||
print('FIXME: Finish compute_avg()')
|
|
||||||
return -1
|
|
||||||
#raise NotImplementedError
|
|
||||||
|
|
||||||
user_num1 = 0
|
|
||||||
user_num2 = 0
|
|
||||||
avg_result = 0
|
|
||||||
|
|
||||||
user_num1 = get_user_num()
|
|
||||||
user_num2 = get_user_num()
|
|
||||||
avg_result = compute_avg(user_num1, user_num2)
|
|
||||||
|
|
||||||
print('Avg:', avg_result)
|
|
|
@ -1,12 +0,0 @@
|
||||||
|
|
||||||
def print_popcorn_time(bag_ounces):
|
|
||||||
if bag_ounces < 3:
|
|
||||||
print('Too small') # This should be returned instead.
|
|
||||||
elif bag_ounces > 10:
|
|
||||||
print('Too large') # This should be returned instead.
|
|
||||||
else:
|
|
||||||
print('{0} seconds'.format(6 * bag_ounces)) # This should be returned instead.
|
|
||||||
|
|
||||||
|
|
||||||
user_ounces = int(input())
|
|
||||||
print_popcorn_time(user_ounces)
|
|
|
@ -1,13 +0,0 @@
|
||||||
|
|
||||||
def shampoo_instructions(num_cycles):
|
|
||||||
if num_cycles < 1:
|
|
||||||
print('Too few.')
|
|
||||||
elif num_cycles > 4:
|
|
||||||
print('Too many.')
|
|
||||||
else:
|
|
||||||
for i in range(num_cycles):
|
|
||||||
print('{0} : Lather and rinse.'.format(i + 1))
|
|
||||||
print('Done.')
|
|
||||||
|
|
||||||
user_cycles = int(input())
|
|
||||||
shampoo_instructions(user_cycles)
|
|
|
@ -1,2 +0,0 @@
|
||||||
user_input = input().split()
|
|
||||||
print(int(sum(map(int, user_input)) / len(user_input)), max(map(int, user_input)))
|
|
|
@ -1,3 +0,0 @@
|
||||||
user_input = input().split()
|
|
||||||
|
|
||||||
print(*sorted([i for i in list(map(int, user_input)) if i >= 0]), '', end='')
|
|
|
@ -1,4 +0,0 @@
|
||||||
user_input = input().split()
|
|
||||||
|
|
||||||
for element in user_input:
|
|
||||||
print(element, user_input.count(element))
|
|
|
@ -1,9 +0,0 @@
|
||||||
replacement_list = dict((k.strip(), v.strip()) for k,v in
|
|
||||||
(item.split() for item in input().split(' ')))
|
|
||||||
|
|
||||||
lab_text = input()
|
|
||||||
|
|
||||||
for element in replacement_list:
|
|
||||||
lab_text = lab_text.replace(element, replacement_list[element])
|
|
||||||
|
|
||||||
print(lab_text)
|
|
|
@ -1,9 +0,0 @@
|
||||||
user_input = input()
|
|
||||||
test_grades = list(map(int, user_input.split())) # test_grades is an integer list of test scores
|
|
||||||
|
|
||||||
|
|
||||||
sum_extra = -999 # Initialize 0 before your loop
|
|
||||||
|
|
||||||
sum_extra = sum([i for i in test_grades if i > 100]) - (len([i for i in test_grades if i > 100]) * 100)
|
|
||||||
|
|
||||||
print('Sum extra:', sum_extra)
|
|
|
@ -1,10 +0,0 @@
|
||||||
user_input = input()
|
|
||||||
hourly_temperature = user_input.split()
|
|
||||||
|
|
||||||
result = []
|
|
||||||
|
|
||||||
for temp in hourly_temperature:
|
|
||||||
result.append(temp)
|
|
||||||
result.append('->')
|
|
||||||
result.pop()
|
|
||||||
print(*result, '')
|
|
|
@ -1,20 +0,0 @@
|
||||||
user_input= input()
|
|
||||||
lines = user_input.split(',')
|
|
||||||
|
|
||||||
# This line uses a construct called a list comprehension, introduced elsewhere,
|
|
||||||
# to convert the input string into a two-dimensional list.
|
|
||||||
# Ex: 1 2, 2 4 is converted to [ [1, 2], [2, 4] ]
|
|
||||||
|
|
||||||
mult_table = [[int(num) for num in line.split()] for line in lines]
|
|
||||||
|
|
||||||
def print_array(array):
|
|
||||||
result = []
|
|
||||||
for row in array:
|
|
||||||
result = []
|
|
||||||
for column in row:
|
|
||||||
result.append(column)
|
|
||||||
result.append('|')
|
|
||||||
result.pop()
|
|
||||||
print(*result)
|
|
||||||
|
|
||||||
print_array(mult_table)
|
|
|
@ -1 +0,0 @@
|
||||||
hello,cat,man,hey,dog,boy,Hello,man,cat,woman,dog,Cat,hey,boy
|
|
|
|
@ -1,18 +0,0 @@
|
||||||
import csv
|
|
||||||
|
|
||||||
with open(input(), newline='') as f:
|
|
||||||
reader = csv.reader(f)
|
|
||||||
data = list(reader)[0]
|
|
||||||
|
|
||||||
result = {}
|
|
||||||
|
|
||||||
for entry in data:
|
|
||||||
try:
|
|
||||||
result[entry]
|
|
||||||
|
|
||||||
result[entry] = result[entry] + 1
|
|
||||||
except KeyError:
|
|
||||||
result[entry] = 1
|
|
||||||
|
|
||||||
for key in result:
|
|
||||||
print('{0} {1}'.format(key, result[key]))
|
|
|
@ -1,12 +0,0 @@
|
||||||
20
|
|
||||||
Gunsmoke
|
|
||||||
30
|
|
||||||
The Simpsons
|
|
||||||
10
|
|
||||||
Will & Grace
|
|
||||||
14
|
|
||||||
Dallas
|
|
||||||
20
|
|
||||||
Law & Order
|
|
||||||
12
|
|
||||||
Murder, She Wrote
|
|
|
@ -1,61 +0,0 @@
|
||||||
class MutliKeyDict(dict):
|
|
||||||
"""
|
|
||||||
New Multi Key dict for this application, inherits 'dict'
|
|
||||||
"""
|
|
||||||
def __setitem__(self, key, value): # Overwrites the default __setitem__
|
|
||||||
try:
|
|
||||||
self[key]
|
|
||||||
except KeyError: # If there is a key error (like we append the same season num twice)
|
|
||||||
super(MutliKeyDict, self).__setitem__(key, []) # Make that value a list insted,
|
|
||||||
self[key].append(value) # Append that new list and save
|
|
||||||
|
|
||||||
def pharse_shows(file_location):
|
|
||||||
result = MutliKeyDict()
|
|
||||||
try:
|
|
||||||
with open(file_location) as f:
|
|
||||||
for line in f:
|
|
||||||
season = line.strip("\n")
|
|
||||||
title = next(f).strip("\n")
|
|
||||||
result[season] = title
|
|
||||||
except StopIteration:
|
|
||||||
print('Error pharsing last value, odd number of lines in file?')
|
|
||||||
return(result)
|
|
||||||
|
|
||||||
def save_output_keys(showdict):
|
|
||||||
result = '' # Set the result to a blank string
|
|
||||||
showdict = dict(sorted(showdict.items())) # Sort the dict by key
|
|
||||||
|
|
||||||
for entry in showdict: # For every dict entry in our show dict
|
|
||||||
result += '{0}: '.format(int(entry)) # Append a new line to represent that entry season count
|
|
||||||
if isinstance(showdict[entry], list): # If the entry is a list of shows
|
|
||||||
for show in showdict[entry]: # for very entry in that list of shows
|
|
||||||
result += '{0}; '.format(show) # append that show, and a ";"
|
|
||||||
result = result[:-2] + '\n' # Chop the last ";", ugly but it works. Also add carriage return
|
|
||||||
else: # If the entry is not a list
|
|
||||||
result += '{0}'.format(showdict[entry])
|
|
||||||
|
|
||||||
with open('output_keys.txt', 'w') as f:
|
|
||||||
f.write(result)
|
|
||||||
|
|
||||||
def save_output_titles(showdict):
|
|
||||||
result = [] # Set the result to a blank list
|
|
||||||
for entry in showdict: # For every dict entry in our show dict
|
|
||||||
if isinstance(showdict[entry], list): # If the entry is a list of shows
|
|
||||||
for show in showdict[entry]: # for every entry in that list of shows
|
|
||||||
result.append(show) # Append that show to our result list
|
|
||||||
else: # If the entry is not a list
|
|
||||||
result.append(showdict[entry]) # Append the result directly
|
|
||||||
|
|
||||||
result.sort() # Sort the list
|
|
||||||
|
|
||||||
resultstring = '' # Setup a new blank result string
|
|
||||||
for item in result: # Convert list to stirng, with \n
|
|
||||||
resultstring += str(item) + '\n'
|
|
||||||
|
|
||||||
with open('output_titles.txt', 'w') as f:
|
|
||||||
f.write(resultstring)
|
|
||||||
|
|
||||||
if __name__ == '__main__':
|
|
||||||
showdict = pharse_shows(input())
|
|
||||||
save_output_keys(showdict)
|
|
||||||
save_output_titles(showdict)
|
|
|
@ -1,27 +0,0 @@
|
||||||
class Team:
|
|
||||||
def __init__(self):
|
|
||||||
self.team_name = 'none'
|
|
||||||
self.team_wins = 0
|
|
||||||
self.team_losses = 0
|
|
||||||
self.win_percentage = 0
|
|
||||||
|
|
||||||
def get_win_percentage(self):
|
|
||||||
return self.team_wins / (self.team_wins + self.team_losses)
|
|
||||||
|
|
||||||
|
|
||||||
if __name__ == "__main__":
|
|
||||||
|
|
||||||
team = Team()
|
|
||||||
|
|
||||||
team_name = input()
|
|
||||||
team_wins = int(input())
|
|
||||||
team_losses = int(input())
|
|
||||||
|
|
||||||
team.team_name = team_name
|
|
||||||
team.team_wins = team_wins
|
|
||||||
team.team_losses = team_losses
|
|
||||||
|
|
||||||
if team.get_win_percentage() >= 0.5:
|
|
||||||
print('Congratulations, Team', team.team_name,'has a winning average!')
|
|
||||||
else:
|
|
||||||
print('Team', team.team_name, 'has a losing average.')
|
|
|
@ -1,24 +0,0 @@
|
||||||
class PhonePlan:
|
|
||||||
# FIXME add constructor
|
|
||||||
|
|
||||||
def __init__(self, _num_mins=0, _num_messages=0):
|
|
||||||
self.num_mins = _num_mins
|
|
||||||
self.num_messages = _num_messages
|
|
||||||
|
|
||||||
def print_plan(self):
|
|
||||||
print('Mins:', self.num_mins, end=' ')
|
|
||||||
print('Messages:', self.num_messages)
|
|
||||||
|
|
||||||
|
|
||||||
my_plan = PhonePlan(int(input()), int(input()))
|
|
||||||
dads_plan = PhonePlan()
|
|
||||||
moms_plan = PhonePlan(int(input()))
|
|
||||||
|
|
||||||
print('My plan...', end=' ')
|
|
||||||
my_plan.print_plan()
|
|
||||||
|
|
||||||
print('Dad\'s plan...', end=' ')
|
|
||||||
dads_plan.print_plan()
|
|
||||||
|
|
||||||
print('Mom\'s plan...', end= ' ')
|
|
||||||
moms_plan.print_plan()
|
|
|
@ -1,15 +0,0 @@
|
||||||
class CarRecord:
|
|
||||||
def __init__(self):
|
|
||||||
self.year_made = 0
|
|
||||||
self.car_vin = ''
|
|
||||||
|
|
||||||
# FIXME add __str__()
|
|
||||||
|
|
||||||
def __str__(self):
|
|
||||||
return'Year: {0}, VIN: {1}'.format(self.year_made, self.car_vin)
|
|
||||||
|
|
||||||
my_car = CarRecord()
|
|
||||||
my_car.year_made = int(input())
|
|
||||||
my_car.car_vin = input()
|
|
||||||
|
|
||||||
print(my_car)
|
|
|
@ -1,28 +0,0 @@
|
||||||
class Car:
|
|
||||||
def __init__(self):
|
|
||||||
self.model_year = 0
|
|
||||||
self.purchase_price = 0
|
|
||||||
self.current_value = 0
|
|
||||||
|
|
||||||
def calc_current_value(self, current_year):
|
|
||||||
depreciation_rate = 0.15
|
|
||||||
# Car depreciation formula
|
|
||||||
car_age = current_year - self.model_year
|
|
||||||
self.current_value = round(self.purchase_price * (1 - depreciation_rate) ** car_age)
|
|
||||||
|
|
||||||
def print_info(self):
|
|
||||||
return """Car's information:
|
|
||||||
Model year: {0}
|
|
||||||
Purchase price: {1}
|
|
||||||
Current value: {2}""".format(self.model_year, self.purchase_price, self.current_value)
|
|
||||||
|
|
||||||
if __name__ == "__main__":
|
|
||||||
year = int(input())
|
|
||||||
price = int(input())
|
|
||||||
current_year = int(input())
|
|
||||||
|
|
||||||
my_car = Car()
|
|
||||||
my_car.model_year = year
|
|
||||||
my_car.purchase_price = price
|
|
||||||
my_car.calc_current_value(current_year)
|
|
||||||
print(my_car.print_info())
|
|
|
@ -0,0 +1,2 @@
|
||||||
|
venv
|
||||||
|
inspectionProfiles
|
|
@ -0,0 +1,7 @@
|
||||||
|
init:
|
||||||
|
pip install -r requirements.txt
|
||||||
|
|
||||||
|
test:
|
||||||
|
py.test tests
|
||||||
|
|
||||||
|
.PHONY: init test
|
|
@ -0,0 +1,138 @@
|
||||||
|
import npyscreen
|
||||||
|
import sys
|
||||||
|
|
||||||
|
from Handler import Handler
|
||||||
|
|
||||||
|
|
||||||
|
class QuitButton(npyscreen.ButtonPress):
|
||||||
|
def whenPressed(self):
|
||||||
|
sys.exit(0)
|
||||||
|
|
||||||
|
|
||||||
|
class GameNavigator(npyscreen.FormBaseNew):
|
||||||
|
"""
|
||||||
|
This class handles all the drawing and 'graphics' of our game.
|
||||||
|
only basic logic like initial loading should happen here. re-drawing
|
||||||
|
and game logic should be done in Handler.py
|
||||||
|
TODO: Find a fix for initial room startup
|
||||||
|
TODO: Find a way to reset the cursor after a user hits sendButton
|
||||||
|
"""
|
||||||
|
|
||||||
|
def update_log(self, newline):
|
||||||
|
self.logList.append('> ' + newline) # Append the newline
|
||||||
|
self.logList = self.logList[-7:] # Truncate to only the last 5 lines
|
||||||
|
|
||||||
|
res = '' # Convert the list to a string
|
||||||
|
for element in self.logList:
|
||||||
|
res = res + str(element) + '\n'
|
||||||
|
res = res.upper() # Log is always uppercase
|
||||||
|
|
||||||
|
self.logBox.value = res # Set the logbox to that value
|
||||||
|
|
||||||
|
def update_location(self, location, art=None):
|
||||||
|
"""
|
||||||
|
This may not be needed in the future, dynamic
|
||||||
|
handling of location is something the navigator should do and should inherit from player.
|
||||||
|
"""
|
||||||
|
self.artBox.footer = location
|
||||||
|
if art != None:
|
||||||
|
self.artContent.value = art
|
||||||
|
else:
|
||||||
|
self.artContent.value = self.parentApp.gamelib['menu']['graphics']['not_found']
|
||||||
|
|
||||||
|
def update_inventory(self, items):
|
||||||
|
res = ''
|
||||||
|
for element in items:
|
||||||
|
res = res + str(element) + '\n'
|
||||||
|
res = res.upper() # Inventory is always uppercase
|
||||||
|
|
||||||
|
self.inventoryContent.value = res # Set the logbox to that value
|
||||||
|
|
||||||
|
def create(self):
|
||||||
|
top_division_height = 20
|
||||||
|
inventory_width = 20
|
||||||
|
art_width = 100
|
||||||
|
self.logList = []
|
||||||
|
|
||||||
|
self.artBox = self.add(npyscreen.BoxBasic,
|
||||||
|
name='ArtBox',
|
||||||
|
max_width=art_width,
|
||||||
|
max_height=top_division_height,
|
||||||
|
rely=2,
|
||||||
|
relx=inventory_width + 1,
|
||||||
|
editable=False)
|
||||||
|
self.artContent = self.add(npyscreen.MultiLineEdit,
|
||||||
|
rely=3,
|
||||||
|
relx=inventory_width + 2,
|
||||||
|
max_width=art_width - 2,
|
||||||
|
max_height=top_division_height - 2,
|
||||||
|
value=self.parentApp.gamelib['menu']['graphics']['start_to_continue'],
|
||||||
|
editable=False)
|
||||||
|
self.artBox.footer = 'Unknown Location'
|
||||||
|
|
||||||
|
self.inventoryBox = self.add(npyscreen.BoxBasic,
|
||||||
|
name='Inventory',
|
||||||
|
max_width=inventory_width,
|
||||||
|
max_height=top_division_height,
|
||||||
|
relx=1,
|
||||||
|
rely=2,
|
||||||
|
editable=False)
|
||||||
|
|
||||||
|
self.inventoryContent = self.add(npyscreen.MultiLineEdit,
|
||||||
|
max_width=inventory_width,
|
||||||
|
max_height=top_division_height,
|
||||||
|
relx=2,
|
||||||
|
rely=3,
|
||||||
|
value='------------------',
|
||||||
|
editable=False)
|
||||||
|
|
||||||
|
self.logBoxOutline = self.add(npyscreen.BoxBasic,
|
||||||
|
max_width=inventory_width + art_width,
|
||||||
|
max_height=9,
|
||||||
|
relx=1,
|
||||||
|
rely=top_division_height + 2,
|
||||||
|
editable=False)
|
||||||
|
|
||||||
|
self.logBox = self.add(npyscreen.MultiLineEdit,
|
||||||
|
max_width=inventory_width + art_width - 7,
|
||||||
|
max_height=7,
|
||||||
|
relx=2,
|
||||||
|
rely=top_division_height + 3,
|
||||||
|
editable=False)
|
||||||
|
|
||||||
|
self.dialogueBoxOutline = self.add(npyscreen.BoxBasic,
|
||||||
|
max_width=inventory_width + art_width,
|
||||||
|
max_height=3,
|
||||||
|
relx=1,
|
||||||
|
rely=top_division_height + 2 + 9,
|
||||||
|
editable=False)
|
||||||
|
|
||||||
|
self.dialogueBox = self.add(npyscreen.Textfield,
|
||||||
|
name='Type Here',
|
||||||
|
max_width=inventory_width + art_width - 14,
|
||||||
|
max_height=1,
|
||||||
|
relx=2,
|
||||||
|
rely=top_division_height + 3 + 9)
|
||||||
|
|
||||||
|
self.sendButton = self.add(Handler,
|
||||||
|
name="Send",
|
||||||
|
relx=inventory_width + art_width - 7,
|
||||||
|
rely=top_division_height + 3 + 9)
|
||||||
|
self.quitButton = self.add(QuitButton,
|
||||||
|
name="Quit",
|
||||||
|
relx=1,
|
||||||
|
rely=1)
|
||||||
|
|
||||||
|
"""
|
||||||
|
We've reached end of __init__ basicly by this point
|
||||||
|
its up to Handler.py to actually play the game, but we should
|
||||||
|
do some basic initalization here
|
||||||
|
"""
|
||||||
|
# TODO: load art from the last place the player was in
|
||||||
|
# TODO: load up inventory
|
||||||
|
|
||||||
|
# TODO: Expand this by loding the text from the game
|
||||||
|
# WARN: THIS MAY REQUIRE REWRITING HANDLER.PY TO INTALIZE THE ROOM OBJECT OUTSIDE OF HANDLER.PY
|
||||||
|
self.update_log('Welcome back! Try "LOOK AROUND" to get started.')
|
||||||
|
self.update_log(
|
||||||
|
'>>Note from joe: Welcome! you\'re playing the demo! Please dont mind text issues like |this| and *this*\ni have yet to implement color!')
|
|
@ -0,0 +1,171 @@
|
||||||
|
import npyscreen
|
||||||
|
|
||||||
|
from yaml_parser import parse_datafile as parse
|
||||||
|
|
||||||
|
|
||||||
|
class Handler(npyscreen.ButtonPress):
|
||||||
|
"""
|
||||||
|
Very important, called when the player hits send, there are several things we need to do here:
|
||||||
|
1: handle the player's input, and run logic, this is done in handler.py
|
||||||
|
2: prepare new items to display on the screen
|
||||||
|
3: re-render the screen
|
||||||
|
"""
|
||||||
|
|
||||||
|
def localize_room(self, roomlocation):
|
||||||
|
"""
|
||||||
|
This method can re-localize the room.
|
||||||
|
"""
|
||||||
|
try:
|
||||||
|
room = parse(self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation)['room']
|
||||||
|
|
||||||
|
# If the file could not be found
|
||||||
|
except FileNotFoundError:
|
||||||
|
# Log a critical error!
|
||||||
|
self.parent.parentApp.log.critical(
|
||||||
|
'Handler could not load the current room! Is the player file corrupt or was there a typo? Path was {0}'.format(
|
||||||
|
self.parent.parentApp.mainPath / 'gamedata/world' / roomlocation))
|
||||||
|
# Put the player in a blank room i forgot to finish
|
||||||
|
room = parse(self.parent.parentApp.mainPath / 'gamedata/world/blank_room.yaml')
|
||||||
|
return room
|
||||||
|
|
||||||
|
def whenPressed(self):
|
||||||
|
self.parent.parentApp.log.debug('Send button pressed!')
|
||||||
|
# This is the raw command from the user
|
||||||
|
raw_command = self.parent.dialogueBox.value.upper()
|
||||||
|
|
||||||
|
# Clear the dialogue box, TODO: This may become unneeded if issue #8 is fixed
|
||||||
|
self.parent.dialogueBox.value = ''
|
||||||
|
|
||||||
|
# This is the raw command from the user
|
||||||
|
parsed_command = raw_command.split()
|
||||||
|
|
||||||
|
try:
|
||||||
|
command = parsed_command.pop(0)
|
||||||
|
except IndexError:
|
||||||
|
self.parent.parentApp.log.warn(
|
||||||
|
'Command "{0}" could not be split, was it malformed or incomplete?'.format(raw_command))
|
||||||
|
command = ''
|
||||||
|
arguments = parsed_command # Whatever is left in the list, are arguments.
|
||||||
|
|
||||||
|
# Handle an empty command
|
||||||
|
if len(command) <= 2:
|
||||||
|
self.parent.update_log('Command was too short, try something like "MOVE", "LOOK AROUND" or "USE".')
|
||||||
|
|
||||||
|
else:
|
||||||
|
# Concatenate everything back together (just to show the user the program understood them correctly
|
||||||
|
self.parent.update_log(command + ' ' + ' '.join(str(s) for s in arguments))
|
||||||
|
|
||||||
|
"""
|
||||||
|
This is where real logic can happen!
|
||||||
|
"""
|
||||||
|
|
||||||
|
# Localize the player
|
||||||
|
player = self.parent.parentApp.player
|
||||||
|
|
||||||
|
room = self.localize_room(player.playerData['player']['location']) # Localize the room
|
||||||
|
|
||||||
|
# By now we should be situated in our room, and with our player.
|
||||||
|
# self.parent.parentApp.log.debug(room) # We dont need to log this, its too verbose!
|
||||||
|
|
||||||
|
# TODO: Should upgrade these to use fuzzy words library! and not direct comparisons!
|
||||||
|
if command == 'LOOK':
|
||||||
|
try:
|
||||||
|
if arguments[0] == 'AROUND':
|
||||||
|
try:
|
||||||
|
self.parent.update_log(room['look_around'])
|
||||||
|
except KeyError:
|
||||||
|
self.parent.update_log('There is nothing to look at?.. This might be a bug.')
|
||||||
|
if arguments[0] == 'AT':
|
||||||
|
try:
|
||||||
|
# Argument[1] is the "thing" you want to look at, yaml is lowercase so we lowercase it.
|
||||||
|
self.parent.update_log(room[arguments[1].lower()]['look_at'])
|
||||||
|
except KeyError:
|
||||||
|
self.parent.update_log("Im not sure what you're trying to look at.")
|
||||||
|
except IndexError:
|
||||||
|
self.parent.parentApp.log.error('Could not handle {0}, {1}'.format(command, arguments))
|
||||||
|
self.parent.update_log("You must specify something to look at.")
|
||||||
|
|
||||||
|
elif command in ['PICK', 'TAKE']:
|
||||||
|
try:
|
||||||
|
if arguments[0] == 'UP' or command in ['TAKE']:
|
||||||
|
if command in ['TAKE']:
|
||||||
|
arguments = ['UP'] + arguments # This is a messy way to fix take logic vs pick up logic but it works.
|
||||||
|
if len(arguments) <= 2: # If there are only 2 args ex:up, item then we dont need to merge that last arg
|
||||||
|
try:
|
||||||
|
# Argument[1] is the "thing" you want to pick up, yaml is lowercase so we lowercase it.
|
||||||
|
self.parent.parentApp.log.info('Player tried to pick up {0}'.format(arguments[1]))
|
||||||
|
self.parent.update_log(room[arguments[1].lower()]['pick_up'])
|
||||||
|
player.add_inventory(room[arguments[1].lower()]['item_name'])
|
||||||
|
except KeyError:
|
||||||
|
self.parent.update_log("You cant pick that up.")
|
||||||
|
else: # if its a longer list of args, the player prolly wants to pick up an item with multiple words, like hand_axe, or log_viewer
|
||||||
|
try:
|
||||||
|
long_arg = '_'.join(
|
||||||
|
arguments[1:]) # Joins whatever comes after 1 in our args with '_' between
|
||||||
|
self.parent.parentApp.log.info(
|
||||||
|
'Player tried to pick up long object {0}'.format(long_arg))
|
||||||
|
self.parent.update_log(room[long_arg.lower()]['pick_up'])
|
||||||
|
player.add_inventory(room[long_arg.lower()]['item_name'])
|
||||||
|
except KeyError:
|
||||||
|
self.parent.update_log("You cant pick that up.")
|
||||||
|
except IndexError:
|
||||||
|
self.parent.parentApp.log.error('Could not handle {0}, {1}'.format(command, arguments))
|
||||||
|
self.parent.update_log("You must specify something to pick up.")
|
||||||
|
|
||||||
|
elif command == 'OPEN':
|
||||||
|
try:
|
||||||
|
self.parent.parentApp.log.info('Player tried to open door: {0}'.format(arguments[0]))
|
||||||
|
new_room = room[arguments[0].lower()]['leads_to']
|
||||||
|
self.parent.parentApp.log.debug('New room is: {0}'.format(new_room))
|
||||||
|
upon_enter = player.change_room(new_room) # Change the player to that new room.
|
||||||
|
self.parent.update_log(upon_enter) # Print the new room upon enter text.
|
||||||
|
|
||||||
|
room = self.localize_room(player.playerData['player']['location']) # Re-Localize!
|
||||||
|
except KeyError:
|
||||||
|
self.parent.update_log("You cant open that.")
|
||||||
|
except IndexError:
|
||||||
|
self.parent.update_log("You must specify something to open")
|
||||||
|
|
||||||
|
elif command == 'INSPECT':
|
||||||
|
try:
|
||||||
|
self.parent.parentApp.log.info('Player inspecting: {0}'.format(arguments[0]))
|
||||||
|
self.parent.update_log(
|
||||||
|
room[arguments[0].lower()]['inspect']) # Prints the inspect text, if it exists
|
||||||
|
except KeyError:
|
||||||
|
self.parent.update_log("Nothing more to inspect here.")
|
||||||
|
except IndexError:
|
||||||
|
self.parent.update_log("You must specify something to inspect.")
|
||||||
|
|
||||||
|
elif command == 'START':
|
||||||
|
self.parent.update_log('Welcome to the game! Try to |LOOK AROUND|.')
|
||||||
|
|
||||||
|
else:
|
||||||
|
self.parent.parentApp.log.info('Player\'s command was not understood: {0}'.format(command))
|
||||||
|
self.parent.update_log('I didn\'t understand {0}'.format(command))
|
||||||
|
|
||||||
|
if command == 'WHERE':
|
||||||
|
# TODO: this should take the human readable room name, not the code-name
|
||||||
|
self.parent.update_log('You are in {0}.'.format(room))
|
||||||
|
|
||||||
|
# Log the command that we parsed
|
||||||
|
self.parent.parentApp.log.info('Parsed command "{0}" with arguments "{1}"'.format(command, arguments))
|
||||||
|
|
||||||
|
"""
|
||||||
|
Do a little bit of final setup, change the art if we
|
||||||
|
need to, change the text at the bottom and update the inventory.
|
||||||
|
"""
|
||||||
|
try:
|
||||||
|
self.parent.update_location(
|
||||||
|
room['name'],
|
||||||
|
room['art'])
|
||||||
|
except KeyError:
|
||||||
|
self.parent.update_location('Unknown Location')
|
||||||
|
|
||||||
|
self.parent.update_inventory(player.playerData['player']['inventory'])
|
||||||
|
|
||||||
|
# Make sure to re-draw the art box when we're all done (in case we updated it in logic above)
|
||||||
|
self.parent.artContent.display()
|
||||||
|
|
||||||
|
# Switch back to the game menu.
|
||||||
|
# TODO: possibly deprecate this statement?
|
||||||
|
self.parent.parentApp.switchForm('GAME')
|
|
@ -0,0 +1,21 @@
|
||||||
|
import npyscreen
|
||||||
|
|
||||||
|
|
||||||
|
from Player import Player
|
||||||
|
|
||||||
|
|
||||||
|
class MainMenu(npyscreen.Form):
|
||||||
|
"""
|
||||||
|
This is the main menu, code here should only be for
|
||||||
|
initializing the player data and any settings they want to change
|
||||||
|
"""
|
||||||
|
def afterEditing(self):
|
||||||
|
# TODO: the game needs to happen after this inital main menu
|
||||||
|
self.parentApp.setNextForm('GAME')
|
||||||
|
|
||||||
|
def create(self):
|
||||||
|
self.add(npyscreen.FixedText, value='You cannot select a file yet! Just hit OK', editable=False)
|
||||||
|
self.playerSaveLocation = self.add(npyscreen.TitleFilenameCombo, name="Your save file:")
|
||||||
|
|
||||||
|
self.parentApp.player = Player(self.parentApp.mainPath / 'playerdata/defaults/default_player.yaml')
|
||||||
|
self.add(npyscreen.MultiLineEdit, value=self.parentApp.gamelib['menu']['graphics']['logo'], editable=False)
|
|
@ -0,0 +1,34 @@
|
||||||
|
from yaml_parser import parse_datafile as parse
|
||||||
|
from errors import ItemAlreadyTaken
|
||||||
|
|
||||||
|
|
||||||
|
class Player:
|
||||||
|
"""
|
||||||
|
This class intended to abstract out the actual yaml data into a player.(item) that is more
|
||||||
|
friendly to handle in code.
|
||||||
|
"""
|
||||||
|
|
||||||
|
def __init__(self, save_location):
|
||||||
|
self.save_location = save_location
|
||||||
|
|
||||||
|
self.playerData = parse(save_location)
|
||||||
|
|
||||||
|
def change_room(self, new_room):
|
||||||
|
"""
|
||||||
|
Should move the player to a new room
|
||||||
|
TODO: Put a check here that checks if the room we're moving to exists!
|
||||||
|
"""
|
||||||
|
self.playerData['player']['location'] = new_room
|
||||||
|
|
||||||
|
room = self.playerData['player']['location']
|
||||||
|
|
||||||
|
return parse('adventure_game/gamedata/world/' + room)['room']['upon_enter']
|
||||||
|
|
||||||
|
def add_inventory(self, item):
|
||||||
|
if item in self.playerData['player']['inventory']:
|
||||||
|
raise ItemAlreadyTaken
|
||||||
|
else:
|
||||||
|
self.playerData['player']['inventory'].append(item)
|
||||||
|
|
||||||
|
def remove_inventory(self, item):
|
||||||
|
pass
|
|
@ -0,0 +1,83 @@
|
||||||
|
import pathlib
|
||||||
|
import npyscreen
|
||||||
|
import logging
|
||||||
|
from npyscreen import NotEnoughSpaceForWidget
|
||||||
|
from os import system
|
||||||
|
|
||||||
|
from yaml_parser import parse_datafile as parse
|
||||||
|
from GameNavigator import GameNavigator
|
||||||
|
from MainMenu import MainMenu
|
||||||
|
|
||||||
|
|
||||||
|
class AlphaWarning(npyscreen.Popup):
|
||||||
|
def afterEditing(self):
|
||||||
|
self.parentApp.setNextForm('MENU')
|
||||||
|
|
||||||
|
def create(self):
|
||||||
|
self.add(npyscreen.MultiLineEdit, value="""Welcome to Unnamed Adventure game!
|
||||||
|
This game is still in ALPHA! And a TON
|
||||||
|
of features are not implemented.
|
||||||
|
Please check out the git project for
|
||||||
|
details and updates! and please report
|
||||||
|
any bugs! Thank you and enjoy!
|
||||||
|
https://kitsunehosting.net/gitea/Kenwood/SNHU-IT-140/issues""",
|
||||||
|
editable=False)
|
||||||
|
|
||||||
|
|
||||||
|
class AdventureGame(npyscreen.NPSAppManaged):
|
||||||
|
"""
|
||||||
|
This is the 'root' of the entire game!
|
||||||
|
"""
|
||||||
|
# Do on creation
|
||||||
|
def onStart(self):
|
||||||
|
# Setup some important 'global' values we'll need later
|
||||||
|
# Set the path all other files will follow
|
||||||
|
self.mainPath = pathlib.Path(__file__).parent
|
||||||
|
|
||||||
|
# Setup logging
|
||||||
|
self.log = logging
|
||||||
|
self.log.basicConfig(filename=self.mainPath / 'logs/AdventureGame.log',
|
||||||
|
filemode='w',
|
||||||
|
level=logging.DEBUG)
|
||||||
|
self.log.info('Logging started!')
|
||||||
|
|
||||||
|
# parse this data first (since it includes graphics for the main menu
|
||||||
|
self.gamelib = parse(self.mainPath / 'gamedata/gamelib.yaml')
|
||||||
|
self.log.debug('Gamelib at {0}'.format(self.mainPath / 'gamedata/gamelib.yaml'))
|
||||||
|
|
||||||
|
# Intalize the player as none, the player will be created in the main menu.
|
||||||
|
self.player = None
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# Set screen size before drawing windows
|
||||||
|
dimensions = self.gamelib['menu']['graphics']['dimensions']
|
||||||
|
#system('mode con: cols={0} lines={1}'.format(
|
||||||
|
# dimensions['inventory_width']+dimensions['art_width'],
|
||||||
|
# 30)) # TODO: Finish setting this up.
|
||||||
|
|
||||||
|
# Set theme
|
||||||
|
#TODO: modify custom theme?
|
||||||
|
npyscreen.setTheme(npyscreen.Themes.ElegantTheme)
|
||||||
|
|
||||||
|
# Draw game windows
|
||||||
|
self.addForm('GAME', GameNavigator, name='Unnamed Adventure Game') # This window should draw the actual game
|
||||||
|
self.addForm('MENU', MainMenu, name='Welcome to the main menu') # This window should draw the main menu
|
||||||
|
self.addForm('MAIN', AlphaWarning, name='Welcome to the alpha!') # This window is only needed for the ALPHA
|
||||||
|
|
||||||
|
# TODO: Create a 'splash screen' or, traditional "main menu"
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == '__main__':
|
||||||
|
# Set the screen size bigger
|
||||||
|
system('mode con: cols={0} lines={1}'.format(124, 36))
|
||||||
|
|
||||||
|
# Make a new adventure game if not imported
|
||||||
|
adventure_game = AdventureGame()
|
||||||
|
|
||||||
|
# Run the game!
|
||||||
|
try:
|
||||||
|
adventure_game.run()
|
||||||
|
except NotEnoughSpaceForWidget:
|
||||||
|
# This exception should catch if a player tries to play in a screen that is too small.
|
||||||
|
print('Your screen is too small!\nOr, Joe has not fixed https://kitsunehosting.net/gitea/Kenwood/SNHU-IT-140/issues/7')
|
|
@ -0,0 +1,6 @@
|
||||||
|
class ItemAlreadyTaken(Exception):
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
class ItemRequired(Exception):
|
||||||
|
pass
|
|
@ -0,0 +1,62 @@
|
||||||
|
menu:
|
||||||
|
graphics:
|
||||||
|
logo: |
|
||||||
|
. __ __ __ ___ __ __
|
||||||
|
/ / / /___ ____ ____ _____ ___ ___ ____/ / / | ____/ / _____ ____ / /___ __________
|
||||||
|
/ / / / __ \/ __ \/ __ `/ __ `__ \/ _ \/ __ / / /| |/ __ / | / / _ \/ __ \/ __/ / / / ___/ _ \
|
||||||
|
/ /_/ / / / / / / / /_/ / / / / / / __/ /_/ / / ___ / /_/ /| |/ / __/ / / / /_/ /_/ / / / __/
|
||||||
|
\____/_/ /_/_/ /_/\__,_/_/ /_/ /_/\___/\__,_/ /_/ |_\__,_/ |___/\___/_/ /_/\__/\__,_/_/ \___/
|
||||||
|
_________ __ _________
|
||||||
|
/ ____/ | / |/ / ____/
|
||||||
|
/ / __/ /| | / /|_/ / __/
|
||||||
|
/ /_/ / ___ |/ / / / /___
|
||||||
|
\____/_/ |_/_/ /_/_____/
|
||||||
|
|
||||||
|
not_found: |
|
||||||
|
+--------------------------------------------------------------------------------NNN0ddk0000kkX--+
|
||||||
|
|--------------------------------------------------------------------------------N0OOkkkO0OkxON--|
|
||||||
|
|--------------------------------------------------------------------------------KkOkkkxkOxloON--|
|
||||||
|
|--------------------------------------------------------------------------------0xOO00000kdokX--|
|
||||||
|
|---------------------------------------------+/ \+-----------------------------XOxdddxdl:;cdX--|
|
||||||
|
|--------------------------------------------+/ !! \+----------------------------XOxoldxllc:oON--|
|
||||||
|
|-------------------------------------------+/ \+---------------------------0xkddkxdOxod0W--|
|
||||||
|
|------------------------------------+No Art for this location+------------------XkddkxodkxkxxX--|
|
||||||
|
|--------------------------------|Consider making a pull request?|---------NXXXKOOkxxxddodxkkOX--|
|
||||||
|
|--------------------------------------------------------------------------NXNNXxclddxkkxkOOO0N--|
|
||||||
|
|--------------------------------------------------------------------------XkxxxdddoxkkxkOkxkKW--|
|
||||||
|
|--------------------------------------------------------------------------KxxxxdollloodO0kkk0N--|
|
||||||
|
|--------------------------------------------------------------------------XkxxxdlclddkOOkk0OON--|
|
||||||
|
|--------------------------------------------------------------------------N0dooxdlcdkOkkkkxcoX--|
|
||||||
|
|--------------------------------------------------------------------------WXKKKKOOO0K0kxxxdodX--|
|
||||||
|
|------------------------------------------------------------------------------------------------|
|
||||||
|
|------------------------------------------------------------------------------------------------|
|
||||||
|
+------------------------------------------------------------------------------------------------+
|
||||||
|
|
||||||
|
start_to_continue: |
|
||||||
|
+ +
|
||||||
|
| |
|
||||||
|
| TYPE |
|
||||||
|
| START |
|
||||||
|
| TO BEGIN! |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
+ +
|
||||||
|
dimensions:
|
||||||
|
inventory_width: 23
|
||||||
|
inventory_height: 20
|
||||||
|
art_width: 101
|
||||||
|
art_height: 20
|
||||||
|
dialogue_width: 122
|
||||||
|
dialogue_height: 20
|
||||||
|
entry_box_width: 122
|
||||||
|
entry_box_height: 3
|
|
@ -0,0 +1,4 @@
|
||||||
|
room:
|
||||||
|
grid: [-1, -1]
|
||||||
|
upon_enter: "You're in a blank room. It looks unfinished, like joe forgot to put something here"
|
||||||
|
look_around: "There is nothing to look at, you should tell joe you're here."
|
|
@ -0,0 +1,20 @@
|
||||||
|
room:
|
||||||
|
name: "The Hallway"
|
||||||
|
grid: [0, 1]
|
||||||
|
upon_enter: "You are standing just outside your office door."
|
||||||
|
look_around: "You look up, and down the hallway, you see the receptionists |desk|. A |closet| at the other end of the hall and the |Office Door| Behind you."
|
||||||
|
closet:
|
||||||
|
look_at: "Its a closet door."
|
||||||
|
inspect: "Its still a closet door."
|
||||||
|
desk:
|
||||||
|
look_at: "Its your receptionists desk, she's not sitting behind it."
|
||||||
|
inspect: "She's still not there."
|
||||||
|
office_door:
|
||||||
|
leads_to: office.yaml
|
||||||
|
look_at: "Its a door, it leads to your office. You should try to |OPEN| it."
|
||||||
|
inspect: "Its ornate but basic, this side of the door has your name on a |plaque|."
|
||||||
|
plaque:
|
||||||
|
item_name: "Office Door Plaque"
|
||||||
|
look_at: "Its a small brass plate, it has your name on it."
|
||||||
|
inspect: "Its still a small brass plate, and it has your name on it. Beyond that its nothing special."
|
||||||
|
pick_up: "You tear off the *PLAQUE*, and now you're stuck with it i guess."
|
|
@ -0,0 +1,39 @@
|
||||||
|
room:
|
||||||
|
name: "Your Office"
|
||||||
|
grid: [0, 0]
|
||||||
|
upon_enter: "You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
|
||||||
|
look_around: "You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|"
|
||||||
|
desk:
|
||||||
|
look_at: "You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|"
|
||||||
|
inspect: "The desk is large and ornate with one of those silly lamps hovering over it."
|
||||||
|
bookshelf:
|
||||||
|
look_at: "The bookshelf is a bookshelf."
|
||||||
|
inspect: "Its still a bookshelf."
|
||||||
|
log_viewer:
|
||||||
|
item_name: "Log Viewer"
|
||||||
|
look_at: "The log viewer is a small piece of ornate code, allowing you to examine |entities| more closely."
|
||||||
|
inspect: "The dials are wiggly and the viewer makes Beep Boop sounds sometimes."
|
||||||
|
pick_up: "You pick up the *LOG VIEWER*."
|
||||||
|
door:
|
||||||
|
leads_to: hallway.yaml
|
||||||
|
look_at: "Its a door, it leads to the Hallway. You should try to |OPEN| it."
|
||||||
|
inspect: "Its ornate but basic, the other side of the door has your name on a plaque."
|
||||||
|
art: |
|
||||||
|
+ +
|
||||||
|
| |
|
||||||
|
| OFFICE STUFF? |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
+ +
|
|
@ -0,0 +1,14 @@
|
||||||
|
INFO:root:Logging started!
|
||||||
|
DEBUG:root:Gamelib at adventure_game\gamedata\gamelib.yaml
|
||||||
|
DEBUG:root:Send button pressed!
|
||||||
|
DEBUG:root:{'grid': [0, 0], 'upon_enter': 'You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'look_around': 'You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|', 'pick_up_logviewer': 'You pick the *LOG VIEWER* up.', 'desk': {'look_at': 'You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'inspect': 'Desk, ornate, stuff'}, 'log_viewer': {'look_at': 'logviewer looks like garbo', 'inspect': 'beep boop', 'pick_up': 'You pick up the *LOG VIEWER*.'}}
|
||||||
|
INFO:root:Parsed command "LOOK" with arguments "['AROUND']"
|
||||||
|
DEBUG:root:Send button pressed!
|
||||||
|
DEBUG:root:{'grid': [0, 0], 'upon_enter': 'You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'look_around': 'You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|', 'pick_up_logviewer': 'You pick the *LOG VIEWER* up.', 'desk': {'look_at': 'You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'inspect': 'Desk, ornate, stuff'}, 'log_viewer': {'look_at': 'logviewer looks like garbo', 'inspect': 'beep boop', 'pick_up': 'You pick up the *LOG VIEWER*.'}}
|
||||||
|
INFO:root:Parsed command "LOOK" with arguments "['AT', 'DESK']"
|
||||||
|
DEBUG:root:Send button pressed!
|
||||||
|
DEBUG:root:{'grid': [0, 0], 'upon_enter': 'You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'look_around': 'You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|', 'pick_up_logviewer': 'You pick the *LOG VIEWER* up.', 'desk': {'look_at': 'You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'inspect': 'Desk, ornate, stuff'}, 'log_viewer': {'look_at': 'logviewer looks like garbo', 'inspect': 'beep boop', 'pick_up': 'You pick up the *LOG VIEWER*.'}}
|
||||||
|
INFO:root:Parsed command "LOOK" with arguments "['AT', 'DOOR']"
|
||||||
|
DEBUG:root:Send button pressed!
|
||||||
|
DEBUG:root:{'grid': [0, 0], 'upon_enter': 'You are standing behind your desk, you see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'look_around': 'You look around the room, you see a |DESK|, a |BOOKSHELF| and the |DOOR|', 'pick_up_logviewer': 'You pick the *LOG VIEWER* up.', 'desk': {'look_at': 'You move to stand behind your desk. You see a |NAMEPLATE|, a |TAPE RECORDER| and your trusty |LOG VIEWER|', 'inspect': 'Desk, ornate, stuff'}, 'log_viewer': {'look_at': 'logviewer looks like garbo', 'inspect': 'beep boop', 'pick_up': 'You pick up the *LOG VIEWER*.'}}
|
||||||
|
INFO:root:Parsed command "LOOK" with arguments "['AT', 'BOOKSHELF']"
|
|
@ -0,0 +1,4 @@
|
||||||
|
player:
|
||||||
|
name: 'Default'
|
||||||
|
location: 'office.yaml'
|
||||||
|
inventory: ['Detective Hat']
|
|
@ -0,0 +1,12 @@
|
||||||
|
import yaml
|
||||||
|
|
||||||
|
|
||||||
|
def parse_datafile(file):
|
||||||
|
# With the file open
|
||||||
|
with open(file, 'r') as stream:
|
||||||
|
# Try to read it and return it
|
||||||
|
try:
|
||||||
|
content = yaml.safe_load(stream)
|
||||||
|
return content
|
||||||
|
except yaml.YAMLError as exc:
|
||||||
|
return exc
|
|
@ -0,0 +1,2 @@
|
||||||
|
npyscreen~=4.10.5
|
||||||
|
PyYAML~=5.1.2
|
Loading…
Reference in New Issue